[center][color=7ea7d8][b][h1][i][b]S[/b] o l i a[/i][/h1][/b][/color][hider=image][img]https://i.pinimg.com/736x/84/dc/53/84dc53c8f550b3d0bddafe9db5abc413.jpg[/img][/hider][color=7ea7d8][i]"No mistake more grievous than inaction. No drive greater than the want for purpose.”[/i][/color][/center] [b][u]Name[/u][/b] Solia, Maelstrom’s Elegy [b][u]Age[/u][/b] 30 (static appearance in mid-twenties) [u][b]Gender[/b][/u] Female [b][u]Home Sea[/u][/b] The Ancient Sea [u][b]Aether Sign[/b][/u] Sun [u][b]Aether Abilities[/b][/u] [hider=Aether Wings]A form of Aether-magic associated with the manipulation of wind and air, Aether Wings are a staple of Maelstrom Spire’s angels. The wings themselves are more symbolic than physical. Though there is a vaguely wing-shaped distortion about their shoulders when they utilize this magic, they are fairly static, or at least do not mimic the movement of natural wings when they are visible. Simply put, this magic allows Solia to fly. However, with her Aether Engine currently damaged, she may glide, but cannot outright fly high or long without risk of plummeting from the sky. [/hider] [hider=Hour of Need]A form of Aether-magic involving the manipulation of the air and sound, this magic was developed for the angels of Maelstrom Spire only a century or so ago. While their wings allowed them to scale the spire with relative ease, the angels could not be expected to see every winding, rising corner. This enchantment enhanced their hearing, but very specifically. It allowed them to pick up sounds of distress, namely calls for help. Despite the logical nature of the spire’s residents, many came to view this as a kind of prayer. Whether they were called for more mundane tasks, or to protect someone from danger, whenever “help” was uttered in sincerity, it was never done lightly. Currently, Solia still has access to this enchantment, but possesses the ability to silence it with focus.[/hider] [b][u]Personality[/u][/b] As a construct created to protect Maelstrom Spire, Solia is generally amicable. She exudes sympathy and concern for the wellbeing of others, and is especially responsive towards those in need, rarely turning down a request for help. This is not necessarily [i]Solia’s[/i] nature, but rather the nature of her kind by and large. When she isn’t busied in body and mind assisting others, one might assume her to be a more reclusive sort. In reality, Solia tends to do a lot of thinking, which is something she did [i]not[/i] do a lot of at the Spire. In the days leading up to and ever since its collapse, she and a sizable number of Maelstrom’s angels began to think much more independently. It wasn’t that they were mere automatons before, but duty had always been at the forefront of their minds, and informed all their actions. Now, in addition to the guilt of her own survival and failure, Solia struggles with the independence imposed upon her. As a result, she tends to second-guess herself in most situations when presented with a choice, and in her travelling, has gone to great lengths to avoid isolation whenever possible. [b][u]History[/u][/b] [hider=Maelstrom Spire and the Creation of Aether Golems]Maelstrom Spire is one of Aruth’s oldest structures. Once nothing more than a humble bump of dirt and rock jutting up from the flood, survivors from the old world raised it into a port. Their skills as builders ensured that it was not only stable against the settling waves, but generously sized. So fervently did the builders work, and so readily did those who came to Maelstrom learn their craft, that, when the rest of the world was only beginning to stabilize itself, the port had grown to the width of a small town, and had several stories to it. Centuries passed this way; visitors who decided to stay in Maelstrom would end up building upon it. Eventually, when they could go no higher for fear of the winds and the thinness of the air, the residents deemed their port a proper spire. Once Maelstrom ceased to grow physically, it began to grow intellectually. Its reputation for building morphed over the following years into a reputation for general invention. Welcoming to all who wished to further their knowledge of old-world technology, or to pioneer newer creations, the Maelstrom turned away no ambitions, so long as they caused no harm. Since the Maelstrom’s focus shifted towards peaceful invention, there was a silent understanding that, if the citizens were not going to defend themselves, then they would need to be defended. At first this simply meant hiring mercenaries to patrol their waters, but unlike the works created within the Maelstrom’s halls, people were fickle. They were tricky, and unreliable. Then, the Chief-Architect at the time, Baelia Somni, astounded her fellow inventors with her new creation: the Aether Golem. Powered by the same magical engines found in ships, these golems were able to man vessels, keep watch, and¬—if needed—even defend the Spire. Able to wield Aether weaponry with inhuman might and precision, it was not long until the Maelstrom entered an era of intellectual prosperity behind the shield of Baelia’s golems. She passed before the peak of this time, but was then also spared the eventual fall of her creations. Over time pirates grew braver, bolder, and smarter. They knew that while the golems were strong, they lacked the most crucial aspect of a living thing. They did not [i]think[/i], they merely [i]did[/i]. Armed with vicious, cunning, and thoroughly [i]human[/i] ingenuity, a band of pirates larger than had ever collectively attacked Maelstrom before, nearly brought it to ruin. Faced with a terrible darkness, it was Baelia’s protégé and grandson, Rom Somni who stepped forward to protect the Spire with his new invention. Similar in concept to the Aether Golems, Rom’s creations were more sophisticated and pointedly more human. Unlike their predecessors, who were massive and blocky, these new beings had wiry frames like alabaster, pallid and stony. They lacked the same overwhelming strength, but they could be gentle, and nimble, and swift. Their Aether Engines were much more like actual hearts, pumping the magical essence through them as blood would flow through a human. They could listen and speak, they could act outside of a predetermined routine. To a hazily-defined extent they could think. To many, Rom included, they were [i]alive[/i]. He called them Angels. As with all Aether Constructs of the time, their creator’s death meant their own as well. So, with the success of his inventions, it became tradition that each new Chief-Architect would learn Rom’s process and, when their time came to lead, they would create their own band of angels.[/hider] [hider=Mordin Ori's "Angels"]It was not until only fifty years ago that the last Chief-Architect Maelstrom Spire would ever have, discovered a way to improve upon Rom Somni's mysterious designs. Mordin Ori’s angels were independent. Solia was made during a time of relative peace. She saw no terrible devastation until the Spire’s fall, and enjoyed a cycle of residents who, unlike some past, enjoyed the presence of angels. She spent many of her days fluttering through the levels, assisting inventors with casual labor, patrolling the docks, or simply resting in the company of her brothers and sisters. Mordin had made twenty-five of them, the smallest number to date, but he had also insisted on undertaking the entire process himself. With no help the creation took much longer, but he was almost manically obsessed with keeping the nuances of his “recipe” a secret. In fact, from the time he began until he was finished, he was utterly unreachable. Mordin put much more care into them than his predecessors had. He sculpted them individual faces, threaded hair into their scalps and etched tiny imperfections into their eyes. Each angel was entirely unique in appearance, with similarities designed to appear familial. Solia was among the last to take her first “breath.” Like all angels, she was fully aware of herself, what she was, what her purpose was; everything that Mordin deigned they should know, they knew. He referred to them as his “children” and they knew to call him “father.” The oddities did not end with their appearances, though. Mordin’s angels also acted dissimilarly to the ones who had come before. Their thoughts and actions were mechanical, but their decisions often weren’t. They did things on impulse, without always knowing why. One of Solia’s brothers would spend much of his free time whittling driftwood into fantastical art, another of her sisters could [i]choose[/i] not to hear requests for help. Some of her siblings gained reputations for their peculiar behaviors. Solia herself was given to these strange impulses as well. Whenever the Spire [i]did[/i] face danger, and she came to blows with pirates, rogue adventurers and imperial deserters, she never left the survivors to drown. In armfuls she would pluck the thrashing crews from the brine and drop them on the Spire’s docks to be hauled off into jail cells. Those she could not save, she left, and this plagued her with the beginnings of guilt. By and by the residents came to know her as the “Maelstrom’s Mercy.” She found the title pleasant, and father seemed proud of her. Tentatively speaking, all was well. For a time. Eventually the day of reckoning came. A fleet of rogue ships, united but bearing no flags, set upon Maelstrom Spire with unprecedented fury. Solia and her siblings swarmed them, weapons alight with Aether magic, ready to unleash the full might of the Spire’s angelic guard. But the fleet was prepared. The ships and every crewman responded with weaponry unbefitting a seasoned adventurer, let alone a vagabond cluster of ships. Only Imperial research and Imperial coin could have supplied such equipment. Aether light arced across the sky, crashing against the angels’ stony bodies and sending them shattering into the waves. Those who managed to land upon the ships found themselves overwhelmed by war-hammers and guns much more advanced than anything they had faced before, wielded by men and women with the combative prowess to match the angels’ strength and speed. Solia landed heavily on the leading ship’s deck, wings fizzled and engine damaged. She and two of her siblings managed to stave off much of the crew, until the captain appeared. Amidst the rain and lightning, she never figured if they were man, woman, or unholy beast. They said nothing, only roared with horrible fury as they smashed both of her siblings apart. Alone with naught but her spear, Solia and the captain clashed in a flurry of Aether sparks and vicious strikes. As they fought, it became clear there would be no victory for Maelstrom. Before them the Spire’s frame shuddered and leaned under the constant barrage of cannon fire. People fell from its highest levels, whole chunks of beautiful, ancient architecture crumbled away. The inevitable end was coming. In a masterstroke, the captain’s hammer caught Solia across the face, smashing away one of her eyes, and they shoved her overboard. In the brief moments she spent tangled in the side-roping, she saw Maelstrom Spire start to collapse, saw her father’s station explode in Aether fire. Then the captain cut her free, and she was plunged into the deep. Solia came to a rest on the sea floor, surrounded by wreckage, and the debris-remains of her siblings. With her engine damaged, she could not raise herself back to the surface and so had only one option—she began to walk. At first she rushed, hoping to find some means of returning to the fight, but quickly she realized there was nothing, and nothing she could do about it. Weeks passed this way, until eventually she came to a reef near enough to the surface that, when a ship passed by, she latched onto its hull like a barnacle and was carried with it. The crew was bewildered and frightened, though they had heard of Maelstrom Spire. She was far from it now, but word had travelled fast. Even people who hadn’t known of the Spire knew of the attack, it was a leveled wreck now. Those who had survived were either captured, or rescued in the following weeks by passing ships. Nothing was left. The crew took her to another port, but no further, and she continued to travel this way. She covered her more apparent damage under rags and bandages, passing for human when it was necessary and the inspection wasn’t too thorough. Not that she wanted to hide.[/hider] [b][u]Gear[/u][/b] [u][i]Aether Engine:[/i][/u] Similar to the types of engines found in ships, Maelstrom’s angels ran on a more condensed, refined machine that would be comparable to a heart. Cycling Aether through the body allows Solia to function perpetually in a normal state with only miniscule energy decay over large periods of time. However, when utilizing Aether for abilities such as flight, the Aether is drained similarly to how it is in humans. The effects of using magic are equally as apparent, and continuous usage requires time to “recharge” or a source of Aether to draw from. Overexertion often leads to damage to the Aether Engine. Since the angels existed exclusively at Maelstrom Spire, this wasn’t a concern as the Chief Architect would simply repair them as-needed. Now however, with the secrets to their construction lost, rare is the Aether mechanic who might successfully tinker with them. Currently, Solia’s Aether Engine is damaged. [u][i]Harpoon:[/i][/u] Once, Solia wielded a masterfully crafted, Aether-infused spear that crackled with lightning. Like all angels she was created with the combative prowess necessary to defend Maelstrom Spire, and handled her weapon with strength and grace. That spear now lies in pieces in the rubble of the Spire’s wreckage. Though her home is gone and her purpose lost, Solia cannot help but answer those in need. The harpoon she carries is practically driftwood, gnarled with a jagged tip and rusted edge. As a replacement it is almost a mockery, but it serves well enough. [u][i]Body of Stone:[/i][/u] Though Mordin went to great lengths to make his "children" appear human, at the end of the day the angels of Maelstrom Spire were, like even the most ancient Aether Golems, made from inanimate objects. In Solia and her siblings' cases, this was a pristine, alabaster-like stone. This means that Solia is rather tough, and especially resistant to edged weaponry. However, this also means she is quite heavy, requiring more effort to utilize her wings--a tax she cannot pay so freely any longer. As well she is especially vulnerable to blunt weaponry, and awkward landings could risk shattering her. Thankfully injuries like these can be healed through lunar-magic just as it would effect flesh, but Solia herself has no aptitude for it. Currently Solia is damaged. Her left eye has been smashed away, and there are several chips and cracks along her left arm. She hides these wounds under bandages and cloaks.