I just (re-)read some basic information on Kult and I really do see the influence thickly now in your interest check. I had read about it prior but forgot most of it, but there are some cool concepts in there. Metropolis is awesome, and I find the idea of mental balance - that the more "normal" you are, the more chained down by the illusion you are and that becoming extremely noble (or depraved) sets you free - really creative and interesting, because there's no strictly good or bad answer here. When I get home I'll see if I can get my hands on the rule book. It's early still but I wanted to put out my character concept I will most likely be developing to help inform you and other potential players of what I'm thinking of: I want to create a law enforcer of some kind, police or private I don't know, who has been on the same criminal case for close to a decade now. She's chasing a brutal pedophile but can never catch him, and the occult symbols and ritualistic nature of his crimes paint an all the more disturbing picture of him. Over the years, this man - whose face she has still never seen - has been slowly dragging her down into the dark. Overworked, exhausted and embittered, this obsessed woman still thinks she is just following the trails of someone who is criminally insane. She does not know that he will lead her far beyond the ordinary, into a world where the laws she has sworn to protect are a meaningless and irrelevant concept.