[quote=@OtomostheCrazy] Uh...Is this still accepting? [/quote] Always! Parties don't currently have a cap and we can always add more parties n_n My main job will be to create parts of the world while you guys play in it. I'll be your dm for now but eventually every party will have their own dm :D Edit #1: Added 26 weapons to the op, mostly Tier I's as that's what you will start with. Every weapon type should have a Tier I now except for Short Blades which I'm still working on a balance for. [hider= Weapons List] Longsword Tier I Damage: 10-20 raw Stun: 0 Piercing: 0 Average longsword generally equipped by members of a militia. Damage Breakdown: D20 1-8 = Miss 9 = 10 10 = 11 11 = 12 12 = 13 13 = 14 14 = 15 15 = 16 16 = 17 17 = 18 18 = 19 19 = 20 20 = crit Longsword II Tier II Damage: 40-60 raw Stun: 0 Piercing: 0 Damage Breakdown: D20 1-8 = Miss 9 = 40 10 = 42 11 = 44 12 = 46 13 = 48 14 = 50 15 = 52 16 = 54 17 = 56 18 = 58 19 = 60 20 = crit Longsword III Tier III Damage: 120-160 raw Stun: 0 Piercing: 0 Master crafted swords of knights. Damage Breakdown: D20 1-8 = Miss 9 = 120 10 = 124 11 = 128 12 = 132 13 = 136 14 = 140 15 = 144 16 = 148 17 = 152 18 = 156 19 = 160 20 = crit Note: Basic weapons do not typically go beyond Tier III as Tier IV weapons are legendary and typically named and Tier V are the weapons of heroes and are always named. Shortsword Tier I Damage: 6-14 raw Stun: 0 Piercing: 0 Shortsword used by dual wielders and those fond of a shield. Damage Breakdown: D20 - Stunted Growth 1-8 = Miss 9/10 = 6 11/12 = 8 13/14 = 10 16/18 = 12 19 = 14 20 = crit Shortsword II Tier II Damage: 20-36 raw Stun: 0 Piercing: 0 Well crafted shortsword used by dual wielders and those fond of a shield. Damage Breakdown: D20 - Stunted Growth 1-8 = Miss 9/10 = 20 11/12 = 24 13/14 = 28 16/18 = 32 19 = 36 20 = crit Shortsword III Tier III Damage: 72-104 raw Stun: 0 Piercing: 0 D20: (1-8) Miss | (10-19) Damage 72-104 with stunted increments of 8 | (20) crit Master crafted shortsword used by dual wielders and those fond of a shield. Damage Breakdown: 1-8 = Miss 9/10 = 72 11/12 = 80 13/14 = 88 16/18 = 96 19 = 104 20 = crit Saber Tier I Damage: 10-15 raw Stun: 0 Piercing: 2-6 Curved blade used by those of horse and sea. Damage Breakdown: D20 1-8 = Miss 9 = 5 10 = 6 11 = 7 12 = 8 13 = 9 14 = 10 15 = 11 + 2 Pierce 16 = 12 + 3 Pierce 17 = 13 + 4 Pierce 18 = 14 + 5 Pierce 19 = 15 + 6 Pierce 20 = crit Saber II Tier II Damage: 30-50 raw Stun: 0 Piercing: 10-20 Well crafted curved blade used by those of horse and sea. Damage Breakdown: D20 1-8 = Miss 9 = 30 10 = 32 11 = 34 12 = 36 13 = 38 14 = 40 + 10 Pierce 15 = 42 + 12 Pierce 16 = 44 + 14 Pierce 17 = 46 + 16 Pierce 18 = 48 + 18 Pierce 19 = 50 + 20 Pierce 20 = crit Saber III Tier III Damage: 100-140 raw Stun: 0 Piercing: 30-50 Master crafted curved blade used by those of horse and sea. Damage Breakdown: D20 1-8 = Miss 9 = 100 10 = 104 11 = 108 12 = 112 13 = 116 14 = 120 + 30 Pierce 15 = 124 + 34 Pierce 16 = 128 + 38 Pierce 17 = 132 + 42 Pierce 18 = 136 + 46 Pierce 19 = 140 + 50 Pierce 20 = crit Scimitar Tier I Damage: 10-15 raw, 1-2 bleed Stun: 0 Piercing: 0 Curved blade used by those of horse and sea. Damage Breakdown: D20 1-8 = Miss 9 = 5 10 = 6 11 = 7 12 = 8 13 = 9 14 = 10 15 = 11 16 = 12 17 = 13 18 = 14 + 1 Bleed 19 = 15 + 2 Bleed 20 = crit Katana Tier I Damage: 5-15 raw Stun: 0 Piercing: 1-3 Sharp blades that cut through thick armor. Trait: Deep Cut - Ignore fortitude Damage Breakdown: D20 1-8 = Miss 9 = 5 10 = 6 11 = 7 12 = 8 13 = 9 14 = 10 15 = 11 16 = 12 17 = 13 + 1 Pierce 18 = 14 + 2 Pierce 19 = 15 + 3 Pierce 20 = crit Rapier Tier I Damage: 1-10 raw Stun: 0 Piercing: 1-10 Curved blade used by those of horse and sea. Damage Breakdown: D20 1-9 = Miss 10 = 1 + 1 Pierce 11 = 2 + 2 Pierce 12 = 3 + 3 Pierce 13 = 4 + 4 Pierce 14 = 5 + 5 Pierce 15 = 6 + 6 Pierce 16 = 7 + 7 Pierce 17 = 8 + 8 Pierce 18 = 9 + 9 Pierce 19 = 10 + 10 Pierce 20 = crit Axe Tier I Damage: 12-17 raw Stun: 0 Piercing: 0 Thick blades that chop through armor. Trait: Cleave - Reduce fortitude by 1 Damage Breakdown: D20 - Stunted Growth 1-8 = Miss 9/10 = 12 11/12 = 13 13/14 = 14 15/16 = 15 17/18 = 16 19 = 17 20 = crit Mace Tier I Damage: 10-15 raw Stun: 1-5 Piercing: 0 Bludgeoning weapons with several curved edges around the end. Damage Breakdown: D20 1-8 = Miss 9 = 5 10 = 6 11 = 7 12 = 8 13 = 9 14 = 10 15 = 11 + 1 Stun 16 = 12 + 2 Stun 17 = 13 + 3 Stun 18 = 14 + 4 Stun 19 = 15 + 5 Stun 20 = crit Hammer Tier I Damage: 5-15 raw Stun: 1-10 Piercing: 0 A workman’s tool made bigger, and for hitting heads of bone instead of metal Damage Breakdown: D20 1-9 = Miss 10 = 1 + 1 Stun 11 = 2 + 2 Stun 12 = 3 + 3 Stun 13 = 4 + 4 Stun 14 = 5 + 5 Stun 15 = 6 + 6 Stun 16 = 7 + 7 Stun 17 = 8 + 8 Stun 18 = 9 + 9 Stun 19 = 10 + 10 Stun 20 = crit Pillar Tier I Damage: 20-40 raw Stun: 2-10 Piercing: 0 Massive weapons of wood and stone, slow to swing but when they hit, they hit incredibly hard. Damage Breakdown: D20 1-14 = Miss 15 = 20 + 2 Stun 16 = 25 + 4 Stun 17 = 30 + 6 Stun 18 = 35 + 8 Stun 19 = 40 + 10 Stun 20 = crit Totem Tier I Damage: 5-25 raw Stun: 1-5 Piercing: 0 Massive weapons of wood and stone, slow to swing but when they hit, they hit incredibly hard. Damage Breakdown: D20 1-14 = Miss 15 = 5 + 1 Stun 16 = 10 + 2 Stun 17 = 15 + 3 Stun 18 = 20 + 4 Stun 19 = 25 + 5 Stun 20 = crit Longbow Tier I Damage: 4-12 raw Stun: 0 Piercing: 6-14 Common bow of archers used for piercing armor at a range. Damage Breakdown: D20 1-10 = Miss 11 = 4 + 6 Pierce 12 = 5 + 7 Pierce 13 = 6 + 8 Pierce 14 = 7 + 9 Pierce 15 = 8 + 10 Pierce 16 = 9 + 11 Pierce 17 = 10 + 12 Pierce 18 = 11 + 13 Pierce 19 = 12 + 14 Pierce 20 = crit Shortbow Tier I Damage: 14-22 raw Stun: 0 Piercing: 0 A bow of hunters meant for piercing hide rather than metal. Damage Breakdown: D20 1-10 = Miss 11 = 14 12 = 15 13 = 16 14 = 17 15 = 18 16 = 19 17 = 20 18 = 21 19 = 22 20 = crit Crossbow Tier I Damage: 12-20 ??? (based on bolt type) Stun: 0 Piercing: 0 Easier to learn than a regular bow these straight shooting weapons offer flexibility over damage and range. Damage Breakdown: D20 1-10 = Miss 11 = 12 12 = 13 13 = 14 14 = 15 15 = 16 16 = 17 17 = 18 18 = 19 19 = 20 20 = crit Foldingbow Tier I Damage: 7-12 raw Stun: 0 Piercing: 0 A tool more so than a weapon, folds tightly into a small pack. Damage Breakdown: D20 - Stunted Growth 1-10 = Miss 11/12 = 7 13/14 = 9 15/16 = 10 17/18 = 11 19 = 12 20 = crit Greatbow Tier I Damage: 4-12 raw Stun: 0 Piercing: 6-14 Massive bows requiring great strength to wield. Traits: Greatbow - Piercing damage increases based on strength instead of dexterity. Damage Breakdown: D20 1-10 = Miss 11 = 4 + 6 Pierce 12 = 5 + 7 Pierce 13 = 6 + 8 Pierce 14 = 7 + 9 Pierce 15 = 8 + 10 Pierce 16 = 9 + 11 Pierce 17 = 10 + 12 Pierce 18 = 11 + 13 Pierce 19 = 12 + 14 Pierce 20 = crit Spear Tier I Damage: 1-10 raw Stun: 0 Piercing: 2-6 Made to keep your foes distant, also doubles as a charging weapon. Damage Breakdown: D20 1-9 = Miss 10 = 6 11 = 7 12 = 8 13 = 9 14 = 10 15 = 11 + 2 Pierce 16 = 12 + 3 Pierce 17 = 13 + 4 Pierce 18 = 14 + 5 Pierce 19 = 15 + 6 Pierce 20 = crit Javelin Tier I Damage: 1-10 raw Stun: 0 Piercing: 1-10 High piercing longarm. Damage Breakdown: D20 1-9 = Miss 10 = 1 + 1 Pierce 11 = 2 + 2 Pierce 12 = 3 + 3 Pierce 13 = 4 + 4 Pierce 14 = 5 + 5 Pierce 15 = 6 + 6 Pierce 16 = 7 + 7 Pierce 17 = 8 + 8 Pierce 18 = 9 + 9 Pierce 19 = 10 + 10 Pierce 20 = crit Staff Tier I Damage: 6-15 raw Stun: 2-6 Piercing: 0 Blunt weapons that are used to repeatedly bash your foes. Traits: Staff - Stun damage increases based on dexterity instead of strength. Damage Breakdown: D20 1-9 = Miss 10 = 6 11 = 7 12 = 8 13 = 9 14 = 10 15 = 11 + 2 Stun 16 = 12 + 3 Stun 17 = 13 + 4 Stun 18 = 14 + 5 Stun 19 = 15 + 6 Stun 20 = crit Halberd Tier I Damage: 8-13 raw Stun: 0 Piercing: 2-7 The longarm version of an axe with a pointed tip. Trait: Cleave - Reduce fortitude by 1 Damage Breakdown: D20 - Stunted Growth 1-8 = Miss 9/10 = 8 + 2 Pierce 11/12 = 9 + 3 Pierce 13/14 = 10 + 4 Pierce 15/16 = 11 + 5 Pierce 17/18 = 12 + 6 Pierce 19 = 13 + 7 Pierce 20 = crit [/hider]