[quote=@Ryonara] That's just the thing though. What she saw in the first vision is maybe at least ten seconds. Her portents let her see the first thirty seconds; there's still so much more she could see and know if she acts on the next twenty seconds. Things like would it attack or run away if Owldin hits it with a Shocking Grasp. Would it respond to Sonia if she spoke to it with Tongues. And again, even though she technically did see some of the first vision, as you wrote, it's only because Lotte did something apparently before Sonia's Portent was done, as in before she actually knew what would happen. I get it, it's also because KoL posted before me, but even then that just meant that Sonia's Portent didn't happen; Owldin never got orders from Sonia to tie a rope around the creature, which now can't happen because Lotte got the creature out of the water instead of Owldin. [/quote] That's the problem with precognition, it get's messy easy, unless events are scripted in someway. Not to say anything of hurting the interest in the story from both from both player and GM side. Even when we know exactly what's going to happen, which isn't something humanly possible, considering that we are in a cooperative game, where you all have even more influence on the outcome of any situation than us, it still leads to paradoxes IC-wise. Unless you are willing to compromise it to something more open ended that we can somehow use as a plot device if need be (which is how divination should rightfully be used), it'll be in both our interests that you don't use this kind of power anymore. An example of how to minimize the problems with this is asking us what she'll see before making your post. This way we don't have to throw a whole post cycle to the waste bin like this time around. Otherwise, everyone is forced to wait two of Sonia's posts before doing anything, if they want to make use of her visions. This is far too slow and boring to do, leading to either the game getting stuck or falling into disarray, as you just saw.