[hider=Ava] [hr][hr][h1][b][i][color=teal][center]Ava[/center][/color][/i][/b][/h1] [center][img]https://i.imgur.com/3ziSFGA.jpg[/img][/center] [hr][hr][h3][b][i][color=teal][center]Character Summary[/center][/color][/i][/b][/h3] [indent][b][color=teal]Name:[/color][/b] Ava, her parents never mentioned a surname. [b][color=teal]Aliases:[/color][/b] Hey you, various derogatory names. [b][color=teal]Gender:[/color][/b] Female [b][color=teal]Age:[/color][/b] 28 [b][color=teal]Race/Ethnicity:[/color][/b] Mixed race, most likely caucasian and some sort of mediterranean or european descent. [b][color=teal]Place of Origin:[/color][/b] Outskirts of Praetor City, Dall [b][color=teal]Occupation:[/color][/b] Tinkerer, scrapper/forager, “healer” [/indent] [hr][hr][h3][b][i][color=teal][center]Character Attributes[/center][/color][/i][/b][/h3] [indent][color=teal][b]Height:[/b][/color] 5'6” [color=teal][b]Weight:[/b][/color] 150lbs [color=teal][b]General Appearance:[/b][/color] Ava stands at an average height but bears the build of someone who has never quite been fed enough for the amount of manual labour she's done, slender, gaunt, but physically capable. Her hair barely touches the tops of her ears, obviously cut by herself, quite uneven, unkempt, and generally brushed out of her face with a layer of grime. She could be considered attractive, with her angular facial features, olive skintone, green eyes and pitch black hair, but the amount of dirt covering her from day to day tends to drive most suitors the other way. The most prominent feature on her, besides her constant scowl, is a stark white scar that runs from ear to ear, crossing dangerously close under her eyes and across the bridge of her nose. Her body is littered with scars, cuts and bruises in varying states of healing, mostly focused on her hands and forearms; two of her fingers on her right hand are missing, her pinky in its entirety and her ring finger from the second knuckle. [color=teal][b]Day To Day Attire:[/b][/color] Whatever is the most likely not to get caught in whatever she's trying to tinker with, generally dirty and torn pants/shirt, she cares little for appearance. [color=teal][b]Strengths:[/b][/color] [list] [*]Making something out of nothing, she's constantly looking for and holding on to random scraps of other things to fix what she can, always seeing the use in what other people generally consider garbage. [*]Herbalism/medicine knowledge, she can clean your wounds, stitch you up and make you something that will make you feel better, from her constant exploration and delving into old world locations she figured out how to heal someone up pretty quickly. [*]Survival Skills, living outside the city changes a person, she can easily live off of the land and can hold her own in combat due to her upbringing. [*]Technophile, her greatest love and pursuit are old world relics and artifacts, anything she finds she studies intently to understand how it works and how to replicate it. She seems to be able to understand how old world tech works very easily. [/list] [color=teal][b]Weaknesses:[/b][/color] [list] [*]Tactless, she's not the greatest people person. Her disdain for the “easy city life” causes her to look down on a lot of people if they can't take care of themselves, her choice of words tends to ruffle a lot of feathers from their bluntness. [*]Extreme dislike of the established monarchy and guild system, believes it's exploiting people and cares little about following its rules and expectations. [*]Unnerved/wary of magic users due to the lack of explanation on how magic works and who gets 'chosen' to be one. [*]Fear of magical fire and being trapped in a burning building. A panic will grip her if she sees a magician use it naturally and has reoccuring nightmares since childhood. [/list] [/indent] [hr][hr][h3][b][i][color=teal][center]Possessions[/center][/color][/i][/b][/h3] [indent] [b][color=teal]Items Of Note:[/color][/b] Basic leather armour made out of scraps, well made but old and extremely worn backpack, various belt pouches and pockets for her growing collection of scrap, survival and medical supplies, a crude metal necklace that has charred finger bones and teeth dangling from it. [list] [*] [b][color=teal]Walking Spear[/color][/b] A well crafted metal spear, the material is extremely lightweight but very durable. Made perfectly for her height to double as a walking stick when needed. The tip is extremely long and visciously pointed and kept polished clean. [*] [b][color=teal]Spyglass[/color][/b] A crude, but still functional metal tube with a well polished lense of glass at one end that allows her to see farther than a person normally would be able to. [*] [b][color=teal]Survival Kit[/color][/b] Contains a bedroll, waterskin, flint and tinder, rations, caltrops, 50ft of rope. [*] [b][color=teal]Medicine Pouch[/color][/b] Contains scraps of cloth, needle and thread, random bits of medicinal herbs, an old world stapler and scalpel. [/list] [/indent] [hr][hr][h3][b][i][color=teal][center]History[/center][/color][/i][/b][/h3] [indent] Born into poverty in the outskirts of Praetor City, Ava and her parents never knew what typical comforts felt like, instead forced to scrounge whatever they could from garbage heaps and easily snagged items laying about both in and out of the city. Much of city life was a complete mystery to Ava, her parents having been blacklisted and exiled for hawking stolen goods and fake artifacts. From a young age, Ava knew she would need to rely on herself alone for nearly everything she could need. With her parents seemingly almost never around, she turned to foraging what she could from the garbage piles and eventually out into the wilds, learning to hunt and survive purely because she had to. While being terrible parents, they at least began her passion for the old world and tinkering, telling her grandoise stories of how the world used to be, the Broken, and how the monsters live in almost magical places with things you couldn't even imagine hidden within those ruins people dared not to enter. Shortly after her tenth birthday, a neighbouring child discovered his affinity for magic, his untrained abilities manifesting in a great ball of fire, utterly disintegrating her family home and charring her parents, leaving not much more than a few blackened bones and teeth behind. With rage in her heart towards these unexplained powers, Ava fashioned what was left of her parents into a crude necklace as a reminder that she was truly on her own, and some hocus pocus was not going to help her despite how trained they may claim to be. Her time is generally divided between venturing farther into the old world ruins than most would dare for that next piece of scrap or wonderful item she may find, and sitting in her tossed together shack crafting whatever she needs at the moment. While she has so far avoided the Broken and capture, her drive to capture one and take it apart piece by piece has made a few uncomfortably close calls as of late. While she generally tries to keep a low profile, she is decently well known in the poorer areas of Praetor City as someone you can go to for help, wether it be fixing something, creating a whole new item, or cleaning hooligans up after a fight. Unlike most who charge coin for their aid, Ava tries to exlusivly deal in trade of goods and services. The town guard do know of her as well, her penchant for back alley trading to avoid the use of the guilds and supporting the monarchy has put a bit of a target on her head, which only grows with her vocal distaste for all of it. Having been recently caught trading for stolen old world goods, again, she had three options; lose more digits, go to jail, or volunteer to go on an excursion the king was organizing into the depths of the old world, an option only held available to her due to her reputation and apparant knowledge in the subject. She jumped at the chance for exploration, despite technically working for the king, as long as it meant the possibilites of finding technology or other old world artifacts that she held so dear, who said she had to tell them about everything she found. The possibility of death looming in her near future seemed far better than rotting in a cell. [/indent] [/hider]