[center][sub][color=6290c3]██████████████████████████████████████████████████████████████████████████████████████████████[/color][h2][b][color=151617]T E A M O V E R L O A D [/color][/b][/h2][/sub] [sub][color=6290c3]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub] [@Duthguy][@DeadBeatWalking][@CollectorofMyst][@Duskshine749] [img]https://i.imgur.com/Z408gAM.png[/img] [/center][indent][i][color=cccccc]You meet your companions at the crossroads to discuss the available missions available locally, and their are some... quirky characters among the bunch. You haven't met a couple of these people, brought in by friends of friends or just local adventurers like yourself who happened to catch wind of this little arrangement. After much discussion, jobs are decided on. In the end, Dan, Harold and Jamie group up for a new challenge. Something has sent the Targa Pylons into overload and it's your job to find out why. As you approach the mine where the issue is supposed to be origionating from, you see two figures squabbling in the doorway - something about dynamite and a resting place filled with monsters in their last adventure? Harold's eyes widen and he momentarily stops in his tracks. One of them is his father, the wanted criminal Hawkeye Horace.[/color][/i][/indent][center][h3][b][color=6290c3]The Targa Plateau[/color][/b][/h3][/center] [indent][b][color=6290c3]+[/color][/b] [color=cccccc]Heroes recover a DT on a roll of 1 or 2.[/color] [b][color=6290c3]- Frigid Cold[/color][/b] [color=cccccc]Move rolls of 1 do 1 automatic damage with no defense roll.[/color][/indent] [center][b][h2]Round [color=e50000]1[/color][/h2][/b][hr][hr][i]The Darkness Sleeps...[/i] [hr][hr][img]https://i.gyazo.com/63c89ecd3c42c1a1928c1c9ea336fd6d.png[/img] This room has not be scavenged. [url=https://docs.google.com/document/d/1Tv5gFqq-AeQjMCrfTQf-LswiUqms5vUyQWyhh9P28fQ/edit]Link[/url] to Horace and Tim for now. [/center] [b]Movement:[/b] [color=cccccc][i]Reminder: You may spend a DT to gain bonus movement.[/i][/color] [indent]Everyone who can regains a DT. [b]Dan[/b] has [b]2[/b] movement this turn. [b]Hawkeye Harold[/b] has [b]3[/b] movement this turn. [b]Hawkeye Horace[/b] has [b]2[/b] movement this turn. [b]Jamie[/b] has [b]1+1[/b] movement this turn. She takes 1 damage! [b]Tim[/b] has [b]2[/b] movement this turn.[/indent] [B]Actions:[/b] [b]You may always move if you have movement available.[/b] [b]Saloon Girls passively heal at the end of their turn.[/b] [b]You may use your items and abilities in appropriate context.[/b] [indent]You may choose to SCAVENGE or EXPLORE THE MINE. You may perform one of these actions once per round. >SCAVENGE: Each map tile can only be scavenged once total. This means if another party member has scavenged the tile you are on, it cannot be scavenged again. Scavenging successfully can yield up to three results. If you scavenge, you cannot explore the mine this round. >EXPLORE THE MINE: At the end of each map tile is an arrow. When standing on this arrow, you may explore into the next room, if you have not done another action this turn. You will immediately see the layout of the next room. If you explore, at the end of the round, a [b]discovery[/b] will be revealed... aka what is in that room. [b]Note: The "arrow" map tiles count effects from both rooms.[/b] [/indent] [center][sub][color=6290c3]██████████████████████████████████████████████████████████████████████████████████████████████[/color][h2][b][color=151617]P O S S E L E V E L 2[/color][/b][/h2] [color=6290c3]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub] [hider=Overload][hr][hr][h3][b][color=c14953]Overload[/color][/b][/h3][hr][hr][b]Objective:[/b] Find the Engineering Chamber and shut down all 3 Boilers there. [center][color=darkgray] While exploring the ancient, frozen ruins of the Targa Plataeu, you have accidentally tripped some sort of chain reaction. The ancient biolers are overloading and set to blow! Echoing through the empty streets and halls, an alien voice that can only be a warning of iminent meltdown to come blasts your ears, counting down to your destruction![/color][/center] [b]Reward:[/b] [b]50 XP[/b] and 50% chance to gain a Targa Artefact, [i]per player[/i]. [b]Failure:[/b] The bioler explodes. All Heroes gain 1 Permanent Injury in addition to any they gained during the Mission. [hider=Conditions] [b]Conditions[/b] [indent]May Not Flee this mission. The Posse starts in the Targa Plateau. No Gates in this mission. Targa Pylons Activated - All Passages automatically have 0-2 Targa Enemies on them, ready to Attack. No Loot is gained from defeating this type of Pylon. Hard to Hold Back the Darkness - the roll must be 1 Higher to succeed. Void Cascade and Warning Sirens - while the darkness has moved to the middle of escaping, each hero takes 1 Horror Hit at he start of their turn, due to the void energy pouring down the halls and alien sirens blasting their ears. If the Darkness reaches the final stage, every hero takes 2 Corruption instead. 2 Clues must be found to discover the Engineering Room. There is an Epic Threat there (boss fight). A hero may give up their attack to make a Strength 6+ or Cunning 5+ test to disarm a boiler while on it's space. Gain 20 xp when successful and one of the boilers is shut down. 3 Boilers must be shutdown and any enemies defeated to succeed the mission. Two Clues must be found while in the Otherworld to finish a successful recon.[/indent][/hider][/hider][/center]