[hider=Mahaad Abshir] [img]https://img00.deviantart.net/3fb3/i/2015/109/d/d/cilician_pirate__remake__by_jfoliveras-d8qbubb.jpg[/img] [b]Name:[/b] Mahaad Abshir [b]Description:[/b] Mahaad Abshir was born and raised in the southern country of Eyhwan, where greedy tyrants rule over the poor citizens of the nation, who often resort to crime and otherwise unfavourable lifestyles in order to survive. Murder and theft are rampant, and the growing and sale of mind-altering substances is one of the biggest and most viable industries. As a result, Mahaad learned from an early age that crime does in fact pay, as long as you can get away with it. His entire life, the Eyhwanian has survived by carrying out tasks that many common folk or nobles in other more well-to-do countries would never dream of - piracy, assassination, and slave-trading, the latter of which is what brought him to the Red Desert. Specifically, the various city-states that make up the Drathan Union. It is here where he's made a living by tracking down and kidnapping Aboriginals - the Nyr'Kiin - to be transported to the Drathan mage-lords as slaves, or whatever else the pale abhumans would do with the bugpeople. Mahaad cared little, as long as he was paid well for his work. [b]Race:[/b] Human [b]Faction/Unit:[/b] Independent/Slaver [b]Location:[/b] The Red Desert [b]Synopsis of Role:[/b] As a professional criminal, Mahaad has developed quite a silver tongue and sharp wit. His prowess on the battlefield is as good as any other thief's, but it's his charismatic personality and natural charm that's gotten him out of most predicaments unscathed. His oddly optimistic attitude and relaxing aura are his strongest weapons, and have proven to be a valuable asset over the years, especially since coming to Azoth. While he is only one man, his personality alone has helped him develop some interesting relationships with powerful people throughout the Drathan Union. In such a harsh and hostile country, his skills in diplomacy and speechcraft are something of a rarity, and certainly ones that could prove to be useful in the face of war. [/hider] [hider=Eyhwan] [img]https://i.pinimg.com/originals/ad/a1/57/ada15788c3a258cd2ca08570ba590ba0.jpg[/img] [b]Name:[/b] Eyhwan [b]Type:[/b] Country [b]Faction/Unit:[/b] Independent. Not associated with the Avanagashan Wastes, save for the occasional Drathan lord who finds himself seated as the nation's ruler for any period of time. [b]Description:[/b] Eyhwan is an island country located a week's journey south of the Smouldering Coast, accessible only via ship, or any other means of traversing the oceans. It is governed by tyrannical slavelords, pirates, murderers, or whatever other evil soul manages to climb his or her way to the top at any given time. As a result, the common rabble of Eyhwan have lost faith in any ruling party, and instead fend for themselves, surviving by any means possible. Crime is rampant throughout the country, though with ever-changing sets of laws being put in place, the word crime has something of a malleable definition in Eyhwan. Regardless, the people who inhabit the country have learned to survive by any means possible, whether that be fleeing the country, or staying and fighting their way through life. [img]https://www.gardenia.net/rendition.slider_detail/uploads/guide/1465506465-d237bc783018bda42/32043864_m.jpg[/img] [/hider]