[@Trainerblue192] Misha rolled her eyes and scowled as Mare refused to take her dagger, shaking her head not convinced [color=f26522]"If you say so, but don't complain to me if you end up getting hurt!"[/color] She slide the dagger back into its leather sheathe, and moved to the front playfully shoving you aside [color=f26522]"You get to support me from the back, [i]O Wielder of Poseidon's Wrath[/i]."[/color] Her voice carrying a slight mocking tone. The two of you run towards the sounds you heard earlier, hoping that they were still alive. You come upon the wider area of the corridor, called a room, where you believed the screaming to have originated. There is nothing but a few spots of blood and black ash on the ground, but no signs of a grievous injury. It was a safe bet that whoever had been attacked had taken care of the threat and moved farther up ahead, where the dungeon begins to have many intersections and paths [color=f26522]"Looks like they're gone now."[/color] Misha says not hearing anything right now at the moment. [@Achronum] You head off deeper into the first floor of the dungeon where the coward adventurer came from, feeling good after defeating two kobolds on your own. Unbeknownst to you, there are two adventurers from another familia following your trail. There are multiple offshoots off the current corridor you, most of them having a special designation in the guild's handbook. You are currently on a route suggested by your guild advisor. A small amount of time passes and you reach a room that widens out, four hallways including yours connecting to it. In the middle is a small group of goblins, about six in total, huddled together. The moment you step in the room they appear to be alerted to your presence and let out a small shriek before coming for you. It is well known to you that the kobolds you just killed are harder monsters than the goblins you face now. [@Polaris North] As you collect the stones, you also pick up a drop-item: a kobold's fang. Amrec follows behind you [color=f9ad81]"The first step to being an adventurer is simply surviving. Could you have done better? Of course."[/color] He said plainly [color=f9ad81]"But you're young and green. Keep surviving, and soon these kobolds will be nothing to you."[/color] His voice carrying an almost wise-sage quality about it. Once all of the items were collected, Amrec motioned to continue down the path. The corridors often changes in width and openings to other paths come and go, but for the most part the appearance of the first floor doesn't change. Amrec stops suddenly drawing both of his axes, and grunts with disdain. Once you catch up, you see what it is that has him agitated. An animated skeleton with drabs of cloth is standing still, a rusted long-sword clutched it its hand. Inside its eyes are simply green glowing orbs that give off little light. From out of view, three more join it and they begin advancing [color=f9ad81]"Gruh. Skeleton warriors...they should be a few floors lower."[/color] He mutters angrily to himself, but clearly able to be heard [color=f9ad81]"Kurvia, watch my back. You're not ready for these ones yet."[/color] He orders firmly and heads off to meet the four skeleton warriors. Metal clashes against metal as he fights them, though its clear he can handle this. Behind you hear several high pitched squeals, as two goblins come forward brandishing nothing more crude stone axe. [@chukklehed] HP: -5 You dodge the first goblin's attack with ease, the force of its swing pulling it forward and vulnerable to your strike. The monster disintegrate into black ash and shadow, the kick having shattered its neck. With the second goblin not waiting to strike, you barely manage to avoid getting a dagger in your rib-cage and instead received a small scratch instead. 'Tis but a flesh wound, as they would say. The goblin tries to scratch at your arm with its pathetic claws but you get a good grip on its wrist and yank it forward, the monster hurtling towards its impending doom. [@Duoya] While you went after the two goblins, the other three tried to move around and surround you. The first goblin in unable to land a hit and goes down relatively easily while the other's attack is deflected from any vital points and falls as well, both exploding into dust and shadow. You manage to get fall back before the other three can close in, though they nearly got close enough to strike. Now that you have given some distance, the three goblins are forced to chase after you. A longer range weapon would have made taking care of these goblins a piece of cake, but so far your plan was working.