[@Jarl Coolgruuf] I've used it a few times in tabletop RPs I've been involved with, and once people get a hang of it the system flows quite easily. The real trick to it is not to let the Motivations limit what actions you want to take with your character, but rather framing the actions to suit the Motivation you want to use. For instance, if you want your chracter to attack first then you could say that they're eager to get into the fight and can't hold themselves back, in which case you'd be earning a Red point. On the other hand, your character might want to prevent others from being harmed and is throwing themselves forward to protect the rest of the party, in which case they'd gain a Green point instead. If they take a moment to assess the situation before realising that the best course of action is to take out the threat fast before they can counter the character could earn a Blue point, while wanting to be the one who gets the glory for the first kill would be a Silver point. Finally deciding to act quickly to reduce the risk of collateral damage would be rewarded with a Yellow point. In all these cases the player gets to perform the same action, attacking first, but by considering why their character would want to be the one to attack first, rather than just metagaming a reason, it makes the RP a lot more engaging. Plus once you have earnt enough points you get to do something awesome as well.