[quote=@Jerkchicken] Are resource gatherers/crafters like omni-disciplinary for game play purposes or do you need to specialize in x thing? [/quote] Early on when we're first getting started being more general in your skills might be best, like when a settlement is first established they don't really need rare resources they just need a bit of everything, but when you're dealing with the more late game kingdoms they might need someone who is a Tier V Blacksmith rather than a Tier III Carpenter/Blacksmith mix. Edit #1: More resources added to the list and Meatloaf under cooking skills was changed to Lamb Chops to make sense with the farming animal being sheep. [hider= More Resources] Sheep Tier I Can be regularly harvested for wool or butchered for Tier I meat Pig Tier II Can be butchered for Tier II meat Cow Tier III Can be regularly harvested for milk or butchered for Tier III meat [b]Cooking[/b] Basic Ingredients Tier I Used primarily in cooking Tier I meals Stew Tier I Heals half a party’s health Vegetable Soup Tier I Increases a party’s mana by 25% for the next engagement Lamb Chops Tier I Increases roll results for an individual by 1 for the rest of the day Advanced Ingredients Tier II Used primarily in cooking Tier II meals Three Course Meal Tier II Heals all of a party’s health Fruit Salad Tier II Party has 10% aura regeneration for the next engagement Roast Tier II Give an individual a free attack once per engagement for the rest of the day Rare Ingredients Tier III Used primarily in cooking Tier III meals Feast Tier III Recovers the party's health entirely and increases it by 50%, non-recoverable Apple Pie Tier III Gives the party a deflective barrier that negates the damage of a single attack Steak Tier III Gives an individual haste for the rest of the day [/hider]