[center][img]https://i.imgur.com/Xbf1yEK.png[/img][/center] Currently closed, I would like to keep a small group and currently have seven interested. That said, PM me and I can keep you in mind if spots open up. This is a Fire Emblem roleplay. While the story takes place in the world of Sacred Stones, previous knowledge of the game (or even the series) should not be necessary, I aspire to provide all the necessary information right here. The intention is to recapture the feeling of being in a Fire Emblem storyline while in fact roleplaying your actions. This means fighting through a plot seeing everything from above, while commanding an army of characters you recruit one at a time. These characters will be provided by me and it’ll up to you to grow them into powerful fighters by letting them battle. All players will be allowed to give commands to the NPCs joining you that they will follow, but I will also play them as needed. The adventure starts in the Grado Empire, about to be overtaken by the Kingdom of Jehanna. In the throne room Rioga will entrust a mission to someone highly trusted by the Emperor. This could be you, or we can decide otherwise. You all can play whatever characters you want, but have a reasonable reason in mind for how they will come to join the Grado party to protect the Fire Emblem from Jehanna. You will then come to be in charge of the NPCs you encounter, keep this in mind. The plot can change depending on the characters that are created. Are you all hardened warriors loyal to Grado? Then perhaps you are assigned to protect the stone alongside the one entrusted with the mission. Are you all a bunch of trainee-class kids? Maybe the one entrusted with the stone is killed trying to flee, but s/he entrusts their mission to you with their dying breath. Maybe. How the first mission looks depends very much on what characters and preferences you all have. Do post your character in the OOC first to be accepted. After I have accepted the character you may go ahead and post it in the Characters Section. Not before that. Character Sheet [hider=CS][code][b]Name:[/b] What your name is, OR what you want people to call you. If you want people to call you “Raven” because saying that your name is Raymond would attract unwanted attention, then feel free to write “Raven” here. Remember, in Fire Emblem there are no last names nor repeated names. [b]Appearance:[/b] How you look like according to someone seeing you for the first time. Fire Emblem is anime-inspired, so such an image is encouraged, albeit not required. I use safebooru to find images. [b]Apparent Age:[/b] Fire Emblem rarely mentions the age of the characters, it seems like. As such, there is no requirement to state the exact age of your character, “Young adult” or “Elder lady” are acceptable answers. In case of Manaketes, they don’t need to write their real age. Just remember that humans shouldn’t use this field to disguise being younger/older than they really are. [b]Gender:[/b] Male or female. If you are hiding your gender for some reason, you can write the gender you’re trying to be here. Unless it is obvious, of course. [b]Nation:[/b] The nation which you consider home. If you’re originally from one nation but grew up in another but consider a third home or any other circumstances, write that as well. If you’d like to keep it secret, feel free. [b]Class:[/b] The class which you trained to become a part of. Use the class-chart to determine where you want to be. [b]Weapon Mastery:[/b] Using the skill chart, inform us how good you are with the weapons your class allow you to wield. [b]Level:[/b] To give us a sense of how strong you really are. Weapon Mastery does this to a degree, but this is another one. So, 1-20? 1-10 in case of Trainee. Any pre-promoted has to pick 1. Fire Emblem tradition. Since we do not have experience, you will go up a level when I say you do. [b]Background:[/b] If you want to, write your background into the character sheet here. You can also keep parts secret, in which case send the real background to me for approval. Feel free to leave loose ends or uncertain parts that the GM can abuse to surprise you with. You are also perfectly free to link your story to any existing characters that I have mentioned, or even to characters I haven’t created that might be princes or princesses of other nations or other highly esteemed people that I have no idea exists. If it isn’t acceptable I’ll say so, otherwise, feel free to make up what you want and the story will adapt to that. [b]Plot-Susceptive:[/b] “Yes” or “No”. “No” means that you will, except for whatever development you go through in the future, never have been more than what you write in this sheet. You are simply moving along experiencing the story without me touching you in any way. “Yes” means that you open yourself up to be involved in the story in a more significant way than maybe you yourself could imagine. It allows me to consider your backstory and make appropriate twists to surprise you and those around you. I might just flip your life completely upside down, possibly in ways you won’t like. If uninterested, simply put “No”, and you’ll have full control of your life yourself, except for what you might be running into or pull yourself. [b]Equipment and Items:[/b] Things you start with. Will probably be changed over time, feel free to make edit here when it happens. Don’t go overboard, normal people don’t carry five axes and peasants probably do not own Silver Swords. Optional fields you don’t need to have but can if you want to. [b]Personality:[/b] Guidelines (not rules) for how your character acts and thinks about the world around him or her and what this individual is likely to be perceived as. [b]Ability Assessment:[/b] This is to go more into detail into the stats of your character. Is the character fast? Strong? Is the defense lacking? Is skill the top priority? Details of fighting style or otherwise could be mentioned. Just remember, for every advantage stat you mention you should have weaknesses to compensate. The Fire Emblem stats are Strength, Magic, Skill, Speed, Defense and Resistance, each getting higher per level. Making magic low on a physical character and vise-versa does not count as a weakness. [b]Quirks/Talents/Aspirations/Other:[/b] Is your character secretly a ___ on the side? Hides a hidden hobby of ___-ing? Or maybe that’s actually quite out in the open? Secretly has a crush on ___? Wants to become a ___ when grows up? Acts like a ___ when confronted with ___? Cannot ___ to save his or her life? Experiences ___ with ridiculous frequency? Field of development, the above are only suggestions. If you have this field, you can fill it with whatever such amusing quirkiness you desire, or you may leave this field out entirely and just go with it. You’ll be surprised by what fun things can occur to you if you consider what to fill into this field. [b]R-button Summarization:[/b] What it says when you press the R-button on your character’s name. Extremely limited in size. These will be shown in the “Notable Individuals” fields of the IC if you have one.[/code][/hider] About items. [hider][b]Slim[/b] weapons are the lightest of the light, guaranteed to be easy to wield. Widely used among Pegasus Knights for their lightness, anyone else is expected to use at least iron in combat. Everyone can wield these properly, even F-rank. [b]Iron[/b] weapons are easy to use, hold for a long time but hold little striking power. They’re light and easy to obtain, and a great boon to those who don’t intend to kill. The standard in any army. Requires E-rank weapon skill to wield. [b]Steel[/b] weapons are heavier, sharper and much more reliable to kill. However, they slow the user down if the user isn’t macho enough and will need skill to get used to. Beginners will fumble. Requires D-rank weapon skill to wield. [b]Silver[/b] weapons are impossible wonders, in the hands of a master they can cut through anything while being strangely light. In the hand of someone unworthy, though, they break almost instantly. Requires A-rank weapon skill to wield. [b]Killer[/b] weapons feel like they have minds of their own. They are impossibly sharp and can create lethal wounds easily. Those not skilled enough with the weapon risks wounding themselves. Requires C-rank weapon skill to wield. [b]Brave[/b] weapons seem to propel themselves as they attacked with, an incredibly natural flight that in the hands of the right person moves twice as fast as a normal. Takes a lot of skill to handle. Requires B-rank weapon skill to wield. [b]Reaver[/b] weapons inverse the Weapon Triangle. They’re difficult to use properly as they force a change of fighting-style, but can remove a wielder’s weakness. They are incredibly rare, though. Requires C-rank weapon skill to wield. In addition, Hand Axes and Javelins are common axes and lances that are designed to attack from a distance, but are clunky up close. They require D-rank weapon skill to wield. Those are the natural weapons. For a full list, feel free to examine this place: [url=http://fireemblem.wikia.com/wiki/List_of_weapons_in_Fire_Emblem:_The_Sacred_Stones]All weapons in Sacred Stones.[/url] For the sake of this roleplay, Flux and Nosferatu are downgraded in their weapon requirement, needing only E and D Weapon Skill each. Because E-rank Dark magicians need to be able to fight, too. And for other items, there is this place. [url=http://fireemblem.wikia.com/wiki/List_of_items_in_Fire_Emblem:_The_Sacred_Stones]All items in Sacred Stones.[/url] Assume that spells attack the way their animations appears in the games. Ask if unsure. If you think you deserve a personal weapon, please inform me of why. Seeing how both those with personal weapons in Sacred Stones are Lords, it likely has to do with amount of money in their cases. We can be flexible with the appearance of items, so an iron sword can be an iron kitchen-knife or an iron claymore. Just remember that the hindering weight and potential damage with it will be adjusted accordingly. Any questions are free to be reported to me. Stat-changing items, like the Swiftsole, are equippable items that has to be worn to get said stat-boost. However, when you do wear them, the stat-boost will be more major than they are in the game. They can be taken off and handed to someone else. However, they will be extremely rare and having one at the start of the game is unlikely. Class-changing items will be used like in the games. If a person is level 10 or above, they can use the item to change class. It is then consumed, made part of the person’s kit permanently or drained of its power, making them usable only once. I will take into account what level you were when you promoted to calculate your final, internal level. Nobody has any idea how vulneraries are applied for healing, there are conflicting reports of if it is to be drunk or applied to wounds. Assume both works.[/hider] Picking Class [hider]Now a couple of rules. You may start as either a Trainee or a Regular class. You may not be pre-promoted. I will note that this adventure assumes most of you will be starting as Regular classes, as being Trainee-class implies you haven’t finished training yet. Starting as a Trainee will make the start of the game considerably hard on you. Though, you’re all free to conspire to make all of you Trainees if you feel like, I’ll adopt the plot after your choices. For creation of Lords I will allow you to make your characters the children of the kings and queens of Magvel, with only the newly crowned leader of Rausten, Edan, being too young to have a child yet. I have no limit for how many Lords I’ll allow, but then you have to be the child of royalty and must be either of Grado or come with a dang good explanation for why a prince/ss of a nation other than Grado is currently travelling with the defenders of the Sacred Stone. Remember, politics are complicated, and you know what bad guys do to nations that cooperate with their enemies. I can also allow one Manakete if someone wants to make one, but they’ll be acting with considerable limitations, remember that before deciding. The Manakete will not be with the group at the start, and will need to get some special information from me before appearing in the actual game. Because… Manakete. They're essentially cheating. I've decided to not allow modification of classes, they are to be played as they're described here. However, I myself have done some modifications to some of the classes from how they appeared in Sacred Stones. Here are the changes. Added a bunch of Trainee classes. Because all classes logically has a Trainee class under them. Added War Cleric / War Priest from Awakening as potential promotions from Cleric / Priest, removing their potential of becoming Valkyries / Sages. Valkyrie is now a Troubadour unique promotion. War Clerics uses Staves and Axes. Added Dark Flier from Awakening as potential promotion for Pegasus Knight, removing their potential of becoming Wyvern Lords, because that made no sense. Dark Fliers use Lances and Dark. Mage Knight can now use Swords. Due to underrepresentation of Axes, the change of weaponry for Wyvern Riders in later games is in effect. They now wield Axes. Wyvern Lords still gain Swords as an additional weapon, while Wyvern Knights gain access to Lances.[/hider] Classes. Warning: lots. [hider] A word on the Trainee classes. Honestly, all Trainee classes I have here I developed simply because I wanted to complete the charts. There will not be many Trainee-class NPCs in the game. You’re not expected to start as a Trainee, doing so is giving you an intentional disadvantage to start with. That said, you can conspire with other players if you, like, want to all start as Trainees and force me to adapt the story after that, or something. Heh. Trainee class Regular class Regular class Promoted class Promoted class Promoted class Promoted class Pupil Shaman Mage Druid Summoner Sage Mage Knight [img]https://i.imgur.com/JkKpgmM.png[/img] [img]https://i.imgur.com/30yO4sI.png[/img] Pupil – A magic-user in training. They can use anima magic or dark magic to a low degree. After a time they naturally promotes themselves to Shaman or Mage depending on what magic they take preference for. Uses Anima and Dark. [img]https://i.imgur.com/bjLhYnA.png[/img] [img]https://i.imgur.com/ssqA2JM.png[/img] Mage – A user of anima-magic. Typically dressed in colorful hoods, they fancy many kinds of elemental magic that can have far more varied uses than just in combat. They’re usually pretty fast. Depending on their choices they can either perfect their skills as a Sage or they can take the more aggressive direction as a Mage Knight. Uses Anima. [img]https://i.imgur.com/N7vCIJL.png[/img] [img]https://i.imgur.com/hQCpOtK.png[/img] Shaman – A word used to describe a user of dark magic. Usually dressed in dark robes, these slow magicians can terrorize their enemies with their powerful spells and actually has decent defense. From there, a shaman can choose to perfect his dark arts by becoming a Druid or dabble in the arts of spirits by becoming a Summoner. Uses Dark. [img]https://i.imgur.com/JRzIgQm.png[/img] [img]https://i.imgur.com/cCTQMCT.png[/img] Sage – A magnificent master at the arts of anima magic and are also capable of dabbling in light magic. They’re skilled, fast and experienced. That along with the ability to use staves makes them one of the most versatile magic-users around. Uses Anima, Light and Staves. [img]https://i.imgur.com/GXgxtCI.png[/img] [img]https://i.imgur.com/wfxCx2u.png[/img] Mage Knight – A riding anima mage, who also holds the capability to use staves or swords should the need be. By being able to utilize the speed of a horse, magic and a physical weapon with skill they become an aggressive force to be reckoned with. Anything they cannot beat with magic, they beat with swords. Outperformed by other classes in respective fields, though. Uses Anima, Swords and Staves. [img]https://i.imgur.com/8oKg3Ja.png[/img] [img]https://i.imgur.com/O3FUC9J.png[/img] Druid – A powerful dark magic-user which phenomenal powers can out-magic most enemies in his or her way. Well versed in the use of dark and anima magic and even staves, they’re slow but tough to kill and their spells are the most powerful of any class. Uses Dark, Anima and Staves. [img]https://i.imgur.com/z6K9rW0.png[/img] [img]https://i.imgur.com/QXpFsQb.png[/img] Summoner – By dabbling in the mysterious arts of spirits, a Shaman becomes a Summoner with the ability to summon phantoms or monsters to do his bidding. While their dark magic or stave-ability pales in comparison to the Druids, summoners are able to summon their own minions to fight for them. When phantoms and monsters come to your aid, who needs attack-magic? Uses Dark and Staves. Journeyman Pirate Fighter Berserker Warrior Warrior Hero [img]https://i.imgur.com/wmMT1ZL.png[/img] [img]https://i.imgur.com/Iiv29QO.png[/img] Journeyman – A strong-willed newcomer to the arts of war who wields an axe to battle. Inexperienced, they usually need to find their place on the battlefield soon enough. Depending on how they are trained, a journeyman naturally becomes a Pirate or a Fighter. Uses Axes. [img]https://i.imgur.com/VZy2Hay.png[/img] [img]https://i.imgur.com/JJcHXh3.png[/img] Fighter – An experienced axe-fighter on the field of battle, they fight mainly with mobility and the powerful swings of their axes. Skilled at what they do, one does not do well in underestimating them. From there, a Fighter can train himself to become a powerful Warrior or a skilled Hero. Uses Axes. [img]https://i.imgur.com/LHt6n0V.png[/img] [img]https://i.imgur.com/Yb5mBTt.png[/img] Pirate – A journeyman who took to the journeying part of his trip and who’s fighting style became more savage because of it. Skilled at traversing terrain and sea and fighting with savage abilities, they are faster and stronger than a Fighter but can’t take as much punishment. May give in to brute strength completely and become a Berserker or refine his/her ability and become a Warrior. Uses Axes. [img]https://i.imgur.com/mUBGjMb.png[/img] [img]https://i.imgur.com/7c71frW.png[/img] Hero – A heroic and skilled battler on the battlefield, they are viewed as role-models of the fight. Capable with swords and axes alike, their skill and power combined leaves foes gasping at their ability. Often the leaders of mercenary bands. Uses Axes and Swords. [img]https://i.imgur.com/3lDrRQ1.png[/img] [img]https://i.imgur.com/IMPvDKj.png[/img] Warrior – A truly powerful, yet oddly skilled, warrior of the battlefield. The pure power outputted by these tremendous people, yet with such undisputable skill, there is nothing one can do but view them with awe. While not quite as skilled or refined as a Hero, the Warrior makes that up with true power combined with their skill and speed. Can wield bows as well as axes. Uses Axes and Bows. [img]https://i.imgur.com/zE29JwC.png[/img] [img]https://i.imgur.com/5UrGitf.png[/img] Berserker – A term for those who gave up on trained skill long ago and fight purely with instincts, muscle-memory and self-taught abilities, these axe-wielding terrors can cross mountain or ocean alike with ease and still arrive fresh enough to mutilate an opponent with their unmatchable strength, which is the highest of any class. Quite tough, too. Uses Axes. Recruit Knight Cavalier General Great Knight Great Knight Paladin [img]https://i.imgur.com/ETffi3w.png[/img] [img]https://i.imgur.com/aYO2cZj.png[/img] Recruit – An inexperienced lance-wielder relatively new to the field of combat. They do their very best, and one should make sure to keep them alive for the sake of seeing their futures. Recruits face the decision to either don the heavy armor and become a Knight or step up on a horse and become a Cavalier. Uses Lances. [img]https://i.imgur.com/nZ0OrSK.png[/img] Cavalier – A fast and versatile riding soldier with the capability to wield both lances and swords to battle. While rather lightly armored, their quick movements on their horses and fast attacks make them great assets on the battlefield. Later during their career they can chose to wear that heavy armor anyway to become a Great Knight or swear their oaths to become Paladins. Uses Lances and Swords. [img]https://i.imgur.com/hzrmv3W.png[/img] Knight – Heavily armored lance-wielding plate-walls that are impeccably hard to kill without the right equipment. While vulnerable to magic, the armor of these beasts deflect most mediocre physical blows aimed their way. They can step up on a horse to become Great Knights, or toughen their armor up further to become Generals. Uses Lances. [img]https://i.imgur.com/xZH1TPD.png[/img] Paladin – The ultimate riding warrior, these skilled riders wield both lances and swords with impeccable skill and speed as well as hold up the ideals of their nation under the words of hope. These are often the prides of their respective nations. Often bound to service of the government, they are viewed as great bringers of justice in many places of the world. Uses Lances and Swords. [img]https://i.imgur.com/EcyQrUS.png[/img] Great Knight – A powerful armored riding knight that has full control of the entire spectrum of the weapon triangle. Swords, lances or axes. Their huge armor make them impeccably hard to wound and their versatile skill and great power makes underestimating them due to their relatively slow riding-speed a mistake you won’t have time to regret. Uses Swords, Axes and Lances. [img]https://i.imgur.com/IcQygZy.png[/img] General – The ultimate armored behemoths of the battlefield, Generals walk powerfully forward covered from head to toe in nothing but heavy heavy armor. Wielding all weapons of the weapon triangle, one better hope they have a magician handy to break the low magic-resistance of these beasts lest they have to go toe-to-toe with these monstrous warriors that can hardly be wounded. Uses Swords, Axes and Lances. Squire Myrmidon Mercenary Assassin Swordmaster Hero Ranger [img]https://i.imgur.com/cNjDJ6o.png[/img] [img]https://i.imgur.com/K9huXdL.png[/img] Squire – A sword-wielding person who is new to the arts of wielding this weapon. Often assigned to older and more experienced sword-wielders for teaching, they will soon be able to choose if they want to become a more skilled and fast Myrmidon or a strong respectable Mercenary. Uses Swords. [img]https://i.imgur.com/1YxCu8s.png[/img] [img]https://i.imgur.com/pwQWbBj.png[/img] Mercenary – A skilled and strong sword-user who can overpower most situations s/he is confronted with by sheer experience and prowess. Skilled, strong and generally all-round, they are a dependable addition to any solid team of fighters should a tactician desire it. After a while, they may become an even more dependable Hero or take a horse and become a fast Ranger. Uses Swords. [img]https://i.imgur.com/yAD86Uf.png[/img] [img]https://i.imgur.com/qumJM2d.png[/img] Myrmidon – Very skilled swordsmen that rely on their undeniable ability and skill to hit hard strikes and dodge blows. They’re a bit fragile, but they’re all very dexterous. Not to be looked down upon lest you might get a head shorter. They can perfect their swordsman’s arts and become Swordmasters or refine their abilities to kill into deadly Assassins. Uses Swords. [img]https://i.imgur.com/fhJCcE2.png[/img] Ranger – A strong, fast and undeniably skilled rider that perfects his or her ability with both the sword and the bow. With deadly accuracy with a bow on a distance and great skill with a sword in close, they eliminate the archer’s fear of enemies coming too close without them being able to help it. Their speed and strength along with their versatility make them fearsome opponents. Uses Swords and Bows. [img]https://i.imgur.com/mUBGjMb.png[/img] [img]https://i.imgur.com/7c71frW.png[/img] Hero – A heroic and skilled battler on the battlefield, they are viewed as role-models of the fight. Capable with swords and axes alike, their skill and power combined leaves foes gasping at their ability. Often the leaders of mercenary bands. Uses Swords and Axes. [img]https://i.imgur.com/nB9zBWs.png[/img] [img]https://i.imgur.com/2SG4VR4.png[/img] Swordmaster – The most skilled warriors of the sword. These masters of the blade can easily pull off seemingly impossible stunts and slay the most dangerous of opponents and dodge as if they could read the whole battle around them. They better, as they are usually not well-armored, but if you think that makes them easier to kill you are sorely misled. Their skill is unmatched world-wide, and any swordsman might aspire to match the grace with which they carry their blades. Uses Swords. [img]https://i.imgur.com/TKPSw4h.png[/img] [img]https://i.imgur.com/mh7GI6c.png[/img] Assassin – Masters of killing. Their dexterity makes them almost impossible to hit and they know every part of the human body which leads to death. An Assassin holds abilities of stealth and picking-skills which allows him to access or steal into anywhere he wants to then commit his murder with unmatched skill before leaving without a trace. Uses Swords. Lawless Thief Brigand Assassin Rogue Berserker Warrior [img]https://i.imgur.com/1GaA2dN.png[/img] [img]https://i.imgur.com/oGk9MNx.png[/img] Lawless – Petty thieves and beggars on the wrong side of the law that have picked up small swords or axes to defend themselves with. Their style is quite haphazard and their thieving-skills cute at best, but in the future they might refine their thieving arts to become Thieves or decide to simply overpower their victims as Brigands instead. Uses Swords and Axes. [img]https://i.imgur.com/vzfArS9.png[/img] [img]https://i.imgur.com/GSGmwjU.png[/img] Brigand – Savage axe-users who travel far and wide often in search for victims to plunder. Often a danger far across the world, brigands are usually kept in check by local militia but that does not make an encounter with them out in the open more pleasant. They sacrifice skill for superior strength and toughness, and they have special abilities to cross dangerous terrain and find loot when plundering. If a Brigand lives long enough, they might become an even more dangerous Berserker or find the skill to become a great Warrior in their own right. Uses Axes. [img]https://i.imgur.com/4xP7Fxm.png[/img] [img]https://i.imgur.com/QAt3alY.png[/img] Thief – Skilled pickers of locks and stealers of possessions, a thief is also a commendable wielder of swords in their own right. Fast and unpredictable, you can expect them to jump around a lot and stab (or steal) when you least expect them to. Thieves also are known to have far better eyes than the rest of the classes. They might perfect the thieving and backstabbing arts by becoming Rogues or become far more deadly as Assassins. Uses Swords. [img]https://i.imgur.com/3lDrRQ1.png[/img] [img]https://i.imgur.com/IMPvDKj.png[/img] Warrior – A truly powerful, yet oddly skilled, warrior of the battlefield. The pure power outputted by these tremendous people, yet with such undisputable skill, there is nothing one can do but view them with awe. While not quite as skilled or refined as a Hero, the Warrior makes that up with true power combined with their skill and speed. Can wield bows as well as axes. Uses Axes and Bows. [img]https://i.imgur.com/zE29JwC.png[/img] [img]https://i.imgur.com/5UrGitf.png[/img] Berserker – A term for those who gave up on trained skill long ago and fight purely with instincts, muscle-memory and self-taught abilities, these axe-wielding terrors can cross mountain or ocean alike with ease and still arrive fresh enough to mutilate an opponent with their unmatchable strength, which is the highest of any class. Quite tough, too. Uses Axes. [img]https://i.imgur.com/TOrsEGJ.png[/img] [img]https://i.imgur.com/yjhiVsj.png[/img] Rogue – The ultimate thieves, the rogue is a lightning-fast individual capable of picking through almost any door or stealing away someone’s entire pocket without them even realizing what just happened. While they are fast and deadly in their own right, they lack the extreme combat-skills of an Assassin or others. However, they are very skilled, and the capture of such a criminal is difficult as they seem to slip through every trap or restraint imaginable. Uses Swords. [img]https://i.imgur.com/TKPSw4h.png[/img] [img]https://i.imgur.com/mh7GI6c.png[/img] Assassin – Masters of killing. Their dexterity makes them almost impossible to hit and they know every part of the human body which leads to death. An Assassin holds abilities of stealth and picking-skills which allows him to access or steal into anywhere he wants to then commit his murder with unmatched skill before leaving without a trace. Uses Swords. Faithful (Female) Cleric Troubadour War Cleric Bishop Valkyrie Mage Knight [img]https://i.imgur.com/roRKSNt.png[/img] Faithful – A person of the church that is capable of healing with staves to a limited degree. Should they decide to follow their beliefs, a female Faithful can focus on either magic power to become a Cleric or on movement on the battlefield to become a Troubadour. Uses Staves. [img]https://i.imgur.com/ZxKVgLu.png[/img] Troubadour – Riding females that travel across the battlefield quickly towards where their ability to heal with the staff is most needed. They lack the magnificent healing powers of a Cleric, but due to their mobility and speed they are highly favored by military to bring to a battlefield. After sufficient training, a Troubadour may become a Mage Knight or a Valkyrie. Uses Staves. [img]https://i.imgur.com/UK6W8O5.png[/img] Cleric – A female member of the clergy that uses staves to heal the wounded to great effect. They are very revered for their priceless skill with staves to save lives. Often dressed in white robes to show their location to someone seeking to be healed. An experienced enough Cleric might find herself capable of promoting to either a Bishop or a War Cleric. Uses Staves. [img]https://i.imgur.com/RpEFXGp.png[/img] Bishop – Major members of the clergy that wields powerful evil-banishing light-magic as well as strong life-saving staves for good use. A symbol for goods combat against evil, Bishops are known for doing their best to support those around them with their powerful magical abilities and great wisdom. Of course, not all Bishops are like that, but the true magical force which backs their actions is undeniable. Uses Light and Staves. [img]https://i.imgur.com/xYKPFco.png[/img] War Cleric – A cleric who has had enough of being protected by others can step to the frontlines wielding huge axes. They are powerful warriors of the clergy, able to tear a hole in the enemy ranks with their axes before turning around to heal damaged companions. Not as good a healer as a Bishop, but are quite physically tough and can keep up with physical classes. Quite a marvel to witness in battle. Uses Axes and Staves. [img]https://i.imgur.com/wfxCx2u.png[/img] Mage Knight – A riding anima mage, who also holds the capability to use staves or swords should the need be. By being able to utilize a horse, magic and a physical weapon with skill they become an aggressive force to be reckoned with. Though, the other physical classes likely overcome their swords. Uses Anima, Swords and Staves. [img]https://i.imgur.com/Ka9CWbB.png[/img] Valkyrie – Riding sacred maidens of magical powers who wield light magic as well as staves to their advantage. The fastest moving light magicians in existence and rival Bishops as healers, they can swiftly bring their evil-banishing life-saving powers where needed. While not as offensively powerful as a Bishop, they surely can reach where they’re needed in time when a Bishop might have fallen behind due to lack of horse. Uses Light and Staves. Faithful (Male) Priest Monk War Priest Bishop Sage Bishop [img]https://i.imgur.com/PNDOT0y.png[/img] Faithful – A person of the church that is capable of healing with staves to a limited degree. Should they decide to follow their beliefs, a male Faithful can become either continue on the path of a healer as a Priest or wield their magic for a more protective power as a Monk. Uses Staves. [img]https://i.imgur.com/vEriayH.png[/img] Monk – Light-magicians that are typically part of the clergy. People in need often call on the Monks to banish monsters or similar creatures of evil, because that is where they excel. A monk can, with the proper training, develop to become a Sage or a Bishop. Uses Light. [img]https://i.imgur.com/DBTMlFh.png[/img] Priest – A staff-wielding individual who excels at healing and using staffs for other purposes. They are valued highly by all nations and therefore spread widely through towns in their respective churches and in many different military divisions in order to always be available to heal when needed. A Priest that has done well can go on to become either a War Priest or a Bishop. Uses Staves. [img]https://i.imgur.com/JRzIgQm.png[/img] Sage – A magnificent master at the arts of anima magic and are also capable of dabbling in light magic. They’re skilled, fast and experienced. That along with the ability to use staves makes them one of the most versatile magic-users around. Uses Anima, Light and Staves. [img]https://i.imgur.com/63UPD5m.png[/img] Bishop – Major clergymen that wields powerful evil-banishing light-magic as well as strong life-saving staves for good use. A symbol for goods combat against evil, Bishops are known for doing their best to support those around them with their powerful magical abilities and great wisdom. Of course, not all Bishops are like that, but the true magical force which backs their actions is undeniable. Uses Light and Staves. [img]https://i.imgur.com/Pp150d5.png[/img] War Priest – A priest who has had enough of being protected by others can step to the frontlines wielding huge axes. They are powerful warriors of the clergy, able to tear a hole in the enemy ranks with their axes before turning around to heal damaged companions. Not as good a healer as a Bishop, but are quite physically tough and can keep up with physical classes. Quite a marvel to witness in battle. Uses Axes and Staves. Villager Archer Soldier Sniper Ranger Halberdier Paladin [img]https://i.imgur.com/SWIXmSp.png[/img] [img]https://i.imgur.com/bqVtSBQ.png[/img] Villager – Term for those who usually do not fight and are fresh to the start. They usually wield normal hunting-spears as lances or bows usually for hunting, as those are the skills they usually gain from home. Should a villager gain in skill, he will sooner or later discard the use of the other weapon to become a full-time Archer or Soldier. Uses Lances and Bows. [img]https://i.imgur.com/BzgAupv.png[/img] [img]https://i.imgur.com/8MgcYkr.png[/img] Soldier – Basic lance-wielding soldiers. Moderately armored, skilled and strong, they are the world’s best balanced soldiers on the battlefield who can easily match most other classes when gathered in a balanced bunch. An experienced soldier may consider being promoted to a stronger Halberdier or stepping up on a horse as a noble Paladin. Uses Lances. [img]https://i.imgur.com/eLmnYIM.png[/img] [img]https://i.imgur.com/h6zKYBV.png[/img] Archer – Capable men and women wielding bows. These people are well-known for their ability to use bows and crossbows on a distance and can take out skilled enemies before they even have the chance to prove their worth. They are also able to operate Ballistae. A skilled enough archer may be promoted to a Sniper, while others might wish for more mobility as a mounted Ranger. Uses Bows. [img]https://i.imgur.com/xZH1TPD.png[/img] Paladin – The ultimate riding warrior, these skilled riders wield both lances and swords with impeccable skill and speed as well as hold up the ideals of their nation under the words of hope. These are often the prides of their respective nations. Often bound to service of the government, they are viewed as great bringers of justice in many places of the world. Uses Lances and Swords. [img]https://i.imgur.com/Yh5Yg5f.png[/img] [img]https://i.imgur.com/rukhCjs.png[/img] Halberdier – Strong, skilled and well-armored foot-soldiers. Just as well-balanced as the Soldier, the Halberdier takes it up a notch with their only weakness being their sole use of lances. Balanced, fast, strong, armored and skilled they give other classes a run for their money when they fail to respect the great masters of all that are the Halberdiers. Those are dependable military men, and they show it. Uses Lances. [img]https://i.imgur.com/fhJCcE2.png[/img] Ranger – A strong, fast and undeniably skilled rider that perfects his or her ability with both the sword and the bow. With deadly accuracy with a bow on a distance and great skill with a sword in close, they eliminate the archer’s fear of enemies coming too close without them being able to help it. Their speed and strength along with their versatility make them fearsome opponents. Uses Swords and Bows. [img]https://i.imgur.com/Of5dPeO.png[/img] [img]https://i.imgur.com/jW7Ow0q.png[/img] Sniper – The most skilled archers become Snipers, whose aim is inescapable. Then can hit improbable targets over long distances, shooting their inexplicably well-aimed arrows with such force it makes viewers gasp in awe. For an enemy facing a Sniper, they better have very good armor or be good at dodging fast, because otherwise those arrows will quickly find every fatal spot on the human body. Uses Bows. Pegasus Trainee Pegasus Knight Wyvern Rider Falcon Knight Dark Flier Wyvern Knight Wyvern Lord Note on these. The Pegasus is native to Frelia and as such the Pegasus Knights are mostly exclusively used by them and Jehannas Sky Guild, whose leader is formerly Frelian. The Wyvern in the meantime is native to Grado making Wyvern Riders more common there, but once again they have in the past sold Wyverns for use of Jehannan mercenaries due to Grado’s depleting reserves of gold. In addition, Pegasi only allow females to ride them, meaning males have to jump the trainee stage and go through the tough challenge of immediately mastering riding the Wyvern. Flyers are all very weak to arrows. [img]https://i.imgur.com/Y9k05nQ.png[/img] Pegasus Trainee – A willing rider of flying animals practicing with a lance on a small Pegasus. After receiving enough training the Trainee can continue on to a real combat-Pegasus as a Pegasus Knight or make a bond with a powerful Wyvern to become a Wyvern Rider. Uses Lances. [img]https://i.imgur.com/JC40Dyq.png[/img] Wyvern Rider – Those who have made bonds with these flying animals become bound to them. A rider of these powerful beasts can traverse the battlefield fast and powerfully with quick and forceful charges which can split lesser men in pieces. They typically use long axes for striking, as Wyverns are too wild to properly stab from. After having become a more proficient rider and getting a better bond with his beast the Wyvern Rider can become either a powerful Wyvern Knight or a feared Wyvern Lord. Uses Axes. [img]https://i.imgur.com/LYPVj3M.png[/img] Pegasus Knight – Sticking to the Pegasus, the female white riders of these graceful beasts are skilled acrobatics of the air who can quickly and with great maneuverability dodge any attack their way while making it to their destination where they can run their opposition through. They are viewed with envy by those countries that cannot have their own troop. Also famously resistant to magic. As a rider becomes more experienced she may multi-task by dabbling in magic as a Dark Flier or perfect her skills with the white winged horse and become a legendary Falcon Knight. Uses Lances. [img]https://i.imgur.com/xmkYgv7.png[/img] Wyvern Lord – Perfectly synchronizing with his or her bond to the wyvern, the Wyvern Lord can perform almost unimaginable tricks in midair in a way a Wyvern Knight simply cannot. Their wyverns sensing for them, they become aware of everything around them and can react in turn. Wielding both swords and axes, they are well balanced, fast and powerful riders of the sky which upon sight from the ground any sane man would quiver in fear from the power of the individual soaring overhead. They move as a single individual, and they are strong together. Uses Swords and Axes. [img]https://i.imgur.com/axBYC0y.png[/img] Wyvern Knight – Personally mastering the art of riding a wyvern without needing to perfect the bond, the Wyvern Knight beats the Wyvern Lord in sheer power. With powerful dives of a strong monster driven to attack, the Wyvern Knights leads their deadly monster to incredible speeds and charges of such force they can blow straight through any armor using both lances and axes. These beasts on the battlefield are rightfully feared, because one of these can easily tear you in half. Uses Axes and Lances. [img]https://i.imgur.com/NmNkGwr.png[/img] (sprite by Penultimate_Pi) Dark Flier – Choosing to dabble in the latent magical potential of a Pegasus Knight, a Dark Flier commands spells while on top of a Pegasus. The female warriors become exceptionally versatile as the speed of the Pegasus is combined with the power of Dark spells in addition to already wielding lances. While learning magic means the Dark Flier cannot match other final promotions of the flying classes physically, those who dismiss their potential are in for a harsh lesson. Uses Lances and Dark. [img]https://i.imgur.com/vAFqfvO.png[/img] Falcon Knight – Flying through the sky with unparalleled speed, the sword or lance wielding female riders of these impressive and beautiful beings mask the unparalleled deadliness these riders bring. With unmatched skill throughout the sky, these masters of flight flow unmatched to their destinations, coordinating their attacks and their movements perfectly while in mid-flight for deadly maneuvers that other fighters in the air can only gawk upon. And all the time, they retain their beauty and their grace. Such perfection. Uses Lances and Swords. Other classes [img]https://i.imgur.com/64K2Mqa.png[/img] [img]https://i.imgur.com/JTorFVT.png[/img] [img]https://i.imgur.com/Ei2gqSe.png[/img] Lord/Great Lord – Exclusive though optional choice of class for those who are sons or daughters of royals as well as main characters. Different from the other classes in the game, a Lord can pick for themselves how they wish to look, how their strengths and weaknesses are to be distributed as well as what weapon they wish to use. They may use a single weapon-type to start with, and upon promotion to Great Lord they may choose to gain an additional. The GM will, of course, survey the choices and pass judgment. Having more than one weapon to start with is a no. [img]https://i.imgur.com/MV3FpdT.png[/img] [img]https://i.imgur.com/4iEVuPp.png[/img] -> [img]https://i.imgur.com/1uHO6dH.png[/img] Manakete – A race of dragon-people with wings sticking out of their back. Called “Great Dragons”, they shy away from humans and live on their own, but possess considerable ability to sense demonic energy. Using Dragonstones, they can transform themselves into enormous dragons which are strong, mighty and almost invincible… for a set amount of times per battle. Unlike human weapons, Dragonstones contain a certain charge and when expended Manaketes can do nothing until it has charged again. Due to the efforts of a certain sage, a few Manaketes dropped in 300 years ago and are currently living in Caer Pelyn with the humans there, reasonably at peace. [img]https://i.imgur.com/HZQO5cn.png[/img] [img]https://i.imgur.com/wUxiuUV.png[/img] Dancer/Bard – Using a special kind of magic, these entertainers are able to bless the warriors of the world with energy, morale and overall ease their spirits. They gain additional speed, movement and are more likely to perform well in their next engagement this and next turn, though these entertainers can only boost a single individual per turn, but that boost may well be the difference between life and death. [img]https://i.imgur.com/DMfe68x.png[/img] [img]https://i.imgur.com/pd7L3bJ.png[/img] Civilian – Those who cannot wield any weapons at all. If you do not fight and do not match in any other class, this is where you end up. Depending on the circumstances, this class might be temporarily renamed (like, Queen, Merchant or Pontifex), but it really doesn’t matter at all because they’re all the same regardless. I apologize if some class was described unfairly or incorrectly. I am only human. You're free to bring this to my attention of you discover anything like that. Thank you very much for reading.[/hider] Monster Classes. You cannot play as these, but those who have studied will know your enemies. [hider][img]https://i.imgur.com/nPH9QKU.png[/img] Revenant – A corpse infused with evil power. It shambles to life on whatever muscles it has available, and attacks with fetid claws growing from their hands. While considered the least threatening monsters with abysmal stats across the board, they are the most numerous and those killed by Revenants run a risk of becoming Revenants themselves. [img]https://i.imgur.com/g4iOaPc.png[/img] Entombed – A more ancient corpse filled with a huge dose of evil power, the Entombed is a powered-up Revenant. They boost incredible toughness, only going down after blows that would have killed a man ten times over, and they strike back with the strength of ten men in their powerful limbs. Fortunately, they’re still extremely slow and easy to dodge. [img]https://i.imgur.com/Y2SA7mZ.png[/img] [img]https://i.imgur.com/n2OXXaf.png[/img] Bonewalker – Dead warriors risen again, they are the footsoldiers of the monster forces. With traces of their former skill, agility and meager strength visible in their movements, they move as possessed to swarm their targets. They’re still not usually a match one-on-one, but unlike with Revenants one best not underestimate them. Uses Swords, Lances and Bows. [img]https://i.imgur.com/Hk5WBic.png[/img] [img]https://i.imgur.com/mrOBVBs.png[/img] Wight – Dead elites who have received an extra dose of dark magic to make use of. They are the monster’s promoted standard, balanced fighters that are equally strong as they are skilled, fast and tough. When groups of these come out it is time for the average combatant to fall back, for only elites should deal with the elites of the underworld. Uses Swords, Lances and Bows. [img]https://i.imgur.com/eMXls7N.png[/img] Mogall – Floating eyes filled with dark power. Simply seeing one is considered an ill omen. These flying foes are able to wield the dark magic within them as damaging spells, using their flight to reach those vulnerable to magic. Fortunately they cannot take much punishment before bursting, but sometimes that first blow is all they needed. Uses Dark. [img]https://i.imgur.com/YwyAcmF.png[/img] Arch Mogall – Mogalls of great power. Their dark might far exceeds that of their lesser cousins, allowing them to send much more powerful spells over far more distant ranges. Fortunately, they’re still quite frail and are slow on top of that, best take them out quickly before they unload their powers. But then there’s the fact they’re flying… Uses Dark. [img]https://i.imgur.com/LohNhmd.png[/img] Mauthe Doog – Savage demon-hounds that thirst for blood. They can’t take a lot of punishment, but they have magnificent speed and can skillfully avoid blows as they seek in for the savage bite. Travelling in packs, one can see the dark intelligence within as they hunt down and circle a target, if you can’t fight back it’s almost certainly too late. [img]https://i.imgur.com/rjaFbSS.png[/img] Gwyllgi – These three-headed hellhounds are what one could imagine dwells in hell. They’re exceedingly fast, highly skilled and hard to dodge all three mouths, their fangs are ferociously sharp and they’re fairly strong and tough on top of that. They seemingly have no drawbacks. Their one saving grace is, at the very least, there aren’t a lot of them. [img]https://i.imgur.com/SfvpxD1.png[/img] Gargoyle – Flying malignant fiends known to travel the skies and swoop in to do considerable damage. They are fast, making escape difficult, and their skin is hard making them difficult to injure. That said, when they’re hit by a hard enough blow they tend to go down instantly. Archers are a great boon to those who often see their wings. Uses Lances. [img]https://i.imgur.com/zHYJjHq.png[/img] Deathgoyle – Gargoyles enhanced with magic. They surpass their brethren in speed and brutality, moving to cut down prey after prey. Unlike the Gargoyle they’re able to take numerous hits and keep going, and their arms are blessed with magnificent strength on top of their speed. Fortunately for humanity, they’re few and far between. Uses Lances. [img]https://i.imgur.com/prdLhzA.png[/img] Tarvos – Belligerent man-beasts. Half-man and half-horse, they roam like hurricanes and wreak havoc with their giant axes. They have high movement due to their horse body, which is supported by high strength and high toughness, but they are no slouches in skill or speed either. One must make ready for a tough fight after they’ve been sighted. Uses Axes. [img]https://i.imgur.com/qDKNZAF.png[/img] Maelduin – Creatures of great strength and speed. They pursue their prey with axes and bows. With their magnificent movement, strength, toughness and speed, they’re a match for even the toughest of elites. They can be sighted mocking their enemies from afar with powerful bows, only to then mutilate them in battle using axes. Uses Axes and Bows. [img]https://i.imgur.com/l7QzzA0.png[/img] Bael – Giant poison spiders. They roam the mountains, known to cross terrain without effort, before attacking. Exceedingly slow, but their hides are considerably tough and their slow attacks carry significant power. They take a lot of punishment, and while their attacks are slow their fangs are dripping with poison. Taking one on without an antitoxin is dangerous. [img]https://i.imgur.com/lWs7Da7.png[/img] Elder Bael – Giant spiders infused with tremendous strength. Like crawling tanks, they have massively tough hides and can take excessive amount of punishment, they may come across as unkillable to common soldiers. Their movements are slow, but they can scale any terrain, their attacks are extremely strong and dripping with lethal poison. Take great care. [img]https://i.imgur.com/tsHg7wU.png[/img] [img]https://i.imgur.com/IT7gkh3.png[/img] Gorgon – Beautiful and cursed creatures, Gorgons act much like terrifying mages wielding dark magic over vast ranges, easily blasting down those without resistance. They have considerable resistance themselves, making them difficult to injure with magic, and with Stone spells they can petrify humans into a state that can only be reverted with a Restore staff. They lay eggs as traps that react to human presence and hatch combat-ready and powerful Gorgons, so if you wander into a nest you only have two options. Break the eggs as quickly as possible, or run. Uses Dark. [img]https://i.imgur.com/1TxPMrf.png[/img] Cyclops – Towering over the common man, Cyclops are among the toughest, the strongest and most lethal the monster world can offer. They take a hail of attacks to kill, their attacks with their monster-size axes tear through any defenses with ease, and they’re surprisingly fast if only by sheer size. Among the toughest of the monsters known to appear, they act with a grim intelligence commanding the monsters around them, it is a comfort that they appear only very rarely. Snipers can try to take out their eye from a distance, however. Uses Axes. [img]https://i.imgur.com/c95WXrx.png[/img] Draco Zombie – The rarest and strongest monsters in recorded history. Revived corpses of dragons, their breath is filled with malignant magic that causes all it touches to decay and die. Defense and Resistance is useless against the magic wind which destroys all it touches. They’re massively tough and can take massive damage before falling, and the strength of their claws are deadly even without the breath. On top of all that, they are carried by powerful wings, allowing them to swiftly cross the battlefield… The one comfort is that they have no intelligence, just like Revenants they simply head for the closest enemy to destroy them as soon as they’re noticed, and as such even if there’s more than one they can be lured into traps on their own without the other supporting them.[/hider] Weapon Mastery Chart [hider]F – Untrained. Never had to use one. Doesn’t know how to properly handle the weapon. Potentially just picked one up. E – Beginner. Good enough to show off in front of friends. Has learned basic handling of weapon and how to stay alive while using it. D – Amateur. Has enough fighting-skill to be a respectable soldier. Average members of military is not expected to achieve higher than this. Usually comes with pure experience. C – Skilled. Capable of advanced maneuvers. Knows all the ins and outs of their weapon of choice by heart. Will know when they are outmatched. B – Expert. Can cripple groups of less skilled enemies by themselves and could contend for titles easily. Good enough to attract attention among higher-ups or create rumors. Amateurs could never keep up. A – Master. Best individuals to walk the land. Strong enough to create legends of their accomplishments. Can swing past even very skilled warriors without effort. Seemingly impossible feats can be performed. S – Legend. Only a few have ever reached this level of skill. These are people who have been recognized by gods and changed history with their influence. Can dominate battlefields by themselves. As you might have noticed, I have scaled up the weapon mastery chart considerably from the game. Starting with a C is acceptable though will result in a twitch of my eyes, anything higher than C without explanation and good reason will award you the GM raised eyebrow of “oh, really”. Explanation and good reason is not the same thing.[/hider] Fighting [hider]We will be fighting using roleplaying when two opposing forces face each other, so you do not need to worry about random chance when you’re participating in the fight. When fighting we compare the Weapon Skill and the Levels of the two combatants. The larger difference between the ranks and levels of the fighters facing one another, the larger the difference in abilities. The one with the higher numbers has a greater chance of hitting the opponent, while the other has a smaller chance. If the two combatants are only a single letter from each other, like D against E, they may fight as normal but remember that the one with the higher should have advantage even if this doesn’t mean s/he’ll automatically win. If there is a two letters difference, C against E, then it is possible for the lower person to survive with luck, but will not last if the higher one is serious and it is a one-on-one battle. If the difference is three letters or more, B against E, the lower side CANNOT hit (unless allowed to hit) while the one with higher skill may FORCE HITS on the less skilled person. The skill of the opponent is so inferior that the more skilled one can do whatever they feels like. However, I will allow a point of common sense. Should several people fight the same person, the difference in skill will not matter as much. As long as there is a single individual with skill high enough not to be auto-hit ready to defend the comrade the higher skilled one cannot force hits. Also, there is difference even if two people of the same rank battle. It will be a closer battle, of course, but one can always be more intelligent than the other. Levels are the second thing measuring how strong you are. The higher the difference in level, the more you can assume the individual level of capability differs. In cases where one is stronger in level and the other stronger in weapon skill or vice-versa, assume Level is experience and physical strength while mastery is the skill with the weapon, and let it play out accordingly. However, of course, battle is more complicated than that. In addition the classes of the people fighting, their weapons equipped and current wounds will factor in on how they do. [b][i]Important note,[/i][/b] if you have multiple weapons I will not permit you to attack with one weapon and then swiftly change weapon you’re holding because it would be more advantageous against the next opponent. If you commit to an attack in a turn, then you are wielding that weapon and can only switch upon the next turn starting. Understood?[/hider] Weapon Triangle [hider]Assume the Fire Emblem Weapon Triangle exists. Axe-users have a harder time hitting sword-users, sword-users feel like lance-users are constantly just a bit out of reach, lance-users consider axe-users destructive monsters to stay away from or whatever you prefer. In any case, the one with the advantageous weapon has an additional advantage which may or may not come to be crucial to who wins a battle if the combatants are otherwise close enough in skill, or how difficult a time a more skilled fighter will have against a weaker opponent. Same goes for the magic triangle, darkness is shone through by the light, light finds anima magic acts like material weapons going straight through it and anima fears the dark that can seemingly not be hurt by it, etc, etc. That should be easier to understand considering it is all magic anyway. Swords over Axes Axes over Lances Lances over Swords Light over Dark Dark over Anima Anima over Light[/hider] How we'll play [hider]The idea is that you each take control of a character, and then I provide you a field to play on. Like this. [hider][center][img]https://i.imgur.com/AmCwzn3.png[/img][/center][/hider] I can move and have fun with the beings on the map on my side with relative ease, I have the layered maps. You then come up with the tactics and tell me how you move your characters, and I can of course inform of any special events or conversations which takes place around you. Meanwhile the world will of course be filled with typical Fire Emblem recruitment scenarios and plot as you continue through the game. There won't as many Fire Emblem stats, fighting will be determined by us roleplaying, but the character sheets will give the information needed to proceed. You will only be playing one character each, but your NPC allies will be following your orders, and fun Fire Emblem things can happen as long as we agree on the things and obviously gather more troops and run into scenarios which I prepare for you. I won't be against players making suggestions for what kind of characters they think should exist, but I’ll be the one creating and playing those. I want it to feel like playing a Fire Emblem game.[/hider] More details about mechanics. Recruiting [hider]As we go along, I am going to be adding more and more characters. They’re obviously not going to be as important as your characters, and can be benched instantly if you don’t want to bring them along, but in true Fire Emblem spirit I will be placing characters here and there with the intentions of you somehow being able to recruit them. These will be easier to recruit. That said, this is a roleplay, and not a game. It is probably possible to have every single NPC in the entire game join the party at some point or another if you have unnatural persuasive power. If you see a character that you’re like “I WANT THAT GUY” then feel free to attempt, just know that switching sides is kind of an odd thing to do when it isn’t prepared for. Of course, I will be dropping subtle and not-so-subtle hints at who might be possible to recruit and who might be appropriate to recruit a person with, but honestly, you may try with whoever you want. Though, yeah, conversations will probably not pause the game around them, because that would be inconvenient. We’ll see what happens. It would help if you all aren’t too suspicious of new people, though, because the Fire Emblem rate of unknown people joining is just unnatural.[/hider] NPCs [hider]As for the NPC units themselves, you’ll get to pick a number of them to come along at any time. They will grow in strength as you allow them to fight, or be left behind if you don’t, just like in the game itself. They will follow the command of anyone who gives them orders, assuming the orders aren’t suicidal. I will, however, be providing you a little tool to help you guys out. If any player drops this roleplay, their character will be reduced to the status of NPC and join the ranks of all the other NPCs. They can all talk and be talked to should anyone feel like it. You can all equip and control the NPC promotions as you feel like it from the storage. You will be buying stuff from armories and the like, too. Or, if you find all that annoying, I’ll can do all that myself. Because I’m flexible.[/hider] Support [hider]Fire Emblem wouldn’t be Fire Emblem without some random shipping going on, eh? Should you repeatedly command two characters to stand next to each other (any characters, including player characters) you will eventually trigger Support Conversations. I’d say four times, once per battle. In case of between NPCs, I’ll be writing them myself. In case a player is involved or it is entirely between players, Support Conversations are completely separate to actual conversations and should be done in their entity in PMs before the full conversation can be posted somewhere. Because fun. Of course, if a player(s) wants to do it some other way, that is entirely fine, too. I’ll be keeping track of the support-levels you guys have been stacking up, from C to A, and I will have no limit on how many conversations a character can have. With all likelihood NPCs who reach A may fall in love with their targets, assuming the other is of the opposite gender. This isn’t because I am against same-sex stuff, just Fire Emblem stuff. Do note, though, it is entirely possible for other players to ship a player character with an NPC by placing the NPC next to them, but only the player can actually decide to trigger the Support Conversation they’re involved in.[/hider] If there are any questions or suggestions of change to make this better then please, go ahead.