Ever since he received his task from Odin Stronghammer, Patron of Smiths, Durwith Bronzebeard had been completely unable to find the time to actually start working on it. Odin had warned Durwith that there would be those who would see Durwith's task never started to begin with. But at the time, Durwith had no idea that they would be so relentless in their attempts to stop him. No sooner had Durwith departed the Hall of Paragons to start work on his task, he found himself ambushed by a group of duergar mercenaries who grew to towering heights and attempted to crush Durwith to dust. They would have succeeded had they let Durwith put a little more distance between himself and the heavily guarded Hall of Paragons. After that, Durwith decided to follow a word of advice imparted to him by Radmaeg Silverjaw, Patron of Adventurers, and not stay in 1 place for too long. Some time later, Durwith found himself on the other side of the continent still pursued constantly by those who don't want him to even begin his task. Today found himself in a place called Pinch Pols, which was an absolutely absurd name in Durwith's opinion. But even so, the Flugasil Smith's Guild had a presence in the city. I might have been a small presence, but it was still large enough to get him somewhere to work on his task in peace so long as he could reach the guild hall before his pursuers found him again. As he walked, Durwith passed a fellow blacksmith's forge. The smith within was hard at work and making some very respectable headway. Durwith also noticed a sign asking for someone to acquire supplies for him so that he may work on a commission from the mayor of the city. Durwith made a mental note to see what he could do about that if he had the chance before continuing on. Durwith then came to a temple dedicated to Kaher. In front of which stood 4 people of note. 3 of them were humans, 2 noblemen and a priestess, and 1 of them was a red dragonborn monk. The 2 noblemen seemed to be arguing over something while the priestess and the monk tried to mediate the argument. Normally, Durwith wasn't 1 to involve himself in arguments. Especially in arguments between nobles. But if the look on the priestess' face was anything to go by, this argument was quite clearly bothering her. Nothing boiled Durwith's blood like a young lady in distress. Durwith marched into earshot just in time to hear the monk ask why the nobles were arguing. [color=a0410d]"Well quite frankly, I couldn't care less about what caused your argument"[/color] Durwith stated as he fixed both noblemen with a steely glare [color=a0410d]"What I do care about though is that your argument is clearly bothering this nice young lady. And I will have none of that. So now you 2 have a choice. You can start acting your age, settle this argument in a civil manner, and then go about the rest of your day. Or you can continue to act like misbehaving children and be punished as such. [i]Choose wisely[/i]"[/color]. [hider=Actions] Durwith attempts to cow the nobles into civility. Intimidation Roll: [url=https://www.roleplayerguild.com/rolls/8000]21[/url] [/hider]