[b]Closed to new applicants at this time![/b] [b]2014 - the world is exhausted after almost two decades of continuous war.[/b] Vast swathes of the planets surface; including areas of Europe, the Middle East and Central Asia are irradiated wastelands, while other places are contaminated with the fallout of biological and chemical weapon exchanges. The United States is divided by a brief civil war that has left the exhausted country divided along ragged lines. Russia is split into kingdoms now ruled by cruel and barbarous former military officers, politicians or mafia families, now styling themselves as kings and barons. The remaining governments of the world cautiously struggle to rebuild their societies and links with their neighbours, and to sift through the remains and ashes of the world in the hope of building society back up from the wreckage of the Third World War. Across the globe, scattered remnants of military forces struggle to return home, or to stay together with a lack of communication from their commanders, and with a lack of supplies and knowledge of the events elsewhere. In the ruins of the Pacific, other forces stir - extremist groups, right-wing organizations and other organizations have seized equipment and weapons from weaker or poorer nations, from abandoned caches and cargo vessels, or have purchased it from those looking to make profit or simply survive, and have begun to roll across the island nations of the area, executing plans and visions of their own with little organized opposition to their firepower. And behind the scenes, pulling the strings, enemies and threats from the war are still active, biding their time and influencing the course of the groups in play with the aim of carrying out their own plans and ideals for the continuing course of humanity, hinging on advanced technology also located in the area, and thought to be hidden from curious eyes. In the midst of all of these are a few souls, people in the wrong place at the wrong time through chance. Simply looking to get home or to survive without any further incident, they are swept up into events beyond their control, while on the horizon the flames of war are being stoked once more, as the exhausted and hastily reassembled national military forces begin to put into motion a task-force, having the knowledge of some of these events. The war might be over, but peace is still a long way away... --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This RP is heavily inspired by the comic-book series Twilight X, along with numerous other fictional works, such as Red Dawn, elements of the Modern Warfare series, the comic book series 'DMZ' (in small part), Red Storm Rising and numerous other sources that introduce the idea of the Third World War. In this reality, the Soviet Union did not fall in the early 1990s, and instead regained its' strength and might, leading to a number of confrontations in the early 90's, followed by all-out war after a famine in 1994. This war began as a conventional exchange, but as its' influence expanded and drew in more countries, Nuclear, Biological and Chemical weapons were released by various players in various capacities. This did not lead to an all-out exchange of nuclear firepower, primarily due to the presence of Anti-Ballistic Missile systems based both in space and on the ground, and the increasing use of space-based weapons such as the Soviet 'Moongun' MOLOTOK and the SCATHA orbital/counter-orbital platform belonging to the US, amongst others. The conventional war was still devastating, involving extensive aerial bombing and warfare, naval engagements and all the expected levels of combat that a third world war would imply. After almost two decades of combat, the world was exhausted. Political upheavals in many of the countries, combined with the continuing financial cost of the war lead to things fizzling out, rather than coming to an official end. Global communications were heavily disrupted by the activities of many fringe groups and extremists, and many countries were consumed by civil wars. Units were cut off from their chains of command and supply, with no orders beyond their final standing orders: 'make it home and act as soldiers'. In the following years - approximately 18 months since the last large engagement of forces - the world has seen the emergence of Extremist groups in many areas of the world, adhering to their own semi-religious ideologies, and often with a pseudo-military organizational structure. Many of them are racial or religious extremists, and some follow neo-Nazi or other similarly 'extreme' ideologies. With the end of organized governments or militaries in many nations, they have acquired a considerable amount of military hardware, either through the hands of defectors, through arms sales and deals, or through simply seizing it where it was abandoned in place. In the Pacific Micronesian islands, the most notable group is the [b]New World Army[/b], or NWA. Organized by a number of deserting and rebellious military officers from various navies along with an abundant amount of men - and women - from other areas of life, they are a violent and hateful organization dedicated to instituting a military-lead White Supremacist rule over as much of the world as they can get their hands on through force. And they may be getting closer to the means to do so, as they hunt down a number of super-technology caches thought lost and forgotten in the chaos of the war. Much of their equipment is former-Soviet gear, as the USSR widely exported their designs and technology across South-East Asia and South America, where it was 'acquired' by the NWA, though a considerable amount of also Western equipment, captured and otherwise 'gathered' from other nations in the area. More still is 'modified' civilian equipment, which while less effective, still packs considerable firepower, and has a lot of use in moving equipment, men and supplies around the region. Along with them, however, are the shadowy and hidden remnants of the technocratic organization known as 'Elysium', who seek to assert their own control over the remains of the world and humanity. Their existence known only to a select few individuals, they are seen as a serious threat due to their pragmatic morality - and their participation in the final acts of the Third World War. No-one really knows their full agenda or abilities, but they are a serious threat, and the remaining high-ranking members of what little militaries remain are on the lookout for them. The world itself is somewhat ruined. While people still live, work, and otherwise exist, they do so in much more spartan and harsh ways than previously. Power is intermittent, even in the larger countries, and virtually non-existent other than locally generated supplies from small generators or other such ad-hoc supplies. There are still industries at work in the bigger countries and nations, and there is masses of salvage to be had in the right places - such as ammunition, fuel, food and so on - and there are still new supplies and equipment being produced or refurbished in other places. Radio communication still exists, and through the use of relays it is possible to transmit long range, but it is the best that most people have. Some regions in the large continental nations still have television, but it is at limited scale and variety. The internet has all-but disappeared due to the destruction of many satellites, and the considerable amount of background EM-radiation, not to mention the general destruction of a lot of infrastructure. With the lack of resources, personnel, and equipment available to most - if not all - local governments, many of the relics of war remain in place. Tanks and aircraft shot down, ships sunk or scuttled; they are all left in place and slowly decaying. Many cities and towns remain in partial ruin, their buildings abandoned or vacant in the face of combat, and slowly being reclaimed by nature, as governments struggle to re-order their countries and cope with the rising threats on their doorsteps. It is in the Pacific region that this game takes place. The Player Party will be a group of military or para-military trained (i.e. intelligence agencies, public security or law enforcement agencies and so-on) operatives who have found themselves in the region, cut off from their units and commands. Through coincidence they end up together, and involved with the NWA, thanks to stumbling across information about their plans to gain control of technology and weapon caches in the area in an attempt to further assert their control over the region, and in turn the world. It is up to the characters to decide how much to get involved, and to make contact with friendly forces in an effort to stop the might of the NWA bearing down on them. The characters may be from any military or para-military background, though I would [i]strongly advise[/i] that all characters come from allied backgrounds, rather than antagonistic ones, for the ease of interaction. As long as you can come up with a somewhat plausible reason for your characters' military organization to have been operating around the Pacific (remember, they could have travelled to get to where they are by buying or bartering passage), then they can be from almost any nation. You may play a character who has some experience and training with vehicles - such as a pilot or armoured vehicle crewman, or a naval officer or crewman - but you will not have access to your vehicle to begin with, due to the lack of supplies, logistics, support, etc. However, your skills and training may well come in handy later in the game. Your characters will, however, have access to their full complement of personal weaponry and ammunition, and will have the opportunity to capture and acquire more, and that will also be a priority for them, along with continued gathering of food and other supplies, as well as transportation. [Hider=Boring Rules] Shamelessly copied mostly in part from GEARs, as they're a set of rules that covers pretty much everything. [LIST] [*]Don't be an ass to each other, be nice to your fellow players, and to the GM. A bit of friendly jokey pokes are fine, but try to keep good and civil attitude to each other, and take it to PM or the moderators on the site if you have a problem with someone.[/*] [*]Silverwind Blade is the GM. Other players are free to make suggestions and recommendations, but the GM has final say on all plot and rules related decisions.[/*] [*]This game is an original work - it is inspired by other settings, but is not one of those settings. As such, the canon of other settings doesn't hold true with this game - although things from it may creep in now and again as 'easter eggs'.[/*] [*]While I would like a good and strong element of realism to this setting and game, on the other side of that coin I would prefer that there is a stronger emphasis on the plot than on the details. You may well be able to sprout acronyms and accurate statistics for several dozen lines of post, and to be able to back them up with as many factual references as you like, but Dramatic Licence is in full effect and the Plot wins over everything else. But bear in mind that I will be striving to keep things from getting [i]too[/i] outlandish, and have nothing but the utmost respect for anyone who has served.[/*] [*]Also, while this is a military-centric RP, I would like to avoid all discussions of politics as much as possible. There may be controversial elements in the RP that people may disagree with, and I realize it is very easy to slip into discussion of real-world issues and views when discussing the military. However, I would like to avoid arguments and enjoy the fiction as much as possible. I also would like to state that views expressed in this RP are [i]not always my own,[/i] and exist to serve the story.[/*] [*]You may play a character with any kind of personality you like; however don't be surprised when, if you choose to play an abrasive and unpleasant character, nobody likes your character much. Also, bear in mind that without a chain of command, you have no standing orders to 'do the right thing', and if your character is a self-serving arrogant tit, then they probably wouldn't have much interest in joining up with a bunch of people who [i]are[/i] interested in doing the right thing. Also, I'm amazingly bored with 'rebels without a clue', and I would very much appreciate and enjoy a game with a company of decent individuals for once. This part's not a rule though. More of a... desire.[/*] [*]You may not play an enemy or villain character.[/*] [*]While there is some high-tech gizmos in the game, there is still a firm basis in realism and 'near future' technology. For example, there will not be walking tanks, androids, phaser-beam rifles and advanced cybernetics. Yes, some directed energy weapons may make an appearance. Yes, there may be some space-based weaponry - however, this will be based on [i]existing concepts within reach of our technology,[/i] rather than out-and-out science fiction. Most of these devices won't be available to your characters anyway - especially at the beginning. Even Elysium will not have access to anything too beyond the pale.[/*] [*]If you wish to have a side-plot or storyline related to your character's past, then PM the details to the GM - if I don't know about it, I can't work it in, and if it comes up in the middle of something else I've planned, I'll ignore it and move on; if I didn't know about it, then it's a disruption to whatever I've already planned. In other words: If I don't know about it, it doesn't exist. This is the same for any other details as well. Bearing this in mind, however, side-plots will not be allowed to take over the main thread or storyline. They'll be tied into it, tangentially or otherwise, as it goes along and when I see an appropriate opportunity to do so. Badgering me about your side-plot won't make it come up any sooner though, and I'll decide how to fit it in, with your input.[/*] [*]God-modders and power-gamers will be ejected from the game. My definition of 'god-modding' is constantly pulling new abilities, history and equipment for your character out of your ass to suit the situation, despite whatever is listed on your character sheet.[/*] [*]Equally, any Mary-Sues/Marty-Stu's will be mercilessly stamped out of existence, and bought down to Earth with a crashing bump. Your character cannot be the best at everything, and win every fight they're in with no challenge. The best characters take hits and damage, and find their opponents hard to beat. They have character flaws, downsides and problems. If there's no challenge and your character is 'perfect', then it's boring and pointless, and there's nothing to overcome or grow into.[/*] [*]On the other side of this argument, this does not need to be a gritty, miserable slog. A strong sense of adventure, heroism, fun and excitement are also part of this genre, and I play to get away from miserable things, not to have them rammed into my skull in my free time. Keep it balanced out; seriousness is the general tone, but there's moments of levity and joy too.[/*] [*]If you are going to be busy or away, please notify the GM and other players by PM or on the thread, so we can work around your character. If you intend to come back, then this can be covered.[/*] [*]If you wish to drop out, then please let someone (i.e. me) know, so you can be written out, and so people aren't waiting for your post. It's just polite. If you do not post to say anything, you'll be considered to have dropped out of the game.[/*] [*]Please try to post at least once a week to remain active, so that people aren't waiting for you. If you're having trouble, let people know so things aren't dragging too much. If you do not post within a week and offer no explanation in the OOC or via PM to the GM of the game, then your character sheet will be removed and the game will move on.[/*] [/LIST] [/HIDER] [hider=Character Sheet] Please delete any comments in italics when posting your sheet. [B]Name:[/b] [B]Age:[/b] [i]Minimum of 21[/i] [b]Gender:[/b] [b]Nationality:[/b] [B]Branch of Service:[/b] [i]What military or para-military organization they enlisted with[/i] [B]Appearance:[/b][i] Art or photos are both fine. Please make them look at least credible as a soldier.[/i] [B]Personality:[/b] [i]A brief blurb about their general outlook on life and their personal behaviour towards others and emotional state.[/i] [B]Personal History:[/b] [i]A similar brief history of their life to this point, and how they ended up in the Pacific.[/i] [B]Particular Skills or Talents:[/b] [i]For example, training as a pilot, medic, etc.[/i] [B]Weaponry:[/b] [I]What they normally carry. Other weapons may be available later; this is just what they carry on a 'regular' basis. Does not have to be your issued weapons, it could be weapons you've 'acquired' on your travels. Maximum of 4 weapons, mixed between primary (long arms) and secondary (pistols etc.) weapons and knives etc. Underslung launchers, etc. should also be noted here.[/I] [B]Personal Equipment:[/b] [i]Anything else like tools, gadgets, personal trinkets and anything else that might be notable in the RP should be mentioned here. You do not need to go into massive detail (for example, I don't really care who makes your equipment, whether its Magpul, Oakley, or bob from across the street), but feel free to put in as much or as little detail as you like - I just want to know if you're going to pull it out later on. Thrown grenades, flares, etc. are also included here.[/i] [b]Other info:[/b] [i]Anything else you want to add. A piece of music, a short bit of info on any other habits or hobbies, other pictures or info - put it here if you want to.[/i] [/HIDER] [HIDER=Approved Characters] [LIST] [*][URL=http://www.roleplayerguild.com/topics/18525/posts/ooc?page=1#post-466002]Bryan Winterman[/url][/*] [*][URL=http://www.roleplayerguild.com/topics/18525/posts/ooc?page=1#post-465644]Kwan Seung Iseul/Anton Kyungovich Lee[/url][/*] [*][URL=http://www.roleplayerguild.com/topics/18525/posts/ooc?page=1#post-466303]Kyle Blackie[/url][/*] [*][URL=http://www.roleplayerguild.com/topics/18525/posts/ooc?page=1#post-466404]Alika Fern[/URL][/*] [*][URL=http://www.roleplayerguild.com/topics/18525/posts/ooc?page=2#post-475141]Cindy Gouldburn[/url][/*] [*][URL=http://www.roleplayerguild.com/topics/18525/posts/ooc?page=1#post-468710]Damien Philips[/url][/*] [/LIST] [/HIDER] [HIDER=Region Map] [IMG]http://www.travelx.com/wp-content/uploads/2013/08/Henderson-Island-Map.jpg[/IMG] Our beginning point will be Bougainville Island [IMG]http://oi43.tinypic.com/2viqsnq.jpg[/IMG] [/HIDER]