[@Sierra] The general consensus is for a narrative RP for this, with RNG used only for event generation and map building. Basically I'll be creating random events for the party to deal with, but characters will be free to respond to them in a narrative manner. The only limit I'm putting in place is the 'Motivations' system, where players will be rewarded for acting in a consistent manner with their characters with magical points which will allow them to pull off miraculous, logic defying actions within the game. Because this will be in place attempts to pull off miraculous, logic defying actions any other way will give me the opportunity for some very entertaining consequences to those actions.