[quote=@Willy Vereb] That does help a lot. I know this is a minor plot detail for me but I wanted to be accurate. Thank you! It's kind of like that. See the largest island in my possession, the one with rather unusual shape? That's Yllendost, the home island of the Yelinor. The rest are other islands they've gradually either colonized or taken over. Then some hundreds of years ago they began their imperial ambitions and kept expanding while also conquering other nations. Forget language regions, they have multiple species under the same empire including humans, elves, trolls, dwarves and even centaurs. Probably also goblins and orcs to some extend but I am undetermined on that. Will depend on what neighbors I get and so does their lifestyle in my empire. Would they be free, prohibited from moving, enslaved or even treated like animals? It all depends on what culture is at the region where I'd have greenskins ( if any). As for culture they had their own thing going on for millennia in relative isolation out on the seas. If thousands of kilometers of water in isolation isn't a sufficient barrier to facilitate cultural differences then nothing will be. [/quote] The Slovjensky people moved in about two thousand years ago from the south and displaced some other humans/inhabitants/insert other here. They refer to them as the Nemets, or Nemsky. Then about 800 years ago a group of dwarves related to those that conquered Dunfeder conquered the southern half of the Slovjensky lands and gradually assimilated, resulting in the Terkhazsky (basically east slavic people). Depending on when your elves made their conquests into the mainland they'd be conquering some combination of Sami or Finnic peoples further to the west (Or whatever you want the 'nemets' the Slovjensky displaced to be, leaving them up to you), as well as some of the northern Slovjensky tribes that are still old pagans. The northern Slovjensky languages might be west slavic or southern slavic. Old Slovjensky is based on [url=http://steen.free.fr/interslavic/introduction.html]Interslavic[/url] The Slovjensky people are agricultural in nature and live in villages protected by 'grads', or small fortified villages, at least if they're living in a heavily wooded area. If it's an open plain they'll likely be more nomadic in nature. An old tribal tradition for them is for a village assembly ('veche' in the southern dialects) to make major political decisions collectively. Some still go by this old way, others have developed a pseudo-feudal society ruled by a hereditary monarch. It is not unheard of for some groups of tribes to join into confederations with one another in response to an outside threat, which your people would pose, so the elves had probably subjugated at least one such confederation. Most northern Slovjensky still worship the old religion which is essentially inspired by old Slavic paganism, though ever since Terkhazia proper was converted about 600 years ago (some time between the foundation of the old Terkhazsky kingdom and its collapse) there have been some missionaries from the church of light that have moved into the far north. Or if you want, you could also have some small Terkhazsky principality be present towards the coast south of you, bordering Dunfender (Dunfender did gain some coastal real estate from conquering a small principality so it could fit). For how it would function it would probably be like Novigrad except the prince holds most of the power and the bishop isn't elected. You could have some place names be 'Yllendthyrized' versions of old slovjensky names if you want. Or perhaps derived from old Nemet (sami/finnic/whatever you want) names, as they were the first humans encountered by the Yelenthir and thus would have heard the names from them first. From my understanding the goblins originally inhabited the mountain range and foothills of the Dragonspine mountains in Dunfender. You can hash it out with [@Liotrent] if you want to have some of those mountains also be inhabited by them, I'm sure it could fit. Goblins are, otherwise, present in Terkhazia proper as itinerant people, merchants and peddlers and craftspeople that move from town to town and suffer from discrimination at the hands of locals to varying degrees. They occasionally function as mercenaries and guides for the various Terkhazsky principalities.