I am working on a war game to use in the table top RP section. I will use a watered down version of a war game I own. The game will be a hybrid version of Risk and [url=https://boardgamegeek.com/boardgame/483/diplomacy]Diplomacy[/url]. I have a map with over 100 cities. Each city has a governor whom the RPer will have to negotiate with in the diplomacy phase. I will RP as the Governor. If the diplomacy phase fails, then the RPer must resort to armed aggression to take the city. Each city has an armed force specific to that city; they are all organized in different ways. Once a city is taken, the RPer inherits the remnants of the defending military and can spend some time rebuilding their force. The first time the player takes a city, he will essentially double his force. It will become easier to take NPC cities as the game goes on. But if a large group of players are present in one game, then the negotiations phase of play may become terrific/burdensome or overwhelming. The battles between players could become very large also. Whereas early in the game it will be Brigades (~2000 men) fighting against Brigades, the end game will pit Corps (~50,000 men) and Armies (~200,000 men) fighting against one another.