[quote=@Dynamo Frokane] [@Gentlemanvaultboy][@Fabricant451] I take it neither one of you have actually played this game? Im no God Of War fan, but Id like to hear some actual solid reasons why this critically acclaimed game is bad beyond the fact you dont like his beard. [/quote] It meanders and has a problem with pacing to the point where when it seems like you're reaching a climax it's not even the halfway point. That's a badly paced game. The combat is deliberate but since progression and thus ability unlocks are gated your options combo wise feel more limited in scope unless you stop going off the beaten path to rush ability unlocks; but the game wants you to explore even while it is harping on you for doing so since exploring most times will just get you met with a fat "YOU CAN'T DO THAT YET FUCKO GO BACK ON THE MAIN PATH IDIOT" which is a bad way to incentevize exploration especially in a game world that is a lot smaller than it pretends it is. It makes the game feel like a Metroidvania without the actual gradual unlocks and sense of progress those games do well. The puzzles, by nature of the tools available to the player, are genuinely awful since they consist of "throw your axe in a specific way" or "stand around and wait while the square button drops a chain". Atreus' comments in battle are also superfluous if you have the HUD/UI on which is probably why so many articles express how people should play with no HUD even though the game is clearly designed around having one. It's too much, having the strawberry jam of low health, the increased beats of the sound, the animation expressing near-death status, and then a kid screaming "HEY YOU'RE HURT". The standard 'elite' enemies are not interesting to fight for as many of them as there are. Trolls especially where the only difference is 'this one has fire legs but the same exact animations'. A game being critically acclaimed doesn't make it immune from issues or criticisms.