[@Sierra] Honestly, three reasons on the numbers. 1) I forgot how much some of them made specifically. 2) If I were to make the numbers all line up exactly with the game's mechanics, nobody would have much reason to go find Steel, Coal, or Wood sources, because every city location in-game has at least 1 (often 2) of each that is enormous and practically impossible to exhaust in current game modes even with maxed out tech and 24 hour extraction. I'm aiming to avoid that, because that IMO limits RP options and variety. 3) I'm still trying to iron out how much I want this to be resource numbers focused, and if so, what for? Considering the time of the RP within the setting, I cannot realistically use the classic tech tree, and any tree that I come up with would arguably inadequate for the task of this kind of RP, considering others could say: "Well why can't we built X" because I happened to forget or simply because others are more creative in different manners than I. Currently, I'm leaning towards less resource numbers just to simplify things. I'm mostly curious what others are thinking on the last bit. But no, I don't have a problem with the simplification and sum-up, I haven't GM'd many RPs before, personally. Glad to see others are interested, I will probably setup a OOC shortly just to move things there.