[color=lightgray]This roleplay takes place in a loose version of the world of [i]Mad Max[/i], around the time of [i]Fury Road[/i] although in a totally different location. The story follows a small group of survivors looking to carve out a piece of territory for themselves, surviving as best they can against the harsh world in which they live. Random events will get in their way, including raider gangs, supply shortages and severe weather conditions, and the group will have to either work together or find ways to prosper on their own. The adventure will start with the players arriving in the new territory equipped with light vehicles (motorcycles, trikes or buggies) and having to obtain supplies to survive and materials to improve their equipment with. Each player will be invited to propose a 'project' to be completed, which can either be a community event designed to improve the overall status of the group (such as scavenging supplies, establishing or expanding a base camp, or scouting new locations) or more personal projects designed to improve their own characters (acquiring or upgrading a vehicle or piece of equipment, training to gain new skills or learn new abilities, or tracking down a rival for some payback.) Based on these proposed projects I as GM will create a list of objectives required to complete the project, and players can then post on the activities they undertake to try and complete those objectives. Some projects may be simple and only require a few easy to complete objectives before being completed, while others may take far more objectives are will represent a prolonged investment of a character's time and resources, and may even require the assistance of other players in order to complete. For instance any piece of equipment with moving parts or which use chemicals in their operations (guns, engines, etc.) would need the services of a Blackfinger, while any task involving medicine or biological knowledge may need the input of an Organic Mechanic. Speaking of Blackfingers and Organic Mechanics, each character may choose upto two roles from the following list. By combining traits from these roles players can craft their characters into a more flexible and well rounded participant than any one role would allow, while still leaving them in need of help from other players. [list][*][b]War Boys[/b] - melee fighters [*][b]Road Warriors[/b] - combat drivers [*][b]Speakers[/b] - diplomats and traders [*][b]Longlookers[/b] - scouts and surveyors [*][b]Blackfingers[/b] - mechanics/engineers [*][b]Organic Mechanic[/b] - medical 'expert' [*][b]Leadslingers[/b] - snipers and gunslingers[/list][/color]