[@Sunbather] Oh and another thing, group collaborations on how do obtain certain goals and overcome certain obstacles are greatly greatly encouraged. We'll probably use a collabpad program. [quote=@Delta44] Just for the players' sake, I'd like to ask: would there be anything in particular that may require the GM's consultation? c: We wouldn't want to do things which might accidentally change the story, after all XD [/quote] I'll write them out as rules but I plan to work with each and every character to make them special, unique, and fill a niche in the group. There will be limits on powers of course, but there are two hard NO GO LIMITS on what can and cant be done in universe. TIME TRAVEL! There could be powers involving time, looking into the past or trying to predict the future, but this is sketchy and unreliable at the best of times. DEAD IS DEAD! There is no way to bring anyone back from the dead. Once they are gone, that's it. Legendary Heroes have tried, and it's considered a capital offense and the gravest of acts to try and do so. Other than that, particularly large assets and airships will require consultation. It's possible that the characters may have an airship fleet, but I want to make sure its balanced.