[center] [h2] Welcome everyone to ...[/h2] [h1] Forgotten Lands, The Great Nations [/h1] [h2] ... [/h2][/center] This is a fantasy nation RP where we will build our world almost from scratch. Taking influence from D&D, Warhammer fantasy, Tolkien, ect each person shall design their nation and work together to create our own unique world. Here are the current rules for designing your nation: 1. They cannot have overly advanced technology, these nations should all be medieval with the most advanced having only just discovered gunpowder and the least advanced will have only just discovered how to use metal tools. 2. They cannot be completely isolationist, not liking others is fine but don't exclude yourself from everything. 3. They have to fit with the general theme of the other Nations, I don't want any smurf villages next to my dragon caves and vampire castles. 4. Must have a few characters who live in the nation who can be used as a way to see the daily life of the inhabitants. Here are the rules for magic, since no two people can ever use the same system: [hider= magic shenanigans] [list] [*]Anyone can learn magic with enough training. [*]That said there are those who are more attuned to magic, they can be born with it or they can become more connected to it as they grow in power. [*] As a result some races may be more 'magical' than others. [*] Magic is drawn to places where it is used, eg: a mages tower would slowly become a locus for magical energy as it is used, the same applies to objects used for or with magic. This means that a super religious nation that hates magic would feel empty with little magic being drawn to it, where a nation of sorcery would become saturated with magic making spells easier to cast and rituals easier to complete. [*] This also applies to types of magic, a powerful necromancers lair would eventually come to attract necromantic energies allowing corpses to be raised more easily, alternatively an elemental would attract its elements energy making its surroundings more volatile. [*] These effects would take tens if not hundreds of years to become noticeable, unless the user(s) were exceptionally powerful, this makes objects and locations that have come to attract magical energies highly sort after and rare. [/list] [/hider] [hider=Nation CS template] Name of nation: Name of leader: Brief introduction to leader: (Name of other character: Brief introduction to other character:) x by however many characters you want (2 or 3 recommended) Culture: Religion: Attitude to magic: Brief history: Military: Government: Main sources of income: Current goal: [/hider] Once I have all of the nations I will have a map made and we can start RPing. Other than people's actions the main driving force will be how the nations react to events, which will provoke responses from the various governments and ruling classes hopefully forcing them into interesting situations. I will be a looking for one or two CO-GMs to help me make decisions and keep thing under control. Thanks for staying with me for all of that, let's try to have some fun!