[center][b][i]|INFORMATION|[/i][/b] [/center][hider=Information about Mechs/NCs][list] [*]Neural Combatants are large (twelve to sixteen feet on average), heavily armed and armored war machines that use the principles of main battle tanks, combat aircraft, and infantry all together to create a highly advanced and effective ‘super-machine’. NC’s are controlled primarily by the thoughts of the user, more specifically a ‘Neural Net’ serves as the main computer and operator of the machine, which is controlled by an individual using a ‘Neural Plug’ usually implanted in the base of the neck. [*]Although very complex machines when put together, they can be pulled apart and modified surprisingly easily. Large changes to an NC do however cause ‘phantom pain’ to the pilot when plugged back in, due to the neural plug ‘expecting’ a different physical makeup, interpreting the changes as battle damage before getting used to it. [*]NC’s are commonly made out of six parts; The propulsion unit, more simply known as the legs, which contain the primary non-flight method of movement and commonly fuel tanks, and in some cases lighter weapons. The arms carry the heaviest non-specialist armaments in most cases, alongside targeting equipment. The head of an NC contains the obvious, such as (simple) radar and the most powerful sensory equipment, alongside mapping software. The upper chest holds the neural net itself, covering the cockpit, and the primary micro-fusion generator. [*]The fusion generator itself directly powers the thruster array (or anti-gravity drives) situated around the chest of your standard NC, yet other vernier setups are common, such as ‘wing’ arrays. Legs also hold additional thrusters, anti-gravity drives, or even additional power setups often enough as well, if it’s deemed necessary by the NC’s pilot or architect. [*]Additional, more powerful radars or sensory equipment mounted external from the main body parts are also fairly abundant. In total, NC’s can carry up to eight weapon systems or optional equipment packages, although ‘filling out every slot’ is amusingly expensive and needless to most NC pilots. The most common points to mount are each hand, the shoulders, two miniature weapons in the head, two on the hips, and two on the back. [*]In the end, though, the effectiveness of an NC depends on the synchronization score of the neural net with the pilot. Both ends of the spectrum offer advantages and disadvantages, with the lowest, 50% synchronization, giving higher pain tolerance and minimal mental strain to changing your NC’s physical makeup. The other end, 90 - 100%, enhances the ability to sense with the NC’s sensors and move it just as, if not more, fluidly than your own body. The downside of having a high synchro score, include strange sensations and being able to feel pain far more vividly, while those at the low end have to fight to move their NC’s limbs and not being able to ‘feel’ as clearly.[/list][/hider]