[hider=Garrett] [⇹][color=BDB76B][sub]Name[/sub][/color] Garret F. Alester [⇹][color=BDB76B][sub]Age[/sub][/color] Twenty-seven [⇹][color=BDB76B][sub]Gender[/sub][/color] Male [⇹][color=BDB768][sub]Height[/sub][/color] 6'0 [⇹][color=BDB768][sub]Weight[/sub][/color] 190lbs. [⇹][color=BDB768][sub]Class[/sub][/color] Knight/Mercenary/Sellsword [hider=Appearance] [img]https://cdnb.artstation.com/p/assets/images/images/008/971/227/large/lucas-leger-blue-knight.jpg?1516379125[/img] Gerrett is a man of normal stature, standing at roughly 6 feet and weighing a little over 190lbs. Often, his void-hued hair droops in messy curls to act as a veil obstructing his vision; Inherited from his late Father. His visage consist of light olive skin, embellished with thin pink lips, a rather flat nose, and finished with warm hazel hues; handsome in its own special way. When serving with the Serim Knights, his attire naturally consist of lustrous segments of Seromian crafted plate into sturdy armour. These suits usually lacked lower body armor , as to allow greater mobility. Naturally, an enclosed helm accompanies this. During celebrations and festivals, a highly decorative vestment was worn over top the armour; The knight’s accolades pinned to this. [/hider] [⇹][color=BDB76B][sub]Equipment[/sub][/color] ⇹ Coat of Arms -Resembling a plaque, it is small and meant to be worn at all times. The Knight his/herself choose where to have it fashioned; usually the pauldron. Amongst criminals, having one in your possession gains respect, for defeating one of Alvion's Elite Mercenaries. ⇹ Guild allowance of 100 coins. ⇹ [i]The Light[/i], A blessed sword. ⇹ Serim Armour, of the Guild's Smith make. ⇹ Map -Of the area he may be traveling to [⇹][color=BDB76B][sub]Skills/Abilities[/sub][/color] ⇹ Knowledge of Most criminal and mercenary groups. - Gained through either bloody encounters or as the result of multiple groups hired for the same task. ⇹ Serim Swordsmanship -Unique to the Guild, consist of unorthodox movements of the blade and Knight. ⇹ Of Knight's and Men (GEDDIT?!) -He's a rather imposing figure when clad in armour. Naturally, lesser people(Peasants, common folk, lower mercs) will be intimidated. ⇹ Moderate survival Experience - Being a full-time mercenary, you do have to venture into rather unsavory places. [⇹][color=BDB76B][sub]Biography[/sub][/color] The Alvion kingdom nestles a myraid of cultures, people, and guilds within the imposing white walls. Perhaps the most prominent of the guild's is the Serim Order(Known as either the Serim Knights or Alvion's Elite). The guild is a highly militaristic mercenary band. Though the term 'mercenary' has been dragged through the dirt by other, less morally focused groups, The Serim Order is one of the few, if not the only one that offers services for noble causes. They actively deny quest to ransack villages, murder the innocent, and other morally wrong task that other guild's would happily accept. Amongst the Alvion court, they're highly respected and act as a PMC for the region. Though the exact number is unclear, it is estimated that some 600 knights are with the Guild. One cannot [i]join[/i] the Guild, rather, they must be [i]selected[/i]. The selection process is held once every year and tests a man or woman's combat prowess. Garret was the first and only son born to a well-respected Serim Knight. His mother, a seamstress, died whilst giving birth; Which left his father distraught for some time. Gerrett spent most if not all his childhood within the Guild's hall, hearing the revered tales of many a veteran. The Serim are a respected mercenary group; often mistaken for Alvion Knights, with the innumerable members, Uniform..well..uniforms, combat prowess, and rigid class structure. Not only are they mistaken, but the Alvion court often employs them for high-risk missions. Each member has 'Honor, Duty, and Devotion' instilled into their mind during the rigorous training one must undergo to join. At around 10 Garrett began as a squire, running small task for his Father and occasionally tagging along with a Clearing Party. Clearing Parties are groups of Serim Knights(of no less than 2 and no more than 5) hired to exterminate [i]undesirables[/i], in the form of brigands, murderers, etc. Squires are only allowed to accompany them for missions with little to no threat. The relationship between He and the Knights was good enough for them to -through the Grandmaster's approval- allow him to not only carry a weapon but undergo more dangerous missions. One such mission, a 17 year old Garret and his Father were tasked to clear what was seemingly an dull group of brigands. However, upon arrival they discovered a plethora of mercenaries, an obvious setup. They engaged in combat. The battle ends with men slain along with his Father; Garret seriously injured. As per tradition, his sword was returned to the guild to be stored amongst the other blades in the 'Hall of Honor'. This encounter inspires Garrett to be a better man, a better [i]Knight[/i] for his Father. Honor. Duty. Devotion. Exactly what they put into Garrett, as he came of age to formally join(that age is 22 and he were allowed to bypass selection). The training was fraught with difficulty but through determination, grit, and blood(quite a bit actually), he prevailed. The ceremony for accepted individuals is held within the halls and before the Grandmaster, whom bestows the Knight with his or her armaments. Garrett, upon stepping to pedestal instead received the blade of his late Father,dubbed [i]The Light[/i], which he accepted with teary eyes. Since that day, Garrett has underwent numerous missions and gained renown equal to if not above his father. [⇹][sub]Known [color=8dc73f]Allies[/color]/[color=ed1c24]Enemies[/color][/sub] [color=8dc73f]Knight Epiher of The Serim Order Knight Lae of The Serim Order[/color] [color=ed1c24]'Black Beak' Mercenaries[/color] [hider=Other Information] Nothing at the Moment [/hider] [/hider]