[center][sub][color=6290c3]██████████████████████████████████████████████████████████████████████████████████████████████[/color][h2][b][color=151617]T E A M O V E R L O A D [/color][/b][/h2][/sub] [sub][color=6290c3]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub] [@Duthguy][@DeadBeatWalking][@CollectorofMyst][@Duskshine749] [hider= Targa Plateau Otherworld Conditions][center][h3][b][color=6290c3]The Targa Plateau[/color][/b][/h3][/center] [indent][b][color=6290c3]+[/color][/b] [color=cccccc]Heroes recover a DT on a roll of 1 or 2.[/color] [b][color=6290c3]- Frigid Cold[/color][/b] [color=cccccc]Move rolls of 1 do 1 automatic damage with no defense roll.[/color][/indent][/hider][/center] [b]Hawkeye Harold[/b] hastily makes his retreat, followed by a curious [b]Hawkeye Horace[/b]. Jamie waits cautiously at the room entrance. [b]Tim[/b] is determined not to let the cold get to him. He has [b]6[/b] movement this turn and finds himself warming up. [center][b][h2]Encounter 1/2! [color=6290c3][i]Ancient Pylon[/i][/color][/h2][/b][hr][hr][img]https://i.gyazo.com/6d6e0ce72b9a65dba94e7b858c1e846e.png[/img] [indent][indent][indent][i][color=cccccc]You are faced with a monolithic static pylon that begins to hum as you approach. That's normal, right? [b]Any hero[/b] may make a [b]Lore 5+[/b] or [b]Agility 6+ [/b] test. If successful, you use your knowledge of ancient systems - or your raw speed - to dodge the lazers and shut the machine down. If failed, take [b]1-6 Hits[/b] that do [b]3 Damage[/b] each. [b]A different hero must then try the test. [/b] All forward exits from this room are blocked until the machine is disarmed and each Hero is allowed to try the test, so long as they are on the maptile, until someone passes.[/color][/i][/indent][/indent][/indent][/center] [b]Movement:[/b] [color=cccccc][i]Reminder: You may spend a DT to gain bonus movement.[/i][/color] [indent][b]Dan[/b] has [b]4[/b] movement this turn. [b]Hawkeye Harold[/b] is OOM. He has used his action. [b]Hawkeye Horace[/b] is OOM. [b]Jamie[/b] has [b]5[/b] movement this turn. [b]Tim[/b] has [b]1[/b] movement this turn.[/indent] [center][sub][color=6290c3]██████████████████████████████████████████████████████████████████████████████████████████████[/color][h2][b][color=151617]P O S S E L E V E L 2[/color][/b][/h2] [color=6290c3]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub] [hider=Overload][hr][hr][h3][b][color=6290c3]Overload[/color][/b][/h3][hr][hr][b]Objective:[/b] Find the Engineering Chamber and shut down all 3 Boilers there. [center][color=darkgray] While exploring the ancient, frozen ruins of the Targa Plataeu, you have accidentally tripped some sort of chain reaction. The ancient biolers are overloading and set to blow! Echoing through the empty streets and halls, an alien voice that can only be a warning of iminent meltdown to come blasts your ears, counting down to your destruction![/color][/center] [b]Reward:[/b] [b]50 XP[/b] and 50% chance to gain a Targa Artefact, [i]per player[/i]. [b]Failure:[/b] The bioler explodes. All Heroes gain 1 Permanent Injury in addition to any they gained during the Mission. [hider=Conditions] [b]Conditions[/b] [indent]May Not Flee this mission. The Posse starts in the Targa Plateau. No Gates in this mission. Targa Pylons Activated - All Passages automatically have 0-2 Targa Enemies on them, ready to Attack. No Loot is gained from defeating this type of Pylon. Hard to Hold Back the Darkness - the roll must be 1 Higher to succeed. Void Cascade and Warning Sirens - while the darkness has moved to the middle of escaping, each hero takes 1 Horror Hit at he start of their turn, due to the void energy pouring down the halls and alien sirens blasting their ears. If the Darkness reaches the final stage, every hero takes 2 Corruption instead. 2 Clues must be found to discover the Engineering Room. There is an Epic Threat there (boss fight). A hero may give up their attack to make a Strength 6+ or Cunning 5+ test to disarm a boiler while on it's space. Gain 20 xp when successful and one of the boilers is shut down. 3 Boilers must be shutdown and any enemies defeated to succeed the mission. Two Clues must be found while in the Otherworld to finish a successful recon.[/indent][/hider][/hider][/center]