[quote=@Sightseer] One cheerful, kind, and overly helpful necromancer coming up. :3 [hider=Tegan the Cheerful Necromancer] [hr][hr][h1][b][i][color=paleturquoise][center]Tegan[/center][/color][/i][/b][/h1] [center]Image Tomorrow Probably[/center] [hr][hr][h3][b][i][color=paleturquoise][center]Character Summary[/center][/color][/i][/b][/h3] [indent][b][color=paleturquoise]Name:[/color][/b] Tegan Marseille [b][color=paleturquoise]Aliases:[/color][/b] The Dread Necromancer, The Cheerful Necromancer, The Smiling Necromancer, The Pale Wizard, and The Grave-robber [i]("The Villain Who Stole My ______'s Corpse!")[/i] [b][color=paleturquoise]Gender:[/color][/b] Female [b][color=paleturquoise]Age:[/color][/b] 23 [b][color=paleturquoise]Race/Ethnicty:[/color][/b] Greenlandic Inuit & Canadian (Newfoundland) [b][color=paleturquoise]Place of Origin:[/color][/b] Frozen Wastes (formerly Greenland) [b][color=paleturquoise]Occupation:[/color][/b] Dread Necromancer, Treasure Hunter, and Professional Philanthropist. [/indent] [hr][hr][h3][b][i][center][color=paleturquoise]Character Attributes[/color][/center][/i][/b][/h3] [indent][b][color=paleturquoise]Height:[/color][/b] 5 ft 6 in [b][color=paleturquoise]Weight:[/color][/b] 135 lbs [b][color=paleturquoise]Tattoos/Scars/Piercings:[/color][/b] Despite her far travels, Tegan's skin is remarkably untouched and unmarked by ink or scars. [b][color=paleturquoise]Day To Day Attire:[/color][/b] In contrast to most necromancers, Tegan is fond of soft, warm colors and beautiful clothes that betray a remarkable eye for detail and interest in fashion. [b][color=paleturquoise]Strengths:[/color][/b] [list] [*] Magic (a talented wizard focusing on the much feared and reviled art of necromancy) [*] Survival Skills (knows how to live off the land and survive even in the Frozen Wastes) [*] Treasure Hunting (talent for navigating runes and avoiding traps) [/list] [b][color=paleturquoise]Weaknesses:[/color][/b] [list] [*] Not a physical combatant (whacking someone with her staff is too much work) [*] Easily tempted (she can resist temptation, so long as it's not very tempting). [*] Impulsive and prone to committing dangerous acts of heroism (not all necromancers are bad people) [/list] [/indent] [hr][hr][h3][b][i][color=paleturquoise][center]Magic[/center][/color][/i][/b][/h3] [color=paleturquoise][b]Spells:[/b][/color] [indent] [list] [*] [b][color=paleturquoise]Animate Undead:[/color][/b] Creates an undead servant from a pile of bones or a corpse. The spell imbues the target with a foul mimicry of life and raising it as an undead creature that serves the necromancer in a mostly mindless fashion. Casting the spell on a pile of bones results in a skeleton, while casting it on a corpse results in a zombie. [*] [b][color=paleturquoise]Summon Undead:[/color][/b] An undead creature (humanoid) appears in a burst of smoke and fog. Once the vapor dissipates, the undead creature follows the commands of the necromancer until it is killed or banished to the grave once more. [*] [b][color=paleturquoise]Spectral Hand:[/color][/b] Using their own life force (or that of a close by creature), the necromancer materializes a ghostly, glowing hand. Despite being incorporeal in nature, the spectral hand is able to influence the physical world and can be used much like a normal hand. [*] [b][color=paleturquoise]Doom Bugs:[/color][/b] A swarm of exceedingly violent and fierce insects surges from the caster's hand. Fanatical in their loyalty to the necromancer that summons them, these insects will ceaselessly attack any creature that stands in the way of their new master, stealing life essence from their victims, triggering anyone with a fear of insects, and disrupting the concentration of all but the most disciplined of combatants. [*] [b][color=paleturquoise]Ray of Ruination:[/color][/b] Enfeebles and exhausts a target with grim reminders of the inescapable certainty of death and a mountain of regrets. [*] [b][color=paleturquoise]Vampiric Touch:[/color][/b] Wreathing their hand in terrible shadows, the caster harms a foe by touch, causing necromantic damage and siphoning a measure of whatever force drives the creature into their own being. [*] [b][color=paleturquoise]Blackfire:[/color][/b] A ray of necromantic black energy springs from the necromancer's hand, engulfing a target in chill black flames that feed on the fuel of their victim's life force. Sickening the target, filling them with nausea and existential dread, worse, it can spread rapidly to other creatures within range. The ghastly flames commanded by this spell cannot be extinguished by non-magical means (e.g., immersion in water or smothering) and any creatures killed by the spell are paleturquoiseuced to piles of nondescript black ash. [/list] [/indent] [hr][hr][h3][b][i][color=paleturquoise][center]Possessions[/center][/color][/i][/b][/h3] [indent] [b][color=paleturquoise]Items Of Note:[/color][/b] [list] [*] [b][color=paleturquoise]Bone Staff:[/color][/b] Tegan wields a polished and enchanted staff of brilliantly white bone. [*] [b][color=paleturquoise]Traveler's Clothes:[/color][/b] When adventuring Tegan dresses practically, donning a pair of sturdy leather boots, wool breeches, a belt, a shirt with matching vest, and an ample cloak with hood. [*] [b][color=paleturquoise]Explorers Pack:[/color][/b] An experienced explorer, Tegan is well equipped and ready when she heads out into the wilds. Her backpack usually holds a bedroll, mess kit, tinderbox, torches, several days worth of rations, a water-skin, and fifty feet of hempen rope. [*] [b][color=paleturquoise]Ancient Grimoire:[/color][/b] An ancient tome of arcane knowledge, chiefly necromantic in nature, jealously guarded, religiously maintained, and frequently updated by Tegan, it is her most prized possession. [*] [b][color=paleturquoise]Bone Fiddle:[/color][/b] a bone-white fiddle and a matching ghostly fiddle bow, produces eerily beautiful music, despite Tegan's self-reported lack of talent, suggesting some level of magical enchantment. [/list] [/indent] [hr][hr][h3][b][i][color=paleturquoise][center]History[/center][/color][/i][/b][/h3] [indent] Strange, enigmatic, but largely good, Tegan cultivates an air of mystery about herself, telling vague and ever-changing stories about her origins, travels, and adventures. She is an experienced adventurer and explorer, a gifted necromancer with a fondness for long conversations with the dead, and a devoted listener to all forms of music. Wandering into the Northlands from the Frozen Wastes some years ago, Tegan crossed the Delphian Empire, traveled through the Plainsmen Federation, and eventually arrived in the Kingdom of Dall. When asked, she claims with a wry smile that she is simply searching for an old friend, the wizard Aumak, last seen entering Praetor City. Aloof and unaffiliated with any guild in the Kingdom of Dall, Tegan has nonetheless established herself as a skilled adventurer and fearsome mage. Generally seen as an affable, even kind figure, Tegan maintains a surprisingly positive reputation for a necromancer. However, not all the residents of Praetor City have taken kindly to her fondness for the school of necromancy and her habit of reanimating the dead. Tegan is frequently at odds with one of the powerful cabal of wizards that reign in Praetor City, largely due to her alarming lack of greed (threatening the market value of magical services is a most heinous crime) and to a lesser degree as a result of what she calls misguided compulsions against necromancy that exist even among wizards. [/indent] [/hider] [/quote] Tegan is also accepted! Move her over to the Character tab whenever you're free to do so. Welcome to the crew.