[hider=Sevine Varg-tuk] [center][img]https://i.imgur.com/jsL6b2z.jpg[/img] *Image Credit [@Dervish] [h3][u] Sevine Varg-t’uk [/u][/h3][/center] [center][sup][sup][h3]Female Nord | 26 | Lover[/h3][/sup][/sup][/center] [sub][h2][b]P[/b]rofile[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent] [b]§ [u] Birthplace [/u][/b] [indent]Falkreath, Skyrim[/indent] [b]§ [u] Appearance [/u][/b] [indent]Sevine Varg-t’uk is fire personified. Her hair falls in tumbled ways of fiery red, often held back from her face in knotted braids. A pair of thin, arched brows are usually knitted over her pine-needle green eyes. Her lips are proportionate, and fit her face, though they are often pursed together in a flat line. While a Nord, Sevine isn’t the tallest of women in the region, standing in at 5’9. Every ounce of her body is composed of lean muscle, produced from the manual labour that comes with homesteading, hunting, and war. Her cheekbones are high and well-rounded, while a gently sloped nose soften her sharp, Nordic features. Outside of battle, Sevine tends to stray away from dresses, though uncommon, she doesn’t forgo them entirely, rather she chooses practical clothes. A tunic, leather trousers and a pair of boots suit her fine. Around her neck, she carries an Amulet given to her by Do’Karth, she keeps it safe by tucking it into her tunic, asides from that, Sevine avoids jewelry like the plague. If it doesn’t have a purpose, then there is no need to wear it. When engaged in battle, Sevine prefers to move fast, and effectively, so she chooses to wear leather armor, knowing full well that the benefits of wearing leather can help her move in silence. She sports leather armor, boots, and bracers, along with a red linen tunic and a black leather belt. Sevine carries a green linen dress in her rucksack when she needs to clean her clothes. At her side, one can see a steel war axe, gifted to her by Do’Karth after losing hers, and a Chitlin shield. Across one shoulder, a longbow and quiver are slung. She looks every ounce the image of someone who knows their way around killing.[/indent] [b]§ [u] Personality [/u][/b] [indent]Sevine is a genuine woman with a kind heart, and passionate about her beliefs. She is a seasoned warrior, her experience coming from time spent in the Civil War. Sevine respects all races in Nirn, as she follows the beliefs of Mara, to love another like one does for themselves. She has a strong moral compass, one that keeps her on a virtuous path, but she isn’t afraid to fight for what she believes in. She is quick-tempered, and has no problem putting people in their place. Sevine despises sexism, especially those who believe that women are good for just bearing children, and have no business on the battlefield, this is part of her weakness. Any woman or child in need, Sevine has a hard time saying no, making her vulnerable to deceit. She is more observant in nature, as her eyes are trained from years of using her bow. Often times, Sevine takes up the role of a den mother in a group she knows well, sticking up for those who are weaker, sharing her own food or tent with those in need. She stands at a crossroads in her life at this point in time, unsure of where she is headed in her life, whether she wants to keep fighting or settle down is unbeknownst to her now. [/indent] [b]§ [u] Background [/u][/b] [indent] Sevine enjoyed a childhood that most were not privileged to, or so she believes. Her family were peaceful farmers that homestead a cabin on the outskirts of Falkreath. Sevine and her family planted cabbage, carrots, potatoes, and wheat crops; the occasional cow or bull was purchased when septims were abundant. Chickens were reared, as well as the occasional newborn foal. Her mother, Gudrun, taught Sevine her letters, and lit the flame for reading and pursuing the challenge of education; that learning would later come in handy during her time served at war. Their family surname came from an ancient Nordic line, Varg-t'uk, which meant Wolf Tooth or Wolf Fang. Where their family tomb lay none could remember. Agnar, her father, and Gudrun were devout followers of Mara, and taught their daughter to love all, and to judge no one. They taught her that hate is the greatest weapon against man. As man will hate, so destruction will follow. When Sevine was just eight years of age, her mother passed in childbirth, giving Sevine a new little sister to look after, Liliana. The bundle of joy, turned into a precious child who looked the spitting image of their now deceased mother. Liliana had the brightest eyes, the colour of the sky itself, with fair skin, and flaxen hair; whilst Sevine was the spitting image of her father. Agnar struggled to keep his head above water during these years as he had to teach little Sevine how to tend to the hearth, and how to cook, all while tending to their home. While he went out hunting, or into town for provisions, Sevine cared for Lili, as she called her sister. The two girls were all they had for playmates, and when Lili could walk and talk, Sevine had her help with the chores. When the three of them made a trip together into the sleepy town of Falkreath, the townspeople often asked how they were, and praised how well Agnar had raised his daughters. Agnar was a quiet man, and preferred to keep visits to the town at a limit, only venturing in when necessary; after all, they had everything they needed at their cabin. On her eleventh name day, Agnar presented Sevine with her first bow and quiver. He made a makeshift target in their cabbage patch made of hay bales to practice with. Sevine spent countless hours learning how to use her bow. Eventually, when her skill at the bow magnified, Agnar brought Sevine along on his hunting expeditions, enlisting the help of a close friend to watch over Liliana in the meantime. On these hunting trips, Agnar taught her how to spot tracks, and identify them properly, be they bear, deer, wolf, or any other mammal loose in the forests. She relished in venturing far from home, so she would rise before the sun, finish her chores, and disappear into the heart of the forest. Those tall pine trees is where she spent her years as a teenager, where she improved her tracking skills, coming to know just about every animal track that passed through the forest. When Sevine reached her seventeenth name day, the crops were afflicted with mites and a type of fungus that had wiped out nearly half their harvest. Agnar fell ill that winter. With food dwindling, Sevine took it upon herself to venture out into the snow-laden forests, and tracked down a young buck. It had taken her two days to track the buck through the snow, munching on dried berries to keep her sustained. Sevine slept when she could, making herself a bed out of pine boughs. Still to this day, Sevine can recall the memory of stepping into that clearing. It was midday, the skies had cleared, and sunlight filtered down through the canopy. There, in a golden circle of light, a buck grazed. She can still remember the adrenaline coursing through her veins, she had found the buck, and this would get them through the winter. Without a sound, Sevine notched an arrow, and pulled back the bowstring. She slowed her breaths and closed one eye, aiming for the neck. The bowstring made a soft [i]twang[/i] as she released her arrow, and stared in amazement at the sight before her. The arrow had penetrated the buck’s neck, the stone arrowhead striking a major artery, and dropping the creature without so much as a cry. and now lay. Once she gutted, and cleaned him, she carried the buck all the way back to their homestead, the adrenaline coursing through her veins helped lighten the load on her shoulders, an impressive feat for backwoods seventeen year-old girl. When she opened the door to their home, Lili rose from their father’s bedside, tears streaming down her face. She didn’t believe that Sevine would come home. Over the years, her bow became an extension of her arm, and she could calculate the direction of the wind, and predict where a moving target would end up when she fired her arrows. Of course she wasn’t perfect, as outside factors came into play and caused her to miss her mark, and lose an arrow on occasion. She continued hunting and over time, Sevine became the provider of the family, while Agnar stayed home to care for Liliana. In fact, when the time came for a trip into town, Sevine often ventured to go alone. She took their wagon cart into Falkreath, loaded with goods to sell or trade. The townspeople of Falkreath knew the Varg-t'uk's has a comely bunch. When Sevine reached nineteen, their mare gave birth to a spritely young foal, one that Sevine took under care. She named the dark brown colt, Asper. And when it was time, she broke the horse into wearing a saddle. 4E 201 was the year that changed their lives for good. Agnar, and his family worried over the possible outcome of the war, would their home be destroyed? Would Agnar have to enlist? Who would become the Jarl of Falkreath? These questions were uttered around the evening hearth, with Sevine and Agnar often arguing over who was in the wrong. She felt the fire in her belly to go serve and protect their country from the Thalmor, as to her, they were the ones to blame. No one deserved to have their right of worship taken away from them, and it certainly wouldn’t be done by some prissy, piss-skinned elves. After all, the Thalmor was capturing anyone caught practicing the ways of Talos. Her father was insistent that this war, was not a war for her to involve herself with. His pleas fell on deaf ears. Without hesitating, Sevine journeyed all the way to Windhelm to enlist, leaving Asper behind as Ingrid had passed. There, she pledged her oath of service to Ulfric Stormcloak and to the Rebellion. Sevine learned to use a war axe and shield during her time with the Stormcloaks, though she still relied on her longbow. She earned her nickname amongst her kin on the battlefield as, [i]The Huntress[/i]. Any foe that came in sight that fired upon her, met an untimely death; either by her arrow, or the blade of her axe, as she hunted them down till they ceased to move. It was here, on the battlefield, did she paint her face for war, and has done so since, especially when travelling on the roads. Sevine gave a yell louder than any man’s when she fought, she was a fearsome sight to behold on the field of war, and did not shy away from the din of the battle. From her Chieftain, Ralki the Bear, she learned how hold a shield, and knows a few basic shield skills, such as Block, Ram, Bash, and Swing type maneuvers. From Leif, a bardic sailor type of man, he taught her some basic alchemy skills in which to protect herself, such as Potion of Health, Potion of Cure Disease, Potion of Stamina, and Fear Poison, Stamina Weakness Poison, and Magica Weakness Poison. Her skill in acrobatics, from traversing the rocky, tree-fallen forests of Falkreath in pursuit of a hunt, proved useful in battle, as sprinting, and travelling across various types of terrain kept her in shape. Even more so, the weight of her leather armor felt weightless during her time at war, as she often slept in it, in case of surprise attacks. [hider=How Sevine Became the Huntress] One night, when Riften fell under control by the Stormcloaks, Sevine’s camp fell under attack when the Imperials slaughtered their scouts on watch. There was no warning to take up arms, save for the Imperials jeering in the dark of the night. They charged through their camp on horseback with torches in hand, they set fire to the tents, hoping to burn them alive. She shared a tent with a Dunmer woman by the name of Kaliri. And adjacent to her tent, slept Leif Raven-Stone. The three had become fast friends since leaving Windhelm. She awoke with a start at the screams of those trapped in their tents, smoke filling her own. She rolled out of bed, shaking Kaliri awake. With the two women having escaped their flaming tent, an Imperial man on foot rushed Sevine, giving a fearsome war cry. She was paralyzed with fear, her senses dulled from being roused from her slumber. He knocked her down, the blade cutting open her hip. She dropped in pain, her hands flying to the wound on her hip in an attempt to stop the bleeding. The Imperial spat on her, cursing at her with degrading insults as he kicked her. His steel boots bruised and cracked her ribs, Sevine thought it would be the end for her when he set his boot upon her throat, trying to crush her windpipe in. She wished for death then. She lost consciousness as black enveloped her. When she woke next, Leif sat alongside her, stitching up her wounds. He told her that the Imperial who attacked her, wielded a poisoned blade. Leif had given her a cure for the poison, though he had no idea of the effects it would have on her body. Over the next few days, she drifted in and out of consciousness, where she dreamt of dark things; she dreamt of that Imperial's face with his eyes staring down at her, and the sensation that she couldn't breathe. Over and over again, she dreamed of his boot slowly choking her. She wandered in and out of her dreams, for a week, but to her it felt like one endless nightmare. When she recovered fully, she burned with vengeance. All she could envision was putting an end to the Imperial that nearly took her life. Leif tried to dissuade her against seeking revenge, but let her go when she told him that she had to set the balance. He let her leave without another word, without even questioning where she was going. If anyone asked, she forced him to promise her that he wouldn’t say a word that she had left. She snuck out of camp, and tracked him down like the animal he was, it took her two weeks to find him. After the attack, the Imperials had move their camp to avoid detection. The camp would have remained hidden were it not for her ability to track. She found them as easily as an owl scooping up a field mouse. Their footprints were everywhere in the mud, and their attempt to cover their tracks by sweeping pine boughs across them did not stop her. Sevine found them soon enough, the Imperials had moved their camp to a location surrounded by trees on a raised knoll. She waited like a carrion bird, hiding in the underbrush for three days until she discovered the man, how could she forget his face? That night she waited for him to leave the safety of his camp, and when he did, she caught him with his pants down in the midst of relieving himself. Sevine could hardly control the excitement washing over her as she notched an arrow on her bowstring. The arrow whistled through the air before finding its mark, an arrow right through the eye. She left him for dead, and slipped into the darkness. She returned to camp as if nothing had happened. Not even Kaliri or Leif bothered to question her. Their company set to move out and head north to Windhelm for reinforcements and fresh supplies. Word reached their ears on arriving at Windhelm, Sevine had killed an Imperial officer. And just how did they know that? Why, they knew it was her arrow. She dyed her feathers green for natural camouflage. After that, Sevine became known as The Huntress to the Stormcloaks, and even those she did not know, when her company swapped out soldiers, or crossed patrolling paths, they would say, “Hail Huntress!” and clasp her on the back. Revenge always feels good, at first, but during the course of the war, and after it ended, Sevine found herself dreaming about the Imperial officer she had slain, his hollow eyes felt as if they were staring right into her soul. She would wake from her sleep slick with sweat, and limbs trembling. While it is an honor to have a name in Nord culture, Sevine regrets her given title, though she does not openly admit it, as it is a matter of pride. [/hider] After the war, Sevine returned home to find that her father passed away days before her return, a fever had taken him. Liliana, now celebrating her eighteenth nameday, had just married a local boy from Falkreath by the name of Lodjolf Thorn-Raker. Sevine knew his family well, they were potato farmers that lived a league south of Falkreath. Sevine lived with Liliana and Lodjolf for a year. She helped get the farm back into working order before deciding to move into town so as to give her sister and new husband some much needed privacy. She rented a room on a monthly basis, and worked to earn her keep by cutting firewood, or running small errands for the townspeople. She found time to speak to her friend, Edith Bright-Wings, on a daily basis, and became closer over time. Sevine found her calling when she caught wind of a mercenary company in need of sellswords for hire to help chase out Reachmen that were causing too many problems. That first mission brought back memories of the war, and she faced the brutal decision of slaying helpless children, who were regarded by those in their company as wild heathens that would stick a knife in their belly. Sevine couldn’t bring herself to kill a child, and neither could others in the company. They helped escort the children to safety, and the next day they set out for Windhelm. When the company reached Windhelm, Sevine looked for an old friend in the city. Leif Raven-Stone, the same man that saved her life from a poisoning. She found him, and soon enough, they were sharing drinks in Candlehearth Inn. While the merriment was heartfelt, it did not last before the tide turned forever. Kamals lay siege to the city, they were foreign invaders having sailed from Akavir to wreak havoc across Skyrim. Leif and her constructed a large sling to rain oil and fire-salt bombs on the snow demons from the walls above. Tensions ran high in the city, and the racial shaming amongst the Argonians escalated quickly. The Argonians wished to leave the city, they were being called home by the Hist, yet the walls were secured firmly. All hell broke loose, and the Argonians turned upon their self-described captors. In a brash attempt to thin out the rioting lizardkin, Sevine ended up receiving a spearhead through her calf. And that is how she met Do’Karth. He patched her up, and in the growing silence between them, Sevine revealed the history behind her name, and the shame she carried with it, while Do’Karth revealed why he had journeyed so far north. Neither of them judged one another for their actions. The simple act of not judging brought them closer together. Before long, they had to flee the city altogether, through an underground passage that led them outside of the city walls. The group and several other refugees made it to Nightgate for the evening. It was here that Sevine and Do’Karth made camp akin to one another. By dawn, the company was off for Dawnstar. They had little time to recuperate from the shock of losing Windhelm to the siege, as well as losing members from the company during the escape. Soon, the company was assigned the mission of rescuing mages stranded at the College. Apparently the whole damn thing had fallen into the ocean except for a tower. The rescue mission didn’t go as anticipated, what with a monstrosity of a storm blowing into the area, along with [i]The Courtesan[/i], taking on water after it struck a rock. Most of the mages they rescued didn’t make it alive back, their ignorance duly noted in escaping overboard. Once on shore, Sevine and the company were assailed by a group of Armigers. They fought hand to blade against the Dunmer warriors before the Dark Brotherhood swept into the fray, making quick work of the Armigers left alive. They made camp in the cave the Armigers used, and that’s where Sevine picked up her Chitlin shield. On the way back to Dawnstar, the company and survivors encountered a blizzard. They were forced to seek safety, and did so only after Do’Karth [i]smelled[/i] fungus growing. To their luck, they had another cave to hide in. Although that luck wouldn’t last long. Before they had time to make a proper camp inside, the group were attacked by Chaurus and Falmer alike. While typically formidable foes when approached alone, the company made short work of the chaurus and falmer alike. When they returned to Dawnstar, the Whalers Festival had begun. During the festivities, Sevine and Do’Karth shared a quiet moment where they entered a courtship. He bequeathed unto her, an amulet of Mara. While this newfound happiness lifted her spirits, it would not last for long as the company was split into two groups. Do’Karth and Leif, along with several others were to journey to Dwemer ruins in an attempt to retrieve some Dwemer ballista that would help in the fight against the Kamal. Sevine was assigned to the group investigating mysterious forest fires. Sevine received injuries to her forearm and ankle from two wolves, effectively rendering her useless for the rest of the mission, where she was forced to stay behind with Rhasha’Dar, and Keegan. Those that stayed behind encountered Kamal, and were it not for Rothvar, the Nord they helped, they would have perished. When the other group returned from the mines, Sevine learned that the fires were the work of a rogue pyromancer. They made their way back to Nightgate Inn, Sevine’s hopes were set on seeing Do’Karth again when the Kamal attacked. They had little time to react. They barely made it out alive, and in the end Jorwen was captured. Sevine couldn’t bring herself to admit that they needed to retreat, and when they returned to Dawnstar battered and bloodied, she could do nothing but wait for Do’Karth’s return, praying that no one else had been taken. When the [i]Kyne’s Tear[/i] returned to the bay, Sevine and Do’Karth greeted one another in joy, although Leif on the other hand was devastated. She assumed that it was his jealousy getting the better of him, and part of her wondered when he last lay with a woman, perhaps that's what had him so high strung. Whatever the reason, Sevine did not plead to Do’Karth to spare Leif when the two entered a duel. She had to let Leif get out his anger and frustration, even if it ended with him having to submit to the person he despised the most. Leif had to walk away in defeat. And Sevine didn’t care. She had had enough of his antics, and it was about time someone put him in his place. Not too long after, the company was split into two groups again, and this time, it was Do’Karth and Sevine headed for Bleakrock along with several others, while those in town worked feverishly to uncover the murderer trying to frame the Argonians. On the return route, Ariane had received a message from Gustav. The company was needed in Solitude. [/indent] [/indent] [sub][h2][b]C[/b]apabilities[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent] [b]§ [u] Attributes [/u][/b] [indent] [b]Major[/b]: Strength [b]Minor[/b]: Endurance[/indent] [b]§ [u] Skills [/u][/b] [indent] Marksman – Expert One-Handed Blade – Adept Shield – Adept Light Armor – Adept Athletics – Apprentice Speech – Apprentice Sneak – Novice Alchemy – Novice Acrobatics – Novice [/indent] [b]§ [u] Weaknesses [/u][/b] [indent]Sympathy towards Women and Children - (Sevine is sympathetic towards women of all ages, as she is one herself, and towards children, as she helped raised her own little sister when her mother passed. In times of war, Sevine is against killing the innocent and helpless, and may find it hard to do so if ordered.) Magical Incompetence - (Sevine lacks any capability to wield magic, then again, she’s never tried to learn.) Hot-Headed - Sevine has a fiery temper, that even though she has tried to control it as best as she can, she can often lash out, or act irrationally without meaning to. Especially when it comes to things that she is passionate about, such as fairness, equality amongst the sexes, and races (she believes all should be treated equal, women, men, Mer, and Beast alike.), and any harm, or endangerment of women or children. Fear of Being Buried Alive, Drowning and Suffocating - (An unexplained fear, though quite natural in reality, Sevine is terrified of the thought of being buried alive, as such, she does not do much cave diving. She is also afraid of drowning, and is careful not to swim in areas with dangerous currents; she is also careful not to swim where she can’t reach the bottom. Sevine is afraid of suffocating, this comes with being buried alive, and drowning, as she can’t breathe in any situation.) [/indent] [b]§ [u] Spells [/u][/b] [indent]N/A[/indent] [b]§ [u] Tactics [/u][/b] [indent] When engaging in combat, Sevine will string up her bow first, and attempt to bring down her enemy with an arrow to the head or chest. If quarters are close, she will bring out her war axe, and hack anything that crosses her path. From her experiences in the Civil War, Sevine knows the importance of strategy, and how to set up defenses against enemies. Before engaging in battle, she is tactful in her decisions, but it is when Sevine experiences almost a blood-lust, or more rather an extreme rush of adrenaline during battle that puts her into survival mode. She is fearless in combat, and there are two options available in battle only, victory, or death. She would rather choose to die than flee like a coward. [/indent] [b]§ [u] Relations & Affiliations [/u][/b] [indent] - Do’Karth - {Lover/Partner} - Chieftain Ralki the Bear - {Chieftain of her division during the Civil War.} - Gudrun Varg-t'uk - Deceased. {Sevine's Mother.} - Agnar Varg-t'uk - Deceased. {Sevine's Father.} - Liliana Thorn-Raker - {Sevine's only sibling, and little sister.} - Lodjolf Thorn-Raker - {Sevine's brother-in-law: Liliana's husband.} - Edith Bright-Wings - {Childhood friends.} - Leif Raven-Stone – {Taught Sevine what little Alchemy she knows. Battle Comrade from the Civil War.} [/indent] [b]§ [u] Opinions [/u][/b] [indent](For group members; fill after IC introduction)[/indent] [b]§ [u] Other [/u][/b] [indent]...[/indent] [/indent] [sub][h2][b]I[/b]nventory[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent] [b]§ [u] Cash [/u][/b] [indent] 72 Septims[/indent] [b]§ [u] Keys & Lockpicks [/u][/b] [indent]- 4 Lockpicks - Key to Varg-t’uk Homestead [/indent] [b]§ [u] Tools & Crafting Materials [/u][/b] [indent]...[/indent] [b]§ [u] Clothing & Armor [/u][/b] [indent] - Green Linen Dress - Leather Armour - Chitlin Shield - Leather Bracers - Leather Boots - Red Tunic - Black Belt - Leather Trousers [/indent] [b]§ [u] Weapon & Ammo [/u][/b] [indent] - Longbow - 14 Steel Arrows - Steel War Axe [/indent] [b]§ [u] Potion & Arcane Supplies [/u][/b] [indent] - Potion of Cure Poison - Potion of Cure Disease[/indent] [b]§ [u] Jewelry & Valuables [/u][/b] [indent] - Amulet of Mara (Given to her by Do’Karth) [/indent] [b]§ [u] Books & Documents [/u][/b] [indent]- The Black Arrow V2[/indent] [b]§ [u] Food/Drinks/Ingredients [/u][/b] [indent] - 2 Waterskins - Loaf of Bread - Eidar Cheese Wedge - Dried Jerky [/indent] [b]§ [u] Load Bearing Equipment [/u][/b] [indent] - Large Leather Rucksack - 2 Leather Pouches (fastened to belt) - Cheesecloth Sack (stores perishable food) [/indent] [b]§ [u] Other [/u][/b] [indent] - Canvas Tent Roll - Bedroll - Wool Blanket - Small Feather Pillow [/indent] [/indent] [/hider]