[hider=Lore Note #1: Skeleton Warriors] A skeleton warrior is an animated humanoid skeleton that often gives novice adventurers trouble when first encountered. Spawning in floors 5 & 6, they account for the most of the encounters on floor 5. Rarely, they can be encountered on floor 4 if a large enough group spawns on floor 5. They possess a small resistance to physical attacks but have a large weakness to magic. It is easy to outrun them if you are in trouble, but this slowness does not translate to their weapon strikes. Their rusted weapons carry a minor poison effect to them, making them the first enemy in the dungeons that have status effects. [/hider] [@chukklehed] A near flawless victory is yours. There is nothing in their remains except for the two stones, but now that the battle has ended you hear something. The twisted shrieking of goblins and the faint sounds of battle thanks to your beast-human hearing. It must be May. No monsters stand in your way as you make your way to the source of the sounds, and can see May engaged with a trio of goblins. Not only that, but she seems to have taken one as a improvised shield. For the most part, she seems to be in control of the situation. You hear a startling sound come from behind you. From what you can tell, it sounds like someone rattling a bag of bones. It comes closer and closer, until a pair of glowing green eyes stare at you. A skeleton with pitch black pits for eyes and its jaw hanging on one hinge. On its right arm, a rusted iron spear and on its left, a tattered leather buckler. You are aware that this particular monster is simply called a 'skeleton warrior' and normally appear only on floors 5 & 6. [@Duoya] HP: -21 The goblin you try to grab takes to strike you with its club, however you manage to dodge and successful wrap your arm around its neck. Its club is dropped as you tighten your hold. As you move forward, it struggles to free itself clawing at your arm dealing a small amount of damage thanks to your leather armor. Your movement is severely slowed by trying to keep the goblin in your grip, but it performs its role as shield adequately well. The pathetic clubs of the goblins smash into your 'shield', and you feels a bit of the impact, but are otherwise unharmed. Your goblin shield stops tearing into your arm due to the strikes, and has decreased its resistance. Your dagger finds the flesh of the two goblins as they attempt to smash through their friend to get to you. Brief shrieks of pain are let out before the two goblins each turn into black ash, leaving you left with the one currently locked in your arm. It is incredibly weakened and it offers no resistance as you finish it off. Just as the magic stone drops, you hear a strange sound coming from the way you just came. First it was simply just footsteps but now the sounds of bones shuffling around have overtaken it. [@Polaris North] MP: -20 Behind you more sounds of clashing sounds of metal can be heard, but through Amrec's periodic hearty laughter you can tell he is alright. You can feel a faint energy course through your arms as you chant your spell. A blanket of electricity erupts from your hand, spreading from wall to wall moving towards the goblins at a fast pace as a strong buzzing sound fills the air. Bolts of lighting attach themselves to the goblins as they enter the field and it passes through them, their muscles moving in spastic ways as they are locked in place. By the time the electrify fades, the two monsters have turned into nothing but dust and two small magic stones. [@Achronum] Agility: + 15 (from Turbulent Wind) Magic Resistance: -10% The chant finishes without any issues and you speed off into combat. Your first kick smashes into the goblin's chest, the speed of the strike preventing it from countering. The force causes it to fall back onto one of its comrades, knocking it off balance as the other falls to ash. A crude dagger scrapes some material off your leather bracer as your elbow connects with the next target's face, fracturing its skull. The following jab is enough to end its existence, the green-skinned body shattering. By now, the other three goblins have closed in around you. The nearest goblin is nailed in the upper neck by your wild kick, eliminating it right there while the other two make their strikes. One to your front-left and one to your direct left, they both move in with daggers swinging. Off to the side, the goblin who had been knocked back is once again steady on its feet and coming towards you. [@Trainerblue192] Misha's smiles innocently as you mention snacks [color=f26522]"That's right, you're gonna buy me some snacks after this!"[/color] Her eyes closing for a split-moment trying to appear cute. Once you started running off, she followed and quickly moved in front [color=f26522]"Don't be rushing ahead then!"[/color] She replied with minor irritation. The two of you rush further into the dungeon when Misha's ears appear to twitch [color=f26522]"You hear that?"[/color] She asked while still moving forward [color=f26522]"Someone is fighting up ahead."[/color] Her pace quickened and you follow after her. That is when you spot a lone adventurer, of the Renard species of beast humans, moving quickly against a small group of four goblins, one appearing to have just recovered. [@CriticalHit] [center][color=darkviolet][i]"I don't care about your family history Noctis, I only care if you have what it takes to be an adventurer. Go. Show me and everyone else that you deserve to be here. Your brother one of the greatest adventurers I have come to know. I expect you will succeed him."[/i][/color][/center] These were the words you were left with when you left the familia's residence along with Priscilla, the Winter Maiden. You could tell by the tone in his voice that your god, Anubis, was a strong leader. A few of the familia's members were not thrilled with having a Haeshi join the familia, but most of them accepted you. Now you are standing in front of the large tower alongside the Anubis familia's top adventurer, Priscilla. Today just so happened to be her day to go into the dungeon, so she was going to accompany you on her way to the lower floors. Her skin was fair and seemed to almost glow in the sun, her hair a pure white that made one think of fresh snow. This theme was only accentuated further by the white dress she wore with silver-armor pieces over it, and the specially-forged scythe on her back. Lately she has been pushing herself in order get to level 7, which Feron had beat her to. [color=silver]"When we are in the dungeon, the monsters will be yours to take care of. I am simply there to make sure you can handle yourself. Once I determine you can, I'll leave for the lower floors."[/color] Priscilla stated plainly, looking at you but not making direct eye contact. A small smile appeared on her light pink lips as if fondly remembering something [color=silver]"So are you nervous?"[/color] Her voice was more friendly this time around as you got close to the dungeon's entrance.