What preferences would people have for their character roles? So far I was thinking of including [b]Road Warriors[/b] (combat drivers, [i]Nitro Boost[/i] ability), [b]War Boys[/b] (melee fighters, [i]Fury[/i] ability), [b]Blackfingers[/b] (mechanics/engineers, [i]Tinkerer[/i] ability), [b]Longlookers[/b] (scouts and surveyors, [i]Lookout[/i] ability), [b]Speakers[/b] (diplomats and traders, [i]Silvertongue[/i] ability) and [b]Leadslingers[/b] (snipers and gunslingers, [i]Scope[/i] ability.) Each character would get to choose two roles, making their own combined class with separate bonuses for each. For instance, the Road Warriors would have the Nitro Boost ability, which would allow them to outrun pursuers or ram targets, while Blackfingers would have the Tinkerer ability, which would let them customise equipment and gear. Having a combination of the two would allow a player to be able to maintain and customise their own vehicle without having to meet up with another Blackfinger to get work done, as well as having a significant bonus when in vehicular combat. [hr] How complicated would people prefer the gameplay to be? I’m planning on having random events get in the way of the party’s attempts to survive the Wastelands, but would people want me to keep track of every resource they’ll be needing (food, water, fuel, ammunition, etc.) or would you prefer characters automatically have whatever they need so you can all just go raiding? Would you prefer more narrative-based action without RNG-based combat and social interactions, or more stat and attribute heavy character sheets which would put limits on what your character can succeed in?