[quote=@Dinh AaronMk] You can now fight me over where I put you. ... Given how some details in some apps may not have been obvious and required digging, if I forgot some obscure feature than of well. *shrug* But a couple things going on: I added lines of Latitude to give a general idea of climate or even roughly distance if we assume 1:1 with Earth. But also because at least for me the language component is important, I added a line to mark where I think the language related to myself would go. I am willing to add more to create more a language backdrop so as to make up some kind of organic relationship between kingdoms in an area based on who speaks what. You don't need to create a deep syntax but in doing this it'd be kind of expected that the naming of things somewhere loosely match up, work it out among yourselves. If you want me to move, change, or add anything: do say. I tried to make early nations nice and big since you've all bore through this early bit so long. I'm thinking anyone I might accept in post-launch will and should be drawn smaller. I'm not adding anything more to the scale of the Star Children or Azurei again. I'll also have to throw a new thread together, once this is settled and I get some input on magic, as said above. [/quote] My main suggestions for the Terkhazsky and Slovjensky: I was wondering if it would be possible for Novigrad to be relocated northwards, north of the cape, with some series of rivers there for travel inland (maybe running from Dunfeder, with an outlet at that bay up by the cape), and a small lake, with Novigrad's territory at about half or two thirds of Novigrad's current size. Then Rjurikgrad could be inland and upstream from me, slightly larger than Novigrad The presence of portages between river basins is very important, in the sense of non-connected rivers running close to one another so that raiders or traders or other travellers can haul their ships overland a short distance to enter another river basin. Rjurikgrad would be the area ruled over by the current Prince (who is largely absentee and has little role in the actual governance of the state, without this implying control by Novigrad over their NPC country except sparking the Prince's death and having them fall into civil war) their primary role is as an internal threat to the government). It's the primary source of food for Novigrad right now, and as the current Prince is the last of his line and he's pushing 60 a civil war is expected in the next few years, which will cause famine and food riots in Novigrad. The area up there north of the cape to somewhere south of Dunfeder could be Terkhazia, the language area for my people. Adjusted in size as appropriate to ensure it doesn't get too large. There could also be a goblin kingdom on the foothills of the mountains somewhere by Dunfedder and Rjurikgrad. Goblins fled Dunfedder when the dwarves conquered it, and those goblins later went on to sack Rjurikgrad. The only super central thing is a Rjurikgrad existing, them being upriver, and of the same or slightly larger size (downsizing Novigrad or simply halving its size could make that way easier). The second most important thing being moving Novigrad northward, and having there be some smaller rivers parallel to the one it's on so that portages between them can exist, so that there's quite a bit of divergence upriver. I haven't played a nation RP here yet so I'm not sure how this process normally goes, but if Novigrad can't be moved for some reason that's fine too. I'm not the one making the map after all. I do very much appreciate the river system and the lake in the current map.