As the bard's magic wracked his mind, realisation flashed in the acolyte's eyes. He attempted to turn, but was met by two more of the supposed mercenary party as well as their weapons. Despite his best attempts at avoiding the effects of the quite successful ambush, he could not bend fate to his will. Now he regretted the fact he hadn't prepared and cast [i]Sanctuary[/i], though whether that would have changed the outcome would never be known. With the two other combatants beating the lights out of him, the acolyte went down without as much as a peep. On with the show. They had an outfit to steal and a monk to rescue. And with no signs of alarm blaring out immediately, all was looking well for their plan to come. Oh, other than the two remaining party members that either knew or did not know what the others had been doing, depending on the positioning of Judgement at the time of the deed. The party had chosen a relatively remote location after all. [hider=Mechanics&Rolls] Davis fails his save against Parum's [i]Vicious Mockery[/i] with a roll of [url=https://www.roleplayerguild.com/rolls/10254]11[/url] and is subsequently dealt two (2) psychic damage, as well as having disadvantage applied to his next attack before the end of his next turn. Orchid and Kyra both fail their stealth checks to gain advantage in their attacks against the now more aware enemy with rolls of [url=https://www.roleplayerguild.com/rolls/10255]9[/url] and [url=https://www.roleplayerguild.com/rolls/10256]7[/url] respectively, but both do end up landing a hit. Orchid does so with [url=https://www.roleplayerguild.com/rolls/10257]22 (adjusted to 20 because improvised weapon, my bad)[/url] while Kyra has scored [url=https://www.roleplayerguild.com/rolls/10258]a natural twenty[/url] (though I had the wrong modifiers there too, considering the nature of the attack). I assumed both characters to be using club type weapons for knocking people out, but in the end Orchid dealt [url=https://www.roleplayerguild.com/rolls/10259]5[/url] damage, as did Kyra's [url=https://www.roleplayerguild.com/rolls/10260]critical hit (5)[/url]. This knocks out the cultist. [/hider] [@The Harbinger of Ferocity][@Ryonara][@Lucius Cypher][@Gordian Nought][@Norschtalen]