[hider=Master // Henrietta Dexterius Cohenn] [center][img]https://i.imgur.com/axQLpoA.jpg?1[/img] ________________________________________________________________________***_____________ [b]Name:[/b] [color=C0C0C0]Henrietta Dexterius Cohenn[/color] [b]Age:[/b] [color=C0C0C0]24[/color] [b]Gender:[/b] [color=C0C0C0]Female[/color] [b]Weight:[/b] [color=C0C0C0]96 lbs[/color] [b]Height:[/b] [color=C0C0C0]5'7 ft[/color] [b]Elemental Affinity:[/b] [color=C0C0C0]Average One (Fire, Earth, Water, Wind)[/color] [b]Alignment:[/b] [color=C0C0C0]Neutral Evil[/color] ________________________________________________________________________***_____________ [u][b]Magic Circuits[/b][/u] [b]Number:[/b] [color=C0C0C0]Rank A[/color] [b]Quality:[/b] [color=C0C0C0]Rank A[/color] ________________________________________________________________________***_____________ [b]Magecraft/Abilities:[/b] [color=C0C0C0]Henrietta's magecraft composes of the use of Elemental Magecraft and Transmutation[/color] [color=C0C0C0][b]Elemental Manipulation[/b][/color] [list] [*] Imbue [Earth or Fire or Wind or Water + Wind] - A single-action spell that can imbue any weapon with elemental properties. [*] Led Kop'ye [Water + Wind] - A four-count spell that creates a spike of ice using any source of water as a basis. Similar to the strength and durability of an ice spike. [*] Jörðin Skjálfti [Earth] - A two-count spell that requires her to stomp the ground, magic circuits intensifying by her foot to cause a tremor in a small area that could create spines of rock in front of her. [*] Hoch Explosiv [Fire] - A four-count spell that can spontaneously combust any flammable object she can get her hands own and hurl it towards an enemy like a high-incendiary grenade, might also act like a medium sized napalm bomb. [*] Burst Under [Water + Earth + Fire] - A three-count spell that heats up a source of water and substantially bursts like a proximity mine. The water becomes boiling water in the process. [*] Burst Over [Wind] - Another three-count spell that almost works like Burst Under, except it's a shock bomb she creates with her palms where the Magic Circuits are focused. [*] Brouillard de Couverture [Fire + Water] - A five-count spell that covers the area in a dense fog that remains for a little while. Perfect for covering her escape or preparing for a special attack. [*] Gaoth Teo [Fire + Wind] - The equivalent of a fireball. Generating heat energy with her hands on any space which has air turns it into a small ball of flame that fits her palm which can be hurled towards a location in front of her. The spell can be continued like a chant to create more fireballs so long as she has the magical energy for it. A one-count spell. [/list] [color=C0C0C0][b]Transmutation[/b][/color] [list] [*] Limbs Transmute: Steelflesh - High level thaumaturgy which requires a lot of magical energy to produce. Her hands and feet take the form and properties of steel itself, almost like armor to pack her punches than one would usually have. Imagine getting hit by a steel bar coming at you at running speed, it's similar to that. [/list] [color=C0C0C0]Henrietta and her family have a common Sorcery Trait called [b]Arcane Collector[/b]. A trait where they can accept their own/other Family Crests or take it (so long as the magus in question is forced in the ritual) without experiencing the aftereffect and immense pain it can cause.[/color] ________________________________________________________________________***_____________ [b]Other Abilities:[/b] [color=C0C0C0]Henrietta is a great tracker. This includes off and on duty as an Enforcer. By following footprints or signs laying around, she can pursue where the perpetrator went.[/color] ________________________________________________________________________***_____________ [b]Mystic Codes/ Magical Items:[/b] [color=C0C0C0]Inflammable Victorian Dress[/color] - A simple mystic code that protects the wearer from fire-based attacks. ________________________________________________________________________***_____________ [b]Weapons/ Other Belongings:[/b] N/A ________________________________________________________________________***_____________ [b]Personality:[/b] [color=C0C0C0]Cold, harsh and prideful. The core personality of the Cohenn Family and Henrietta is no different. While she takes a more serious stance in the war, sometimes she feels good when she belittles others into blind rage or despair, telling others to see their place in the "magic world" where they will never catch up. Henriette is a downer that's for sure but she revels in it. She can also be seen as unpredictable especially in this team oriented environment. Henriette is also a dedicated one and will not stop to achieve something she wants until she lies on the cold ground. Of course not everyone has a totally evil side, she has morals to keep and all of it is focused on friends and relatives of the family.[/color] [b]Background:[/b] [color=C0C0C0]Henrietta was the seventh heiress to bear the Family Crest of the Cohenn Family, but before she could receive it she had to undergo intensive training when her mind and physical traits finally manifested. She was a fast-learner, which was fortunate to her parents but her brother was not. Instead of giving the love he should have deserve as a child, their parents focused their growth on Henrietta. While she enjoyed the treatment, she felt bad for her brother unloved and unwanted, she wanted to be the one to give that love and want until she had developed incestuous feelings for him. She's had her education under the Mages' Association's Clock Tower and while it was simple enough for her to ace every test she was handpicked to become a Sealing Designation Enforcer. Her job was anything but easy, Enforcers were known as Magi Repo-men and rogue magi wouldn't give up their knowledge easily. Most would end up dead, others would end up chained until they were forced to spew their knowledge. Henrietta didn't feel bad, she felt good from doing a great job. Called upon by a Heaven's Feel ritual in Germany. She had to pass on the Crest to her brother (among other personal things as well) to continue the Cohenn family line. According to her eavesdropping, only one person gets out of the ritual. [/color] ________________________________________________________________________***_____________ [b]Wish/Reason for Being in the War: She wishes to enter the Root for a personal reason.[/b][/center] [/hider]