I'm always here for idiosyncratic stats, but I feel like they could be... [i]more[/i] idiosyncratic. Having a stat named [b]Violence[/b] sets a tone that the rest don't follow through on. Don't have suggestions at this exact moment but let me sleep on it. Also just my personal onion but I think having numerically-quantified stats kills a bit of the mystique. I know RPs have to tread the line between story and game, but I feel that delves just a bit too far to the latter in a RP with this kind of atmosphere.