[@PrinceAlexus][center][img]https://i.gyazo.com/e8e351bccb46b04760c548f94902ec11.png[/img] Is this Jimbob, "Dread" the Lawman?[/center] >Yes/No, actually he... [center][color=darkgray](Note: Please either confirm Jimbob's appearance or let me know if you'd like anything about him changed before he is FINALISED FOREVER MORE.)[/color][/center] It's time. Jimbob "Dread" the Lawman is ready for what's out there. He's brought his trusty [b]Shackles[/b] in case he needs to make a quick arrest. He turns a careful eye to his sidebag. Jimbob packs...[color=darkgray][sub][i](Pick one)[/i][/sub][/color] [indent]>[b]BANDAGES,[/b] to heal wounds during the journey ahead. >[b]WHISKEY,[/b] to steal herself against the horrors that await her. >[b]DYNAMITE,[/b] to throw at them b*stards when they rear their ugly heads.[/indent] [center][b]Now, they don't call him Dread for nothing.[/b] Jimbob's got one neat little trick that's a bit of a doozy..[/center] [indent]>[b]Iron Will[/b]: Use [b]1 Determination[/b] to cancel a [b]Darkness[/b] card on a roll of 4, 5, or 6. Limit once per turn. >[b]Frontier Justice:[/b] Use [b]1 Determination[/b] to add [b]+3 Damage[/b] to one of your [b]Hits[/b]. Limit once per Hit. >[b]Strong Leadership: [/b]Use [b]1 Determination[/b] to Heal [b]1 HP[/b] and [b]1 Sanity[/b] from yourself [b]and[/b] every other Hero on your Map Tile - Gain [b]5 XP[/b] for every [b]HP / Sanity[/b] healed from other Heroes this way.[/indent]