Welcome, to Germany. The month? August. The year? [b]1939[/b]. The Mage association has watched for years as the once broken will of the German people has been restored. Collected, gathered, and rebuilt after the destruction of their pride. And yet, it's clear this new pride is made on the dehumanization of others. Not that the mages care, since depending on how high up you go the ladder, they couldn't care less about anything below them. Makes them a perfect fit in most ways for the cruelty of the Nazi Regime. But for now, the invasion of Poland hasn't come, and nobody has realized the dangers to come. Introducing Dr. M. Nobody really knows his names. But he has a claim to make. He has a holy grail. It's not the true holy grail in Fuyuki, but even then a grail at all attracts a lot of ears. Powerful mage families, and poor mage families trying to make their mark. Dr. M is not a mage. But he does have an interest in the grail wars. He's not magical, or powerful, but he has a grail. Where did he get it? Who really made it? Barely matters when the wish and the servants are real. But this Grail War, is unique. Instead of Seven Servants, there are fourteen. And fourteen Masters to command them. A massive free for all if there ever was one. You though, you're one of the few to get involved in this miracle grail war. The year if 1939, and war is on the horizon. The Nazi Party is interested in the grail wars, and the mysterious Dr. M refuses to show his face. It's a war, with fourteen factions. Do you want to play a game? [b]How we play our games-[/b] _______________ - Everybody plays Master, and Servant. You are not the Master for the Servant you make, but you will be randomly assigned a team, though you can ask for a specific partner if you feel strongly one way. [i]Why?[/i] Because it allows for a better balance. By having players being both Master and Servant it allows them to interact with characters on a wider scale, without having to worry about getting into trouble if one person doesn't post for a week. It also means that if one character dies, they aren't out just yet. So they can keep going. - There are 14 masters and 14 servants. Those that are not filled will become NPC masters and servants. [i]Why?[/i] Mostly to allow for PVE events. Like Caster and his Master going on their serial killer stuff in Fate/Zero or Assassin in Fate/Apocrypha. It also means that if Player A is getting really comfy in their base, something can be done to disrupt that, and keep people from stagnating. - There are 2 of each class. This is due to the 14 masters. As such, it allows for two sabers, or two assassins. But not three. [i]Why?[/i] Mostly because I'm aware that sometimes people may prefer one class over another. As such, it can be a bit of a mess if somebody claims Archer, and then doesn't want to make an archer. So it eases up on that a bit. [b]BIOS -[/b] __________________ [hider=Master Bios] [b]PLACE AN IMAGE HERE![/b] ________________________________________________________________________***_____________ [b]Name:[/b] [b]Age:[/b] [b]Gender:[/b] [b]Weight:[/b] [b]Height:[/b] [b]Elemental Affinity:[/b] (This gives me a rough idea of what kind of magic you'd be casting. Like lightning, earth, fire, etc.) [b]Alignment:[/b] ________________________________________________________________________***_____________ [u][b]Magic Circuits[/b][/u] (The number corresponds to how much mana you have, and the Quality would be how good you are at using that mana. A character can have a lot of mana, but have very poor quality circuits because they haven't been practicing magic. Or may have low mana, but better magical quality.) [b]Number:[/b](A-E) [b]Quality:[/b](A-E) ________________________________________________________________________***_____________ [b]Magecraft/Abilities:[/b](Spells and/or powers your Master has) ________________________________________________________________________***_____________ [b]Other Abilities:[/b](Skills not related to magecraft) ________________________________________________________________________***_____________ [b]Mystic Codes/ Magical Items:[/b](Any special magical items your character has) ________________________________________________________________________***_____________ [b]Weapons/ Other Belongings:[/b] ________________________________________________________________________***_____________ [b]Personality:[/b] [b]Background:[/b] ________________________________________________________________________***_____________ [b]Wish/Reason for Being in the War:[/b] [/hider] [hider=Servant Bio] [u][b]Servant CS[/b][/u] [b]PLACE AN IMAGE HERE![/b] [b]True Name:[/b] [b]Aliases:[/b] [b]Class:[/b] [b]Gender:[/b] [b]Height:[/b] [b]Weight:[/b] [b]Alignment:[/b] [b]Wish for the Grail:[/b] [b]Personality:[/b] [b]Background:[/b] [u][b]Stats:[/b][/u] (These range from E-A. EX is if they're somehow off the chart. For example, Hercules would have an A in strength. But because he had bad luck in life his luck may be closer to D.) [i]Strength:[/i] [i]Endurance:[/i] [i]Agility:[/i] [i]Magical Energy:[/i] [i]Luck:[/i] [i]Noble Phantasm:[/i] [b]Class Skills:[/b] (Class skills are usually along the lines of things that your chosen class naturally has. Like Riders will always have Riding, or Berserkers will have Mad Enhancement.) [b]Personal Skills:[/b] [url=http://typemoon.wikia.com/wiki/Skill]Wiki Page for ideas, but you can create your own. They're usually going to be based on what a servant did in life.[/url] [b]Combat Capabilities:[/b] [b]Noble Phantasms:[/b] [hider=Noble Phantasms] [b]Name:[/b] [b]Rank:[/b] [b]Type:[/b] [b]Description:[/b] [/hider] [/hider] If interested, leave a message. I will be include Example Servants soon. [u][b]Players who have shown interest[/b][/u] - Reflection (GM) - Saber - Selvariabell - Red Alice - Caster - ManyThings - YourDarkPriest - Seirei No Hai - vn2202 - Vertigo - Ashen One - Archer EDIT: For Beginners The Holy Grail War is about 7+ Masters and their Servants competing for a wish from the holy grail. They can only do this if they're the last team standing. Each Master gets 3 Command Seals, which can be used to boost a servent's power (Burn a seal for x2 power boost), command them to do something they normally wouldn't do (Kill an innocent or use an ability they dislike), or even kill themselves (It can happen.) There are seven Servant classes. Saber, Archer, Lancer, Berserker, Assassin, Caster, and Rider. Saber: Uses a sword, often a knight. Archer: Bow and Arrow. Often has a powerful projectile attack. Lancer: Speedy guy with spear. Berserker: Angry super strong, usually used to raise the stats of a servant that would otherwise be weak. Assassin: Stabby class that can be hard to track. Caster: Magic users Rider: Rides in some kind of vehicle and is generally a conqueror (some exceptions.) Each Servant possesses a noble phantasm. Usually based after something they did in life, or a weapon they wield. Ex: Blackbeard had a ship, thus he can summon his ship and have it fly around. Or King Arthur had Excalibur, thus it now shoots lasers. Basically, the more famous a hero is, the more powerful their noble phantasm is. The older the better.