[@Reflection] Here's my master application. [hider=Nori Tohsaka] [img]https://i.pinimg.com/736x/bd/27/3b/bd273ba3de574ce4e45531650a89eff9.jpg[/img] ________________________________________________________________________***_____________ [b][u]General[/u][/b] Name: Nori Tohsaka Age: 19 Gender: Male Weight: 165 lbs Height: 5’11” Elemental Affinity: Ice Alignment: Neutral Good ________________________________________________________________________***_____________ [b][u]Magic Circuits[/u][/b] Number: A Quality: C ________________________________________________________________________***_____________ [b][i]Magecraft/Abilities[/i][/b] -A Note: Because of his lack of training, Nori knows mostly low-level magecraft. However, his naturally high mana means most of the spells seen here can be "spammed" to some extent, because their individual power is low. -Jewel Charging: The signature Tohsaka art of infusing magical energy into gemstones, essentially turning them into single-use mystic codes. A convenient ability, since it allows for the storage of additional mana outside of his body's limits. Such gems can be crushed to reabsorb the mana or utilized in simplistic energy-based spells, such as an offensive blast or a temporary floating shield. Either way, the gems become useless ash. -Jagged Ice: A simplistic but versatile spell that creates blades made of ice in various shapes. Could be used to fire icicle projectiles or create a melee weapon. Such ice will soon melt in most climates, but that can be staved off while the created tools remain in Nori's hands. -Heat Shield: A passive protective spell that can be used to immunize the body to cold temperatures, and severely cool down the body, relieving one of heat and even providing moderate fire resistance. -Cold Spot: A weak projectile attack made dangerous because it cannot be seen. Creates a positively frigid patch of air that flies toward its target. The damage is minimal, but cold of this level takes the breath away and causes the body to seize up for a moment, especially when it is unexpected. Additionally, exposure to an extended barrage may lead to hypothermia or long-term damage. -Icicle Trap: An enchantment to be cast into a point on the ground. When the area in question is touched, jagged icicles will spring up. It is a trap that can impale a person's leg, but a wary mage may notice the mana emanating from the ground. ________________________________________________________________________***_____________ [b][u]Other Abilities[/u][/b] -Chinese Kenpo: The secret martial arts style passed down through the Tohsaka line due to their founder’s insistence on honing both magical and physical abilities. Since his experience is mostly as his brother's training dummy, his greatest martial talent is losing without suffering much damage. -Sketching/Painting: Nori has an artist's eye and hand, especially for landscapes. ________________________________________________________________________***_____________ [u][b]Mystic Codes/ Magical Items[/b][/u] -Jewels: The tools of the Tohsaka trade. Nori has quite a lot of them, but still less than he wishes he had, since his father is using most of the family reserves for the war in Fuyuki. See magecraft for details. ________________________________________________________________________***_____________ [u][b]Weapons/ Other Belongings[/b][/u] -Backpack: The most convenient way to carry things. Contains some clothes, money, and personal effects, but is mostly full of gems. -Sketch Equipment: A notepad and a few pencils. Kept in his backpack, but frequently out and in his hands during this trip. ________________________________________________________________________***_____________ [u][b]Personality[/b][/u] A quiet sort who has learned to stay out of the way. Nori has a lot of sympathy for others, and will quickly form an alliance, although he is slow to form real emotional connections. He's accepted that he'll have to kill his enemies in the war, but won't do it thoughtlessly, and hopes he can allow a few masters to flee after dealing with their servants. Nori likes to exhaust his options and choose carefully rather than make quickly for the obvious decision. He's alright with most kinds of methods, but not with breaking loyalties or underhanded goals and strategies. [u][b]Background[/b][/u] Born in 1920 to the Tohsaka house of Fuyuki, Nori's circumstances would have been favourable had it not been for his twin brother. His parents were forced to make the decision as to which child would be groomed to take on the family crest and become the next head at an early point in the twins' lives, and Nori ended up left in his brother's dust. It was not that his family despised him, but it was obvious to Nori that he was thought of as having no future. So he ended up in an awkward position, taught the Tohsaka skills of magecraft and combat, but the focus of these lessons was always to train his brother, and Nori ended up being used as an example more often than actually learning anything. Even in the midst of rigorous preparation for the third holy grail war on their own land, the Tohsakas did not miss the unusual proclamation of a non-mage hosting a holy grail war. Although they had confidence in the strategy Nori's father had prepared for his victory, they felt it would be wrong to waste the opportunity to increase their chances of reaching the root even a little, and figured it would be as good a use as any for their futureless son. So, he was equipped with what his father didn't need and sent hastily off to Germany. ________________________________________________________________________***_____________ [u][b]Wish/Reason for Being in the War[/b][/u] If he believed Dr. M's grail had the capacity to reach the root then he would certainly try his best for it, but since it's a fake grail war, the best he hopes to wish for is a strong magic crest to strike out on his own as a mage. [/hider] Stay tuned for a Rider.