[quote=@rush99999] [@dreamer] Also, the discord link has expired. [/quote] Glad to have you, though I just finished deleting your Role Sheet file haha. I'll undo that and add you back to the party. If you ever get busy though I'm designing the game so you will slowly generate experience while afk so you can always come back later. Just try to let your party know so they don't wait for a post that isn't coming. Edit #1: Fixed the Discord link to never expire. Thank ya! Edit #2: Added damage types to the op, with the removal of the Draken's Fire Resitance skill I went ahead and made resistances and such non existent. You'll see below how elements will work in KoK. [hider= Damage Types] There are three main damage types, Raw, Piercing, and Stun. [list] [*]Raw damage goes to Aura first and will only hurt health once Aura hits 0. [*]Piercing goes to health and ignores Aura. [*]Stun fills up a character's Stun Gauge and once that Gauge is full for example, 50/50 Stun, then the character becomes stunned and is unable to act for a time. Stunned characters can not dodge and thus all hits will land, Misses will instead do minimum damage. [/list] There are some less common damage types in the form of elements, these act very similarly to the three listed above with some differences. [list] [*]Fire is just like Raw damage but can ignite flammable substances and cause explosions for extra damage. [*]Poison acts like Piercing and goes to health and ignores Aura, typically doing less direct damage than piercing but can build up over time unless cured. [*]Ice acts exactly like Stun but instead of being stunned for a brief time you can be frozen for a longer period of time. [/list] [/hider]