[quote=@EldarionI] I was just wondering if anyone would like to contribute to a quick question I have. What is the most weapons you've had one character in possession of at one time? Thanks in advance for all contributions! El :) [/quote] Nuclear backpack, exoskeletal load bearing kit, a few thermobaric demolition-charges, and an automatic grenade launcher. And a flare gun, that when used, calls in for a gunship to deliver all its ordnance "danger close". At the end of that page, a group of 5 blew up a sky-battleship (grenades, thermobaric + flare), stole a nuclear submarine (exo-suit), crashed it, blew it up (nuclear), then invaded Skynet (ongoing). But most of that was [i]caused by one girl.[/i] Who... originally was supposed to be capable of defending an entire country by herself... somehow... using remote-controled mechas... Her original concept was intentionally flawed for plot-reasons. [u]This is why you don't bring a taser to a thermonuclear war.[/u] I tend to limit "weapons" since I consider the time it takes to reload/clear a weapon to be precisely the same as dropping it and picking up a different one... with a smaller ammunition-capacity. The only time that'd make sense is if I deemed it unsuitable to use a rocket-launcher for room-clearing. Niche 'tools' I consider equipment, plot/mission specific... but often getting 'repurposed' the moment I start derailling the plot. -Otherwise I'd have to count weaponized girlfriends and AIs.