[B][I]NPC Character Sheet[/I] Name:[/B] Theodore Narra [B]Appearance:[/B] [img]https://i.imgur.com/yFly15p.png[/img] [B]Age:[/B] 58, but looks 21 thanks to Anti-Aging treatments. [B]Sex:[/B] Male. [B]Skills:[/B] Theodore's foremost skill is administration and logistics, as the brains behind Haven's attempt to expand its holdings on the Surface, he is a master at ensuring that supplies, money, and arms get to wherever it's needed - not an easy task considering Haven's need to keep itself secret. Though generally open and honest, Theodore knows how to govern his image, and what he projects is the aura of a benevolent leader, one who cares for the city and his people...which makes it easy to forget that he can and is able to kill, whether with guns, knives, or even his own, mysterious NC. [B]Short bio:[/B] One of the first 'Adventurers' from Haven to make it to the surface, Theodore made his first appearances as a mysterious NC Pilot who saved Independent settlements and villages in exchange for information and supplies, and was strangely ignorant of how things worked aboveground, although he was clearly a vagabond, albeit one with an amazingly good salvaged NC. Making it to the ruins of Darwin, Australia, Theodore encountered Red-Star for the first time, but managed to pass himself off as a new mercenary, and thus found himself serving them in exchange for money and more information. Finding Red-Star's methods and ideology distasteful, Theodore took the first opportunity to defect to Denver-Vegas, then Volkov, before finding his way to Al-Amir Group of Companies. There, he found a way back to Haven again, through another secret tunnel, where he immediately became a celebrity, with his experiences providing valuable information about the world outside. He was 24 then, and two years later, he would depart again to search for more information about the surface, as well as help build a network of proxies that would increase Haven's land-bound wealth. Various Independent settlements, outlaw bands, mercenaries, the Adventurers from Haven bound them together to create a force capable of taming the Australian Outback...and catching the ire of Red-Star in the process. For although the rule of that corporation was largely nominal, it could not tolerate a rival power taking advantage of the island's still-immense natural resources, and so it sent a force to destroy the nascent 'Confederation', still not knowing that Haven was behind all this. The expeditiona involved a relatively small flotilla, composed of cruisers, transports, and a couple of light carriers. But it was technologically superior to the alliance that Theodore had helped build, and Red-Star was confident of victory. They were soon to be proven wrong. In several months' time, Theodore had lured the enemy force into the Australian Outback, isolated whatever allies they found and began dealing them a death of a thousand cuts, using tactics learned from Al-Amir, as well as constructing hidden factories and supply depots in Australia's wasteland. He then, with a small squad of Haven NCs, which were secretly as advanced as the corporates' but managed to hide it, devastated Red-Star's own supply lines and patrols. before, in an ambitious amphibious strike, turning against the Red-Star Fleet, disabling most of its ships, but careful not to destroy so many that the Corporates stopped underestimating them. And so Red-Star withdrew, allowing Australia to be the first large region freed from Corporate Control (not including the various Independents and virtual Nation-States in the Middle East and Africa, as well as the Latin American Warlords). This was something that Red-Star would have continued to do something about, if not for a series of renewed skirmishes with Volkov, Denver-Vegas, and Fairbanks; at the end of the day, 'Oz', [B][I]for now[/I][/B], was just too much of a 'backwater' to focus much attention on. But in the midst of triumph was a tragedy, for several of Theodore's teammates had died in the final strike, and in operations before that. This included close friends and even a lover, and Theodore was eager to get back to Haven, where he can rest and recover from the ordeal of combat...and begin the next round of plans to liberate more of the surface. He knew that the 'Big Bad MegaCorps' were not going to tolerate any more territory out of their hands, especially not ones that were actually valuable in their eyes. But at the same time, Australia was not enough; the region of Oceania was not enough. It would take years, centuries, even, but the MegaCorps had to be brought down before there can be peace before Haven can have peace. And so, he proposed a risky plan: Include outsiders in Haven's plans; there was only so much that can be done with Havenite 'Adventurers'. No, outsiders were needed in order to provide the information and experience needed to actually make 'World Liberation' work. And so, Theodore sent agents to the surface, agents whose goals were to build more networks aboveground, as well as find people, malcontents, and mercenaries, who were willing to work for his city, for a cause 'like none other'... [b]Bio Update (Applies only to RPGuild NCQ Canon):[/b] Theodore was instrumental in conducting the grand strategy that drove off Red-Star's largest assault on Australia yet, where the main thrust of their attack, the 'Darwin Offensive', was broken by a combination of his spy work and the incompetence of the enemy forces. However, quarrels with the rest of his command staff have given him a bitter taste in his mouth despite his victory, same for his own sub-par performance on the tactical level. Cape Town will be a moment of reassessment, a moment where Theodore feels he has to redeem himself and his reputation as a commander... [B]Notes:[/B] [URL=https://www.youtube.com/watch?v=mfA_H3TsdwM]Music[/URL] [B]NC:[/B] Perfect Qamishlo, Capabilities Unknown.