[center] [img]https://farm2.staticflickr.com/1735/42559727952_9130a02911_o.png[/img] [/center] [sub][h2][color=9F9270] [b]4[/b]E 205[/color][/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent] [quote]Certain events are only known by affected parties. If you decide to reference an event, make sure it is appropriate for your character.[/quote] [hider=Events] [center] [img]https://img.roleplayerguild.com/prod/users/339c476d-08db-449a-893f-acec6f1b3cfe.png[/img] [/center] [sub][h2][color=9f9270]Second Seed[/color][/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent] [b]1st[/b]; Emperor Gaius Tarius of Cyrodiil managed to contact Keeper Vallisun, a Bosmer separatist leader. Imperial City agreed to send in one legion in order to aid The Keeper in overthrowing their Thalmor governor. Agreement was reached by the end of the first week, the Empire promised to preserve natural resources and uphold Valenwood's sovereignty as an independent state. [b]16th[/b]; scouts of the fifth Imperial legion helped Khajiit forces against bandits near Cyrodiil-Elsweyr border. The Emperor maneuvers to influence Elsweyr. [b]17th[/b]; skirmish between Morrowind and Black Marsh. The Argonians fielded werebeasts while the Dunmers tested Akaviri-inspired weapons. [b]18th[/b]; various opportunists sown mishaps across Tamriel. Werewolves became unnaturally active in Cheydinhal, pirate captain Dupont seized Breton and Redguard ships near Illiac Bay and Stros M'Kai in order to ransom appropriate parties, Khajiits overdosed on skooma riot in Torval. In response to events above; actions and inaction were taken. The Cyrodilic ninth legion, a reservist unit, was called to to augment Cheydinhal guards. Both High Rock and Hammefell chose to ignore Dupont. Torval city authorities were paralyzed by the riot, leading to civil order breakdown. [b]20th[/b]; several revolts occurred in northern Valenwood. Thalmor officials and Bosmer loyalists fled to the south. First Imperial legion enters Valenwood, beginning combined operations with the separatists. [b]25th[/b]; Dark Elves once again fought Argonians near Tear. Black Marsh government denounced Argonian fighters as extremists. [b]26th[/b]; a summit was hosted on Isle of Balfiera. Attending guests consisted of the Emperor and various heads of state of High Rock. After several days of negotiation, the Bretons managed to elect a High King, at the Emperor's urging. [b]30th[/b]; Torval, the capital of Elsweyr. The Mane was assassinated by undetermined actor(s?), paving the way for a long and bloody civil war that leaves Elsweyer severely weakened. One faction of the Civil war, in the north, are pro-empire, the south forces are pro independent, with some southerners even seeking to return to the Dominion.[/indent] [sub][h2][color=9f9270]Midyear[/color][/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent] [b]3rd[/b]; facing the crumbling Khajiit regime, Imperial "advisers" began to move in. Cavalry and reconnaissance units of the fifth legion aided the remaining government, who lost control of the southern half, in enforcing martial law. What was left of the Mane's administration fell under the control of his top general, Ab'Farahn. Ab'Farahn planned for Elsweyr to become an Imperial protectorate once reunified. For the duration of Midyear, Imperial advisers would be increasingly prominent in Elsweyr. Though officials from the White-Gold Tower denied it, much of the fifth legion would occupy Khajiiti regions by the end of that month. Both the North and their Imperial allies led an embargo against the south; while effective at cutting off supplies, it divided the population further. [b]5th[/b]; several Thalmor spies were caught by Redguard agents on Stros M'Kai. Dupont's pirates were also sighted around the island. No major actions undertaken by Hammefell. [b]15th[/b]; Argonia invited major powers to attend a summit in Stormhold on the 26th of Midyear. All Tamrielic nations, save for Elsweyr, were included. [b]15th[/b]; Dominion loyalists were driven out of Falinesti and Silvenar. The Redguard Navy took advantage of this situation and captured a major Dominion shipyard in northern Valenwood coasts. [b]16th[/b]; the first legion and Bosmer separatist have captured forty-percent of Valenwood. This included Arenthia, Falinesti and Silvenar. The Keeper officially seized power in Falinesti. Meanwhile, Dominion leadership on Alinor finally recovered from the surprise attack and began to reassert itself, espionage and propaganda campaign was immediate, an armed counter-offensive was planned. Ship production increased in order to compensate for recent losses. [b]18th[/b]; agents from Morrowind engaged in covert action against their Cyrodilic counterparts in Cheydinhal. After a series of abductions, tortures, blackmailing and occasional confrontations, the Imperials were outmaneuvered. It was unknown how long the spy game went on for, but both governments denied its existence. [b]24th[/b]; The Bosmer Keeper cedes over northern coastal territory around Falinesti to the Redgaurds. [b]25th[/b]; 200 proud and brave Argonian set sail to Southern Elsweyr in order to lend aid to the southern forces. However, by the time they land, Torval had been overran by the north; the battle costed both sides immensely. [b]26th[/b]; admirals of Summerset Isle launches a surprise attack on Stros M'kai. The battle of Port Hunding begins largely between The Yokudan Fleet and the Royal Alinor fleets and ends in a Pyrrhic victory for the latter, leaving both fairly devastated.[/indent] [sub][h2][color=9f9270]Sun's Height[/color][/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent][b]See [i]Tamrielic Gazette[/i] in archive below.[/b] [/indent] [/hider] [/indent] [center] [img]https://farm2.staticflickr.com/1918/43225373900_14236fb5f2_o.png[/img] [/center] [sub][h2][color=9F9270] [b]F[/b]actbook[/color][/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent][quote]All [url=http://www.roleplayerguild.com/topics/30768-the-elder-scrolls-rising-storm/ooc]NRP[/url] events are canon unless contradicted. [i]Fruits of Contention[/i] will always take precedence in lore conflicts with [i]Rising Storm[/i].[/quote] [hider=Skyrim] [center] [img]https://farm8.staticflickr.com/7310/27374123222_806982b2c9_z.jpg[/img] [/center] [quote=Janne Swiftsong, editor of Swiftsong Chronicles and lecturer at the Bard's College][i][b]S[/b][/i]temming from Atmoran traditions, Nordic warriors affectionately called each other "shield-brothers/sisters". Bulwarks held by the legendary 500 still lined the walls of Jorrvaskr today, protecting the companions' stead as it had for four eras. Following the Stormcloak victory in Solitude, and the removal of all Imperial influence from Skyrim, the new high king announced an unified army. This new force would be Nordic from its roots. By the Nords, for the Nords; a true shield of the north.[/quote] [sub][h2][b]H[/b]istory[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent]Heroes and villains were integral to Nordic stories. Ysmir, Wulfarth and Talos transcended mortality, figuratively and perhaps physically by dedicating blood and flesh to vanquish the Snow Prince, Ada'Soom Dir-Kamal and Red Eagle. These tales made clear distinctions between good and evil like day and night. But reality was often different, for an early day of 4E 201 would saw a nameless prisoner becoming the most triumphed hero and deplored despot. Ask any citizen of Skyrim, and the Dovahkiin's exploits would flow like a mighty waterfall. It quickly became immortalized among the bards' songs; narratives riddled with often far-fetched boasts the Nords were so famous of. This was the story of one man, who supposedly was born of a Nordic mother and a Yokudan father. One man, whose journey began on a chopping block, overcame tremendous odds in order to best the World Eater and the champion of Hermaeus Mora. Unknown at first, the Dragonborn had begun to form connections with the underground of Skyrim; the Dark Brotherhood and the Thieves' Guild. He was also a strong supporter of the College of Winterhold and halted many Thalmor operations. It was said that he maintained contact with peers of comparable statures; the Harbinger, the Archmage, the Guildmaster and the Listener. During the Civil War, he aided an independent Skyrim, assisting the Stormclocks in its campaign to evict Imperial legionaries. Strangely, things took a turn for worse after Solitude fell. Ulfric Stormcloak was strangely murdered from his throne, with a written will stating the Dragonborn would assume the crown. Chaos ensued for months, the Moot argued, some Jarls would never hand out the Jagged Crown to an outsider (rumors said the Dragonborn was born in Hammerfell). They bickered, blamed, and even threatened to re-ignite a civil conflict. However, the opposing Jarls begun to disappear, only to be replaced by supporters of the Dovahkiin. Skyrim after these events experienced a peaceful time; relaxed and dedicated to rebuilding. That much was merely the surface. Behind Castle Dour's sealed gates, the Stormcloaks were reformed into the High King's personal enforcers. They would bring down the wrath of their king without question, and more frequently, without justification. The Dovahkiin's efforts would not be opposed, radical land reforms, improving magical education, ultra-nationalist propaganda and most significantly, a centralization of authority. Progress was made, without a doubt; an independent Skyrim stood firm, even with many villages starving. Would it be accepted by the people though? Certain Jarls, such as Balgruuf of Whiterun, would certainly disagree. As stout as the man could be, Balgruuf had his breaking point too; his children. The Dragonborn would call upon his connections with the Dark Brotherhood, who threatened to kill Balgruuf's family should he show signs of disobedience. The average folks would see the same oppression, albeit at a much ruthless form. Local concerns were overridden by "national interests", and resources traditionally allocated for villages were diverted to military and bribery. Angry people took to the streets in the morning, the day, night, then disappear and never to be heard again in the following morn. By 205, the High King would be known as [i]Thur[/i], "overlord" in the dragons' tongue. But even a dragon has its weakness. Even Alduin himself was once defeated by his mortal enemies, and Thur has plenty of mortal enemies. Some challenged his rule in the traditional Nord fashion, but most know that no mortal can stand up the power of the voice. Therefore, people rebelled from outside of the Dragonborn's reach. Reachmen spread terror in the Reach, an uprising took control of Falkreath and Maven Black-Briar staged a coup with help from Cyrodiil. But for those living under tyranny, all they can do is pray for the tyrant' s death. Towards the end of Mid Year, one of these prayers reached the Night Mother, and along with it, came a sizable stash of gold. All souls would eventually return the void, and the Dragonborn's time came during Sun's Height, 4E 205. However, the people of Skyrim did not celebrate, as the demise of their high king coincided with the invasion of snow demons. Some say the divines sent the Kamals to punish the murder of their chosen. Though for the politically savvy, this is a time to advance their own agenda. The marshal of Thur's army established a junta in the Reach, while the jarls of Haafingar, Whiterun and Hjaalmarch banded together to counter the rise of another dictatorship.[/indent] [sub][h2][b]P[/b]eople[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [list] [*]"Thur", the Dragonborn and High King of Skyrim - [color=red]Dead[/color] [*]Balgruuf the Greater, Jarl of Whiterun - Current high king, supported by Elisif and Idgrod, disputed by others [*]Manis the Fair, General of the Nordic Army - Current military dictator of the Reach [*]Maven Black-Briar, mead tycoon - Jarl of Riften after an Imperial sponsored coup [*]Svari Ice-Heart, rebel leader - Jarl of Falkreath after overthrowing Dengeir [*]Medora Aldael, Guildmistress of the Thieves Guild [*]Radsie Vallis, Listener of the Dark Brotherhood [*]Yakron, Archmage of the College of Winterhold [*]Jorjolfr Oath-Smith, Harbinger of the Companions [/list] [sub][h2][b]P[/b]olitics[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent]As of 2E 405, Skyrim maintains its geopolitical boundaries and operates as a Federal Monarchy. Both Solitude and Windhelm were designated co-capitals, and as compromise to the people of east and west, the Dragonborn would rule from Windhelm during summertime and Solitude in the winter. There are nine Holds - five major, four minor - each one officially governed by a Jarl who acts on behalf of a High King or Queen. Practically though, the Dragonborn's inner circle holds immense power on both national and regional levels. Jarls would still advice and sometimes reject royal decrees. These acts are increasingly ignored, as actual oppositions are silenced in one way or another. While some debate this as a reign of terror, most agreed on a reign of silence. The Dragonborn's voice was the only one spoken under the Snow-Peak, his words would be heard by all, even if it means drowning out the rest. The government outlined its agenda as the following:[/indent] [list] [*]Maintaining Independence [*]Skyrim Nationalism [*]Self-sufficient Economy [*]Expanding Military Capabilities [*]Investing in Magical Research [*]Reduce Crime and Corruption [*]Reinstating Talos Worship [/list] [indent]In addition, the government forcefully evicted Imperial and Thalmor officials. Those refusing to leave were imprisoned or executed. All other foreign embassies are under heavy surveillance. Aggressive rhetoric resulted in extremely poor relations with the Dominion and the Empire.[/indent] [sub][h2][b]M[/b]ilitary[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent]The Military of Skyrim is bigger then ever, slews of raw conscripts bolster a force of thirty-thousand strong.[/indent] [list] [*]~1000 Stormcloak Elites [*]12500 Professional Soldiers [*]12500 Levies and Draftees [*]5000 Hold Guards and Militias [/list] [indent]For a rare moment of its history, mages started being incorporated into Skyrim's army. Becoming a battlemage is the only way to gain formal magic training out of the College. Warriors still reserve much distrust toward mages. The Dawnguard occasionally work with the holds when vampires attack.[/indent] [sub][h2][b]C[/b]ulture and Society[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent][quote=UESP] The Nords are the children of the sky, a race of tall and fair-haired humans from Skyrim who are known for their incredible resistance to cold and magical frost. They are fierce, strong and enthusiastic warriors, and many become renowned warriors, soldiers and mercenaries all over Tamriel. Eager to augment their martial skills beyond the traditional methods of Skyrim, they excel in all manner of warfare, and are known as a militant people by their neighbors. Nords are also natural seamen, and have benefited from nautical trade since their first migrations from Atmora. They captain and crew many merchant fleets, and may be found all along the coasts of Tamriel. [/quote] Talos Worship was restored when Solitude fell. With Imperial Legions and Thalmor Justiciars expelled, few dared to stand against this revival. The Dragonborn ordered temples, or at least shrines, if not possible, to be constructed in every major settlement. There were also talks of a national Talos cult, but finer details never seen light in the last four years. Still, high priests of Talos would convey semi-annually in Whiterun, and then Windhelm. Heimskr of Whiterun was appointed chief priest, a title granted for his unwavering devotion to Talos even under the White-Gold Concordat. If the Nords weren't xenophobic before, they are certainly so now. The only foreign race trusted are the Redguards; who stood firm against the Dominion, splintered from the Empire and most importantly, the ancestors of the Dragonborn's father. Imperials and Bretons were downgraded after the civil war. The Bretons were a curious case, though High Rock's constituent realms stayed neutral, its reluctance to accept Stormcloak legitimacy and its role as Legion staging grounds gained much distrust. Skyrim has a reputation of frigidness and hostility, however, it also has a bounty of natural resources. The White River runs northeast from Lake Ilinalta across vast, grassy tundra, bleeding into the dusk-colored land, and providing life-sustaining water for its many farms and wild game. A giant caldera dominates Eastmarch, feeding a vast geothermal valley where rare metals dwell in caves and spiked within tall rock formations. Riften, Skyrim’s southernmost Hold is characterized by lush vegetation and fair weather, supporting a healthy population of terrestrial and aquatic life. The Hold capital, Riften, boasts a sprawling marketplace. The city’s affluence is owed primarily to the exportation of local goods, sourced from its many fisheries and meaderies, and a mining town in the northern region. Silver runs in the veins of the Reach; dig a hole more than a man's height, you would be greeted with the dull shine of raw silver. Nordic cuisine have three favorites. Hearty stews are often mixed with fresh meat, with the one of a kind additions ranging from mammoth snouts to horker patty. The costata is a buttered pastry garnished with northern fruit, it stands out against sweeter southern confectionery. Lastly, no proud Nord can boast without a fat flagon of mead. In some rural communities, children drink their first cup of mead at the age of five.[/indent] [/hider] [hider=High Rock] [center] [img]https://farm8.staticflickr.com/7733/26865988593_d3ae42dc03_z.jpg[/img] [/center] [quote=Lady Reina Bochur, royal historian of Shornhelm][b][i]T[/i][/b]he lion appears as the hereditary symbol of many Breton kingdoms. A popular legend told of fierce lion prides aiding Breton freedom fighters as they rose up against their Ayleid overlords. The Daggerfall Covenant of the second era featured the lion on its banners. Today, the nostalgics of High Rock propose to reintroduce the lion banner in commemoration of Ferrand Bellemont, the first Breton high king crowned in many centuries.[/quote] [sub][h2][b]H[/b]istory[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent]High Rock has always been a land of squabbling petty kingdoms, making treaties and alliances that would last a year, a month, a week or less. Not much has changed since the Miracle of Peace or their admission into the Empire. Now that they aren’t laying siege to each other or skirmishing at every opportunity doesn’t mean that the five remaining monarchs are without their ambitions. Shadow wars, intrigue and scandals are the new sieges, skirmishes and battles. This all changed when High Rock was shaken by the focused attack on Wayrest by pirates that resulted in the death of King Jean Valois, Queen Almin Valois and their heirs and courtiers. Many rumors abound that Daggerfall’s navy was conveniently absent from the mouth of the Iliac bay and only one man could stand to gain by eradicating his rival and any who could live to even fantasize about vengeance: King Ferrand Bellemont of Daggerfall. Now, after he has ascended to the throne of High King of High Rock, he has lain siege to pirate-infested Wayrest, supposedly to bring Ambrose Mackin to justice for his crimes against High Rock. It still stands that there’s only one man he wants in power as Protector of Wayrest afterwards, and that man is his son, Crown-Prince Gregory Bellemont. One thing he does not yet know, though his spies in the courts of his subjects are whispering furiously about are the rumors of the return of one of the Valois line. The only surviving member of House Valois, with dreams of power and vengeance for all who have wronged him and punishment for all who oppose him- self-proclaimed King of Wayrest, Everard III, so named the Bloody Rose of Wayrest by his supporters and subjects and the Black Bastard of Wayrest by his enemies for the rumors of fratricide and brigandry that have allowed him his place as sole claimant and heir to the whalebone throne of Wayrest. Up in arms in support of the last hope of an independent Wayrest, the peasantry are up in arms to throw out these Daggerfall dogs from Wayrest and are ready to die for the red-petal rose of Wayrest’s banners. At the head of a ten-thousand strong host with his best friends, Prince Narcisse Septim-Vincens and Mathieu the Whisper, and with some weighty names in High Rock supporting his claim, he raises his banner, hoists his shield and grips his sword. War has always been a fine tradition of High Rock’s Breton sons, and the Bloody Rose has come to claim his throne all the while the Black Bastard has come to see his enemies put to the sword. Geographically speaking, High Rock is currently divided between six major powers.[/indent] [list] [*]Kingdom of Daggerfall [*]Camlorn Principality [*]Grand Duchy of Northpoint [*]Kingdom of Jehanna [*]Duchy of Evermore [*]Republic of Wayrest [/list] [sub][h2][b]P[/b]eople[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent]Greater High Rock (or Second Daggerfall Covenant):[/indent] [list] [*]High King Ferrand Bellemont of Daggerfall [list] [*]Gregory Bellemont of Daggerfall, Ferrand’s heir and Protector of Wayrest [*]Vivienne of Grennsmark the “Iron Lady,” Field Marshal [*]Argyllien Direnni of Balfiera, Captain of the Direnni Levies [/list] [*]Grand-Duke Beralt Courtois of Northpoint [list] [*]Count Aethelwulf Aethelwulfing of Hardwall, Beralt’s Field Marshal, Captain of the Hardwall Levies [*]Lord Hesse Arnault of Farnorth, Captain of the Farnorth Levies [/list] [*]Ingvar Half-Hand, Captain of the Iron Brothers [*]Hossenfar of Gradskeep, Captain of the Blackguards [*]Alannis Ervette, Leader of Jehanna insurgents [/list] [indent]The Free Realms:[/indent] [list] [*]Everard III the Bastard of Wayrest, self-proclaimed King of Wayrest, Captain of the Grey Host, and leader of the Blackhound Brigands [list] [*]Mathieu the Whisper, court nightblade to Everard and master of disguise [*]Sir Roderic the Bull, Captain of the Company of the Bull [/list] [*]Narcisse Septim-Vincens, Prince of Camlorn, Everard’s Captain of the Camlorn Levies [list] [*]Duke Egan Provell “the Rock of Shornhelm,” Everard’s Field Marshal [*]Count Darren of Stonemoors, Captain of the Stonemoors Levies [*]Lord Aelfged of Ram’s Rest, Captain of the Ram’s Rest Levies [/list] [*]King Frithjolf Broken-Shield of Jehanna [list] [*]Hrolfr Iron-Arm of Jehanna, Frithjolf’s heir and Field Marshal [*]Antoinne of Jehanna, Frithjolf’s second son and spymaster [*]Duke Hawkwood of Farrun, Frithjolf’s captain of the Farrun Levies [*]Count Dalruth, chieftain of Morkul stronghold [/list] [*]Blood-Red Nate, Leader of the Defenders of Wayrest and Leader of the Southwood Brigands [list] [*]Snorri Splitfoot, Leader of the Quickfoot Brigands [*]Lightsleep, Leader of the Cracktusk Brigands [*]Cammen Goring, Leader of the Steelhead Brigands [/list] [*]Old Man Yor, Commander of the River Watch of Wayrest [*]Engel Merkiller, Commander of the Forest Watch of Wayrest [*]Chieftess Red-Crow Eats-Them-Whole, Crow-Wife Clan [*]Chief Rockgulper, Broketeeth Clan [*]Ruccat gro-Schin, Captain of Orc volunteers [/list] [sub][h2][b]P[/b]olitics[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent]Unlike the days of old, High Rock has come under the rulership of five monarchs, each securing their lands as sovereign states. Until 4E 205, these five states operated with almost unchecked autonomy with the absence of the Imperial Garrison after the end of the Great War. In 4e205, the Emperor of Cyrodiil held a summit with the five rulers and High Rock’s politics have changed, the Emperor’s hopes being for the better. High King Ferrand Bellemont, King of Daggerfall and High-King of High Rock has come into power through the votes of the Prince Electorate of High Rock, a council set up for the election of the King’s royal line in the event the High-King should die without any male heirs. This council is made up of the lords of the five realms- Daggerfall, Camlorn, Jehanna, Northpoint, and Wayrest will be brought into the fold soon enough. High Rock hosts record amount of knightly orders. From the well-established Knights of the Flame and Zenithar's Iron Knights to more recent upstarts such as the Uberknecht and Order of the 1337. Rural, decentralized regions often surrender governance to local knights in exchange for protection. While in larger cities, the monarch's personal army may collaborate or rival (depending on political climate) with their independent counterparts.[/indent] [sub][h2][b]M[/b]ilitary[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent]Greater High Rock:[/indent] [list][*]2,070 of Ferrand’s personal levy [*]500, Ferrand’s retinue [*]1,567, Grennsmark Levies [*]800, Direnni Levies [*]2,234, Northpoint Levies [*]1,700, Hardwall Levies [*]1,030, Farnorth Levies [*]2,000, the Iron Brothers [*]2,000, the Blackguards [*]96, Jehanna Breton insurgents [/list] [indent]Total = 13,997 Everard’s Rebellion:[/indent] [list][*]500, the Grey Host [*]1,000, the Company of the Bull [*]2,300, Camlorn Levies [*]1,021, Egan’s personal levies [*]920, Stonemoors Levies [*]807, Ram’s Rest Levies [*]740, Frithjolf’s Retinue [*]246, Hrolfr’s Band [*]120, Antoinne’s Band [*]780, Farrun Levies [*]45, Southwood Brigands [*]37, Quickfoot Brigands [*]24, Golden Plains Brigands [*]40, Steelhead Brigands [*]400, River and Forest Watch [*]700, Crow-Wife Clan [*]890, Broketeeth Clan [*]100, Orc volunteers [/list] [indent]Total = 10,670[/indent] [sub][h2][b]C[/b]ulture and Society[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent][quote=UESP]Bretons are the human descendants of the Aldmeri-Nedic Manmer of the Merethic Era and are now the inhabitants of the province of High Rock. They are united in culture and language, even though they are divided politically, for High Rock is a fractious region. Bretons make up the peasantry, soldiery, and magical elite of the feudal kingdoms that compete for power. Many are capable mages with innate resistance to magicka. They are known for a proficiency in abstract thinking and unique customs. Bretons appear, by and large, much like other pale-skinned humans. They are usually slight of build and not as muscular as Nords or Redguards. Their Elvish ancestry is usually only detectable upon a closer inspection of their eyebrows, ears, or high cheekbones, though many individual Bretons appear to be more Nordic or Imperial than anything else. The great diversity in their appearance is to be expected from their politically fractured society, though their clothes, accents, customs and names are fairly uniform.[/quote] The overall society of High Rock is feudal in nature, with powerful heads of state like Kings and Dukes holding the reins, landowners supplying much needed trade goods for the market and economy to the Lords and the Lords, in turn, supplying the reigning ruler with men for the armies. This model of society can be applied to most of High Rock, with Wayrest being the only exception. Despite this heavily boiled down model of the society of High Rock, it is to be said that the culture is hardly as simple as this. The culture of High Rock has always been one where only the ambitious thrive and are subject to the whims of those strong enough to take their power. Such examples are the five remaining states after the Warp in the West. The royal families of each State are the victors of many wars, and hold their place as the strong among the strong. Wayrest is the most readily apparent and most recent example, behind Jehanna. The many pirates that fancied themselves good enough captains to lead a State convened to topple the royal family of Wayrest and install their own government. When all was said and done, there was still a leader to choose. Through the most transparent examples of High Rock’s true nature, a series of blackmails, assassinations and open bloody feuds were fought in the streets, the courts and the sea. Out of the smoke stepped one man strong enough to govern, and that was then-Captain Ambrose Mackin, to be renamed Pirate-Lord Ambrose Mackin in light of the position he had earned by slitting throats and doing what needed to be done to secure his place, going from lowly Reachman exile, to sailor, captain and now Pirate-Lord.[/indent] [/hider] [hider=Morrowind] [center] [img]https://farm8.staticflickr.com/7488/27196866100_8cd865ed8f_z.jpg[/img] [/center] [quote=Llovu Sadras, Blacklight tour guide][i][b]W[/b][/i]hat is so noteworthy about the number three? Ask a patriotic Dunmer, and you will hear legends stretching back to the dawn of time. The Nerevarine, a blessed reincarnation of the Dunmer folk hero, understands these legends well. Before he, three tribunal saints guided Morrowind from their gentle hands, and even earlier since time immemorial, a trio of benevolent princes defined the very notion of being Dunmers. From the furious flames and ashes of Red Mountain rose a nation of proud elves. Time after time, we overcame and we thrived; all owing to the three.[/quote] [sub][h2][b]H[/b]istory[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent]In the late 4E 202, the Nerevarine, along with a vast collection of Akaviri knowledge, returned to Morrowind, after being instructed by Azura. Initially, his return was met with with suspicion, as several have attempted to called themselves "Nerevarine" after his disappearance. Most signs of doubt was cleared however, when he revealed himself to the councilors of the Great Houses during a conference on Blacklight. House Redoran acknowledging the return of their former Archmaster, proposed to the council to name the Nerevarine as their King, as the position was left vacant with the death of King Hlaalu Helseth during the siege on Mournhold. With majority of the councilors voting for the Nerevarine, he was crowned the King of Morrowind. News of the Nerevarine's return and coronation soon spread across the land of Tamriel, reigniting the flames hope in the hearts of the Dunmer people. Not long after the Nerevarine was inaugurated as the king of Morrowind, powerful thunderstorms engulfed the land of Vvardenfell, which lasted until early days of 4E 203. When the storms passed, portions of the land was cleansed of ash, and the Red Mountain now less active. It was a miraculous event, some say that Azura herself blessed the Dunmer for glorifying the Nerevarine, while some say that it is the Nerevarine himself that caused the cleansing of the land of Vvardenfell. The truth was unclear, but for sure, it was a blessing that the Dunmer deserved after suffering for so long. With the land of Vvardenfell being restored, it was nurtured further by Ashlanders, the newly crowned Dark Elf king passed on a decree recalling expatriate Dunmer on Tamriel to Morrowind, to uphold their racial duties on the rebuilding of the province. The decree itself does not obligate every Dunmer, but was treated by some as a divine calling by the favored champion of Azura. Though many saw a pointless effort, a sizable wave dark elves did go back to Morrowind to help with the rebuilding. Of course, others seized the moment as business oppertunity, they loaned resources and funds, in hopes of securing a share of Vvardenfell's future. During 4E 202, several raids took place on the northern fronts of the Black Marsh, with Dunmer slavers kidnapping Argonians as a form of reparation for their acts in the past. These slaves composed the core workforce for the constructions that took place on Vvardenfell. It was during this year that the Dunmer withdrew from their lands on the south, leaving Tear and Narisis under the hands of the Redoran garrisons. By the end of 4E 204, the city of Gnisis was built and was given to House Dres as replacement for Tear, who strangely did not show signs of public protest when recalled to Vvardenfell. Narsis belonging to House Hlaalu, was easily deserted when the order passed on, due to the Hlaalu's declining rule after being stripped of their Great House title. The city was then turned into a fort, garrisoned by house Redoran. By the year 4E 205, Morrowind was back on its feet, and the decree was no longer effective, releasing the summoned Dunmer of their duties. Most of the Dunmer stayed on Morrowind, while some, left after receiving their token of reward. With the population on Morrowind reinforced by migrants, an influx of new recruits came to the doorstep of every Great House. Discussions began on relocating their capital to New Vivec, a fortress city current under construction in the crater of Baar Dau. Even though Morrowind was back towards prosperity, the path there won't be an easy one. The Dunmers never had it easy, and the Nerevarine knows it. It was said that during his time in Akavir, the Nerevarine had united the eastern people to combat the Oblivion Crisis. This alliance still holds (albeit shakily) 200 years later, and it will become an alliance of aggression. Armed with personal knowledge of the orients, the Nerevarine took advantage of, instead of suffering from, the Akaviri invasion. As it currently stands, Morrowind if the only nation working with the invaders. Taking advantage of the battles in Skyrim and Black Marsh, forces from Morrowind invaded their neighbors in attempt to "preserve Dunmer interest abroad". Many dark elves in Nordic or Argonian employ have been branded as traitors, and are to be punished by death or slavery.[/indent] [sub][h2][b]P[/b]eople[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [list] [*]The Nerevarine, Reincarnation of a Dunmer legend and King of Morrowind [*]Ildoryn Sarano, Chancellor and Adviser to the Nerevarine [*]Roark Farandras, Redoran Archmaster [*]Arvyn Sarandras, Head of Morag Tong [*]Neloth, Master Telvanni Wizard and Magical Adviser to the Nerevarine [*]Seleyna Drothi, Archmagister of House Telvanni, Ambassador to Orsinium and High Rock [*]Mearas Dovyln, High Ranking Member of House Dres and Captain of the Guar Lancers [*]Dregos the Defiler, Ashlander Champion [*]Deodec, Archpriest of the New Temple [/list] [sub][h2][b]P[/b]olitics[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent]The King, whose crown was assumed by the Nerevarine, serves as the head of state. He oversees the Coucill of Great Houses, granting royal assent to their bills in addition to issuing decrees. The Great Houses are still the legislative body, the councilors from Redoran, Telvanni, Sadras, Indoril and Dres debate the future of their proud nation in Blacklight and New Vivec. [b]House Redoran[/b] - [i]Military[/i] [indent]With the return of the Nerevarine the Redoran Archmaster, House Redoran officially became the most influential and powerful house among the other Great Houses. Under the reformation of the ruling structure in Morrowind, the house became the primary military branch of Morrowind's government. Land holdings: Ald'ruhn, Blacklight, Solstheim, Maar Gan, Caldera[/indent] [b]House Telvanni[/b] - [i]Keepers of the Arcane Arts[/i] [indent]House Telvanni is the embodiment of the term "knowledge is power" in the Dunmer society. They were known to be intelligent and powerful mages, striving to preserve old Dunmeri culture to whatever the cost. With the reformation, House Telvanni was encouraged to participate in the War Ministry, while enriching the arts of arcane magic, and extensive knowledge. Land Holdings: Sadrith Mora, Port Telvanni, Dagon Fel, Tel Mora, Tel Branora[/indent] [b]House Sadras[/b] - [i]Economy[/i] [indent]The newest addition to the order of the Great Houses. House Sadras proved their capability to handle the economic stability of Morrowind, without relying on Imperial support, unlike House Hlaalu. House Sadras' members are mostly successful merchants that share the same idea to make Morrowind prosperous once again. Rumor has it that the house adopted former members of House Hlaalu, which could explain their mastery over handling trade and coins. Land Holdings: Suran, Pelagiad, Seyda Neen[/indent] [b]House Indoril[/b] - [i]Temple watchers[/i] [indent]After returning to Morrowind, House Indoril's remaining members pledged their loyalty to the reincarnation of Indoril Nerevar in respect of the soul of ancestor. The Grand Ascendant position was offered to him so that Nerevar's reincarnation would lead the house, but his position of Archmaster of House Redoran made him decline the offer. The house was given their former duty as the guardians of the temple, but their reputation of antagonizing the Nevarine before made them unpopular among the society. Land Holdings: Necrom, Molag Mar, Mournhold[/indent] [b]House Dres[/b] - [i]Labor force[/i] [indent]Ever since Morrowind was established, House Dres provided laborers for the province. They mostly relied on slaves in the past, but now, with House Dres' large member population, provides its members to fulfill the services needed in Morrowind. The infamous Guar Lancers were part of the House, before they moved to the military. Land Holdings: Gnaar'mok, Hla Oad, Gnisis[/indent] [/indent] [sub][h2][b]M[/b]ilitary[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent]The very first standing army of Morrowind ever since its founding. The Ashland Armigers were formed during the reformation of the ruling structure of Morrowind. Its purpose is to serve as the permanent military force for the Dunmer, without being compromised by the Great House's internal conflicts. They all wear a full set of darkened bonemold armor with a bonemold shield reinforced by Shalk chitin, and a steel sword to defend themselves, archers are further supplemented by an elven bow with twenty bonemold arrows. All of them also carry a set of parade uniform and a small amount of gold for personal use. The king acts as the supreme commander of the War Ministry, while the positions of minister and officers are hand picked individuals that are loyal only to Morrowind. A Chapter of an Armiger is equal to 1,000 soldiers, lead by a Chapter captain. In addition to its fledgling army, Morrowind calls upon traditional organizations to provide mer-at-arms. The Ordinators still very much enforce justice within Temple jurisdictions, though it suffered significant setback following the demise of ALMSIVI. Various Great Houses supply their own security forces, whether it is the bone-armored Redorans, or the battlemages of the Telvanni, or perhaps the lancers of Dres, each Great House are capable of defending their ancestral holding as have done in numerous times before. Lastly, the Morag Tong is the sole competitor to the Dark Brotherhood, although operating mainly inside their home province, it would occasionally assassinate elsewhere, should sufficient justifications be present.[/indent] [list] [*]Sentinels of the Moon and Star (secret police): ~500 [*]Morrowind Armigers (8 professional chapters, 4 conscript chapters): ~10000 [*]Redoran: ~10000 [*]Other Houses: ~6500 [*]Mercenaries, Ashlanders and Irregulars: 5000 [/list] [sub][h2] [b]C[/b]ulture and Society[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent][quote=UESP]The Dunmer, also known as Dark Elves, are the ash-skinned, typically red-eyed elven peoples of Morrowind. "Dark" is commonly understood as meaning such characteristics as "dark-skinned", "gloomy", "ill-favored by fate" and so on. The Dunmer and their national identity, however, embrace these various connotations with enthusiasm. In the Empire, "Dark Elf" is the common usage, but among their Aldmeri brethren they are called "Dunmer". Their combination of powerful intellects with strong and agile physiques produce superior warriors and sorcerers. On the battlefield, Dunmer are noted for their skill with a balanced integration of the sword, the bow and destruction magic. Dunmer live two to three times as long as humans; with a 200-year-old Dunmer being old and a 300-year-old Dunmer being very, very old. In character, they are grim, aloof, and reserved, as well as distrusting and disdainful of other races[/quote] The Dunmer's religion turned to the The New Temple, also known as the House of Reclamations. It is the Dunmeri religious order that was formed after the fall of the Tribunal and the second eruption of Red Mountain, better known as the Red Year. The temple reinstated the worship of the old Dunmeri Pantheon which included the Daedric Princes, Boethia, Azura and Mephala. These three deities were known to the temple as the "Reclamations", as if reclaiming their status or the "True-Tribunal". The now dead or missing deities of ALMSIVI - Vivec, Almalexia, and Sotha Sil - were dubbed "saints" and ALMSIVI was henceforth known as the "False-Tribunal" as decreed by the New Temple. Slavery is once again practiced in Morrowind, but now in a lesser degree compared to the previous years. Slavery is only possible when one of the following situations are met.[/indent] [list] [*]An individual is unable to pay for services in gold or possessions. [*]An individual is defeated in a duel of honor, and has chosen slavery instead of death. [*]An individual is captured during war. [*]A criminal receiving a sentence with an option to serve as a slave, instead of spending it on prison. [*]An individual surrenders himself/herself as a slave for personal reasons. [/list] [indent]The Ashlanders became somewhat respected within the Dunmer society, for being responsible for upholding the Nerevarine Prophecy, even when they were persecuted by the temple. Many of the Ashlanders became priests on the New Temple during the fall of the "False Tribunal." On the events of the Red Year, only the Ashlanders remained on Vvardenfell, fulfilling the role given to them by the Nerevarine, as persecutors of the remnants of Dagoth Ur's remaining forces. When the Nerevarine returned, they received the gratitude of former ally, and was given the opportunity to join his personal army. Morrowind was originally an agrarian aristocracy, mostly free farmers and herders and fishermen ruled by the Great Houses and their noble councils. After the Imperial occupation, and especially on Vvardenfell, the Dunmer developed a mercantile economy based on the model of the Empire, ruled by the Emperor, law, and legions, but driven by trade in crafts and goods. Morrowind's production was based on the mining of Kwama Eggs, Ebony, and Raw Glass. Morrowind was considered to have vast supplies of these rare resources beneath Red Mountain, yet these had been barely tapped until the recent defeat of Dagoth Ur, which opened Red Mountain up to expansion in the mining industry. With the absence of any Imperial force in Morrowind, the economy was once again able to trade freely. Their relations with the people of Valenwood has proved to be more lucrative as goods that are not found on the said country was supplied mainly by Morrowind. Each caravan travelling across Tamriel was heavily guarded, as trading became the foundation of the reborn province.[/indent] [/hider] [hider=Other Places and People] [center][img]https://farm2.staticflickr.com/1565/24877209433_8b7030faa0_o.png[/img][/center] [quote=UESP][i][b]T[/b][/i]amriel, also known as [i]Taazokaan[/i] in the Dragon Language and the Arena, is a continent on the world of Nirn in the plane of Mundus. The name "Tamriel" means "Dawn's Beauty" in Aldmeris and "Starry Heart" in Ehlnofex. Tamriel is home to various races and sports multiple climates, ranging from tundra to desert.[/quote] [sub][h2][b]C[/b]yrodilic Empire[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [list] [*]Titus Mede II was assassinated in Skyrim, at the end of 201. [*]The fourth legion was defeated by the Stormcloaks, it suffered heavy casualties and was disbanded. [*]Chancellor Motierre assumed control in 202, however, Cyrodiil was unstable and civil war nearly broke out. The Elder Council was sharply divided in factions, Mede styled assassinations were rampant. [*]Gaius Tarius, a Colovian nobleman, exposed Motierre's secret dealings with the Dark Brotherhood. Motierre fled the Imperial City. Tarius was crowned Emperor in 203. [*]The Tarius regime took a stronger stance against the Dominion, it attempted to renegotiate the White-Gold Concordat, without success. [*]Instead, it engaged in proxy wars by supporting rebels in Elsweyr and Valenwood. Elsweyr successfully removed Thalmor control in 204. [*]The Seventh Estate, a shadowy Nibenay organization, has been gaining influence lately. [*]The legions' efficiency have been declining, along with their strained budget. [*]Legion troops are occupying northeastern Valenwood. [*]Imperial ornithologists made several breakthroughs in breeding messenger birds. [/list] [sub][h2][b]A[/b]ldmeris Dominion[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [list] [*]Before 4E 201, Thalmor is the ruling body of Alinor, its royalty reduced to figurehead status. The Thalmor also has governors in Elsweyr and Valenwood, both officially advising local authorities but unofficially dictating policies on their behalf. [*]In approximately 4E 190, prince Naarin succeeded the throne. However, this was accomplished by assassinating his father and exiling his brother, Aelid. Naarin's secrets remained unknown to most. What was known were his attempts to marginalize Thalmor power, an act that was partially successful. [*]Aelid traveled Tamriel for a decade, during which time he gathered a band of followers and mercenaries. Aelid made his way back to the Summerset Isles in 402, he would lead an effective revolt that ousted Naarin in 203. [*]While internal conflict raged on their home island, the Mane of Elsweyr struck a deal with the Emperor of Cyrodiil. Because Altmer garrisons in Elsweyr vacated themselves to redeploy back home, the Khajiits were able to root out the Thalmor governorship. [*]Order would finally return to Alinor in 204, with joint rule between the royal court and the Thalmor. This new order reinvested in arcane research, established an independent para-military called the [i]Renshi[/i], which (controversially) incorporated non-elven members. [*]Only southern Valenwood remains under Dominion control; the northwest is occupied by Hammerfell, and the northeast is an Imperial protectorate. [*]Thalmor hardliners attempted coup against the monarchy, but is defeated and causing the entire Thalmor to be disbanded. Many Thalmor supporters have fled. [*]The Crystal Tower is undergoing restoration. [/list] [sub][h2][b]E[/b]lsweyr[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent]A coup happened on Alinor in 202, followed by political instabilities, factionalism among elites and riots that nearly led the island to civil war. In addition, unrest began in Valenwood in 203. Hammerfell is gradually pumping up its military, Redguard generals also done their fair share of saber rattling. Combining all these together, nearly three-quarters of Dominion forces in Elsweyr had been reassigned in 204. The latest Mane was a Khajiiti traditionalist. Even the Thalmor couldn't trust him as a figurehead, so they put him on pseudo-house arrest. In late 203, a Cyrodiil-born Khajiit by the name of Ab'farahn managed to free the Mane. Together, they rallied influential Khajiits in both the north and south to form the rebellion that quickly removed Thalmor governors in 204. Between 204 and early 205, Elsweyr enjoyed one year of federal self-rule. However, as he was born in Cyrodiil and has favorable relations with the Imperial City, Ab'farahn, now a general, advised the Mane to enter Elsweyr as a Imperial protectorate. This deal was controversial, but parts of the agreement, such as free trade and joint border patrols, were implemented in early 205. In the 30th of Second Seed, just days before the Mane and Emperor Gaius put down their final signatures in the treaty, the former was assassinated in a banquet in Torval (capital at the time). It was unknown who killed the mane, the only thing they agreed on was that he was taken out by jarrin root poison. The assassin also slipped variety of poisons into the Mane's guest, causing many of the old guards from the rebellion one year ago to die, fall ill or be publicly embarrassed. Anequina blames Pelletine and Pelletine blames Anequina, and in the blink of an eye, the Khajiits are at war. When Mid Year comes, Anequina inherited the former deal with Imperial authorities. Imperial "advisers" began pouring in, and their presence gave the north a definite leg-up over Pelletine. Officially, the north wishes to become an Imperial province when they pacify the south, while the south seeks complete independence and some even suggested realigning with Summerset. As of the first week of Last Seed, Pelletine has formally surrendered to Anequina. However, an insurgency is active in south, rumored to have recently gained the support of Thalmor exiles. Outside of politics and conflict, Khajiiti astronomers have been sighting strange lunar patterns. This led to some individuals crowning their off-springs as the new mane, none of them were recognized and many lynched by angry mobs. No a single definitive mane exists right now. To make matters worse, bandits and pirates rob honest citizens without worry. Increasing amounts of abductions are happening along coastal settlements.[/indent] [sub][h2][b]I[/b]ndependent States[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [list] [*][b]Hammerfell[/b] is united in an uneasy alliance, between the Crowns and Forebears, under Vanquisher Tamijen. After its treaty with the Dominion, the Redguards focused on defending their independence. Resources were diverted to its navy, and by 204, it had surpassed the Imperial Navy. [list] [*]After incursions into Valenwood and a large scale naval battle at Stros M'Kai, Hammerfell and Summerset are at war. [*]Due to Orcs massacring Dragon Gate in retaliation of thefts in Orsinium, Sentinel has declared war against the Orcs. [/list] [*]Since relocating to the Dragontail Mountains in early fourth era, [b]Orsinium[/b] had a series of leaders, decided by each one's strength in a fight. The current one is Burkash, his reign had a strong religious emphasis, with Malacath completely replacing Trinimac. Within Orsinium, this conversion is absolute and by force, causing Trinimac worshipers to flee for various Strongholds. [list] [*]Orcish advisors are working with Falkreath rebels. [*]Orsinium has called out for able-bodied Orcs to attack Redguards. This is due to years of belligerent rhetoric and Redguard thieves in Orsinium being given asylum in Hammerfell. [/list] [/list] [sub][h2][i][b]T[/b]amrielic Gazette[/i][/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent]Originally a collaboration between the [i]Black Horse Courier[/i] and the Imperial Express. In the third era, both organizations flourished under governmental patronage, and bolstered by a wide outreach with Empire-wide free trade. However, increasing amount of breakaway provinces greatly reduced its operating efficiency. The roads were more dangerous than ever, inter-provincial trade became scarce and Elder Council funding gradually eroded away. Cut off from their headquarters in Cyrodiil, local offices began operating on their own. The [i]Swiftsong Chronicles[/i] of Solitude, the [i]Root’s Whispers[/i] of Gideon and the [i]Auriel’s Harold[/i] of Auridon are just some of its successors. When the Great War finally ended, and peace prevailed upon Tamriel, information was once again freely transmitted across borders. However, no longer could one press preside over the entire continent, for various newspapers had stabilized into local entities. The editors of the Black Horse Courier was forced to innovate. Instead of a centralized body ruling down, the [i]Courier[/i] started a separate news aggregation wing. The [i]Tamrielic Gazette[/i] first printed in 4E 181, but the name was actually taken from a similar endeavor that existed during the Interregnum; hence its motto “Since 2E 137”. The [i]Gazette[/i] publishes three times each month, delivered by the Imperial Express and local runners.The editors worked meticulously to secure stories from independent reporters and established agencies alike, the stories range from arcane incidents to weather reports to celebrity gossips. Large cities like Bruma, Daggerfall and Solitude, pin Gazettes on bulletins for public reading. Readers in remote areas have to subscribe, which would cost anywhere between 3 and 30 gold per copy, depending on the ease of delivery.[/indent] [sub][h2][b]P[/b]ublic Enemies[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [list] [*][b]Pirates[/b]: A ship full of valuable goods is a fruit ripe for the picking. On the waters of Nirn, whether that be the Padomaics, the Eltherics or the Sea of Ghosts, pirates languish the lack of naval presence. In fact, the city of Wayrest was taken entirely by Corsairs, making the first pirate republic in history. Out on the open seas, Blaise Dupont is likely a name of dread. Dupont holds over thirty ships of all kinds, while he started small in the Illiac Bay, his operations came to encompass any body of water his ships can float on. In addition, rumors say Dupont allied with a Pahmar-raht called Dar'Nakhet, the infamous sea-raider of Topal Bay. [*][b]Highwaymen Guild[/b]: If assassins and thieves can form guilds, why not bandits? This was the mentality behind the funding of the Highwaymen Guild. Like a pack of stray dogs, and unlike true wolves, the highwaymen banded together for co-survival, rather than any underlying loyalty. The guild does not hold formal meetings, has no headquarters or clear cut membership. Those bandits who prescribe to fighting the authority, instead of each other, arrange truths through a loose networks of contacts and enablers. As of 4E 205, the guild exists in all provinces, to varying extents. It probably existed for several years now, but no one has any answers. It doesn't matter how long these scoundrels conspired, but the important thing is how to take them down, and this is another question of uncertain answers. [*][b]Supernal Dreamers[/b]: During the Interregnum, a cult of Vaermina devastated Stormhaven, and it was the scourge of the Daggerfall Covenant. Fast forward two eras, a treasure hunter stumbled upon Dawnstar, a sleepless town stricken with nightmares. The treasure hunter would accompany a priest of Mara into a nearby ruin, defeated shadows of the past and betrayed the priest for a daedric artifact. Henceforth, the treasure hunter, now the champion of Vaermina, left a trail of terror wherever she went. Soon, she accumulated not only a record-setting bounty, but also scores of followers, most of whom were devotees of the Weaver of the Panoply. One particular devotee told tales of Supernal Dreamers in the second era. The champion was impressed; so impressed, in fact, that she made her growing cult a namesake. Dreamers of the old were nightmares of Stormhaven, but the champion vowed to become the horror of entire Tamriel. [/list] [/hider] [hider=Maps] [quote=UESP][i][b]N[/b][/i]irn is believed to mean "Arena" in Ehlnofex. It floats in the void of Oblivion and is, for all intents and purposes, the majority of the realm known as Mundus. Sources often use the terms Nirn and Mundus synonymously, despite the technical differences in the two terms. Nirn was created during the Dawn Era by the Aedra and Anu-aligned spirits, based on Lorkhan's inspiration and Magnus' designs.[/quote] [sub][h2] [b]T[/b]amriel[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [center][img]https://i.imgur.com/aBSTuvt.jpg[/img][/center] [sup][url=https://www.reddit.com/r/teslore/comments/19y118/the_lorecorrect_size_of_tamriel_20_pictures_inside/][1] Size of Tamriel.[/url] [url=https://www.reddit.com/r/teslore/comments/3w0m0x/addressing_discrepancies_in_tamriels_scale/][2] Alternate Analysis[/url][/sup] [sub][h2] [b]C[/b]limate Zones[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [center][img]https://farm5.staticflickr.com/4752/28045078899_cd4c807fe2_o.jpg[/img][/center] [/hider] [/indent] [center] [img]https://farm2.staticflickr.com/1956/45043449421_757a2c6c7e_o.png[/img] [/center] [sub][h2][color=9F9270] [b]A[/b]rchive[/color][/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent] [quote][i]Tamrielic Gazette[/i]; the newspaper and ongoing world events.[/quote] [hider=Tamrielic Gazette: Sun's Height 2] [center][img]https://c1.staticflickr.com/3/2813/33851895715_4114faf68c_o.png[/img] [color=gray][sup][i]Trusted by the true high king[/i]®[/sup][/color] [color=c7a958][b]Sun's Height 2[sup]nd[/sup], 4E 205[/b][/color] [sub]Skyrim Edition | 5 Septims[/sub][/center] [hr] [center][h3][color=c7a958]"Where is my alembic!?"[/color][/h3][/center] [indent][indent][i][b]T[/b][/i]hose were the last words of Tolfdir, master alteration wizard. According to staff members at the College of Winterhold, he passed away at the age of 99.[/indent][/indent] [center][h3][color=9F9270][u] [b]N[/b]ews [/u][/color][/h3][/center] [color=9F9270][b]Falkreath, Skyrim[/b]:[/color] Unrest and riots in the populace! Jarl Denegeir of Stuhn blames "Imperial Agents" and "Orc Provocateurs" for troubles in his hold. Despite Denegeir's rash claims, our informants have spotted a higher-than-average amount of Orcs in the hold. [color=9F9270][b]Fort Dawnguard, Skyrim[/b]:[/color] Emperor's envoys visiting the vampire hunters were killed, upon reaching the fort. They were tailed by a band of vampires, who also killed off a portion of the Dawnguards. After the vampires were put down, their remains indicated them as Cyodiilic in origin. [color=9F9270][b]The Reach, Skyrim[/b]:[/color] The Reach campaign netted mixed results, while the Nordic forces gained grounds, the cost was high. Overall, the high king and his allies suffered greater loss than the Forsworns. In addition, Reachmen from High Rock are streaming into Skyrim by the droves. [color=9F9270][b]Cyrodiil[/b]:[/color] A disease called the Cyrodiilic Disconnect is spreading. The infected reported out of body experinces and feeling of their soul being drained away. So far, no fatalities. [color=9F9270][b]High Rock[/b]:[/color] The newly elected high king of greater High Rock, Ferrand Bellemont, issued an ultimatum to Ambrose Mackin, the pirate lord of Wayrest; leave Wayrest or die. [color=9F9270][b]Orsinium[/b]:[/color] The largest forge in Orsinium suffered a massive break-in, many high-quality weapons, jewelries and blacksmithing tools were stolen. Some of the suspects were last seen crossing the Hammerfell border. [color=9F9270][b]Elsweyr[/b]:[/color] The North's campaigns were successful in taking the majors cities. However, both sides suffered equally high amounts of casualties. Anequina captured Torval from Pelletine, the rapid maneuver employed by northern forces are becoming known as the "Lightning War". Senchal now stands alone for Pelletine. [color=9F9270][b]Stormhold, Black Marsh[/b]:[/color] A pan-Tamrielic summit just concluded, details of this summit will be included in our next report. [sub]([i]Purchase your annual subscription today and recieve [b]2[/b] issues FREE![/i])[/sub] [color=9F9270][b]Stormhold, Black Marsh[/b]:[/color] An Argonian had an uncontrolled transformation last night, the werecrocodile killed off more than two dozen citizens before disappearing. The werecreature's identity was unknown, though there were rumors about the Argonian "prince"; Stalks-The-Stars. [color=9F9270][b]Malabal Tor, Valenwood[/b]:[/color] Redguard naval vessels appeared on scene after devastating battles between the Imperial backed separatists and the Alinori backed loyalists. Reports indicate the navy of Hammerfell is currently occupying several former Dominion shipyards in north-western coastlines. Several witness report Dominion ships captured by the Redguards. [color=9F9270][b]Stros M'Kai[/b]:[/color] A massive naval battle occurred off the coasts of Stros M'Kai, hundreds of vessels from Hammerfell and Summerset clashed in a epic struggle. Dominion forces prevailed in the end, and Stros M'Kai is now under their occupation. Over one-hundred ships and thousands of bodies now rest under the Eltheric. [color=9F9270][b]Padamaic Ocean[/b]:[/color] Numerous strange vessels have been spotted by different sources. [hr] [color=ffbd1b][h3][center][u] [b]L[/b]ifestyle and [b]E[/b]ntertainment [/u][/center][/h3][/color] [color=ffbd1b][b]Music[/b]:[/color] A song of mockery? Our critics have varying opinions on [i]The Troll's Yodel[/i] by bard Edward Hill. (more on page 5) [color=ffbd1b][b]Food[/b]:[/color] Our brave tasters sample S'riracha's hot sauce! [sup](Find your hot sauce coupon on the back page!)[/sup] [color=ffbd1b][b]Outdoors[/b]:[/color] Breton boatmaker debuts new [i]douche-canoe[/i]. (see illustration on page 9) [color=ffbd1b][b]Geology[/b]:[/color] Knight Walks-the-Sky weighs in on Alik'r sand. Is it coarse? Rough? Irritating? Does it get everywhere? (find out on page 8) [/hider] [hider=Tamrielic Gazette: Sun's Height 19] [center][img]https://c1.staticflickr.com/3/2813/33851895715_4114faf68c_o.png[/img] [color=gray][sup][i]Trusted by the true high king[/i]®[/sup][/color] [color=c7a958][b]Sun's Height 19[sup]th[/sup], 4E 205[/b][/color] [sub]Skyrim Edition | 5 Septims[/sub][/center] [hr] [center][h3][color=c7a958]Blood Moon Ends![/color][/h3][/center] [indent][indent][b][i]T[/i][/b]he continent-wide bloodmoon ended on the 17th. Speculations are that Alinor manipulated lunar patterns to intimadate Khajiits out of their alliance with Cyrodiil. New "moon lottery" draws the ire of Khajiits.[/indent][/indent] [color=9F9270][h3][center][u] [b]N[/b]ews [/u][/center][/h3][/color] [color=9F9270][b]Elsweyr[/b]:[/color] Senchal, the last stronghold of pro-independence Pelletine, was overran following a two-week siege. The Anequina general leading the assault was Ri’Nhazi-Do. Casualties were staggering for both sides. Citizens in Senchal continued to resist even after the mayor surrendered; hundreds were massacred as retaliation. Many interviewed likened Senchal to a slaughterhouse. Dozens have been abducted from Elsweyr coasts as strange ships are sighted from the far south. [color=9F9270][b]Skyrim[/b]:[/color] Rumors surrounding the High King’s death were confirmed by one his guards last week. The guard, fearing for his exposure, refused to share any details regarding the Dragonborn’s sudden demise. Whiterun jarl Balgruuf called for a moot, but Stormcloak hardliners, led by General Manis, disregarded this. The moot is nearing completion, with Balgruuf, Elisif and Sorli. Dengeir of Stuhn attended only as an observer, as his government in Falkreath was overthrown by Rebels led by Svari Ice-Heart. Meanwhile, Manis declared himself generalissimo of the Nordic Army, took over the Reach (with troops previously assigned against Forsworns) and abducted Laila to pressure other jarls. Maven Black-Briar capitalized on Laila's abduction and led a coup with the help of the Thieves Guild and Penitus Oculatus agents, succeeding in crowning herself jarl. Skald remains behind to monitor the Kamal battlefront, he is tentatively cooperating with the White River Braves. The Orc stronghold of Narzulbur in Eastmarch was wiped out by snow demons, causing other strongholds to declare war against the Kamal. A second wave of refugees have fled occupied Windhelm. These people were part of a failed citizen uprising when pit fighter Tennant Ibnazh challenged a Kamal officer to unarmed combat, almost won and beaten to death by lesser Kamals (a Dunmer werewolf called Relmyna also gave her life in the process). The uprising was eventually put down, and those failing to escape were killed and dumped into sea. Two days later, five hundred Dunmer armigers entered Eastmarch and allied with the Kamals. The armiger commander was installed as the military governor of occupied territories. There is no declaration of war or comments of any kind from the Nerevarine. Both Manis and Balgruuf urged for the utmost effort in repelling the invaders. However, they have only sent token forces to Eastmarch as loyalist guards and hardline Stormcloaks took up positions against each other. The northern half of Eastmarch is currently occupied, with Mixwater Mill, Fort Kastav, Steamcrag Camp and Nightgate Inn as frontline. 2000 Kamals and 500 Dunmers form an invasion force of 2500. The resistance led by the Braves numbers around 1500. Cyrodiil offered support by no words on whether that is accepted or not. [color=9F9270][b]Dragontail Mountains[/b]:[/color] Orcs from Orsinium and beyond attack the Redguard town of Dragon Gate, in retaliation for a massive theft of their forges last month. The suspects have crossed into Hammerfell. Orsinium's demand for an investigation was rewarded with only condescending rhetoric from Redguard officials. As a result, over 1000 Orc warriors razed Dragon Gate and killed every Redguard there (including children and elderly). Leading the Orc attack was the chieftain of Mors Yalgrond, Lurbuk. In an exclusive interview, he cites his predecessor, Orakh, as inspiration. [sup](Are you an Orc not feeling the "warrior's death"? Come to Kurog's Retreat near Jehanna. Best retirement property four years in a row; no punks on your lawn guaranteed or your money back!)[/sup] [color=9F9270][b]Hammerfell[/b]:[/color] Redguard dictator Temijen declares war against the Orcs as a result, they also mobilize against the Dominion, because of battle of Stros M'Kai and the situation in Valenwood. His action caused rifts in the forced Forebear-Crown alliance. Widespread conscription have already caused insular tribes and knight orders to cut ties with Sentinel. [color=9F9270][b]Black Marsh[/b]:[/color] Thorn has fallen to what is assumed to be Akaviri invaders. Confused refugees claim being beset on by "snakes and monkeys". The Great Houses of Morrowind formally declared war on Argonia three days after, their reasons are decades of raids and bizarre deaths on Vvardenfell. Morrowind made no comments regarding southern Akaviri forces but is widely believed to be collaborating. [sup]Saxhleel priest comments on the duty of every Argonian. (more on next page)[/sup] [color=9F9270][b]Cyrodiil[/b]:[/color] Imperial ornithologists unveiled their magic-infused messenger birds. One was used by Maven to contact Cyrodiil. These birds can fly 1.5 times faster than regular pigeons and traverse twice the standard distance. The wing augmenting formula is code-named "Red Minotaur". Emperor Gaius is paralyzed following a failed assassination. The Nibenese secret society known as the Seventh Estate (rumored to be vampires), is the prime suspect. Individuals associated with the assassins broke out prisoners from Imperial City prison. Known escapees include Caius Speculatus, a former guard captain now likely to be working with the Seventh Estate. The Elder Council has reissued death sentence for Caius. Since it's coverage in our last issue, the disease known as Cyrodilic Disconnect have claimed its first fatalities. Dozens are dead across the Imperial Province, their corpses resembling the victims of soul trap. It is unknown where this disease originated or why it does not spread to other regions. Alchemist Angela Venarius, a native of Chorrol, managed produce a working cure. However, Venarius has flee for Daggerfall following compensation disagreement with the count. [color=9F9270][b]Morrowind[/b]:[/color] The Nerevarine' sole appearance was declaring martial law on Vvardenfell. Foreigners are barred from the island. He said all Dunmers fighting for foreign powers will be striped of citizenship. The Nerevarine's attempt to manufacture war golems backfires. A refurbished Dwemer factory exploded, killing majority of the engineers. Though officials have no comments, an anonymous source blame Argonian saboteurs. (A full op-ed will be in our upcoming magazine, the [i]Tamrielic Guess It[/i]) [sup](Clip this article for exclusive guar plushy coupon!)[/sup] [color=9F9270][b]High Rock[/b]:[/color] Allied Breton forces extends siege against Wayrest. Pirate lord Ambrose Mackin repotedly escaped blockade with his old accomplice, Blase Dupont. Troop movements suggest the allies are gearing up to take the city. [hr] [color=ffbd1b][h3][center][u] [b]L[/b]ifestyle and [b]E[/b]ntertainment [/u][/center][/h3][/color] [color=ffbd1b][b]Music[/b]:[/color] A song of clemency. Petition for pardoning Felix aep Caileach (born Trentius); a bard, traitor, mercenary and first to fall against the Kamals. (more on page 5) [color=ffbd1b][b]Celebrity[/b]:[/color] Shocking! Redguard bard Cristoffer Braun admits to beating spouse! (more on page 4) [color=ffbd1b][b]Home & Gardening[/b]:[/color] Enchanters HATE him! Discover how an Argonian peasant put THREE enchantments on his pitchfork with ONE SIMPLE TRICK! [color=ffbd1b][b]Sports[/b]:[/color] The journey from adoring fan to champion gladiator. (more on page 8) [color=ffbd1b][b]Weather[/b]:[/color] Analysis of northern blizzards in warm seasons. (more on back page) [/hider] [hider=Tamrielic Gazette: Sun's Height 26] [center][img]https://c1.staticflickr.com/3/2813/33851895715_4114faf68c_o.png[/img] [color=gray][sup][i]Trusted by the true high king[/i]®[/sup][/color] [color=c7a958][b]Sun's Height 26[sup]th[/sup], 4E 205[/b][/color] [sub]Skyrim Edition | 5 Septims[/sub][/center] [hr] [center][h3][color=c7a958]Fire Across the Marshes![/color][/h3][/center] [indent][indent][i][b]B[/b][/i]lack Marsh enters full-scale (no pun intended) war. Argonian monarch Rules-with-Claw mobilizes an entire race for the frantic defense of his homeland. The [i]Hist'ee[/i], the mythical temple of the hist, utilizes hist sap to augment fighters and reverse engineered devices from the Umbra Crisis to strengthen the call to arms. The Shadowscales have taken on pirates preying on foreign volunteers. Two pirate captains were killed and five of their ships have been sunk in Topal Bay, while up to a dozen Argonians assassins died. The An-Xileel made desperate alliances with were-crocodile packs and Naga tribes. During the bloodmoon weeks, Argonian fighters willingly became were-creatures and took advantage of the power afforded by this unnatural phenomenon. Black Marsh's enemies struck from multiple fronts. Akaviris, now widely believed to be the ape-like Tang Mo and the snake-like Tsaesci, seized Thorn through a seaborne landing on the 7[sup]th[/sup]. Stormhold, previously sacked by Morrowind and later returned to Argonia in an armistice, was recaptured by Morrowind Armigers and house Dres lancers. While war has been declared by Morrowind for almost two weeks, the relationship between Akavir and Morrowind has not been officially confirmed or denied. Various sources have confirmed Akaviri ships resupplying and trading at Tear harbor. Dunmers and the orientals are rumored to be exchanging weapons and tactics. Both sides have been pushing inland in what analysts believe are attempts to connect Thorn and Stormhold. However, Argonian resistance have denied all attempts so far. Dunmers and Akaviris are resorting to burning everything in their paths, including sacred hist trees. Around the 20[sup]th[/sup], Soulrest was completely destroyed (without survivors) by an unknown fleet. Lilmoth suffered a similar attack two days later, but was able to survive with immense damage. Observers at Lilmoth say there are dozens of insectoid-shaped ships of chitin hulls and membrane sails. Even more terrifying was then presence of "twenty-meter-long fire-breathing sea-serpents". One-quarter of all residents are evacuated from Lilmoth, and many in other coastal settlements have fled to the inner marshes. Combined with pirates and slavers often target ships carrying Argonian volunteers, Rules-with-Claw has advised against all sea travel. In an exclusive interview, the Argonian king acknowledges that the Argonian people now face their greatest trial since the Oblivion Crisis. He urges every single Argonian to return home through whatever means necessary. Although Rules-with-Claw states the war is the Argonians' holy struggle, he nevertheless recognizes the roles of other races as well. In particular, Rules-with-Claw calls Morrowind "despicable opportunists" for "backstabbing after showing goodwill mere weeks ago" in the Stormhold summit, and threantens to "march for Blacklight when the tide turns". The king also sympathizes with Skyrim's battle against the Kamal, and says the Nords should unite against "eastern aggression". Editor's notes: [sup] 1) The consensus on Argonian casualty places it firmly in the thousands, with some higher estimates, such as the department of war magic in the Nibenese Synod, project over 10000 casualties. 2) Altmer merchant navy has been spotted delivering supplies to Black Marsh. It possible that Argonia is now using trade deals negotiated in the Stormhold summit. 3) Three-meter tall war golems are fielded by the Armigers. See Morrowind news section for details. 4) On the day prior to printing, our Argonian scribe fell into a zombie-like trance after a sharp migraine. Thankfully, the situation was contained thanks to skooma intervention by our Khajiit columnist. It is believed that similar occurrences may affect other Argonians, with those further from Black Marsh having long delays before their own episodes. Connection to the Hist may be related to the strength of the symptoms.[/sup][/indent][/indent] [color=9F9270][h3][center][u] [b]N[/b]ews [/u][/center][/h3][/color] [color=9F9270][b]Elsweyr[/b]:[/color] Anequina general Ri’Nhazi-Do, known as the "Lion of Senchal" and "Butcher of Cubs" has become the prime target of Pelletine insurgents. A failed attempt on his life last week was followed up by his mysterious disappearance three days ago. One insurgent, speaking anonymously because they are not authorized for press briefing, says the general is abducted. While Elsweyr is just recovering from the extremely costly civil war, lawlessness plague its countrysides and coastlines. Severe attrition of soldiers meant bandits have free rein across the vast savannas. Abductions continue on the southern coasts, with the number of missing exceeding 100. During our interview with an abduction escapee, the abductors are described as "pale skinned, but changes their complexion from the beach to meadows". "Boats like bugs are pulled man-sized sea snakes" is the description of their transportation. [sup](Check out the full line of Khajiit washing tools by PussieWet!)[/sup] [color=9F9270][b]Skyrim[/b]:[/color] Manis' Stormcloak hardliners make their first move. Offensives are launched to take Hjaalmarch. Our analysts believe this is due to Morthal being weak politically and militarily. Fort Snowhawk is now in Manis' hands, but Morthal staffed off his attack courtesy of reinforcements from Haafingar and Whiterun. Jarl Sorli and her court fled to Whiterun. Solitude Jarl Elisif is gravely injured by an assassin and will require months to heal. Erikur becomes acting jarl in her absence. [sup](Editor's note: Mobs chased Erikur out of Solitude on our printing day; apparently evidence are found incriminating him for the attempt of Elisif's life. Bryling is now acting jarl.)[/sup] Because majority of Skyrim's standing army are now engaging each other in Hjaalmarch; troops promised for fighting the Kamal are canceled. Forsworns reclaim large swaths of the Reach, and Falkreath rebels capture Riverwood. Imperial support is rejected by the Stormcloak hardliners. Balgruuf is still silent on the offer; we suspect he needs extra manpower, but is alarmed by the development in Riften. In the Rift itself, Maven Black-Briar is importing the 3[sup]rd[/sup] Imperial Legion to counter mass guard resignation (Maven is poorly reputed among local law enforcement). Kamals make serious gains. Fort Kastav fell as the last remnant of Winterhold guards, which means the Kamals are free to roam the entirety of Winterhold. Mixwater Mill and Steamcrag Camp have fallen, and the southern frontline is now anchoring around Fort Amol, Darkwater Crossing and Mistwatch. White River Braves and Eastmarch guards are strengthened by volunteers, mercenaries and guards from Riften. The Blackbriar Meadery offers half price mead for frontline combatants, as long as they wear tabards bearing the company's logo. [sup](This report is brought to you by Black-Briar Meadery. Find selected bottles for your chance to win the ultimate mead party!)[/sup] [color=9F9270][b]Dragontail Mountains[/b]:[/color] In response to the massacre, a hastily assembled force of 1000 Redguard warriors march into Dragon Gate. They pursued the Orcs into the Dragontail Mountains, but was wiped out in a planned ambush at a narrow mountain pass. Although winning a decisive victory, Orsinium appears to be weakened by internal conflict. The mass influx of stronghold Orcs caused a rift between the Malacath-dominated Orsinium and Trinimac worshippers elsewhere. Strangely, some Orcs prefer to follow Arkay, believing he and Malacath/Trinimac belong to the same entity. Riots and desertion are already happening, and their frequencies are very likely to climb. [sup](Should lexicographers lemmatize "Trinimarkay"? Take the survey on back page,)[/sup] [color=9F9270][b]Hammerfell[/b]:[/color] Sentinel ramps up arm production and tax. Sailors and mages are experimenting with ships powered by wind spirits. Giant Alik'r scorpions have been appropriated from desert tribes. A loose coalition was formed out of rebelling knightly orders and outlying tribes, with the intention of detaching themselves from Temijen's war. [sup](Buy horse armor for your little pony today!)[/sup] [color=9F9270][b]Valenwood[/b]:[/color] An armistice has been signed by the Imperial backed separatist and Dominion forces. Regions around Silvenar are to be demarcated and serve as neutral buffer zones. However, northern Valenwood coastlines are still under Redguard control, which they use to raid supply convoys to the Stros M'Kai blockade. Alinor finally responded by attacking occupied ports, taking back Velyn Harbor, Fuller's Break and Emperor's Run. Ten Redguard ships are sunk, some by hostile action while others were scuttled to clog the ports. Altmer marines encountered stiff resistance upon landing. Redguard defenders are overcame nonetheless, they retreated inland through rivers. Witnesses say Redguard soldiers killed all Bosmers with Dominion sympathies before retreating. [sup](Treethane Phlaus opens toothbrushing class. Sink you teeth in and brush up your skills. Page 9)[/sup] [color=9F9270][b]Summerset Isles[/b]:[/color] The rumors of a coup is confirmed. Thalmor extremists attempted to seize power while the high king and his chief admiral were away from the island. The elderly archmage of the Alinor Arcane Society served as regent, and he was eliminated through poison. The coup plotters then moved to secure various ministries, but their efforts were foiled by the [i]Renshi[/i], elite non-Altmer spies loyal to High King Aelid. [i]Renshi[/i] leader lord Walden was kidnapped by the Thalmor. When Aelid returned to Summerset days after the failed coup, he found many Thalmor conspirators have escaped capture. These same individuals would return one week later with a small army, hoping to seize the capital by force. Royal guards were swiftly defeated, but Walden broke out in time to sacrifice himself to save the High King's life. Aelid escaped and rallied the citizens of Alinor City to stand him. Most Thalmor soldiers gave up once it was apparent the city rejected them. High Justicar Aldra, the chief conspirator, escaped yet again. Some say she did so on board the same mysterious ships responsible for raiding Elsweyr and Argonia. All aforementioned information is released one week ago, and the events took place two to three weeks ago. Alinor has reopened whatever limited travel it once allowed. Thalmor elements have been entirely purged, and governmental power restored to the traditional monarchy and the mage-artist elite. This altered regime promises to uphold the Dominion and carry out the war against Hammerfell. Many Thalmor operatives are still at large outside of the Summerset Isles. [sup](Reward! High King Aelid pays for any captured Thalmor personnel. Details available at your nearest Dominion consulate. Hammerfell residents not eligible.)[/sup] [color=9F9270][b]Cyrodiil[/b]:[/color] Caius Speculatus' wife, Equa, was taken into custody by the Penitus Occulatus. Official press briefing states the move is for Equa's own safety, as the suspected vampire Caius could be plotting to turn his family. However, some believe the move is to draw out Caius and the Seventh Estate from hiding. Thousands have been infected with the Cyrodilic Disconnect. Angela Venarius still holds the sole effective cure in Daggerfall. Other medicines and treatments have questionable effectiveness and/or deadly side effects. Venarius has began selling her cure to Imperial clients at exorbitant prices, which more then two-third of all patients cannot afford. Venarius claims it is "fair pay for hard work" and the formula has been burned as revenge for Cyrodiil's "lack of appreciation". [sup](No cure? No problem! EZDy cough syrup will make sure you die with the taste of sugar and mint!)[/sup] [color=9F9270][b]Morrowind[/b]:[/color] All free Argonians in Morrowind are to be deported, arrested, executed or enslaved. Armed resistance are cropping up all throughout Vvardenfell and mainland Morrowind, with non-Dunmers forming their bulk. The Nerevarine's Justice Ministry deploys Sentinels of the Moon and Star, a secret police of Ashlander elites armed with Akaviri style weapon. So far, the Sentinels enjoy wide success. War golem production continues. The latest design is a fusion of Solstheim ash golem and Dwarven centurion. Their prototypes fared poorly in Black Marsh. [sup](See reviews of 1/8 toy war golems in our sister publication; the [i]Tamriel Guess It[/i]!)[/sup] [color=9F9270][b]High Rock[/b]:[/color] As pirate lord Mackin's escape is confirmed, allied Breton troops assault Wayrest at last. Fierce close combat sees stubborn pirates making their last stand in the historical Wayrest castle. Though all eyes fall on the battle itself, worries start surface regarding the post-war landscapes. It remains to be seen how the power vacuum is filled, or if the allies can move forward with unanimity. The 11[sup]th[/sup] and 12[sup]th[/sup] Breton reserve legions have been called up. [hr] [color=ffbd1b][h3][center][u] [b]L[/b]ifestyle and [b]E[/b]ntertainment [/u][/center][/h3][/color] [color=ffbd1b][b]Music[/b]:[/color] A song of...seating? Bard Rebekah the Black makes us hate Fridas again. (more on page 5) [color=ffbd1b][b]Gaming[/b]:[/color] Check out the monthly leaderboard for [i]Soultrap Go[/i]! Altmer black horse Keegan Vasque is leading with a rare chaurus catch! [color=ffbd1b][b]Health[/b]:[/color] We review a recently released pharmaceutical called [i]Waterdrop[/i]. Is it an elixir of reflex or just Nereid urine? Find out on page 7! [color=ffbd1b][b]Biology[/b]:[/color] Analysis of Imga Arambey's rampage in an Altmer wildlife show. [sup](Clip this article for exclusive Arambey plushy coupon!)[/sup] [color=ffbd1b][b]Military[/b]:[/color] Warlord Coni is now famous on the Dreamsleeve for employing young warriors, but how does Tamriel think of [i]Coni 205[/i]? (more on page 6) [/hider] [hider=Tamrielic Gazette: Last Seed 9] [center][img]https://c1.staticflickr.com/3/2813/33851895715_4114faf68c_o.png[/img] [color=gray][sup][i]Stories from far and wide[/i]®[/sup][/color] [color=c7a958][b]Last Seed 9[sup]rd[/sup], 4E 205[/b][/color] [sub]High Rock Edition | 5 Septims[/sub][/center] [hr] [center][h3][color=c7a958]Under the Serpent's Grasp![/color][/h3][/center] [indent][indent][i][b]M[/b][/i]aormers are responsible for abductions along Elsweyr's southern coastline. In an exclusive interview with one anonymous Maormer marine, Khajiiti flesh is becoming a new culinary sensation in Pyandonea. Entire villages on southern Elsweyr coast disappear overnight as chitin ships, giant snakes and chameleon-skinned raiders fall upon terrified Khajiits. Since their exile from Alinor, the Thalmor fled to Tenmar Forest and allied itself with Pelletine insurgents; both having the goal of returning Elsweyr to a stronger Dominion. There are speculations regarding the Thalmor/insurgents further aligning themselves with the Maormer. Most abductions happened to loyalist villages, while the insurgents conveniently avoid engagements against the Maormer. Facing food shortages, desertion and their top general taken by insurgents, the government of Elsweyr is unable to effectively respond to the Maormer threat. Further compounding the problem is the lack of a new mane since the last one's assassination. Multiple candidates are identified, but there are no consensus among the lunar clergy. Editor's notes: [sup] 1) An anonymous insurgent claims the Thalmor abducted the true mane, a cub born on a cloudy night after the late mane's death. According to this individual, the Thalmor is planning to blackmail Khajiiti spiritual leaders, in order to install a puppet government. 2) Our editors deem the anonymous source untrustworthy, as the individual gave the above statement under heavy skooma influence (even proclaiming Nirn as flat). [/sup] [/indent] [/indent] [color=9F9270][h3][center][u] [b]N[/b]ews [/u][/center][/h3][/color] [color=9F9270][b]Black Marsh[/b]:[/color] War in the northern marshes devolves into battles of attrition. Morrowind redeploys heart stone golems, now improved for swamp traversal and armed with dwarven flamethrowers (using Tang Mo firebreather's wasabi as fuel). On the other side, Nagas, were-crocodiles and wamasus swarm the battlefield. Argonian necromancers have resurrected Quintus Varus, the mad warden of the old Imperial prison near Stormhold. The non-stop fighting at Stormhold has produced so many bodies that the pile stacks higher than the city wall. Argonian scouts verify Akaviri and Maormer ships performing combined maneuvers. Rumors from Padomaic pirates are that the leaders from Akavir and Pyandonea are convening on eastern islands, but their negotiation hit a roadblock, thus explaining limited cooperation between these two factions. In response to massive devastation and the loss of life, Hist priests terminate their rallying call to foreign Argonians. Instead, they urge Argonians everywhere to resist Akavir in their own way, and recruit allies to their cause. [sup](See how the Jehanna-born Argonian, Click-Bait, enticed an entire city with one simple trick!)[/sup] [color=9F9270][b]Skyrim[/b]:[/color] Stormcloak hardliners seize Dawnstar. Local guards, leaderless with Skald's death, either defected or retreated to Whiterun. An extremist group known as the Neckbeards (responsible for slaughtering Argonian refugees) have been appointed as the town militia, replacing guards in law enforcement capacities. While the hardliners gain grounds in the north, their link to their high command at Markarth has been cut off by the Forsworn. Most of the Reach, excluding Karthwasten, Old Hroldin, major forts and Markarth itself, revert back to Forsworn control. Falkreath rebels, with Orc assistance, capture Riverwood. In an interview with rebel fighter Lodjolf Thorn-Raker, the rebel's secret was flanking through the Brittleshin passes. Lodjolf also told our reporters that the rebels will import siege weapons from Orsinium in order to take Whiterun, and a detachment of rebels (including himself) will be assigned to Orsinium in exchange. Kamal offensives slow down as defenders strengthen their positions. Nevertheless, the front is at Fort Dunstad in the Pale, Valtheim Towers near Eastmarch-Whiterun border and Mistwatch near the Rift. Morrowind opens a new front by crossing into the Rift through Stendarr's Beacon. [color=9F9270][b]Orsinium[/b]:[/color] Malacath and Trinimac worshippers openly brawl on the streets! Leaders from both sides urge calm, even as their rift deepens. Some Orcs suspect Redguard saboteurs spreading dissent among their ranks. This belief is fueled by a massive fire recently, in an Orc stronghold near Evermore, which many associate with the arrival of a Redguard-led mercenary company. [sup](This story is sponsored by Skaven Pyromancy Academy. Ignite your spark today!)[/sup] [color=9F9270][b]Valenwood[/b]:[/color] The villages held hostage by Hammerfell occupiers evoke the Wild Hunt; Redguard forces have been consumed. Several bones and organs are sent back to Hammerfell as warning. In response, Hammerfell dictator Temijen announces that he will "wipe out Valenwood from the face of Nirn". Temijen shows reporters a purported Shehai-derived superweapon, which our experts believe is simply a bread oven. [color=9F9270][b]Summerset Isles[/b]:[/color] The All-Dominion Wine Expo began 5 days ago. It ended 3 days ago, with the detonation of an arcane explosive and over a hundred dead. The exiled Thalmor and southern Elsweyr insurgents claim responsibility. They threaten mass destruction unless King Aelid yield power and re-initiate war against independent Elsweyr. [sup](The sole surviving bottle of Cloudrest Vintage 157 is now up for bid! Page 9)[/sup] [color=9F9270][b]Cyrodiil[/b]:[/color] There is strong evidence that the Seventh Estate is in contact with the Akaviri invaders. Anonymous sources claim sightings of vampires (one of them matching the description of Caius Speculatus) and half-snake beings (matching the description of Tsaesci) on an unnamed island in Topal Bay. The Elder Council declares a state of emergency. Estimated 5% of Cyrodilic population are infected with Cyrodilic Disconnect. 94% of all cases are Imperial, and most of the other 6% have some trace of Imperial lineage. Death count is climbing into the thousands, and several villages have began witch hunting. [color=9F9270][b]Morrowind[/b]:[/color] [b]SCANDAL![/b] The Venim family, influential nobles of House Redoran, have been declared traitors. All Venim family members are executed (by the order of Grandmaster Farandras), while their associates and retainers are imprisoned and will be undergoing reeducation. Exposing and prosecuting the Venim family is the Sarethi family. A long-time rival to the Venims, the Sarethis found evidence of Venim family members funding and enlisting in enemy forces, and several Venim hirelings are connected to the anti-Nerevarine resistance. However, resistance fighter Helkan R'is assassinated Sarethi elders before they can expand their prosecution to other Redoran estates. An anonymous source claims there are two Venim scions at large outside of Morrowind; this claim is not verified. [color=9F9270][b]High Rock[/b]:[/color] It has been over a week since the ousting of Corsairs from Wayrest. Civil order has been restored, captured pirate captains have been put down and rebuilding is successful. Former pirate dissident and resistance leader Nathaniel Sangrouge (also known as Red-Blood Nate) is currently the provisional leader. Allied forces from other High Rock states appear divided over the appointment of a long term government. Daggerfall and Northpoint are in favor of Prince Gregory Bellemont of Daggerfall, the commander of the allied armies. Camlorn and Jehanna argue for Everard III, the bastard of the pre-Corsair monarch and a mercenary captain in the allied forces. Evermore, being neutral in the matter, will be hosting a victory banquet one week from now. All major High Rock leaders will be attending in person, and the Duchess of Evermore offers mediation between the conflicting parties. [sup](Win your very own admission to the victory banquet! Page 6)[/sup] Meanwhile, General Cassia, an Imperial Legion war hero and the Emperor's lieutenant during the Battle of the Red Ring, is returning to command from retirement. She is reactivating and combining the Breton reserve legions, and is garrisoning northern forts, in anticipation of Kamal attacks. [hr] [color=ffbd1b][h3][center][u] [b]L[/b]ifestyle and [b]E[/b]ntertainment [/u][/center][/h3][/color] [color=ffbd1b][b]Music[/b]:[/color] A song of rolling! Rico Astleus is never going to give you up, nor will he let you down! (more on page 5) [color=ffbd1b][b]Food[/b]:[/color] Chef Nusret Gokchey Bey gets salty! [sup](Maormer chef shares delicious Khajiit recipe! Page 7)[/sup] [color=ffbd1b][b]Gadgets and Toys[/b]:[/color] Archeologists discover a perpetually spinning dwarven apparatus; the [i]Spinning Fidget[/i]. [sup](Renew your subscription for a chance to win your very own [i]Spinning Fidget[/i] replica!)[/sup] [color=ffbd1b][b]Gaming[/b]:[/color] [i]Soultrap Go[/i] developer announces rare lute box; musical instrument soul collectors up at arms in response. [color=ffbd1b][b]History[/b]:[/color] An emperor that attacks and protects; why dreamsleeve users think Talos is the best. (more on page 8) [/hider] [quote]Stories for another time...[/quote] [hider=Knightly Orders of High Rock, 4E 205] [center][h3][b]Catalogue of Knightly Orders in High Rock Sixth Edition[/b][/h3] [b]Original by Nataly Dravarol Amended by Madura Dalas[/b] [i]A joint publication between Imperial Geographical Society and Tamrielic Gazette[/i] [img]https://img.roleplayerguild.com/prod/users/ba15ecdf-a823-409a-ba7d-bde79ba1532b.png[/img] [/center] [u][b] Knights of the Flame [/b] [/u] [quote][i]Red-plated knights that watch the borderlands between Camlorn and Stormhaven. They received a significant membership boost when the Knights of the Rose left Wayrest following the Corsair takeover, effectively merging the two orders under the flame banner. Allied with Camlorn, they are often the vanguards against enemies of the principality.[/i][/quote] [list] [*][b]Leader[/b]: Lady Elayne Flyte [*][b]Champion[/b]: Sir Ithacus Flyte [*][b]Allegiance[/b]: Prince of Camlorn [*][b]Headquarters[/b]: Firebrand Keep, Anticlere County, Camlorn Principality [*][b]Personnel[/b]: 1400 (95% Breton) [*][b]Favored Attributes[/b]: Strength/Speed [*][b]Favored Skills[/b]: Destruction/Athletics [/list] [u][b] Knights of the Dragon [/b][/u] [quote][i]The oldest knightly order in High Rock, and the formerly the largest. They have sworn loyalty to the Daggerfall crown since the 1[sup]st[/sup] era and have fought in many wars since. Traditions and ceremonies are extensive within the order. Their membership is capped at 1000, resulting in many members inheriting their position.[/i][/quote] [list] [*][b]Leader[/b]: Marshal Viviene Grennsmark [*][b]Champion[/b]: Dame Alanis Ervette [*][b]Allegiance[/b]: King of Daggerfall [*][b]Headquarters[/b]: Bridwell Armory, Daggerfall [*][b]Personnel[/b]: 1000 (87% Breton, 7% Imperial) [*][b]Favored Attributes[/b]: Strength/Intelligence [*][b]Favored Skills[/b]: 1H Blade/Shield [/list] [u][b] Order of the Raven [/b][/u] [quote][i]Rugged and practical knights based in western Wrothgarian mountains. They were instrumental in the many sackings of Orsinium, but today, the order is the only one with a significant number of Orc knights. Specializes in mountain warfare to root out bandits, cultists and smugglers. They wear relatively light armor and places a higher emphasis on marksmanship.[/i][/quote] [list] [*][b]Leader[/b]: Paladin Marjolaine Provell [*][b]Champion[/b]: Sir Yusbeck [*][b]Allegiance[/b]: Duke of Shornhelm [*][b]Headquarters[/b]: Fort Othrok, Dwynnen County, Duchy of Shornhelm [*][b]Personnel[/b]: 800 (90% Breton, 6% Orc) [*][b]Favored Attributes[/b]: Intelligence/Speed [*][b]Favored Skills[/b]: Marksman/Medium Armor [/list] [u][b] Order of St. Pelin [/b][/u] [quote][i]Faithful defenders of Evermore and Bankorai. This order is a frontier force adept in asymmetric warfare, honed through eras of skirmishes against Reachmen, Orc strongholds, Alik'r raiders and pirates on the Bjoulsae. They are also provide humanitarian and missionary services to outlying settlements.[/i][/quote] [list] [*][b]Leader[/b]: Baron-captain Rafael Mard [*][b]Champion[/b]: Lieutenant-commander Whitka Harth the Younger [*][b]Allegiance[/b]: Duchess of Evermore [*][b]Headquarters[/b]: St. Pelin Chapel, Evermore [*][b]Personnel[/b]: 700 (70% Breton, 25% Redguard) [*][b]Favored Attributes[/b]: Willpower/Personality [*][b]Favored Skills[/b]: Medicine/Sneak [/list] [u][b] Order of the Ice Blade [/b][/u] [quote][i]Residing on a mountaintop monastery, these knights train in isolation and only emerge in the most dire crises. Traditional Breton nobilities send their lesser offspring here to learn patience and discipline. Since the ascendancy of King Frithjolf, Nords are making up an increasingly large portion of the order.[/i][/quote] [list] [*][b]Leader[/b]: Paladin Dagmaer [*][b]Champion[/b]: Thane Gretha the Mute [*][b]Allegiance[/b]: King of Jehanna [*][b]Headquarters[/b]: Pariah's Pinnacle, Kingdom of Jehanna [*][b]Personnel[/b]: 600 (65% Breton, 30% Nord) [*][b]Favored Attributes[/b]: Strength/Endurance [*][b]Favored Skills[/b]: Hand-to-Hand/2H Blade [/list] [u][b] Knights of the Owls [/b][/u] [quote][i]Commonly called the "peasant knights", their peers perceive them as crude. These knights tackle internal problems like vampires and witches. They are the only knightly order that completely disregards social standing; recruits are taken from all backgrounds and don't need to provide them own equipment. While weaker militarily, this order is popular with the common folks.[/i][/quote] [list] [*][b]Leader[/b]: Lord Goodland (Pierre Sauveterre) [*][b]Champion[/b]: Swiftly Tay (Tailleur Lerapide) [*][b]Allegiance[/b]: King of Daggerfall [*][b]Headquarters[/b]: Glenpoint Garrison, Glenpoint County, Kingdom of Daggerfall [*][b]Personnel[/b]: 500 (99% Breton) [*][b]Favored Attributes[/b]: Willpower/Agility [*][b]Favored Skills[/b]: Spear/Alteration [/list] [u][b] Order of the Hour [/b][/u] [quote][i]Military wing of the Akatosh Chantry. Since the Oblivion Crisis, these holy warriors have dedicated themselves in following Martin Septim's footsteps. Their primary mission is eliminating daedric presence from High Rock, in cooperation with militant priests of Stendarr and Mara. They are strictly neutral politically and forbade members from joining regional forces.[/i][/quote] [list] [*][b]Leader[/b]: Matriarch Aurelia Direnni [*][b]Champion[/b]: Brother Dilion Giroux [*][b]Allegiance[/b]: Akatosh Chantry [*][b]Headquarters[/b]: Temple of Akatosh, Balfiera [*][b]Personnel[/b]: 350 (60% Breton, 30% Imperial) [*][b]Favored Attributes[/b]: Willpower/Speed [*][b]Favored Skills[/b]: Mysticism/1H Blunt/2H Blunt [/list] [u][b] Knights Slayer [/b][/u] [quote][i]Originally a band of gladiators that hunted vampires to extinction in the grand duchy, during early 3[sup]rd[/sup] era, the Knights Slayer has since seen a dramatic decline. With peace and no significant threats, this order has become practically an adventure club. Members are mostly upper class (due to an expensive membership fee) that are concerned with trophy hunting, rather than helping their people.[/i][/quote] [list] [*][b]Leader[/b]: Master Slayer Alfonse [*][b]Champion[/b]: Slayer Jyllia Dorell-Arnault [*][b]Allegiance[/b]: Grand Duke of Northpoint [*][b]Headquarters[/b]: Montclair's End, Northpoint [*][b]Personnel[/b]: 300 (97% Breton) [*][b]Favored Attributes[/b]: Agility/Personality [*][b]Favored Skills[/b]: Speech/Dual Wielding [/list] [u][b] Kynaran Order [/b][/u] [quote][i]Originally founded by warrior-priests of Kyne from Skyrim, the Kynaran knights transformed themselves into protectors of travelers. They focus less on daedric cults, instead serving their goddess by keeping roads and coasts clear of outlaws. Officially neutral like other knights of the divines, this order does allow its members to fight for third parties, as long as it doesn't go against the temple itself.[/i][/quote] [list] [*][b]Leader[/b]: Patriarch Derryck Coulder [*][b]Champion[/b]: Sister Thelena Far-Speaker [*][b]Allegiance[/b]: Temple of Kynareth [*][b]Headquarters[/b]: St. Morihaus Cathedral, Farrun, Kingdom of Jehanna [*][b]Personnel[/b]: 300 (55% Breton, 35% Nord) [*][b]Favored Attributes[/b]: Agility/Endurance [*][b]Favored Skills[/b]: Acrobatics/Restoration [/list] [u][b] Lion Guard [/b][/u] [quote][i]A reclusive order descended from the elites of the Daggerfall Covenant. Their original mission never changed; to serve a human-led empire. Over the years, they grew increasingly polarized, to the point where Orcs and Redguards are no longer permitted. Although officially Imperial-sanctioned, many wish to ally with Daggerfall.[/i][/quote] [list] [*][b]Leader[/b]: General Vyctoire Cumberland [*][b]Champion[/b]: Sergeant Baltham Gautier [*][b]Allegiance[/b]: Emperor of Tamriel [*][b]Headquarters[/b]: Emeric Fortress, Betony [*][b]Personnel[/b]: 200 (Breton-exclusive) [*][b]Favored Attributes[/b]: Intelligence/Endurance [*][b]Favored Skills[/b]: Heavy Armor/Conjuration [/list] [/hider] [hider=History of Jehanna - Fourth Era] [center] [h3][b]Jehanna: Lifelines[/b][/h3] [b]By: Madura Dalas, 4E 204[/b] [i]Recent history of the Kingdom of Jehanna[/i] [img]https://farm2.staticflickr.com/1881/42754280840_6bbf776c12_o.png[/img] [sup]The royal crest of the Kingdom of Jehanna, created in 3E 400[/sup] [/center] Jehanna is perhaps the youngest city in High Rock. It is nothing more than a seasonal dock during the Interregnum of the second era, hosting occasional ships bringing supply to the then Wrothgarian Orsinium. Historical records suggest that this first sign of civilization is contemporary with the Daggerfall Covenant. However, further research into Reachmen oral traditions hints toward even earlier use, of what is now Jehanna, by fishers from the Krohn tribe. Some scholars connect the Krohn, whose lineage is now carried by several Reachmen tribes, to the Ice Tribes of the third era Pale. Personally, I cannot confirm this speculation with any certainty. There are also theories about the Ice Tribe being Falmers, Rieklings or even Kamals. Whatever they are, the Ice Tribe is now gone and outside the scope of this article, but for those interested, I will be publishing a detailed examination next year. Known as the Bone City, for the massive mammoth graveyards just outside of it, and various bone constructs decorating its structures, the urban layout and its architecture makes Jehanna's origin firmly Nordic. Historians believe the first permanent settlement there is built by Nord traders in the late second era; they ran an unassuming town until Tiber Septim's conquest incorporated it into the province of High Rock. For what it matters, Jehanna is Breton at the start of the fourth era, the result of Imperial arbitration following the War of Bend'r-mahk. Just prior to the Great War, Imperial census split the population into two-third Breton and one-third Nord. The validity of this census is under much scrutiny. Some say this ratio is reversed, but the balance of power is not. Before the Great War, the ruling family is devoid of Nordic lineage. The Ervette dynasty was awarded rulership of Jehanna by Uriel Septim VII, but detailed documentations are destroyed in a fire. They trace their ancestors to the merchant lords of Wayrest, and going as far as claiming descendence from High King Emeric himself. Like many Breton dynasties, the Ervettes are well connected to Imperial City, with favors apparent since the late third era and continuing well into the Mede dynasty. But unlike many Breton monarchies, the Ervettes pride on keeping their lineage pure, marrying their cousins instead of distant nobles. Some Ervette heirs pledge their life to the Order of the Ice Blade (a knightly order), to cultivate their martial prowess. In the greater Kingdom of Jehanna, the Bone City itself is joined by its vassals; Farrun and Morkul. Farrun County enjoys a degree of autonomy, and is ruled by its own count. This city is older, with evidence pointing to an Orcish stronghold called Fharun, predating even the first Orsinium. In the fourth era, Farrun is slightly smaller than Jehanna, though both are port cities located on the same latitude (comparable to Dawnstar). Because northern High Rock's trade come primarily through Skyrim and Morrowind (the south uses Illiac Bay and trade with Hammerfell), Farrun's distance from the east and its shallower harbor makes it less prosperous than Jehanna. The ruling family in Farrun changed midway through the fourth era, however, both are Breton and deriving their ancestry from Shornhelm. Farrun occasionally disputed with Jehanna, and perhaps the change of leadership is dictated by the Ervettes. The details are suspiciously scarce, but the result is apparent. Whatever rebellion could have happened is snuffed out in its infancy. Morkul is an Orc stronghold; perhaps the only one in history loyal to non-Orcish rulers. Its people observe a mix of Malacath's code and Breton social conventions. The chieftain of Morkul is officially titled the Count of Morkul, his wives are the countesses of Morkul, though only one bears his children and the rest serve as his advisers. The history of Morkul goes back to Orsinium's sacking after the Daggerfall Covenant. The chieftain aggressively engaged the Bretons, and was slain early. His forge-wife, shrewd in diplomacy and familiar with Breton customs, offered their allegiance in exchange for their survival. This alliance continues to the present day, for the rangers and smiths of Morkul have few equals among Breton realms. Morkul is also home one of the last few echateres left on Tamriel. Having been hunted to near-extinction during the early third era, a few dozen remain, thanks to an enduring breeding program in Morkul. The echateres are the traditional pack animals of the Orcs. They are occasionally lent out to circus and zoo shows. The empire projects its presence in the area through the former 21[sup]st[/sup] legion (now the 11[sup]th[/sup] legion), which is also known as the Northern High Rock Auxiliary or the Jehanna Legion. However, recruitment and command are delegated to the Kingdom of Jehanna, and unless a major war or crisis requires its service, the legion at Jehanna is effectively an extension of the local guards. Between the Oblivion Crisis and the Great War, the Jehanna Legion did exactly that. Under "Empire-wide mandates", the legion acts above the very law their guard counterparts upholds, meaning they are the perfect secret police for crushing dissidence and political enemies. Their ranks become increasingly Breton-dominated, and their "justice" often target the Nords. For the first 171 years of the second era, the above is the status quo. Bretons rule Jehanna with Orcs at their side. The Nords are the foundations for what used to be, yet, they are voiceless for what will come. Status quo exists to be broken, and the Great War broke many things. When the Great War breaks out, the empire mobilizes all auxiliary legions across its territories. The Jehanna Legion, commanded by King Rowland Ervette of Jehanna, is initially posted along western High Rock. However, the sacking of Imperial City put the Jehanna Legion into combat duty. Eager to demonstrate his loyalty to the Emperor, King Rowland introduces conscription and volunteers his troops for the Battle of the Red Ring. Rowland takes the western flank as part of a pincer maneuver, where his legion prevented a Dominion breakout and destroyed several enemy units. In the process, the Jehanna legion, spirited but inexperienced, takes heavy casualties, including the king himself. Medals, recognitions and memorials cannot undo the cost of war. After the signing of the White-Gold Concordat, Queen Emerwyn Ervette, the widow of King Rowland, finds herself with a kingdom coming apart at the seams. During the course of the war, commitments to the frontlines drain the local guards of their ability to patrol. The Wrothgarian Road, a vital route connecting the Illiac Bay to the Sea of Ghosts, and the lifeline of Jehanna's trade, falls neglect. Filling the vacuum are the neo-Krohnian Reachman tribes. They raid and pillage without consequence, to the point where even the most cautious convoys are picked off clean. Reachmen effectively rule the wilderness between major settlements. Fear clouds over the entire kingdom; with no sufficient fighting force present, Queen Emerwyn declares the Wrothgarian Road closed. The winter of 174 is a cold one, and it is also the worst for Jehanna in a very long time. Lack of trade convoys means vital food supply from the south are cut off. Famine spread and the people become frustrated. The Orcs at Morkul suffer the most. Due to their distance from Farrun and Jehanna, their sustenance are few, and the Reachmen raids are more frequent. Yet, the Orcs persevere, fending off the cold with the flames of growing hatred in their hearts. There is an old saying in the region: "Whoever holds the Orcs' loyalty holds the key to the castle". When 175 comes, the Orcs' loyalty is slipping away from Jehanna. No one knows exactly why the Nords came, but they welcome them regardless. Frithjolf, a thane of Hjaalmarch and one of Ulfric Stormcloak's lieutenants, marched through Dunlain Falls with several hundred Nord warriors in tow. It is now 176, and when the Nords arrive in Jehanna, blood of Reachmen fresh on their shields, Queen Emerwyn is mourning her late husband. Frithjolf claims he comes with the intention of "helping his brothers and sisters in the west", his duty, because his ancestors "once protected the land". The Nords in the city cheer (and so do the Orcs at Morkul, when the news reached them). Emerwyn cannot deny their results, for Frithjolf's forces is reclaiming more lands in weeks than she had in the last year. The Nords are officially made the Kingdom's militia, and they begin recruiting from the populace (much of the recruits are disenfranchised local-born Nords). By the end of the year, the militia is eclipsing the official guard force. Normally, the Ervettes would use the Jehanna Legion and its Imperial sanction to break up threats to their power. But all auxiliary legions have been reorganized and their commands centralized to Cyrodiil (in order to reinforce regular legions). Therefore, Emerwyn has no army of her own when Frithjolf issues his challenge. And challenge he does. As Emerwyn declares a week of mourning at the start of 177, Frithjolf openly rejects the motion and claims the queen no longer fit to rule. He offers her an adviser position, but Emerwyn will accept nothing besides Frithjolf's departure. This causes Frithjolf to invoke the Combat of the Thirty, an ancient tradition on both side of Reach (that may have originated with the first Orsinium), where contenders to the throne bring their finest and fight until one leader falls. Emerwyn and her inner circle laughs off the challenge, but her people do not laugh. They want change; they want blood. So Emerwyn has no choice but to face Frithjolf in battle. In all fairness, she is a skilled warrior in her own right. Emerwyn studied with the Order of the Ice Blade in her youth, and honed her skills leading counterattacks against the Reachmen. Face to face in combat, it is Emerwyn that has the upper hand. Her superior footwork and precise sword strikes overcoming Frithjolf's brute force axe and shield attacks. Soon, she has him on the ground, shield shattered and the arm holding it severed below the elbow. It is at this moment when Emerwyn's overconfidence got the better of her. She turns to ask the crowd to remember the traitor's death, and when she turns back, Frithjolf hurls a hidden dagger into her left eye. Emerwyn's champions stop upon their queen's death. Some kneel and pledge their fealty to Frithjolf, while other shake their head and run. Most of the onlookers applaud Frithjolf, though a few of skulk away in defeat. One of them is the young Alanis Ervette, daughter of Emerwyn and (no longer) the crown princess of Jehanna. Alanis is just old enough to understand mortality, and she realizes quickly that she is orphaned. A knight loyal to the Ervettes takes Alanis' hand and flee from the kingdom. Frithjolf let them leave, telling his people that the old monarchs are gone, and it is now the start of a new age. Frithjolf takes the Name [i]Broken-Shield[/i]. It originates from residual loyalists mocking his near death against Emerwyn, and the fact that his left hand no longer exists. He takes the Name in stride, though, as it shows his humbleness and serves as a reminder of his near failure. The now King Frithjolf Broken-Shield marries Lady Idunn of Markarth, his comrade during Ulfric's Reach campaign. They would have three children in the years to come; two princes and a princess. The years from 177 up to the Skyrim civil war at 201 are over two decades of profound change, at least relative to the prior years of the era. Formerly neglected Nords rise from their slums to take control of the most profitable businesses. Some of these High Rock-born Nords manage to earn their place in Jehanna's royal court, where they usher in a renaissance of western Nordic culture; revival of insular Nordic art in Breton galleries, bards from Solitude performing at local taverns and residents proudly showcasing the Nordic heritage of their city to (the scant amount of) tourists. Many Bretons leave the Kingdom at first, but when they realize that Frithjolf brings a better trade outlook with Skyrim, they flock back with eager goods in hand. The Morkul Orcs find themselves disappointed with the new monarch, as closer integration never occurred and Frithjolf's commanders frequently ignore Morkul rangers. The reception from other High Rock realms is icy at first. Some see Frithjolf's ascension as a revival of Nordic expansionist ambitions, while others fear a replay of the War of Bend'r-mahk. Eventually, Frithjolf's diplomacy (more direct than what Breton monarchs liked, but cordial nonetheless) and the common threat of Corsairs in Wayrest manage to bring Jehanna back in communion with its peers. Perhaps the military of Jehanna has something do with it; by 200, it is on par with Camlorn, and second only to Daggerfall. The civil war in Skyrim changes surprisingly little in Jehanna. Loud voices in the city urge for supporting the Stormcloaks, while some rulers on the Illiac want to help out the legion. King Frithjolf remains firmly neutral, and even shutting off arms shipment when the war heats up, though it does not stop volunteers from flooding over the border. Declining trade with Skyrim signals a hard time ahead, but the kingdom's economy endures. Farrun gets hit the hardest, and when Frithjolf refuses to acknowledge her concerns, the Countess of Farrun (the cousin of Emerwyn Ervette) abdicates and takes her knights to join General Tullius at Solitude. It suits Frithjolf just fine, to have the last trace of the Ervettes gone, clearing the way to install his son as the ruler of Farrun. Nobody expects the Dragonborn to suddenly become the high king of Skyrim, Jehanna included. Skyrim and the rest of the world start off 202 as enemies; it is a political state Frithjolf knows better than anyone else. Sooner or later, a bigger threat will pop up and former enemies will band together to counter it. So it is him that first send envoys to the Dragonborn, when news of the Nerevarine spread from Morrowind. It is Frithjolf that convinces the Dragonborn to keep the East Empire Company around and reestablish diplomacy and commerce with High Rock. Perhaps other High Rock leaders should thank him for defusing a potential invasion from the east, but all the reward Frithjolf needs is seeing prosperity returning to his impoverished kingdom. [hr] But where does this leave the exiled Jehannian Bretons, and some of our sharp readers may ask: "what happened to the last Ervette?" Well, my good friends, let me tell you that I just had the pleasure of interviewing Alanis Ervette herself in Daggerfall last month. I can say that she is a delightful host and has the most impeccable taste in escargot. Her personal journey and career is equally impressive as her etiquette. Sir Geniston, former knight in the Order of the Ice Blade, raised her as his step-daughter. They fled to Daggerfall in 178, where King Bellemont of Daggerfall granted them asylum out of sympathy. Sir Geniston raised Alanis like his own child; a warrior. "He is a kind man, but make no mistake, my step-father pushed me to be my very best." Alanis told me. Indeed, Alanis joined the Knights of the Dragon when she came of age. Her loss and hardship burned away her contentment, and the teachings of Sir Geniston forged her into a fighter. She served the knightly order with distinction, having defeated numerous bandits, goblins and vampires. She came to our interview wearing the prized mithril alloy plates of a dame-commander, decorated with battle honors. When I asked Dame Ervette about what she thinks of Jehanna, and what are her personal plans going ahead, she had the following to say. "I am honored to call Daggerfall home, but Jehanna will forever be a part of me. Frithjolf Broken-Shield seized his opportunity when the moment came; I will soon seize mine." [/hider] [hider=Jehanna Visualization] [hider=City Streets] [img]https://farm2.staticflickr.com/1980/44159011224_5b704faf06_o.jpg[/img] [/hider] [hider=Plaza at Upper Class Neighborhood] [img]https://farm2.staticflickr.com/1937/43067540190_06f1ee580b_o.jpg[/img] [/hider] [hider=Tavern] [img]https://farm2.staticflickr.com/1954/43067539880_bdd7f29be0_o.jpg[/img] [/hider] [hider=Conclave of the Golden Tomb] [img]https://farm2.staticflickr.com/1902/44159010614_49590a2a18_o.jpg[/img] [/hider] [/hider] [/indent] [center] [img]https://farm2.staticflickr.com/1949/43225373760_614b7d0068_o.png[/img] [img]https://img.roleplayerguild.com/prod/users/d2ef8067-51c8-4a58-bddd-9d6b20ccd4c7.png[/img] [/center]