[b][color=black]Squad 1[/color][/b] [color=gray]Nagi - Iwa Aragami - Kumo Soryu - Konoha Yuhi - Kiri[/color] [i]Squad 1 was arranged with full allied representation in mind, yet the Desert of Sishio has their manpower focused on composing a research team for anything recovered by the away teams. The best and brightest were chosen for this Squad to display that the allied forces can truly work in unity no matter the situation.[/i] [b][color=black]Squad 2[/color][/b] [color=gray]Volcarona - Iwa Tapo - Konoha Shizuka - Konoha Arata - Kiri[/color] [i]Squad 2’s arrangement is favoured towards Konohagakure as a display of their continued perseverance and dedication to prove that they can be relied on just as much as they can rely on their allies in current and future collaborative efforts. There is a sense of personal responsibility behind Konohagakure to ensure the tracking bugs left in the new continent by their Aburame operatives, locating the bugs for recovery is an essential objective for those of the leaf.[/i] [b][color=black]Squad 3[/color][/b] [color=gray]Homuru - Iwa Boshu - Iwa Miyu - Kiri Kinzo - Kumo[/color] [i]Squad 3 is composed of ruthless members of the Empire's Tiger division in tandem with the skill of the Uragiri clan’s versatility and the affinity with nature that Kiri’s diamond in the rough, Miyu Tachibana, possesses to determine just what kind of world that of the new continent is and whether it is compatible with our own.[/i] [b][color=black]Squad 4[/color][/b] [color=gray]Shinji - Kiri Sakana - Iwa Kuro - Iwa Koko - Kiri[/color] [i]Squad 4 is a symbol of the close working relationship between the Empire and the Isles, bringing forth members of any walk of life from each land to display how varied their people are. A combined force of specialist techniques, natures and personalities to bring forward ideas and co-ordinated reactions not often seen in traditional shinobi teams.[/i]