[quote=@Crispy Octopus] [@Letter Bee]Hmmm. I can modify Yemarae a bit to make things mesh. Hows about this: A thousand or so years ago the ancestors of the Yemarae started moving out of the Karae Skae and settling lands to the west, generally coexisting with those early cities around your lake. However, over time those Yemarae were assimilated or slaughtered by the Kingdoms and Empires of the west, eventually leaving only the Yemarae of the Karae Skae independent. The shaman used the history of Yemarae assimilating to start the myth of the traitor, and of Yemarae being slaughtered perhaps centuries in the past to demonize the cultures of the west. [i][b]However,[/b][/i] they would have still traded and maintained limited, but real, contact with nomadic cultures on the eastern side of the Karae Skae. The horde that threatened the League could have come to an agreement with the Yemarae, who had no love for westerners. That horde would be shown the way through the Karae Skae and led to your valley in exchange for a modest fraction of their plunder. The Yemarae would have been distant and standoffish, but generally non hostile to you before this. Of course, in their minds they were still doing nothing to you. Anyway, the horde that besieged your cities is defeated and their vassals freed. Their survivors flee into the Karae Skae and find refuge among the Yemarae, something you learn of after you've united the league. Entering the RP the Yemarae would still be distant and standoffish, but now there would be real and mutual animosity as the surviving nomads integrate with the Yemarae and the league learns the circumstances of the nomads passage through the normally dangerous Karae Skae. There would be a real tension that could be interesting IC. Thoughts? [/quote] I like it, but what would stop the Nomads from being seen as bad people by the Yamarae as well?