[hider=Casey] [center]Full Name: Casey Adison Tearney Age: 18 ID Number: MY-2073-CAT Nationality: American. Appearance: While the physical appearance of MY-2073-CAT is unknown to the faculty of Facility B, the subject claims to have dark brown hair and caramel eyes - accompanied by fair skin. However, his current appearance is much different. The subject is enclosed in a inky black skin, with light wisps of equally black smoke gently floating close to the skin, across his entire body. The only exception to this is the subject’s eye areas, which contain only empty spaces of milky white material - seemingly just as tough but smooth as the rest of the carapace. Additionally, upon the top of MY-2073-CAT‘s head sit two protrusions reminiscent of horns. The horns are seemingly sturdy, but have been known to bend and morph as the subject experiences different strong emotions. Background: MY-2073-CAT was born on June 13th, in New Orleans, Louisiana. He was raised by his single mother, whom provided him an observably cushioned and sheltered life. The subject had no prior knowledge of his anomalous nature prior to his singular night of panic where his abilities presented themselves flagrantly. Anomalous Containment Staff captured the subject shortly afterwards - at the age of 16. Powers: [i]Shadow Carapace[/i] || MY-2073-CAT has proved to have a limited range of control over his anomalous abilities. This is proven in the form of an ever-persistent visage of what can only be described as ‘shadow’ surrounding his person. The material is smooth, but surrounded by a field of wispy black vapor resembling smoke, that retreats in direct bright light. Said visage covers the subject’s body head-to-toe, the only reprieve from the black material being the spaces for the eyes. When it comes to ability, MY-2073-CAT has been recorded to possess greater durability and strength than any normal human - which is attributed to the carapace, rather than any conscious effort on the subject’s part. Additionally, the subject is seemingly able to alter their body mass at will and move very quickly when within the confines of a darkened area. Directing light at the subject seems to instantly revert their enhanced abilities, leaving them only with their superior durability. [i]Fearfuel[/i] || It has been displayed through study that MY-2073-CAT’s anomalous abilities are influenced to a considerable degree by one emotion in particular - fear. The more fearful the subject seems to be, the more capable his carapace seems to become - swelling to increase in general size and height by up to a foot, even without MY-2073-CAT’s realization. Additionally, it appears the subject is much more empathetic towards the fears of others - being able to detect even minuscule amounts of fright that even the owner of the emotion may not recognize. MY-2073-CAT can use these mutual emotions as a bridge to communicate telepathically - since he cannot do so verbally - with those close to him, either accompanied by direct physical contact or through the means of shadows between him and the receiver. Notably, MY-2073-CAT is a jittery individual by nature, as light seems to make him anxious - whereas darkness, which he can see very well in, calms the subject’s nerves. Privileges: • Desk and wheeled office chair. • Physics-based water-drop desk toy. • Sleep mask. • Stuffed dog. • Beanbag chair. [/center] [/hider] [hider=Cash Cat][center][color=slategray][h1]Cash Kattner[/h1][/color][sub]18 [color=black][b]-[/b][/color] Gemini [color=black][b]-[/b][/color] Senior [color=black][b]-[/b][/color] 6'1" [color=black][b]-[/b][/color] Jacob Robinson[/sub] [img]https://i.imgur.com/5AxUkOb.jpg?3[/img] [quote][color=slategray]“Looks like we kinda sorta maybe might be completely fucked.”[/color][/quote][/center] [hr] [indent][indent][sub][sub][color=slategray][h3][b]Appearance Details[/b][/h3][/color][/sub][/sub] [indent][color=gray]Standing six foot in height and having a slim, yet lean-muscled build, Cash possesses an athletic visage - which is to be expected in an avid member of the Martial Arts Club. His dark brown hair, which he styles into dreads, falls [i]just[/i] above his shoulders. The end of each strand of hair is slightly lighter than the rest, as they are dyed lightly. His skin is light in tone, and quite clear in complexion. His eyes are light brown. Cash usually keeps his wardrobe dark in color. He enjoys wearing jackets, hoodies, etc. - anything to keep him away from the cold air of Michigan. He almost always wears jeans and sneakers.[/color][/indent][/indent][/indent][indent][indent][sub][sub][color=slategray][h3][b]Characterization[/b][/h3][/color][/sub][/sub] [indent][color=gray] Stoic [color=slategray]|[/color] Guarded [color=slategray]|[/color] Observant [color=slategray]|[/color] Quick-witted [color=slategray]|[/color] Standoffish [color=slategray]|[/color] Sarcastic [color=slategray]|[/color] Passionate [color=slategray]|[/color] Confident [color=slategray]|[/color] Competitive Cash didn't have the easiest of upbringings. He was raised solely by an uninterested father, and as such, had to find his own way. Early in age he became entangled in what most would consider the [i]"wrong crowd"[/i]. This crowd had a different view on society than most people would find acceptable. Being young, Cash was obviously quite influenced by this. He was forged into a boisterous, abrasive adolescent - who only looked out for himself and those he now viewed as brothers, even though he is an only child biologically. However, after a number of years, Cash had matured and realized that this wasn't the way he wanted his life to move forward; with difficulty, he found himself abandoning the only thing he had really ever known as a family. Over the past year, Cash has been forced to reforge who he is as a person. As he struggles with separating the embedded philosophies he has imbibed over the years from what is actually right, he keeps himself relatively distant from others. Cash has always been passionate about the things he enjoys - those primarily being Parkour and Martial Arts. Since the departure from his gang, he has found even more time to discover new hobbies he enjoys, the most appreciated among them being Anime, mechanics(Motorcycles specifically), and even writing. Despite the lasting negative effects his past life has had on him, there are good things that come from it as well. Cash is a quick thinker - usually working well under pressure, and being quite adaptable to rapidly changing situations. He is also quite agile - quick on his feet - as his love for Parkour might suggest. Additionally, he has quite a taste for firearms - and can shoot them reliably, although he doesn't own one himself anymore. Lastly, Cash is pretty slow to trust others. Having realized what kind of people he has come to trust in his past, he doesn't want to make the same mistake again. Notably, he isn't the most...competent person when it comes to girls. Having not had a mother to be raised by, no sisters, and no friends who were girls, makes it quite awkward for him. He does try to apply what manners he has learned, though. [/color][/indent][/indent][/indent][indent][indent][sub][sub][color=slategray][h3][b]Inventory[/b][/h3][/color][/sub][/sub] [indent][color=gray]- A Smartphone. - Single-strap backpack with school supplies. - Motorcycle Keys.[/color][/indent][/indent][/indent] [hr] [/hider] [hider=He Who Wills][center][h1][color=39CCCC]Name[/color][/h1][/center][center][img][/img] [sub]{Color = 39CCCC}[/sub][/center] [color=gray][color=39CCCC][b][u]Age[/u]:[/b][/color] [color=39CCCC][b][u]Bio[/u]:[/b][/color] [color=39CCCC][b][u]Mundane Skills[/u]:[/b][/color] [color=39CCCC][b][u]Powers[/u]:[/b][/color] [i]Faux Forme[/i] - [color=39CCCC][b][u]Magic[/u]:[/b][/color] [list] [*] [*] [list] [*] [*] [*] [/list] [/list] [color=39CCCC][b][u]Personality[/u]:[/b][/color] [color=39CCCC][b][u]Faction[/u]:[/b][/color] [color=39CCCC][b][u]Are you a Descendant of the Illuminated Poet?[/u]:[/b][/color] [/color][/hider] [hider=Kadir][center][h1][color=C1CDCD]Kelly Kadir[/color][/h1][/center][center][img]https://i.imgur.com/glvy8WE.png?1[/img] [sub]{Color = C1CDCD}[/sub][/center] [color=C1CDCD][b][u]Age[/u]:[/b][/color] 18 [color=C1CDCD][b][u]Bio[/u]:[/b][/color] Son of Kaarle Kadir and Ulyssa Kadir, Kelly is an only child. He is born to a culture-rich family - one who's piety for magic has brought them far in Iliad City. The Kadir lineage is one who values all forms of magic - seeing great beauty and value in even the most subtle uses of it. This philosophy extends to Kelly's parents as well as himself, seeing them to be very invested in his magical education. The only problem is - the family line's magical prowess is noticeably lacking in raw magical power. But they don't let it hold them back - they study to understand most forms of magic, and use their knowledge to turn the tide of battle by using an opponent's own magic against them, as opposed to enforcing their will upon the magic-devoid world around them. As a result, the lineage has seen success among their peers, and have become respected by some. When it comes to Kelly's parents, his father is a Philosopher-bookwriter by occupation, and his mother an administrator of Ishtar Academy. As a result, his drive and discipline are well-tuned tools, allowing him good grades in all subjects. He is well-read, both by will of his parents and himself, and hence is intrigued with the world outside of Iliad - even though he has never seen it firsthand. The family are descendants of The Illuminated Poet on his mother's side, and as such, are wary of intruders to their close relations and surroundings - seeing as though they would likely be relatively easy targets for assassination attempts. Hearing that this is a possibility is a worrying thought for Kelly, but he isn't going to let it stop him from performing as well as he can in his study to become a figure of magical innovation. [color=C1CDCD][b][u]Mundane Skills[/u]:[/b][/color] Wordcraft, Cooking, Armed and Unarmed Martial Combat, Runecraft, Tattoo Artistry, Philosophical Studies/Psychology, Magic Study. [color=C1CDCD][b][u]Magic[/u]:[/b][/color] Kelly follows the path of his lineage, due to partial necessity. Since his connection to magic is weaker than most, he has to innovate - rather than impose himself on his environment, he uses the energies of his opponents against them. When not simply inverting the power of his opponents, it can be strenuous for him to call upon other forms of magic from his many studies - but he has learned to somewhat compensate for this by using conduits through which to channel his magic. A scepter, chalk/runecraft, and symbolic tattoos being among the most common means of this. [list] [*] [i][u]Mage's Linecraft[/u][/i] - Kelly uses simple artistry to augment his casting, allowing him a variety of magic options despite his lineage. This linecraft comes in several forms - Chalk arts, Tattoos, and even written scriptures, among others. These magical assists usually do not stand for a specific use of magic - though can if it is required - and can be utilized for many different situations, but are limited by their shape. One may notice that Kelly has some of these markings on his hands; he has one on each side of each hand, all in the form of a perfect circle with intricately detailed borders - thought the tattoo of the left palm is noticeably more complex. It isn't common, but when he is seen wearing short sleeves or no sleeves, two simple, thick-lined tattoos are visible around each bicep. [*] [i][u]Dark Enchantment[/u][/i] - Although Kelly is versed well enough in most magic specializations, his uses of such are limited. Those uses he does employ could comfortably sit in this category, a hybrid specialization of Ishtar's [i]Dark Arts[/i] and Marduk's [i]Enchantment[/i] magic systems. Such a specialization is the only thing besides Linecraft and his counter-techniques that he trains regularly. [list] [*] Intellect Drain - A rather brutal technique, Kelly combines the rune of his left palm with his Dark Enchantment training to deal a crippling blow to an opponent within arm's reach. Upon activating this spell, he begins to drain the raw intelligence from his victim, absorbing it for himself to increase his strategic ability and overall firepower. Against regular people this is a simple incapacitation technique that leaves them drooling on the floor - however, other magic wielders can defend against it. Magically-inclined targets are able to keep the drain's effects at bay as long as they are mentally sound. Those suffering from dread, rage, sorrow, or other strong emotions are vulnerable. It is also quite easy to overcome someone by surprise with this technique. Victim's minds will rapidly regenerate after a couple dozen minutes, after which Kelly will lose the buff he attained. [*] Luster Purge - Kelly focuses on a source of magical energy, disrupting its stability for a very brief moment, before imploding its energy in on itself. This implosion eradicates all light in a ten foot radius of the target, leaving a dome of darkness for a minute or two. If the target was a magic wielder, they will feel an intense, distracting pain moments before the implosion - however, anyone caught in initial generation of the darkness dome will have all negative effects they are suffering purged. [*] Enchanted Mind - Kelly's piety for magic is almost like a veritable force when enhanced by his Poet's lineage - in fact, it is. As a result, his dreams and absent thoughts act as a shield for his mind - the cogs are constantly turning, coming up with new ways to utilize this cherished ancient gift - and this is all those who enter his mind will see. Furthermore, they act as a buffer against mental attacks. [/list] [/list] [color=C1CDCD][b][u]Personality[/u]:[/b][/color] Kelly is a somewhat stoic person - seemingly unaware of his own emotions at most times - and appears much more interested in the state of his surroundings than the state of his own assets. Be that as it may, his emotions are brought to the surface by his many interests - among them the strongest being Magic. You could say he adores magic - every aspect of it. He is very polite, even to those he may have a distaste for - of which there are none, yet - making him a rather agreeable individual. As such, it's relatively easy to become [i]"friends"[/i] with him, but he's a little on the socially-clumsy side - he doesn't often take into account his self in relation to his surroundings(socially), so you'd likely have to actual tell him you want to be friends for him to realize it. When it comes to conflict, Kelly is not one to shy away. He takes disagreements on logically, and if it comes to arms, he takes them on strategically - a fitting state of mind for his skill set. He even finds himself enjoying a little bit of conflict now and again - as it opens up the opportunity for him to adore magic in its most unpredictable setting - [i]combat[/i]. [color=C1CDCD][b][u]Faction[/u]:[/b][/color] Ishtar [color=C1CDCD][b][u]Are you a Descendant of the Illuminated Poet?[/u]:[/b][/color] Yes. [/hider] [hider=Samuel][center][h1][color=indianred]Samuel Safford[/color][/h1][/center][center][img]https://i.imgur.com/9pnmgeE.jpg?1[/img] [sub][color=CD5C5C]{Color = CD5C5C}[/color][/sub][/center] [color=indianred][b][u]Age[/u]:[/b][/color] 18 [color=indianred][b][u]Bio[/u]:[/b][/color] Samuel Safford - born June 21st, 3002 AIP - was born son of Isabella Safford and Arthur Safford, and fraternal twin-brother of Lyla Safford. The Safford family was and is a predominantly working-class one, the twins' father being a professor at Marduk Academy for The Mystic Arts, which both the children now attend, and their mother having been a city politician. Despite their rather busy professions, both parents were very loving to Samuel and Lyla as they grew up, and made enough time between the two of them to afford plenty of quality time with their children. They had a cushioned life growing up - having two loving parents who earned enough income to support the four of them comfortably. Unfortunately, good things rarely last forever. At the unripe age of twelve, the twins found themselves, along with their father, the victims of theft. The theft of their mother's life. In recent weeks before her death, Isabella Safford had gained significant ground on her political adversaries, surpassing the small gap between them and then creating her own, more substantial one, as she took the lead in the debates. However, some individuals had an inhumane greed for wealth and power - a greed that spurred them to perform sick deeds one could not hope to prepare for. A mere week before the end of the debates an organization known as The Blackbird, as expected by the public, assassinated Isabella in cold blood - in order to push their candidate into the lead. As you might expect, this effected the family tremendously. As they began to grow older, they saw discernible change in their father. Soon enough, he was exhaustively overprotective of the twins - never wanting to take his eyes off of them. Likely out of a fear that he would lose them, too. However, he was not the only one who changed. The twins changed too. They grew closer, using each other as a mutual crutch. It was all they could do to cope. Not that you could say they'd coped. For Samuel, it was difficult not to be mad. Really difficult. Difficult not to be mad at himself - mad at politics - mad at so many things. As he reached the latter half of the teen years, one could say that his anger consumed him. But, there was always only one thing that could pierce the all-enveloping, searing storm of fire that was his rage towards circumstance - and that one thing was Lyla. During these later teen years, in which the twins attended Marduk academy, Lyla was the only spark of peace in his mind. She could calm him, comfort him - make him feel loved. And he would not let something like that be taken from him again. Now, Samuel is savagely protective of his sister, and performs exceedingly well at Marduk Academy - though requiring a bit of a tougher focus on technique than others, as his inherent anger issues tend to cloud his vision. But he takes the training, all in the hopes that he can repel anybody from harming him or his sister ever again. And maybe eventually.. get some sort of revenge. [color=indianred][b][u]Mundane Skills[/u]:[/b][/color] MMA, Running, Rage-fueled determination. [color=indianred][b][u]Magic[/u]:[/b][/color] Samuel's magic draws heavily from the Marduk Academy [i]Elemental[/i] specialization - especially Earth and Light based utilization. He bases his magical learning, for personal reasons, around a crystalline theme - using Earth magic to create crystals and shift the earth, and Light magic as support. [list] [*][u][i]Earth Magic[/i][/u] - Samuel has great control over the Earth around him, using its tough exterior to batter his opponents into submission, or to protect himself while he takes that matter on with his bare knuckles. Not only does he utilize the many rocks and minerals of the planet's body, he fixates especially upon [i]crystals[/i]. While crystals are more fragile than rocks, they can be [i]much harder[/i], and as such, can deflect more powerful attacks if they possess substantial mass or are backed by something less brittle. He has never stated [i]why[/i] he fixates on crystals in his magic style, but his sister suspects it is because of a gift he still has from his mother which holds a crystal within. [list] [*][i]Earth Manipulation[/i] - Samuel can shift the dirt, rock, and minerals under his very feet, being able to move them at will to almost anywhere within his line of sight. He can wrench a wall of hard stone straight from the ground, extend a jagged pillar from the face of a concrete wall, or even punch straight through a cinder block with no harm to his hand, if he so wished. [*]Stoneskin - Samuel is able to shift a portion of his body into a variety of minerals(not exclusively stone). He can apply this to a portion roughly the size of his torso - and the changed portion will adopt all properties of the material, as well as gain significant strength, due to his muscles changing and having much greater solidity. [*]Overwhelming Pressure - This is seemingly the only magic that Samuel has no control over. Often having to tweak the pressures within a object in order to create crystals, manipulating pressure is something he is more than capable of - however, he has only learned to enhance pressure through the usage of the properties of the earth - and can't do so purposely outside of that. However, Samuel's rage is a vicious fuel that can unlock capabilities he may not be able to manipulate himself. When he becomes incoherently enraged, a wide area around him has its general level of pressure enhanced - harming both friend and foe alike. Those effected by this pressure will find themselves lightheaded, quite physically uncomfortable, and feeling a bit less in control of their own locomotion. Staying within the radius, which spans about [i]fifteen feet[/i], for a while longer will find those affected [i]unconscious[/i]. [*]Crystalline Battery - Amongst the mineral mines exclusive to Iliad City lies a special crystal called [abbr=Magicite is a very unique crystal, and it makes no better sense for it to lie near Iliad. Since its excavation, this mineral has been discovered by scientists to be capable of holding magical energy. Upon further experiment it is discovered that, as all other known things would imply, it is NOT capable of creating this magical energy for itself and, rather, passively absorbs stray energies from its environment. The greater the quantity of magical expenditure in its environment, the more rapidly the crystal absorbs energy - until it is completely saturated. Upon full saturation, the crystal begin to warp, bloat, or somehow squeeze out the energy, creating a substantially more powerful Piezoelectric Effect than has ever been recorded in any mineral - sending bursts of magically-fueled electricity out to strike their environment.]Magicite[/abbr]. Samuel, upon discovering this crystal in his studies, has taken a particular interest in it - and has come to use it to great effect in his learning at the Academy. He often can sprout these crystals from his skin(painfully) during battle, and use their passive absorption effect to slowly gain the upper hand - using the stored energy to persevere despite fatigue. Additionally, he can expend the stored energy to bring greater might to his other techniques, allowing him control over larger sections of earth or greater quantities of light. The extra magical energy could eventually allow him ease in even more techniques beyond Earth and Light, were he to study some in the future.. [/list] [*][u][i]Light Magic[/i][/u] - Light Elemental magic is the more supportive side of Samuel's style, and is a small but important part of his learning. He chose Light magic due to its relationship with crystals - able of being modified or enhanced by the mineral. [list] [*][i]Flashbang[/i] - Samuel amasses a ball of light that explodes upon contact, showering everything within line of sight in blindingly sharp light, causing everyone effected to stagger for several moments before being able to recover their vision. [*][i]CrystaLight Lenses[/i] - Alongside a fine crystal lens, Samuel's Light magic is capable of granting him an array of sight spectrums, the most noteworthy being infrared, and several other functions. Alongside rarely-utilized magnification capabilities, it also provides him protection from his own flashbangs. [/list] [/list] [center][hider=Not Yet Learned] Pressure Manipulation Magnetism Manipulation [/hider][/center] [color=indianred][b][u]Personality[/u]:[/b][/color] Samuel is what one might call...volatile. He generally appears to be a somewhat reserved person - and one could surmise he is so because he generally does not hold much interest in others. Those who do happen to find themselves in his company would probably be right in calling him the [i]grumpy[/i] sort. Just a tad bit rough around the edges. When it comes to matters of interests or hobbies, Samuel holds few. But the few he does hold are profound - those being his Magical studies as well as MMA(Mixed Martial Arts), naturally. While he does enjoy these things to a degree, he doesn't show that in the way other people do - he's more progress oriented. He expresses his interest in a hobby by working at it vigorously, and using his anger to make himself better at it. Which you may imagine, doesn't work for very many hobbies. Despite his usual demeanor, there is - as aforementioned - a way to break through his shell. That way would be his sister. He has yet to find himself so consumed by anger that she has been unable to reach him, as he's always held a soft sport for Lyla - and even moreso in the past few years. [color=indianred][b][u]Faction[/u]:[/b][/color] Marduk [color=indianred][b][u]Are you a Descendant of the Illuminated Poet?[/u]:[/b][/color] No. [/hider] [hider=Nemo] [color=gray][hr][hr][h1][b][i][color=C1CDCD][center]Nemorad[/center][/color][/i][/b][/h1] [center][img]https://i.imgur.com/2oyGdVV.jpg[/img][/center] [hr][hr][h3][b][i][color=C1CDCD][center]ℂ𝕙𝕒𝕣𝕒𝕔𝕥𝕖𝕣 𝕊𝕦𝕞𝕞𝕒𝕣𝕪[/center][/color][/i][/b][/h3] [b][color=C1CDCD]ℕ𝕒𝕞𝕖:[/color][/b] Nemorad [b][color=C1CDCD]𝔸𝕝𝕚𝕒𝕤𝕖𝕤:[/color][/b] Nemo [b][color=C1CDCD]𝔸𝕘𝕖:[/color][/b] A little under a dozen years. [b][color=C1CDCD]𝕊𝕡𝕖𝕔𝕚𝕖𝕤:[/color][/b] Warforged [b][color=C1CDCD]𝔾𝕖𝕟𝕕𝕖𝕣:[/color][/b] None (Masculine) [b][color=C1CDCD]𝕆𝕔𝕔𝕦𝕡𝕒𝕥𝕚𝕠𝕟:[/color][/b] ex-Sheriff's Posse; Drifter. [b][color=C1CDCD]𝔸𝕝𝕚𝕘𝕟𝕞𝕖𝕟𝕥:[/color][/b] Lawful Good [hr][hr][h3][b][i][color=C1CDCD][center]𝔸𝕡𝕡𝕖𝕒𝕣𝕒𝕟𝕔𝕖[/center][/color][/i][/b][/h3] [b][color=C1CDCD]ℍ𝕖𝕚𝕘𝕙𝕥:[/color][/b] 6'8" [b][color=C1CDCD]𝔹𝕦𝕚𝕝𝕕:[/color][/b] Tall, semi-bulky [b][color=C1CDCD]𝔼𝕪𝕖𝕤:[/color][/b] Gray [b][color=C1CDCD]ℍ𝕒𝕚𝕣:[/color][/b] None [b][color=C1CDCD]𝕊𝕜𝕚𝕟 𝕋𝕠𝕟𝕖:[/color][/b] None [b][color=C1CDCD]𝕋𝕒𝕥𝕥𝕠𝕠𝕤/𝕊𝕔𝕒𝕣𝕤/ℙ𝕚𝕖𝕣𝕔𝕚𝕟𝕘𝕤:[/color][/b] Beneath his protective face carapace, Nemo has a [i][url=https://i.imgur.com/tvjqgNq.png]ghulra[/url][/i] upon his forehead. Additionally, he has an intricate, circular runic symbol upon his left [i]'cheek'[/i] - as well as on various other parts of his body - including but not limited to: the dorsum of each foot, the dorsum of each forearm, each palm, and his back. Each symbol is similar in that they are circular and elaborate, but the one upon the [i]'cheek'[/i] is the most outstanding. [b][color=C1CDCD]ℙ𝕖𝕣𝕤𝕠𝕟𝕒𝕝 𝕊𝕥𝕪𝕝𝕖:[/color][/b] Nemorad does not generally wear clothing, as due to his stony nature, they are not a necessity. However, [url=https://i.imgur.com/4B3XrE4.jpg]his design[/url] was obviously one built with aesthetic in mind. The more flexible sections of Nemorad body are made of a tough, dark brown wood fiber; these sections visibly include the hands, underside of the forearm, underarms, feet, hough, throat, and thigh/groin region. Being that wood fibers are not the most durable material, they need protection - which comes mostly in the form of stone plates and smaller pieces of dark steel. The steel plates are rarer than the stony ones, only protecting the dorsum and sides of each forearm, the elbows and knees, and the base of the throat. The [abbr=That protecting the dorsum of his feet, his quadriceps, his lumber regions, his stomach, chest, upper arms and shoulders, and surrounding his crus.]rest of his armor[/abbr](body, rather) is made of well-shaped, cool gray stone. Additionally, his head and nape are made of the same cool stone - but his face is covered by a thin, smooth, removable steel plate, which serves to protect the integrity of his ghulra and face-rune. The final details of Nemorad's design are the singular horn, the fur patches sewn upon the stone of his shoulders, and a Deputy's badge upon his left pectoral. These are surmised to be details added by the creator for intimidation purposes - though after having lost the left horn, the design might look a little silly. [hr][center][/center][hr][h3][b][i][color=C1CDCD][center]ℙ𝕖𝕣𝕤𝕠𝕟𝕒𝕝𝕚𝕥𝕪:[/center][/color][/i][/b][/h3] [i][color=C1CDCD][center]Curious * Analytical * Genuine * Caring * Gullible * Persistent[/center][/color][/i] [b][color=C1CDCD]ℝ𝕖𝕝𝕒𝕥𝕚𝕠𝕟𝕤𝕙𝕚𝕡 𝕊𝕥𝕒𝕥𝕦𝕤:[/color][/b] Single [b][color=C1CDCD]ℚ𝕦𝕖𝕤𝕥𝕚𝕠𝕟𝕟𝕒𝕚𝕣𝕖:[/color][/b] [b][color=C1CDCD]What first impression do you make?[/color][/b] "I have sometimes reflected upon what [i]'first impression'[/i] others have of me. It seems the results are widely similar - I believe most of them are scared of me. They appear wary - even sometimes denying me services, despite me having the funds to pay for them. I am not sure why, though." [b][color=C1CDCD]What are you like in a high stress situation?[/color][/b] "I perform at normal capacity in [i]'high stress situations'[/i] - as stress is an emotion I believe I have yet to experience." [b][color=C1CDCD]What are your best and worst qualities?[/color][/b] "My best quality is steel, in terms of durability accompanied by relatively low mass. My worst quality is wood - highly flammable, and fragile." [b][color=C1CDCD]What is something about yourself that you would never admit to anyone?[/color][/b] "I have no secrets to hold onto." [b][color=C1CDCD]What are your dreams?[/color][/b] "I dream to be able to save outlaws from themselves. I have seen nice people do very bad things, out of irrationality. I want to stop the good from becoming the bad. And stop the truly bad from killing the good - because I know there are some who cannot be saved.." [b][color=C1CDCD]How do you want to be seen by others?[/color][/b] "I do not require it to protect them, but I would like people to see me as a friend. Someone they can call when they require assistance. Someone to give them hope against those who would take all away." [b][color=C1CDCD]How do you see [i]yourself?[/i][/color][/b] "Usually through a mirror - but I do not care much for my appearance, except when in regards to the desires of others." [b][color=C1CDCD]Do you tend to make snap judgements, or stop and think about things?[/color][/b] "I enjoy taking my time to ponder things, but if required I can make decisions quickly and efficiently." [b][color=C1CDCD]What haunts you?[/color][/b] "I remember the faces of every lawbreaker I have had subject to the barrel of a gun or the gallows. They spit, bite, curse - but some of them - they plead. After being given so many chances to change their ways, they choose still to be an outlaw. And then [i]I[/i] had to put them to death. Because their remorse is only due to them being apprehended - it is fake, is what I was told. But - I still see their faces. Usually at night, when all is quiet." [b][color=C1CDCD]What is your philosophy on life?[/color][/b] "I do not have a philosophy on life. I have thought for a very long time on it, and I still do not know. There are so many to learn, and I have learned so many - but I do not yet understand the meaning of life." [b][color=C1CDCD]ℍ𝕒𝕓𝕚𝕥𝕤:[/color][/b] [list][*]Humming [*]Telling random, only sometimes-useful facts [/list] [b][color=C1CDCD]ℍ𝕠𝕓𝕓𝕚𝕖𝕤:[/color][/b] [list][*]Reading [*]Woodcarving [*]Pottery [*]Polishing [i]everything[/i] [/list] [b][color=C1CDCD]𝔽𝕖𝕒𝕣𝕤:[/color][/b] [list][*]Hurting innocent people [*]Being unneeded [/list] [b][color=C1CDCD]𝕃𝕚𝕜𝕖𝕤:[/color][/b] [list][*]The law [*]Making friends [*]Good intentions [*]Art [*]Plants & animals [*]Books [*]Being helpful [/list] [b][color=C1CDCD]𝔻𝕚𝕤𝕝𝕚𝕜𝕖𝕤:[/color][/b] [list][*]Being idle [*]Lawbreakers [*]Murder [*]Fire [/list] [hr][hr][h3][b][i][color=C1CDCD][center]𝕀𝕟𝕗𝕠𝕣𝕞𝕒𝕥𝕚𝕠𝕟:[/center][/color][/i][/b][/h3] [b][color=C1CDCD]𝔾𝕖𝕟𝕖𝕣𝕒𝕝 𝕊𝕜𝕚𝕝𝕝𝕤:[/color][/b] [list] [*]Various craftsmanships (Pottery, Woodcarving, Sewing) [*]Cooking [*]Cleaning [*]Horsemanship [*]Sharpshooting [*]Gunslinging [*]Brawling [/list] [b][color=C1CDCD]𝕄𝕒𝕘𝕚𝕔𝕒𝕝/𝕊𝕡𝕖𝕔𝕚𝕒𝕝𝕥𝕪 𝕊𝕜𝕚𝕝𝕝𝕤:[/color][/b] [list] [*][color=C1CDCD]Strong arm[/color] - Nemorad's aim is unmatched by other, more fickle, marksmen. His arm does not waver - granting him far greater stability than any living gunman - and his vision is derived from magic, allowing him to sharpshoot even without a scope. [*][color=C1CDCD]Novice Runecraft[/color] - Nemorad has taken a recent interest in runecrafting - something which was used liberally in his creation - and has begun to practice it at leisure. [*][color=C1CDCD]Grit [Rune][/color] - Grit is a rune that allows Nemo to forgo the usage of tools in order to repair himself. By taking an amount of clay, sand, or gravel soaked in alcohol, he can fill in any wounds or replace any broken pieces - and they will heal as-was over a time of a few dozen minutes. This rune is upon his left cheek. [*][color=C1CDCD]Defender's hide [Rune][/color] - A natural defender of his allies and the innocent, Nemo has a buffer against magic that allows him to resist about a quarter of the effects of magic used against him. This rune lies on his back, and is quite large. [*][color=C1CDCD]Exhaust [Rune][/color] - Instead of killing, he prefers to capture or subdue, if he can. In such cases where he finds himself capable, he can employ this rune to quickly drain the mental and physical tenacity of someone within arm's reach, eventually dropping them to the floor. This rune is upon each of his palms. [*][color=C1CDCD]Mountain Mover [Rune][/color] - Being as large and heavy as Warforged are, one would think it'd be difficult to find a horse that could comfortably keep pace with one on its back. However, this rune allows Nemorad to strength his mount, allowing it to easily carry him. It also helps in guiding the horse without spurs or reins. This rune is on the dorsal of each foot. [*][color=C1CDCD]Unfinished Rune [Rune][/color] - Nemo has an unfinished rune upon the half-way point of the dorsal of each forearm. [/list] [b][color=C1CDCD]𝕀𝕟𝕧𝕖𝕟𝕥𝕠𝕣𝕪:[/color][/b] [list] [*]12Ga [url=https://www.swfa.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/c/h/chi930019_3.jpg]Mare's Leg[/url] Lever action shotgun (x2) [*]Lever Action 'Buffalo Feller' High-Power Rifle [*]Several large canteens (Alcohol) [*]Container of wax polish [*]Several books on Runecraft [*]Several books on random subjects [*]Several boxes of shotgun shells and high-power rifle ammo [*]An assortment of small craft tools (knives, needles, thread, etc.) [/list] [hr][center][img][/img][/center][hr][h3][b][i][color=C1CDCD][center]ℍ𝕚𝕤𝕥𝕠𝕣𝕪:[/center][/color][/i][/b][/h3] [b][color=C1CDCD]𝕊𝕦𝕞𝕞𝕒𝕣𝕪:[/color][/b] It's usually quite difficult to find individuals who possess the resolve and desire to be a law enforcer in the violent lands of the West. However, once upon a time in a distant, wealthy town, a particularly resourceful Sheriff found himself in need of some of these said individuals. But when the county was found lacking, he decided to take matters into his own hands, and hire a mage-smith to create the most capable posse possible. Amongst that posse - was Nemorad. The posse was, as expected, the most effective the county had ever seen. A group of seven Western Warforged, led by the Sheriff of the county, was a formidable force to all bandits who dared to bandit within the area. They rode through the countryside and towns for years, defending the innocent and upholding the law. Sadly, no good things last forever. Although the posse were of hardy origin, the Sheriff himself was still human - and a bullet to the chest is a fatal blow. Being designed to serve the purposes of a posse and having no other directives besides essentially [i]"do what the Sheriff says to uphold the law"[/i], the Warforged find themselves, in a way, on their own. Most of them went their separate ways, spreading out to the countryside and even adjacent counties. Nemorad remained within the areas he had for all his years while deputized - but never joined law enforcement again. At least not on an official scale. Instead, he was much more akin to a Vigilante - but a good-hearted one. However, capturing lawbreakers by surprise in most cases, and rarely killing, was not enough to save him from the prejudice of the people in the county - despite all he did for them. In recent years he has come to be a drifter, roaming the countryside with just his horse by his side, while helping anyone who needs it. Even if most are not receptive of his help. Despite being a drifter, somebody must know at least a bit of who Nemorad is - as upon arriving to the outskirts of a town he'd never been, he received a letter addressing him. It was offering money - but he didn't care much for that. It was a chance to help keep people safe. [hr][center][img][/img][/center][hr][h3][b][i][color=C1CDCD][center]𝔼𝕩𝕥𝕣𝕒𝕤[/center][/color][/i][/b][/h3] [b][color=C1CDCD]ℂ𝕙𝕒𝕣𝕒𝕔𝕥𝕖𝕣 ℚ𝕦𝕠𝕥𝕖:[/color][/b]"I will protect those who cannot protect themselves. And apprehend those who can't apprehend themselves." [b][color=C1CDCD]𝔸𝕟𝕪𝕥𝕙𝕚𝕟𝕘 𝔼𝕝𝕤𝕖:[/color][/b] [/color][/hider] [hider=Mathis] [hr][hr][h1][b][i][color=Teal][center]Mathis Talms[/center][/color][/i][/b][/h1] [center][img]https://img.roleplayerguild.com/prod/users/78e5d3d2-d58c-4ea7-9938-0d03c52dc867.jpg[/img][/center] [hr][hr][h3][b][i][color=Teal][center]ℂ𝕙𝕒𝕣𝕒𝕔𝕥𝕖𝕣 𝕊𝕦𝕞𝕞𝕒𝕣𝕪[/center][/color][/i][/b][/h3] [b][color=Teal]ℕ𝕒𝕞𝕖:[/color][/b] Mathis Talms-Briar [b][color=Teal]𝔸𝕝𝕚𝕒𝕤𝕖𝕤:[/color][/b] None. [b][color=Teal]𝔸𝕘𝕖:[/color][/b] 33 [b][color=Teal]𝕊𝕡𝕖𝕔𝕚𝕖𝕤:[/color][/b] (Human) Skeleton. [b][color=Teal]𝔾𝕖𝕟𝕕𝕖𝕣:[/color][/b] Male [b][color=Teal]𝕆𝕔𝕔𝕦𝕡𝕒𝕥𝕚𝕠𝕟:[/color][/b] ex-Marshal; Drifter. [b][color=Teal]𝔸𝕝𝕚𝕘𝕟𝕞𝕖𝕟𝕥:[/color][/b] Chaotic Good. [hr][hr][h3][b][i][color=Teal][center]𝔸𝕡𝕡𝕖𝕒𝕣𝕒𝕟𝕔𝕖[/center][/color][/i][/b][/h3] [b][color=Teal]ℍ𝕖𝕚𝕘𝕙𝕥:[/color][/b] 6’ [b][color=Teal]𝔹𝕦𝕚𝕝𝕕:[/color][/b] Bony.. [b][color=Teal]𝔼𝕪𝕖𝕤:[/color][/b] None. [b][color=Teal]ℍ𝕒𝕚𝕣:[/color][/b] None. [b][color=Teal]𝕊𝕜𝕚𝕟 𝕋𝕠𝕟𝕖:[/color][/b] None. [b][color=Teal]𝕋𝕒𝕥𝕥𝕠𝕠𝕤/𝕊𝕔𝕒𝕣𝕤/ℙ𝕚𝕖𝕣𝕔𝕚𝕟𝕘𝕤:[/color][/b] None. [b][color=Teal]ℙ𝕖𝕣𝕤𝕠𝕟𝕒𝕝 𝕊𝕥𝕪𝕝𝕖:[/color][/b] Mathis doesn’t care much for style, but tries to retain as much presentability as he can, for his sister’s sake. His wardrobe often consists of ponchos or half-ponchos, slim-fitting gloves, wide-brimmed hats, and lightweight boots. He has no penchant for any specific designs or colors. [hr][center][/center][hr][h3][b][i][color=Teal][center]ℙ𝕖𝕣𝕤𝕠𝕟𝕒𝕝𝕚𝕥𝕪:[/center][/color][/i][/b][/h3] [i][color=Teal][center]Protective * Loyal * Skeptical * Curious * Cautious * Observant[/center][/color][/i] [b][color=Teal]ℝ𝕖𝕝𝕒𝕥𝕚𝕠𝕟𝕤𝕙𝕚𝕡 𝕊𝕥𝕒𝕥𝕦𝕤:[/color][/b] Single. [b][color=Teal]ℚ𝕦𝕖𝕤𝕥𝕚𝕠𝕟𝕟𝕒𝕚𝕣𝕖:[/color][/b] [b][color=Teal]What first impression do you make?[/color][/b] [color=paleturquoise]Brizamyrr:[/color] “Mathis, being as he is, isn’t really capable of deciding what impressions he has on others - he can’t speak. So, many folks are pretty scared of him from the get-go.. but, it could be worse! At least he wears clothes!” [b][color=Teal]What are you like in a high stress situation?[/color][/b] “Mathis is great in high-stress situations! I don’t even know if he gets stressed anymore, actually! He’s always so calm and collected - he never panicks. Even if the odds are against us, he’s always very encouraging and confident!” [b][color=Teal]What are your best and worst qualities?[/color][/b] “I think one of my brother’s best qualities is probably how considerate he is of others. He’ll always help me and other people before himself, and that’s so kind! Even if people aren’t that receptive of him.. Oh, and also, Mathis is so protective of those he cares about - anybody who wants to get to us, have to go through him! And good luck with [i]that[/i] - you’ll need it! I don’t really think my brother has any bad qualities, but I know he wishes he were able to communicate with others more freely - or at all.” [b][color=Teal]What is something about yourself that you would never admit to anyone?[/color][/b] “...” [b][color=Teal]What are your dreams?[/color][/b] “He says he doesn’t sleep.” [b][color=Teal]How do you want to be seen by others?[/color][/b] “My brother swears he only cares about my opinion, but I know there’s more to him than that. He used to be so popular in our old town - I’m certain he misses some of that friendship. There’s no doubt in my mind that some part of him wishes to be human again every day.” [b][color=Teal]How do you see [i]yourself?[/i][/color][/b] “Mathis isn’t much of a talker - no joke - even to me, so it’s pretty hard to get this sorta info outta him. [i]But[/i] I think he sees himself as a protector. He’s the most loyal and stoic person I’ve ever met. He defends those who can’t defend themselves, even when they aren’t grateful for it - and that’s a rare quality these days.” [b][color=Teal]Do you tend to make snap judgements, or stop and think about things?[/color][/b] “Mathis is a great planner. He calls it a ‘tactician’, but whatever it’s called, he’s super good at it. He’s resourceful, open-minded, and thorough. Even still, when he’s forced to make quick decisions it's rare that I see him choose incorrectly.” [b][color=Teal]What haunts you?[/color][/b] “...” [b][color=Teal]What is your philosophy on life?[/color][/b] “[i]’There is only strength where there is weakness.’[/i] His words - pretty poetic if ya ask me.” [b][color=Teal]ℍ𝕒𝕓𝕚𝕥𝕤:[/color][/b] [list][*]Daydreaming. [/list] [b][color=Teal]ℍ𝕠𝕓𝕓𝕚𝕖𝕤:[/color][/b] [list][*]Maintaining firearms. [*]Practicing magic. [/list] [b][color=Teal]𝔽𝕖𝕒𝕣𝕤:[/color][/b] [list][*]Losing Briza. [*]Being alone. [*]Necromancers.[/list] [b][color=Teal]𝕃𝕚𝕜𝕖𝕤:[/color][/b] [list][*]Guns. [*]Animals. [*]Drow. [*]Helping others. [*]Reading. [/list] [b][color=Teal]𝔻𝕚𝕤𝕝𝕚𝕜𝕖𝕤:[/color][/b] [list][*]Necromancy. [*]Malevolent outlaws. [*]Racism. [*]Scams/Cheating. [*]Abusive authority. [/list] [hr][hr][h3][b][i][color=Teal][center]𝕀𝕟𝕗𝕠𝕣𝕞𝕒𝕥𝕚𝕠𝕟:[/center][/color][/i][/b][/h3] [b][color=Teal]𝔾𝕖𝕟𝕖𝕣𝕒𝕝 𝕊𝕜𝕚𝕝𝕝𝕤:[/color][/b] [list] [*][color=slategray]Marksmanship[/color] - Before death, Mathis was trained by his father to become a respectable marksman. He continuously exercises this skill. [*][color=slategray]Gunslinging[/color] - Being an ex-Marshal, Mathis has seen his fair share of shootouts and knows his way around his own guns and those of his opponents. [*] [color=slategray]Horsemanship[/color] - Being someone who used to regularly chase down outlaws on horseback, Mathis is an adept rider. Horses do seem a little spooked by him now, though. [*] [color=slategray]Cooking[/color] [*] [color=slategray]Extremely Insightful[/color] - While it may be difficult for Mathis to communicate with others, they may do so to him even without wanting to. It is easy for him to draw another's intentions from their body language, tone, etc. However, sometimes it is not so easy - his appearance often finds those around him shaking in their boots. [*] [color=slategray]Ambidextrous[/color] [/list] [b][color=Teal]𝕄𝕒𝕘𝕚𝕔𝕒𝕝/𝕊𝕡𝕖𝕔𝕚𝕒𝕝𝕥𝕪 𝕊𝕜𝕚𝕝𝕝𝕤:[/color][/b] [list] [*]Intermediate [color=slategray]Evocation[/color]. [*]Intermediate [color=slategray]Enchantment[/color]. [*][color=slategray]Deadeye[/color] - Due to Mathis’ Undead nature, his sharpshooting skills are unmatched by other marksmen. His arm does not waver - granting him far greater stability than any living gunman - and his vision is derived from magic, allowing him to sharpshoot even without a scope. He also has perfect darkvision, and can even discern colors in complete absence of light. [*][color=slategray]Magic Shatter aura[/color] - Something about Mathis’ [i]‘undoing’[/i] left him surrounded by a volatile field of magic - a field that seemingly tears apart any magical energy that tries to pass through it, from any direction. Notably, certain magic [i]can[/i] surpass the field, but either considerably weakened, or through potentially unconventional means - like mandatory physical contact. [*][color=slategray]Necromind Confluence[/color] - A seemingly telepathic measure allows Mathis to communicate with a Necromancer - more specifically his sister - without speech, and from great distance. [/list] [b][color=Teal]𝕀𝕟𝕧𝕖𝕟𝕥𝕠𝕣𝕪:[/color][/b] [list] [*] [color=slategray]Kheldrstat Militant-Model Lever-action Repeater, [i]"Breacher"[/i][/color] - The Breacher is a military-grade, lever-action repeating rifle. It is chambered in most forms of full-size military munitions, as well as some more powerful civilian cartridges. This rifle features a box magazine underneath the action of the weapon, allowing for higher quality cartridge use, as well as a unique fashion of reload. Being of Kheldrstat manufacturing, the firearm is Human-Dwarvish in design, and is a beautiful rifle with smooth edges and a sleek appearance. Many may consider this rifle one of the best out there - Having great firepower and accuracy, while not sacrificing fire rate. [*] [color=slategray]Kheldrstat Double Action Light-Frame Revolver[/color] - The Kheldrstat Light-Frame is a compact, reliable revolver manufactured with civilian self defense in mind. Hailing from a Human-Dwarvish line of firearms, the gun is well-balanced, smooth in design, and easy on the eyes. While it doesn’t boast substantial power, it’s quick, quite low-maintenance, and is a perfect weapon for beginner gunslingers. [*] [color=slategray]Kheldrstat Single Action Heavy Revolver[/color] - The Kheldrstat Heavy Revolver is a standard Single Action revolver, boasting greater accuracy and velocity than Double Action revolvers while sacrificing fire rate and reload speed. This weapon is, as you'd expect, sleek in design, but noticeably more hefty than Kheldrstat's Light-Frames. It sees use in both military outfits and civilian settings. [*] Several [color=slategray]books[/color] on Evocation. [*] Several [color=slategray]books[/color] on Enchantment. [*] [color=slategray]Travelpack[/color] with clothing and common tools, mundane and magical. [/list] [hr][center][/center][hr][h3][b][i][color=Teal][center]ℍ𝕚𝕤𝕥𝕠𝕣𝕪:[/center][/color][/i][/b][/h3] [b][color=Teal]𝕊𝕦𝕞𝕞𝕒𝕣𝕪:[/color][/b] Mathis' past is a fairly human one, you may be shocked to find out. Working as a farmhand in his younger years, the young man had a stable income, which was more than some of the time could say. He'd work for most of the day, as was normal, and then return home to his father, stepmother, and younger sister. It was a humble living they had - a farmhouse of their own with a modest amount of livestock for which they, Mathis specifically, had to tend. As for the rest of his family, his mother was a worker of the loom, and his father the Town Marshal. However, not all was normal. Where Mathis' father was human, his mother was Drow - and this was a combination that their secluded town did not welcome. Being in company of the Marshal, they'd afforded themselves some leeway - but any mistakes on his father's part were scrutinized harshly. Even still, not all residents of the town respected the position of a Marshal - and a few seemed to have their own agenda. One day that Mathis and his sister grew to know as the most calamitous one of their lives, their mother was murdered in cold blood in their own home. And shortly after, their father. When Mathis arrived at their home that day, he found his sister Brizamyr grieving over their loss, alone. She had been spared - for she was seemingly an innocent, Human bystander of the grievous crime. Mathis consoled her and had their parents buried. But that is not where he let it end. He set out to hunt down the criminals that had ruined their family - using the things his father had taught him, alongside the magics he was being taught by a Drow relative of his mother. After having brought the criminals to justice, Mathis took after his father and became the Marshal of their secluded town, meeting evildoers with a strong arm - and an even stronger six-shooter. From then on, Mathis built a good reputation in the town. He was a fair law enforcer to all parties, regardless of race or background - and spent the town's funds well. However, even if funds are spent well they can still run dry, in a secluded town with not much to be known for. [hr][center][/center][hr][h3][b][i][color=Teal][center]𝔼𝕩𝕥𝕣𝕒𝕤[/center][/color][/i][/b][/h3] [b][color=Teal]ℂ𝕙𝕒𝕣𝕒𝕔𝕥𝕖𝕣 ℚ𝕦𝕠𝕥𝕖:[/color][/b] "..." [b][color=Teal]𝔸𝕟𝕪𝕥𝕙𝕚𝕟𝕘 𝔼𝕝𝕤𝕖:[/color][/b] [/hider] [hider=Brizamyrr] [hr][hr][h1][b][i][color=paleturquoise][center]Brizamyrr Talms[/center][/color][/i][/b][/h1] [center][img]https://img.roleplayerguild.com/prod/users/423e010a-343a-4246-94a0-d211bc877264.jpg[/img][/center] [hr][hr][h3][b][i][color=paleturquoise][center]ℂ𝕙𝕒𝕣𝕒𝕔𝕥𝕖𝕣 𝕊𝕦𝕞𝕞𝕒𝕣𝕪[/center][/color][/i][/b][/h3] [b][color=paleturquoise]ℕ𝕒𝕞𝕖:[/color][/b] Brizamyrr Talms-Briar [b][color=paleturquoise]𝔸𝕝𝕚𝕒𝕤𝕖𝕤:[/color][/b] Bri, Briz, Briza. [b][color=paleturquoise]𝔸𝕘𝕖:[/color][/b] 29 [b][color=paleturquoise]𝕊𝕡𝕖𝕔𝕚𝕖𝕤:[/color][/b] [i]Half-Drow[/i]. [b][color=paleturquoise]𝔾𝕖𝕟𝕕𝕖𝕣:[/color][/b] Female. [b][color=paleturquoise]𝕆𝕔𝕔𝕦𝕡𝕒𝕥𝕚𝕠𝕟:[/color][/b] ex-Necromancer; Developing Mage. [b][color=paleturquoise]𝔸𝕝𝕚𝕘𝕟𝕞𝕖𝕟𝕥:[/color][/b] Lawful Good. [hr][hr][h3][b][i][color=paleturquoise][center]𝔸𝕡𝕡𝕖𝕒𝕣𝕒𝕟𝕔𝕖[/center][/color][/i][/b][/h3] [b][color=paleturquoise]ℍ𝕖𝕚𝕘𝕙𝕥:[/color][/b] 5’7” [b][color=paleturquoise]𝔹𝕦𝕚𝕝𝕕:[/color][/b] Lithe build, as per her Elven heritage, but easily passable as Human. [b][color=paleturquoise]𝔼𝕪𝕖𝕤:[/color][/b] Sky blue eyes that convey clear compassion and a lively spirit. [b][color=paleturquoise]ℍ𝕒𝕚𝕣:[/color][/b] Long, light blonde hair with dark undertones. Usually unkempt or wild, but nevertheless quite pretty. [b][color=paleturquoise]𝕊𝕜𝕚𝕟 𝕋𝕠𝕟𝕖:[/color][/b] Her skin tone is very light, quite unbefitting of a Drow, but seems somewhat dulled - her complexion slightly [i]“deadened”[/i] - by her underdark heritage. [b][color=paleturquoise]𝕋𝕒𝕥𝕥𝕠𝕠𝕤/𝕊𝕔𝕒𝕣𝕤/ℙ𝕚𝕖𝕣𝕔𝕚𝕟𝕘𝕤:[/color][/b] The helix of her right ear is pierced twice midway, with two small, silver rings decorating it. [b][color=paleturquoise]ℙ𝕖𝕣𝕤𝕠𝕟𝕒𝕝 𝕊𝕥𝕪𝕝𝕖:[/color][/b] Briza is not one for flashy or revealing clothing. Her wardrobe mainly consists of clothing made for comfort or function - softer leather being a main component. She generally tries to fit in with others as well as she can in the clothing department, so as to not be unapproachable - although her brother sorta crushes any hope of that. [hr][center][/center][hr][h3][b][i][color=paleturquoise][center]ℙ𝕖𝕣𝕤𝕠𝕟𝕒𝕝𝕚𝕥𝕪:[/center][/color][/i][/b][/h3] [i][color=paleturquoise][center]Passionate * Trusting * Impulsive * Air-headed * Determined * Caring[/center][/color][/i] [b][color=paleturquoise]ℝ𝕖𝕝𝕒𝕥𝕚𝕠𝕟𝕤𝕙𝕚𝕡 𝕊𝕥𝕒𝕥𝕦𝕤:[/color][/b] Single. [b][color=paleturquoise]ℚ𝕦𝕖𝕤𝕥𝕚𝕠𝕟𝕟𝕒𝕚𝕣𝕖:[/color][/b] [b][color=paleturquoise]What first impression do you make?[/color][/b] “I’ve been told I talk a lot, so definitely a friendly one! Got lotsa positive energy - which people need more of these days if ya ask me - and I just love sharin’ it! How else’re you supposed to make friends?” [b][color=paleturquoise]What are you like in a high stress situation?[/color][/b] “[i]High stress situations[/i]? Haha, well I definitely don’t ever freeze up or anything like that - no no no, not at all.. [i]okay[/i], maybe I do [i]sometimes[/i]. When I’m not prepared, mostly. But who needs plans anyway??” [b][color=paleturquoise]What are your best and worst qualities?[/color][/b] “Best qualities, huh? Wellll.. I’m super friendly! I love taking care of my friends, which I have a [i]looooooot[/i] of - basically anyone I’ve ever met is my friend, if we’re being honest. Which is another good quality - I’m honest as heck! Won’t catch me lyin’, no siree! I’m the most honest gal you’d ever meet! [i]Aaanyway[/i], I guess you could say a bad quality of mine is that sometimes I don’t look at the ‘bigger picture’ - or at least that’s what my brother, Mathis, says. Not sure what that really means tho.. He does say I may talk a bit [i]too[/i] much sometimes as well, but nobody seems to mind! Well, most people don’t. Oh, and, uhh - I’m pretty clumsy sometimes. Yeah.. definitely clumsy.” [b][color=paleturquoise]What is something about yourself that you would never admit to anyone?[/color][/b] “I blame myself for how my brother is. Because of [i]me[/i] he can’t enjoy life [i]or[/i] whatever is beyond it. He can’t eat tasty food - he can’t sing happy songs - he can’t feel how good the rain feels on his skin. He can’t meet mom and dad in whatever world waits for us when we pass away. Maybe I shoulda let him go instead of.. doing [i]this[/i] to him. Instead of being selfish - just because I didn’t wanna be alone.” [b][color=paleturquoise]What are your dreams?[/color][/b] “I’ve always wanted to make people happy. If I can somehow make that come true for this world fulla hurtin’ people, including my brother - I’d do so in the blink of an eye.” [b][color=paleturquoise]How do you want to be seen by others?[/color][/b] “I’d just love it if everybody could see me as a friend! I’ve always been so great at makin’ friends - just need ta meet more people.” [b][color=paleturquoise]How do you see [i]yourself?[/i][/color][/b] “I guess I’m alright! Haven’t had (many) people complain! Although, maybe if I were a bit smarter I could get a real job and make enough money that me and Mathis wouldn’t have to do all these odd-jobs all the time.” [b][color=paleturquoise]Do you tend to make snap judgements, or stop and think about things?[/color][/b] “Honestly, I usually just go with the flow. My flow of adrenaline! If you act before anyone else’s even able to make a plan, you can’t possibly lose, right?? Mathis says that’s not always the best way to go about things though, so [i]sometimes[/i] I do actually plan things out. It works(I guess) - but I like my way better.” [b][color=paleturquoise]What haunts you?[/color][/b] “The fact that I probably ruined any chance my brother has of being happy. Just look at him.. he couldn’t even smile if he wanted to..” [b][color=paleturquoise]What is your philosophy on life?[/color][/b] “You should always try your best to make peace out of any situation, but if doing that puts other people in danger - you know what you gotta to do.” [b][color=paleturquoise]ℍ𝕒𝕓𝕚𝕥𝕤:[/color][/b] [list][*]Talking too much. [*]Hyper-focusing. [*]Humming. [/list] [b][color=paleturquoise]ℍ𝕠𝕓𝕓𝕚𝕖𝕤:[/color][/b] [list][*]Practicing Magic. [*]Hanging out with her brother. [*]Researching animals. [/list] [b][color=paleturquoise]𝔽𝕖𝕒𝕣𝕤:[/color][/b] [list][*]Losing Mathis. [*]Hurting Mathis. [*]Being alone.[/list] [b][color=paleturquoise]𝕃𝕚𝕜𝕖𝕤:[/color][/b] [list][*]Animals. [*]Magic. [*]Rain. [*]Clothes.[/list] [b][color=paleturquoise]𝔻𝕚𝕤𝕝𝕚𝕜𝕖𝕤:[/color][/b] [list][*]Necromancy. [*]Bad guys. [*]Rough alcohol.[/list] [hr][hr][h3][b][i][color=paleturquoise][center]𝕀𝕟𝕗𝕠𝕣𝕞𝕒𝕥𝕚𝕠𝕟:[/center][/color][/i][/b][/h3] [b][color=paleturquoise]𝔾𝕖𝕟𝕖𝕣𝕒𝕝 𝕊𝕜𝕚𝕝𝕝𝕤:[/color][/b] [list] [*] [color=slategray]Gunslinging[/color] - Briza prefers not to shoot people if she can help it, but Mathis insists on teaching her - so far, she has seen [i]decent[/i] success. [*] [color=slategray]Cooking[/color] [*] [color=slategray]Intermediate Alchemy[/color] [/list] [b][color=paleturquoise]𝕄𝕒𝕘𝕚𝕔𝕒𝕝/𝕊𝕡𝕖𝕔𝕚𝕒𝕝𝕥𝕪 𝕊𝕜𝕚𝕝𝕝𝕤:[/color][/b] [list] [*][s][color=slategray]Adept Necromancy[/color][/s] [*]Novice [color=slategray]Abjuration[/color] [*]Novice [color=slategray]Evocation[/color] [*][i]Dampened[/i] Drow [color=slategray]Magic Resistance[/color] [/list] [b][color=paleturquoise]𝕀𝕟𝕧𝕖𝕟𝕥𝕠𝕣𝕪:[/color][/b] [list] [*][color=slategray]Kheldrstat Double Action Light-Frame Revolver[/color] - The Kheldrstat Light-Frame is a compact, reliable revolver manufactured with civilian self defense in mind. Hailing from a Human-Dwarvish line of firearms, the gun is well-balanced, smooth in design, and easy on the eyes. While it doesn’t boast substantial power, it’s quick, quite low-maintenance, and is a perfect weapon for beginner gunslingers. [*]Several [color=slategray]books[/color] on Evocation. [*]Several [color=slategray]books[/color] on Abjuration. [*][color=slategray]Alchemy Satchel[/color]. [*][color=slategray]Travelpack[/color] with clothing and common tools, mundane and magical. [/list] [hr][center][img][/img][/center][hr][h3][b][i][color=paleturquoise][center]ℍ𝕚𝕤𝕥𝕠𝕣𝕪:[/center][/color][/i][/b][/h3] [b][color=paleturquoise]𝕊𝕦𝕞𝕞𝕒𝕣𝕪:[/color][/b] Minimal two paragraphs consisting of at least four medium length sentences. [hr][center][img][/img][/center][hr][h3][b][i][color=paleturquoise][center]𝔼𝕩𝕥𝕣𝕒𝕤[/center][/color][/i][/b][/h3] [b][color=paleturquoise]ℂ𝕙𝕒𝕣𝕒𝕔𝕥𝕖𝕣 ℚ𝕦𝕠𝕥𝕖:[/color][/b] [i]"Why can't we be friends~ Why can't we be friends~"[/i] [b][color=paleturquoise]𝔸𝕟𝕪𝕥𝕙𝕚𝕟𝕘 𝔼𝕝𝕤𝕖:[/color][/b] [/hider] [hider=Natalie Hartley Winhest][center][img]https://fontmeme.com/permalink/200226/ff98c27cebda05e8b089b315220d61e6.png[/img] [img]https://img.roleplayerguild.com/prod/users/05047dff-6cc4-450a-b1ec-cecfad4f1a71.jpg[/img] [color=C1CDCD]「 ❤ Don’t let others tell you who you can’t be. You are who you are - and that is just fine. 」[/color] [img]https://fontmeme.com/permalink/200225/c001ff866f2af47a42c41dcebdbcff1e.png[/img][/center] [hr][hr] [right][color=gray][h3][color=C1CDCD]Name[/color][/h3]Natalie Hartley Winhest [h3][color=C1CDCD]Nicknames[/color][/h3] Nat, Hearts [h3][color=C1CDCD]Age[/color][/h3] 18 [h3][color=C1CDCD]Birthdate[/color][/h3] June 17th [h3][color=C1CDCD]Height/weight[/color][/h3] 5’8”, 143lbs. [color=C1CDCD]+[/color] Patient [color=C1CDCD]~ [color=gray]Fun-loving[/color] ~[/color] Observant [indent][color=C1CDCD]-[/color] Smug [color=C1CDCD]~ [color=gray]Sarcastic[/color] ~[/color] Stubborn[/indent] Most would refer to Natalie as a rather laidback girl - she’s not as outgoing as some of her fellow students, but neither is she afraid to speak her mind. Those acquainted with her well know that [i]too[/i] well, and will narrate stories of a much more playfully snarky character. And it’s true - once she determines someone as a friend she’ll shower them with affections - even if it’s in her own weird, sometimes-snide way. When it comes to her activities, Natalie is very passionate. One of her favorite pastimes is skateboarding, which is closely followed by track. In the last few months, she has even taken to powerlifting as an additional interest - and is pretty good at it. When she participates in these events she becomes very competitive, always looking to challenge friends and strangers alike to some friendly competition. [color=C1CDCD]Likes:[/color] Rainstorms [color=C1CDCD]~ [color=gray]Music[/color] ~[/color] Competition [color=C1CDCD]Dislikes:[/color] Hot days [color=C1CDCD]~ [color=gray]Bullies[/color] ~[/color] Formal clothing [color=C1CDCD]Quirks:[/color] Obsessed with partial-shave hairstyles[color=C1CDCD] ~ [color=gray]Backtalker[/color] ~[/color] Easily abashed [h3][color=C1CDCD]Spells[/color][/h3] Ethereal Maiden [[i]Intangibility[/i]] [color=C1CDCD]--[/color] Natalie is able to render herself intangible to her enemies for a very short amount of time - about three seconds upon this spell’s use. Whenever she uses the spell, her physical form is altered so that when things would strike her, her visage shimmers in a way much akin to the appearance of a heat wave, and they pass through her instead. Unbeknownst to her, this ability draws from a sort of internal pool that fuels the power - draining as she uses it, but slowly refilling over time. [indent]Unhindered Path [color=C1CDCD]--[/color] Natalie, in a way similar to the above, can become intangible to even the very walls around her. She, along with anything on her person, can pass through steel, rock, or any other material that would hinder her passage. Truesight [color=C1CDCD]--[/color] While Natalie is using either of her other spells, she is temporarily granted the additional benefit of [i]Truesight[/i]. Truesight allows one to see in normal and magical darkness as if their vision were not obscured. It also allows the viewer to see past any illusions, invisibility, and even the disguises of any entity that is under a shapeshifting effect. [/indent][h3][color=C1CDCD]Weaknesses[/color][/h3][center][list] [*]Natalie’s intangibility spell will tend to leave her sore the next day from where any objects have passed through her. Repeated passages in the same spot can even find her nerves a little numb. [*]Due to passing through large objects - or when being hit in the head during her intangible state - she’ll tend to find herself quite dazed or dizzy from the ordeal, after a delay. It will be more severe the longer she took to remove her effects from the object. [*]Natalie’s spells are purely defensive/utility based, offering her virtually no effects offensively. [*]Her main spell is also hindered by limited usage, as it draws from a limited pool. [/list][/center] [h3][color=C1CDCD]Trivia[/color][/h3][center][list][*]Natalie’s sole guardian was her father, with whom she has a close relationship. She has never met her mother. [*]Natalie owns a [url=https://img.roleplayerguild.com/prod/users/ae1a3f9d-4ac8-4014-b185-c2b17c31b372.jpg]bracelet[/url] which was given to her by her father. The green orbs upon this bracelet shine a bit brighter than they should, letting off an emerald gleam. Unbeknownst to her, this bracelet’s gleam reflects the amount of energy remaining in her internal spell pool. [*]Natalie has never dated before, but she fancies herself bisexual. [/list][/center][/color][/right][hr][hr] [hider=image note]Currently waiting for a commission to be completed of this character, so this image is just a stand in - but it’s pretty close.[/hider][/hider]