[center][i]The mind is its own place, and in itself Can make a heav'n of hell, a hell of heav'n.[/i][/center] [center]-Lucifer, Paradise Lost[/center] [center][img]https://upload.wikimedia.org/wikipedia/commons/thumb/0/08/John_Martin_Le_Pandemonium_Louvre.JPG/800px-John_Martin_Le_Pandemonium_Louvre.JPG[/img][/center] You who are here, for the most part, will know [url=https://www.roleplayerguild.com/topics/170693-heirs-of-the-dark-lord/ooc]precisely the premise.[/url] For those possible newcomers who do not, you can simply click the link and observe the previous OP. Or if your attention is glued here to finish reading on principle, a paraphrase; dark fantasy, with a high fantasy cosmological power ceiling and generally very much low fantasy foreground, set in a ruined land of black magic, schizoid technological level at 1600s average, and widespread failure of above-subsistence civilization, with what pockets remain generally being iron-fisted despotates, warlordist cliques, nomad bands and small strongholds & crossroads, placed such that they retain a petty independence. All built on the ruin of two empires, one utterly sundered, the other wounded, brooding, preying upon the carrion of the other, Nagath and the Justinian Imperium. If all that sounds pleasing, then by all means pore over the old OOC & interest check. A fuller paraphrase and elucidation of bits and bobs of the setting-framework as I see them, and those who might choose to actively collaborate with me in Flagg, The Nexerus and The Captain see them will be forthcoming with a new IC, as opposed to simply copy & pasting Flagg's old OP. For those of you who might be returning, and have not been following after the old Discord since the game flickered out, you may be a bit confused that a redux is occurring so quickly. It is not really a redux at all, but a revival; planned as a mutiny if necessary, Flagg's support for the relaunch attempt gained quite immediately, and now we are here. I, for one, do not want to wait however many months and for however many people to have drifted entirely away for another attempt to be made at the Heirs concept. I did not want there to have to be another attempt in the first place. But it fizzled from life dragging people off and in the usual mess of miscommunication, cold feet and bet-hedging that Guild seems to have imposed upon much of its userbase, self-reinforced by failed efforts. I, for one, will not abide by this without a suitable amount of bluster and rally-calling, as we advance well beyond a slow spot into hiatus, then coma, and death. The proposition is simple; as there is hardly a shortage in energy or attention in those who are capable of returning, or hardly will be for long, and as those who are indisposed by life will become not so in the future, there is no reason not to give a further go at the game, as it is rare for a game to end like this with any feeling other than disgruntlement. As Flagg has launched into another iteration of his prequel within the same setting, I am seizing the reins of executive main GMship to hopefully bring about the degree of coordination and inspire the level of vigor necessary to get things off the ground. This through full-steam posting by those able, sheet and setting work by those not, and the instilling of the simple notion that as a play-by-post game things can be drug out over the longest period and revive indefinitely, no matter the bumps in the road, [i]without necessitating a reboot.[/i] It is, as Captain put it, a bulletin board. Things stuck on it stay, to be returned to at any time. To this end, there's a new Discord which may be found [url=https://discord.gg/DZCMaXx]here,[/url] with a few more channels over the original, for organizational purposes now or later as needed. May we not stall a second time, or ever; structure, mindset and motivation will keep things through any lull. Thank you for your attention.