[center][sub][color=ca895f]██████████████████████████████████████████████████████████████████████████████████████████████[/color][h2][b][color=151617]T E A M D A R K S T O N E[/color][/b][/h2][/sub] [sub][color=ca895f]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub] [@CollectorofMyst][@Scarescrow][@Majoras End][@PrinceAlexus] [img]https://i.imgur.com/hBwihSe.png[/img] [/center][indent][i][color=cccccc]You meet your companions at the crossroads to discuss the available missions available locally, though Xander hastily excuses himself as a few fresh faces show up, an engaged couple among them. After much discussion, jobs are decided on. Scrooge, Scarecrow and Xander split from your previous team - with admittedly, a little bit of relief - and decide to team up with a strong-jawed, no nonsense type of man who goes by the moniker "Dread". He leads you to the Mine that the four of you have agreed to explore - hopefully, a straightforward looting mission for sweet sweet darkstone supplies. [/color][/i][/indent] [center][b][h2]Round [color=e50000]1[/color][/h2][/b][hr][hr][i]The Darkness Sleeps...[/i] Someone must take the lantern [hr][hr][img]https://i.gyazo.com/605699d77309b0dd50c0a7adbd4f5a98.png[/img] This room has not be scavenged. [url=https://docs.google.com/document/d/1Tv5gFqq-AeQjMCrfTQf-LswiUqms5vUyQWyhh9P28fQ/edit]Link[/url] to Scarecrow, Xander and Scrooge for now. [/center] [b]Movement:[/b] [color=cccccc][i]Reminder: You may spend a DT to gain bonus movement.[/i][/color] [indent] [b]Jimbob Dread [/b] has [b]2[/b] movement this turn. [b]Xander[/b] has [b]4[/b] movement this turn. [b]Scarecrow[/b] has [b]6 + 1[/b] movement this turn. [b]Scrooge[/b] has [b]1[/b] movement this turn. He regains a DT. [/indent] [B]Actions:[/b] [b]You may always move if you have movement available.[/b] [b]Piano Players passively heal at the end of their turn.[/b] [b]You may use your items and abilities in appropriate context.[/b] [indent]You may choose to SCAVENGE or EXPLORE THE MINE. You may perform one of these actions once per round. >SCAVENGE: Each map tile can only be scavenged once total. This means if another party member has scavenged the tile you are on, it cannot be scavenged again. Scavenging successfully can yield up to three results. If you scavenge, you cannot explore the mine this round. >EXPLORE THE MINE: At the end of each map tile is an arrow. When standing on this arrow, you may explore into the next room, if you have not done another action this turn. You will immediately see the layout of the next room. If you explore, at the end of the round, a [b]discovery[/b] will be revealed... aka what is in that room. [b]Note: The "arrow" map tiles count effects from both rooms.[/b] [/indent] [center][sub][color=ca895f]██████████████████████████████████████████████████████████████████████████████████████████████[/color][h2][b][color=151617]P O S S E L E V E L 1[/color][/b][/h2] [color=ca895f]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub] [hider=Darkstone][hr][hr][center][h3][b][color=ca895f]A Few Darkstone More[/color][/b][/h3][/center] [hr][hr][b]Objective:[/b]Find enough clues to discover the Darkstone deposit for yourselves. [color=darkgray] You hear a rumour on the wind about an abandoned mine north of town that still has some juice in it. Perhaps you can scrape together a posse and find this darkstone deposit...[/color] [b]Reward:[/b] [b]50 XP,[/b] [b]2-4 Darkstone[/b] per character. [b]Failure:[/b] Nothing bad happens. [hider=Conditions] [b]Conditions[/b] [indent]This mission can feature Gates to any World. Medium Deposit - Find 3 Clues[/indent][/hider][/hider][/center]