[quote=@Jerkchicken] [@rush99999] you mean how very fantastic? Anyway it's not a business suit, it's something else entirely but describing it further would spoil the surprise. Regarding fortitude, the bandit had two points in it and you said that you get an increment of 25 stun and 1 pierce per point did you not? Originally I wanted to make it classify as a katana because the sword looks katana-y enough like a handful of Chinese swords do. But I felt that was lame and went with saber instead. Anyway I thought like the tier was more quality than say sword types but whatever. Also, if you so desire to actually make a proper bard tree, I'm fine for play testing that as well. [/quote] Okay like I said I just misread, as long as it fits the setting I'm fine. You guys will end up with armor over your clothing later on anyways (more than likely at least). Fortitude: Yeah that's what I said, so I'm not seeing why the stun should be 100 for the bandit? 2 points in fortitude is 25 + 25 = 50. Tier is quality you are totally right, but the Tier I weapons are typically not so great unnamed things that just go with the class. More specialized weapons start coming in at Tier II, so I was more so suggesting we keep something cool like your idea for later. Having your weapon have a different name but the same stats as a regular saber wouldn't be a good idea in my opinion. On a different note, added the first of the Short blades to the list. Dagger Tier I. [hider= Dagger] Dagger Tier I Damage: 4-12 raw Stun: 0 Piercing: 0 Weapon of choice for cut throats and assassins. Trait: Dagger - Active: Hits can be rerolled, go with the result of the second roll Damage Breakdown: D20 - Stunted Growth 1-8 = Miss 9/10 = 4 11/12 = 6 13/14 = 8 16/18 = 10 19 = 12 20 = crit [/hider]