[hider=Master // Frau Emilia Weber] [img]https://s1.zerochan.net/Kasei.Joshu.600.1430216.jpg[/img] ________________________________________________________________________***_____________ [b]Name:[/b] Frau Emilia Weber [b]Age:[/b] 72 [b]Gender:[/b] Female [b]Weight:[/b] 125lbs [b]Height:[/b] 5'4" [b]Elemental Affinity:[/b] Void [b]Alignment:[/b] Lawful Neutral ________________________________________________________________________***_____________ [u][b]Magic Circuits[/b][/u] [b]Number:[/b](A-E) A [b]Quality:[/b]A ________________________________________________________________________***_____________ [b]Magecraft/Abilities:[/b] [hider=Magecraft] The basis of Emilia's magecraft is sigils of protection and destruction. These are stitched into clothing, or carved into stone. Her family crest is that of gravitational control, which she weaves into her fabrics and seals. [b]Sigil of Protection:[/b] A sigil stitched into her clothing that allows the user protection against magic weaker than her own. Other magic cannot effect her as a result, making her difficult to harm. [b]Sigil of Destruction:[/b] Utilizing the power of gravity, the sigil of destruction is more of a trap than anything else. Often attached to paper or fabric, should the trap be triggered it draws all nearby objects (Walls, swords, etc) to a point above it. Any careless mage who ends up triggering it will be drawn in, and most likely crushed. [b]Mark of Force:[/b] A seal that utilizes gravity as a forceful wave. Anybody in the direction the mark is facing will be knocked back by a shockwave of energy. Limited to objects that are about the size of the average human. [b]Mark of Attraction:[/b] The opposite to the Mark of Force. Instead of forcing objects away, this mark draws other things to it. Limited to human sized objects at best. [b]Geis:[/b] A curse placed upon people. A powerful curse that due to its power is difficult to use. What it does is place a single command on another person, but is limited in functionality. For example, a command can be given not to hurt others, or to go home. But they cannot be commanded to take their own lives. Once the command is fulfilled, the curse is lifted. [b]Mark of Submission:[/b] A mark that can be burned onto human skin. For 24 hours, it restricts the ability of a mage to utilize their own mana resources. Weakening them, and leaving them completely vulnerable. It can be difficult to apply, but if it is, it's nearly guaranteed to have devastating results. [b]Curse of Pain:[/b] A curse placed on others by triggering a trap. A sign burns onto the chest of those who activate a placed trap, causing intense pain, like being set on fire. The pain can be intensified by the mage who created the curse, or lessened. Its use is almost entirely to control other mages through pain. Or to torment others. [b]Seals of Identification:[/b] A very basic two part barrier. Often utilizing a catalyst, it marks an area and nobody can enter. Only ones marked with a specific seal (on their clothing or body). Any who try to enter without a seal will be unable to enter. A precautionary method to protect the Magi. [b]Seals of Gravity:[/b] A powerful seal that can change the gravitational field of a room. Like the ceiling is the floor. It can increase pressure, or lower it in a set area. Allowing or disallowing movement. [/hider] ________________________________________________________________________***_____________ [b]Other Abilities:[/b](Skills not related to magecraft) - Cooking: Frau Emilia is well aware of how to cook, and once upon a time used to cook for her family. She was quite talented, but without family, this talent has lessened to a degree, and grown rusty. - Sewing: The basis of her magic craft, which she spent a great deal of time perfecting. While not something she could ever do in the middle of a battle, she can stitch a sweater in under an hour, something she was very proud of when she was younger. Now it just reminds her of better days. - Dancing: Despite her advanced age, Frau Emilia remembers all the dances from her youth. - Well-Educated: Frau Emilia is well educated, and has spent much of her life reading and studying. She has a lifetime of experience to back all this up. ________________________________________________________________________***_____________ [b]Mystic Codes/ Magical Items:[/b] [b]Sphere of All-Directions:[/b] A sphere granted the powers of gravity, and how it can adjust it in the hands of the magi. This changes personal gravity, granting a kind of pseudo flight, or the ability to walk on walls. It applies a slow drain to mana, and over time can weaken a mage. [b]Cloth seals:[/b] These pre-established seals and markings can be placed against a solid surface, and as the fabric burns away, the mark will appear on a solid structure like a door, or floor. The whole process can take five seconds. ________________________________________________________________________***_____________ [b]Weapons/ Other Belongings:[/b] [i]- Ring:[/i] From her first, and only marriage. She was married only the once, and keeps the ring as a reminder of why she shouldn't fall in love. [i]- Wealth:[/i] Emilia is remarkably wealthy, even in Germany during its rapid descent into poverty. As such, she can afford a great deal of things. ________________________________________________________________________***_____________ [b]Personality:[/b] Bitter, resentful, old age has cursed Emilia. Turning a once bright-eye'd youth into a cruel old lady who sits at the head of her family. She has lost interest in many simple joys, like playing games, or reading books. Instead, she has thrown her interest into a certain political sphere. She sees the misery of the people of germany, and despite her cold heart, she feels that pain too. An intolerance of foreigners creeps into her heart, and she rationalizes all her hatred as some kind of revelation. After all, she has lived a long life, she knows better than all these children. [b]Background:[/b] The Webers come from Germany. Specifically Hamburg. They were a famous magi family, and participated only once before in the Fuyuki war. But that's getting ahead of the story. In 1867, Emilia was born. The eldest of three children she would become, and she was happy. From her mother and father she learned to weave, and then to instill magic into the crafts she constructed. When she was thirteen, it was 1880, she moved to England with her father and mother. The growing tensions between countries had forced the family to move, but even then Emilia longed for her home in Germany. But even then, in London she fell in love. His name was Herman Trout, a silly name that she teased him endlessly over. "Sir, can you fetch me a fish?" "What kind do you require?" "Why, I'm looking for one named Herman. Think you can find him for me?" And such a beautiful romance it was. They danced, they fell in deep love and married by the time they turned 19. Emilia was 20, and the year was 1887, and a grail war had begun. A French grail war, a fake one that seemed too good to be true. It was Emilia herself they chose to represent the Weber family, and while fearful for her life, she agreed none the less. Leaving her husband, she went to the war, with her chosen servant to be Sir Gallahad. It was during that time she lived on the edge. Any last day could be her last, and she felt so alive. With Gallahad she felt safe, but the dangers of a grail war are cruel. A servant, one of the Berserkers went wild, and threatened to kill many innocents. With the other masters a truce was agreed upon to end the beast, and so they did. Slaying the demon Goliath, and then betrayed. Shoot in the back, she was left for dead, and her servant slain. But she lived, surviving the grail war, and unaware of how it ended. She figured somebody had won it, but the world seemed more or less the same. She returned home to England, to an empty home. In less than a month, her husband had left her, and for a moment she wished she had been dead. Swearing off England and its people forever, she returned to Germany, where she lived in the manor of her family. It was a peaceful life, but she never found love again. Instead, she found love in the peace and beauty of germany. Its people, and its culture. In 1918, the great war began. And she watched from a distance as her home was torn to ruin. She received no letters from her family in England, until the war had ended, and she discovered she was the last of her family. War had killed her family, and now she was alone. Her hate turned to england, and she hardened her heart once more. In the years since, her heart has hardened once more. But in a resolve. Watching the people of germany, the home she loves, she has seen their misery. Their pains as their homeland is lost to them, and the misery the end of the war brought. Throwing her lot in with the rising National Socialist party, she has supported them financially for several years. With the Holy Grail in Germany, she has shown interest in it. Chosen to win a war she lost years ago. ________________________________________________________________________***_____________ [b]Wish/Reason for Being in the War:[/b] Frau Emilia sees the shame of the German people, and wishes to use her wish to make them, and their nation great again. [/hider] [hider=Servant // Sargon of Akkad] [img]https://i.pinimg.com/736x/8c/ca/df/8ccadfb837179e07649a78cca2670c3c--poki-yasaka.jpg[/img] [url=https://truth.bahamut.com.tw/s01/201612/e84e007439b1c63cb07c81daf8c02e56.JPG]Extra[/url] / [url=https://i.pinimg.com/736x/f9/44/3c/f9443c35b2e89254e00703eab734d3c0.jpg]Civilian Wear[/url] [b]True Name:[/b] Sargon of Akkad [b]Aliases:[/b] Sargon the Great [b]Class:[/b] Saber [b]Gender:[/b] Male [b]Height:[/b] 6'8" [b]Weight:[/b] 320lbs [b]Alignment:[/b] Chaotic Good [b]Wish for the Grail:[/b] Sargon's wish can be called the desire to conquer the world. He believes his rule was cut short by a curse from the gods and he wishes to rule eternal once more. [b]Personality:[/b] A kind king rules with the love of all behind him. Sargon may not be the kindest ruler to ever live, but he was beloved. His subjects adored him, and his armies fought eagerly at his command. And yet, Sargon is greedy. Greedy for the wealth of others, and kingdoms that deny him. He was not always greedy, but when he saw the lands of Babylon and their hanging gardens, while the people of Akkad starved... It grew like a cancer in his heart. He covets the things and belongings of others, and lays claim to anything he desires. This is how he became the first conqueror of the world. But, he is a boisterous man. Often proud of himself and his accomplishments. An ego groomed by countless victories, and topped off by his ever growing wealth. He looks to other kings and conquerors as challengers, and so often will hunt for worthy opponents. For he adores conquest, and when there is nothing to conquer he grows bored, and irritable. [b]Background:[/b] He is Sargon. Conqueror and King undisputed. But he did not start this way. No. For he often claimed, and many around him agreed that his origins were humble, and his life simple. A blessing in a way for such a great man. Because life began in a temple. His mother was a changeling priestess of Ishtar, who was so heavily hidden by cloth that their gender remains unknown. Only that one day, there was a child, with their partner unknown. Some believe he could have been birthed from the divines. But a temple is not a place to raise a child, and wrapped in a blanket, and placed in a basket, he was sealed in tar and sent down the river. This is called the Ordeal. A challenge for convicts and those seeking divine blessing. Very few survive, and none a child. But Sargon did, and he was took in by a gardener of the royal palace. raised as a child there, he became the cup-bearer of the powerful king of Akkad. A man named Ur-Zababa. It was a peaceful life, until the nightmares. Every night Sargon was besieged by dreams sent to him by Ishtar. In these dreams he was the lover of the goddess, and in those dreams he would see the king Ur-Zababa drowned. He refused to sleep, least he be tormented by these dreams of the king drowning, and his service slipped him. Eventually, even Ur-Zababa took notice of Sargon's fatigue, and while the youth refused to speak, he eventually relented. And he told Ur-Zababa of his death by drowning. In fear of the youth's dream, Ur-Zababa outlawed all bathing. But his fear only grew, and he saw Sargon as a threat. Turning to his trusted advisors he sent Sargon off to be butchered by bandits, but with the blessing of Ishtar he returned. Several times this happened, until Sargon returned to a furious king Ur-Zababa, who sought to kill the young man himself. Attacking Sargon, the youth protected himself, and in their duel he was forced to drown the king in a pool of his own blood. The people of Akkad were without ruler, and Sargon united them. For he was beloved by his people for his humble origins, and his kindness to those beneath him. And yet his kingdom was not well. They were a poor kingdom built on clay, and the poorest starved almost daily. Going into the storehouses, Sargon offered daily bread to any who would join his army. Making no exception on weak or ill. He created an army of five thousand, almost all of his subjects, and he began a campaign of conquest. Striking out against his neighbors, his kingdom began to grow as he usurped others and took their possessions. By adding their fields and crops to his own army he was able to further protect his people, but rebuilding Akkad with this new wealth. His conquest continued, and those that irked him faced his wrath. In certain tales, those that insulted his honor would have their entire civilization wiped form the face of the earth. Until he finally set his eyes on brilliant Babylon. The gods came to him, telling him to abandon his lust for the golden treasure vaults of legendary city, but he ignored them. He saw the black soil, and craved it for his own lands. Over the course of a year he besieged Babylon until it finally collapsed beneath his power. In order to commemorate his victory, he had his armies carry the fertile black soil to Akkad, where they would grow grand gardens. He took the hanging gardens, and emptied the vaults of all their belongings. But this was a truly evil action before the gods, and they cursed him. They sent gods and divines to slay him, and yet Ishtar still loved him. He won every battle, and while his kingdom did suffer famines, he ruled as a fair and beloved king that was viewed as the greatest of his kind. In time, even Sargon passed on, and his people fell to tears. He had ruled for 55 years, and laid the ground works for an empire that lasted for over two thousand more. But in history, that was just a blip in time... But none forget about Sargon. [u][b]Stats:[/b][/u] [i]Strength:[/i] B [i]Endurance:[/i] B [i]Agility:[/i] B [i]Magical Energy:[/i] B [i]Luck:[/i] EX (D) [i]Noble Phantasm:[/i] EX [b]Class Skills:[/b] [i]- Magic Resistance A -[/i] Sargon was blessed by a divine being with her love. As such, he is unwavering and the curses of petty mortals are meaningless to him. As such, modern magic is nearly useless against him, as he is a conqueror and mages are merely roadblocks. [i]- Territory Creation A -[/i] Sargon is a conqueror. As such, the territory he claims can be shaped to a degree to become fortified fortresses from which he can defend his empire. Territory he claims changes, and he draws his power from it. This is best exemplified in his Noble Phantasm - Akkad. [b]Personal Skills:[/b] [i]- Charisma A -[/i] Sargon was widely beloved by his people. As he was the child of a priestess, and he became king through love of a goddess, he was widely popular in his time. And those who ally themselves with him share in his power, and love him dearly. Any who are his ally on the front line benefits from a single parameter improvement of their choice. [i]- Master of Arms C -[/i] Sargon would often lead his people into war. As a result he became a master of the sword, and well practiced in the arts of combat. He wields any number of weapons, and can fight undaunted no matter the weapon. But as he had no formal training, he knows only what experience has taught him. So while he can pick up any weapon and use them, his lack of training can mean the difference in war. [i]- Item Construction (False) EX -[/i] Sargon can summon weapons from his kingdom, as he possesses access to great wealth. Whatever lies in his territory can be summoned to him, as long as it fits within the criteria of possesses. Humans, unless they have submitted to being a slave or property of Sargon, are merely subjects, and cannot be summoned at will. [i]- The Conqueror of Kingdoms A -[/i] As the worlds first conqueror, Sargon carries with him the legacy of all conquerors and kings to be. If they laid claim to empires they did so in his legacy. As such, he possesses Military Tactics (C), Collector (B), and Golden Rule (A). As collector of trinkets and wealth, he has it all. [i]- King Slayer A -[/i] Sargon rose from poverty to become king. During this time, he would challenge other great kings, and any who claim some degree of kingship. Among kings, Sargon is first and foremost, and any who claim to be royalty, or a conqueror are seen as the only challenges worth accepting. As a result, Sargon's power raises by a parameter in all stats when he is faced against another king or ruler. [b]Combat Capabilities:[/b] As warrior and king, Sargon was the first in all battles. He would lead his men into battle, and fought others who wished to be conquerors. But Sargon was the first true conqueror, and his empire stretched great distances. In singular combat he was considered a giant, blessed by the goddess Ishtar to be greater than all others around him. His main tactic to any war is to spread his territory. Placing down flags, and spreading them about as far and wide as he can. The more territory he possesses, the more powerful he becomes. If he lacks territory, or if his flag is stolen, he loses power, and his noble phantasms weaken as a result. [b]Noble Phantasms:[/b] [hider=Noble Phantasms] [b]Name:[/b] Akkad [b]Rank:[/b] B [b]Type:[/b] Bounded Field [b]Description:[/b] Sargon grows more and more powerful the more territory he places under his control. This noble phantasm summons a flag upon a golden spear. Where he plants this flag is the highest peak in the area he wishes to claim, and all things within one kilometer belong to him. Making it his territory. Inside his territory his power increases. The more territory he claims with his noble phantasm the more his power increases both inside and outside his territory. Inside his territory he gains a 20% increases in power per kilometer of territory. Outside he gains 10% per kilometer. These flags cannot be seen by those who aren't servants or possess a great enough magical strength. But their presence is clear, as he can draw mana from the areas he has claimed as his territory, becoming stronger the longer he can claim an area. Sargon becomes aware whenever an enemy servant enters his territory, Masters are excluded from this, unless they chose to get closer to one of his flags, and then he becomes aware of their presence. If he kills a Servant, he can plant a flag on their body, claiming all their mana for his own. As a result, Sargon is a servant that can only become stronger, but of course he would. He is the true king of conquest, and his empire was mighty, and more so was he. The area he claims is part of his kingdom. While it doesn't change, where he places his flag becomes a castle. Within that castle he can furnish it to his hearts content, making it a veritable palace. Because of the lands he conquered, Sargon was cursed by the gods. As a result, when he places down a flag, his luck is effected. As long as he owns territory, his luck is a mere D rank. But, should he cast away all his conquered territory, and cancel this Noble Phantasm, his luck jumps to EX, as it is impossible to quantify the luck of Sargon. A man born in the worst circumstances, who became king despite his heritage. [b]Name:[/b] Blade of Ishtar, Beloved of Sargon [b]Rank:[/b] A - A++ [b]Type:[/b] Anti-Army [b]Description:[/b] Sargon was beloved by the Goddess Ishtar. As a result, he possesses a blade sent to earth by her to wield against his enemies and become king. This blade draws its power from the lands he has conquered. The more land he claims with his Noble Phantasm "Akkad" the more powerful the force behind his noble phantasm is. The love of his servants, and the power that comes from conquest draws energy to his blade. In a way, you could say the power is the embodiment of Sargon's conquest coming to a physical form. It is said to be like a shockwave, or the bellowing cry of a king. The force of energy is like a river, and the force he strikes with was described as destroying countries. In his conquest, he came to Kazallu. The land's leader insulted him, and in his fury the king of Akkad set about destroying the once prosperous kingdom. He led his army on a quest so terrifying, that nothing remained of Kazallu, not even rubble for birds to perch upon. Its lands destroyed, and Sargon's anger still pounding in his heart. He continued on, conquering more lands and doing the same to them until he was satisfied. That power is embodied in his blade. [b]Name:[/b] Babylon's Soil [b]Rank:[/b] EX [b]Type:[/b] Bounded Field [b]Description:[/b] Sargon conquered the lands of Babylon, and took from them soil and stone which he spread through Akkad. Making Akkad in many ways as fertile as Babylon. It is believed as a result that his lands of Akkad represent the best aspects of Babylon, and thus all territory he own counts as Babylon. Through this, he can access the Gates of Babylon, a lesser version only in his own territory. Outside it, he cannot use this ability. This opens up the treasure vaults of Babylon, a city known for it wealth and power. Having the audacity to sack the kingdom of all valuables, he placed all treasures in his own vaults, and from then on he became the king of all treasures and collector of great things. From it he can pull all kinds of treasures, each believed to be a noble phantasm in their own right. In a way, the gates are more of a metaphor to how far he is willing to empty the vaults to face a foe. Like a weapon, he can shower his enemies with all manner of devices and treasures. To explain, Sargon can summon any weapon from this vault, as they will appear around him, or even in his hand should he wish to use it in close range. Or as a projectile. These gates can be opened anywhere around him, from the side, or around a target. But it can be difficult to target depending on how he angles his shots. He can open this vault to access vehicles, chariots of gold, and a countless number of swords. But again, this can only be used when he is within his own territory. [/hider] [/hider]