[quote=@Mara]The motivations system is an intriguing concept, reminds me a little bit of the fact you're awarded points for performing "heroic" acts in MGS V.[/quote] I'm planning to use a modified version of the Tides seen in the [i]Numenera[/i] game, with different colours representing different personality traits, making it so the players consider why their character would be doing something, rather than just what they want their character to do. The five Tides are:[list][*][color=Royalblue]Blue[/color] Tide[indent]Represents wisdom, enlightenment, and mysticism. It is the Tide of people whose goal is to expand the mind and the spirit, or gain knowledge. Opposed to [color=red]Red[/color] and [color=silver]Silver[/color] Tides.[/indent] [*][color=red]Red[/color] Tide[indent]Represents passion, emotion, action, and zeal. It is the Tide of people whose goal is to live in the moment, to experience life to its fullest, or to follow their heart wherever it leads them. Opposed to [color=Royalblue]Blue[/color] and [color=limegreen]Green[/color] Tides.[/indent] [*][color=yellow]Yellow[/color] Tide[indent]Represents justice, compromise, and the greater good. It is the Tide of people who view life's difficulties from a broad, communal perspective rather than an individual one. Opposed to [color=limegreen]Green[/color] and [color=silver]Silver[/color] Tides.[/indent] [*][color=limegreen]Green[/color] Tide[indent]Represents charity, sacrifice, and empathy. It is the Tide of people whose primary goal is to help others, especially at a cost to themselves. Opposed to [color=red]Red[/color] and [color=yellow]Yellow[/color] Tides.[/indent] [*][color=silver]Silver[/color] Tide[indent]Represents admiration of power and seekers of fame. It is the Tide of people who seek to influence the lives of others or who actively seek to be remembered. Opposed to [color=Royalblue]Blue[/color] and [color=yellow]Yellow[/color] Tides.[/indent][/list] [center][img]https://i.imgur.com/WHOLbEQ.png[/img][/center] Players do not have to use the Tides, but each time they do they are rewarded with a point in the colour of the Tide they used for their action, while losing a point from each of the two Tides their colour choice is opposed to. Each point can be used to alter the result of an action, preventing catastrophioc failures or boosting the success when needed most. After collecting 5 points the players may declare a free action, which is guaranteed to succeed as long as the GM agrees and as long as the action is framed in correlation to the colour of the points they've collected. As an example, a War Boy who enjoys being the first into combat has collected five Red Tide points by being passionately zealous all the time. While defending the convoy from a raider attack the player declares that the War Boy is going to leap onto an attacking vehicle and kill the driver with a spectacular display of skill, spending their five points in the process. Since this is a zealous, passionately active use of the points the GM agrees and the War Boy succeeds in their attack immediately, but now has to deal with the fact they're standing on the roof of a vehicle with no driver speeding along at an unsafe velocity. Alternatively a Blackfinger who enjoys crafting finely detailed weapons bearing their name collects five Silver Tide points by being famed for their powerful creations. When the party decide to build a new vehicle using the parts they've managed to salvage from wrecks across the Wastelands the Blackfinger declares they're going to lock themselves away for the next couple of days, building a magnificent war chariot the likes of which none have seen before. Since this is a display of power, and will likely lead to the Blackfinger becoming even more well-known thanks to their skill the GM agrees, and the party immediately gains a new, powerful war machine to ride around on.