[hider=Master // Henrietta Dexterius Cohenn] [center][img]https://i.imgur.com/axQLpoA.jpg?1[/img] ________________________________________________________________________***_____________ [b]Name:[/b] [color=C0C0C0]Henrietta Dexterius Cohenn[/color] [b]Age:[/b] [color=C0C0C0]24[/color] [b]Gender:[/b] [color=C0C0C0]Female[/color] [b]Weight:[/b] [color=C0C0C0]96 lbs[/color] [b]Height:[/b] [color=C0C0C0]5'7 ft[/color] [b]Elemental Affinity:[/b] [color=C0C0C0]Average One (Fire, Earth, Water, Wind)[/color] [b]Alignment:[/b] [color=C0C0C0]Neutral Evil[/color] ________________________________________________________________________***_____________ [u][b]Magic Circuits[/b][/u] [b]Number:[/b] [color=C0C0C0]Rank A[/color] [b]Quality:[/b] [color=C0C0C0]Rank A[/color] ________________________________________________________________________***_____________ [b]Magecraft/Abilities:[/b] [color=C0C0C0]Henrietta's magecraft composes of the use of Elemental Magecraft and Transmutation[/color] [color=C0C0C0][b]Elemental Manipulation[/b][/color] [list] [*] Imbue [Earth or Fire or Wind or Water + Wind] - A single-action spell that can imbue any weapon with elemental properties. [*] Led Kop'ye [Water + Wind] - A four-count spell that creates a spike of ice using any source of water as a basis. Similar to the strength and durability of an ice spike. [*] Jörðin Skjálfti [Earth] - A two-count spell that requires her to stomp the ground, magic circuits intensifying by her foot to cause a tremor in a small area that could create spines of rock in front of her. [*] Hoch Explosiv [Fire] - A four-count spell that can spontaneously combust any flammable object she can get her hands own and hurl it towards an enemy like a high-incendiary grenade, might also act like a medium sized napalm bomb. [*] Burst Under [Water + Earth + Fire] - A three-count spell that heats up a source of water and substantially bursts like a proximity mine. The water becomes boiling water in the process. [*] Burst Over [Wind] - Another three-count spell that almost works like Burst Under, except it's a shock bomb she creates with her palms where the Magic Circuits are focused. [*] Brouillard de Couverture [Fire + Water] - A five-count spell that covers the area in a dense fog that remains for a little while. Perfect for covering her escape or preparing for a special attack. [*] Gaoth Teo [Fire + Wind] - The equivalent of a fireball. Generating heat energy with her hands on any space which has air turns it into a small ball of flame that fits her palm which can be hurled towards a location in front of her. The spell can be continued like a chant to create more fireballs so long as she has the magical energy for it. A one-count spell. [/list] [color=C0C0C0][b]Transmutation[/b][/color] [list] [*] Limbs Transmute: Steelflesh - High level thaumaturgy which requires a lot of magical energy to produce. Her hands and feet take the form and properties of steel itself, almost like armor to pack her punches than one would usually have. Imagine getting hit by a steel bar coming at you at running speed, it's similar to that. [/list] [color=C0C0C0]Henrietta and her family have a common Sorcery Trait called [b]Arcane Collector[/b]. A trait where they can accept their own/other Family Crests or take it (so long as the magus in question is forced in the ritual) without experiencing the aftereffect and immense pain it can cause.[/color] ________________________________________________________________________***_____________ [b]Other Abilities:[/b] [color=C0C0C0]Henrietta is a great tracker. This includes off and on duty as an Enforcer. By following footprints or signs laying around, she can pursue where the perpetrator went.[/color] ________________________________________________________________________***_____________ [b]Mystic Codes/ Magical Items:[/b] [color=C0C0C0]Inflammable Victorian Dress[/color] - A simple mystic code that protects the wearer from fire-based attacks. ________________________________________________________________________***_____________ [b]Weapons/ Other Belongings:[/b] N/A ________________________________________________________________________***_____________ [b]Personality:[/b] [color=C0C0C0]Cold, harsh and prideful. The core personality of the Cohenn Family and Henrietta is no different. While she takes a more serious stance in the war, sometimes she feels good when she belittles others into blind rage or despair, telling others to see their place in the "magic world" where they will never catch up. Henriette is a downer that's for sure but she revels in it. She can also be seen as unpredictable especially in this team oriented environment. Henriette is also a dedicated one and will not stop to achieve something she wants until she lies on the cold ground. Of course not everyone has a totally evil side, she has morals to keep and all of it is focused on friends and relatives of the family.[/color] [b]Background:[/b] [color=C0C0C0]Henrietta was the seventh heiress to bear the Family Crest of the Cohenn Family, but before she could receive it she had to undergo intensive training when her mind and physical traits finally manifested. She was a fast-learner, which was fortunate to her parents but her brother was not. Instead of giving the love he should have deserve as a child, their parents focused their growth on Henrietta. While she enjoyed the treatment, she felt bad for her brother unloved and unwanted, she wanted to be the one to give that love and want until she had developed incestuous feelings for him. She's had her education under the Mages' Association's Clock Tower and while it was simple enough for her to ace every test she was handpicked to become a Sealing Designation Enforcer. Her job was anything but easy, Enforcers were known as Magi Repo-men and rogue magi wouldn't give up their knowledge easily. Most would end up dead, others would end up chained until they were forced to spew their knowledge. Henrietta didn't feel bad, she felt good from doing a great job. Called upon by a Heaven's Feel ritual in Germany. She had to pass on the Crest to her brother (among other personal things as well) to continue the Cohenn family line. According to her eavesdropping, only one person gets out of the ritual. [/color] ________________________________________________________________________***_____________ [b]Wish/Reason for Being in the War: She wishes to enter the Root for a personal reason.[/b][/center] [/hider] [hider=Servant // Honda Tadakatsu] [center][img]https://i.imgur.com/0cvJyoA.jpg[/img] [hr] [b]True Name:[/b] [color=92278f]Honda Tadakatsu (Heihachirou)[/color] [b]Aliases:[/b] [color=92278f]Tokugawa Heavenly King, Samurai That Surpasses Death[/color] [b]Class:[/b] [color=92278f]Lancer[/color] [b]Gender:[/b] [color=92278f]Male[/color] [b]Height:[/b] [color=92278f]6'4 ft[/color] [b]Weight:[/b] [color=92278f]206 lbs[/color] [b]Alignment:[/b] [color=92278f]Lawful Good[/color] [b]Wish for the Grail:[/b] [color=92278f]He wishes for someone to wound him even once. Might not be a wish entirely but he hopes so.[/color] [b]Personality:[/b] [color=92278f]Honda Tadakatsu is quite the honorable hero, probably of the same magnitude as the more popular ones in the West. He follows the samurai code as if his life was tied into it even as the modern era dawns on him. This does not stop one of the Four Heavenly Kings of Ieyasu’s grand army to stop what he loved honoring from birth to death. The man comes off as lenient yet strict. While he knows his position as the Servant to a Master, he will not bend to his command and fight dirty like most warriors of the olden ages. Should his Master force him to do such a heinous act, he would rather desert or die for that matter.[/color] [b]Background:[/b] [color=92278f]A native of Mikawa Province in Japan, he lived during the Azuchi–Momoyama and Edo periods. Ieyasu promoted him from daimyō/lord of the Ōtaki han/domain to the Kuwana han as a reward for his service. In addition, his son Honda Tadatomo became daimyo of Ōtaki. Honda Tadakatsu is generally regarded as one of Tokugawa Ieyasu's finest generals, and he fought in almost all of his master's major battles. He gained distinction at the Battle of Anegawa, helping in the defeat of the armies under the Azai and Asakura clans along with Tokugawa's ally, Oda Nobunaga. His finest moment came in the Komaki Campaign. Left at Komaki while Ieyasu departed to engage Toyotomi troops at Nagakute, Tadakatsu observed a huge host under Hideyoshi himself move out in pursuit. With a handful of men, Tadakatsu rode out and challenged the Toyotomi army from the opposite bank of the Shonai River. Toyotomi Hideyoshi (who outnumbered Honda by up to 50 or 60 to 1) was said to have been struck by the bravery of this warrior, and ordered that no harm come to him, his men, or Ishikawa Yasumichi, who accompanied him on this bid to buy time for Ieyasu. Tadakatsu seems to have been a colorful figure, around whom a few legends have sprung up - it is often said that of all the battles in which he served, he never once received a wound. His helmet, famously adorned with deer antlers, ensured that he was always a recognizable figure on the field of battle. His horse was known as Mikuniguro. His spear was named Tonbo-Giri, or Dragonfly Cutter, because legend held that the tip of the spear was so sharp that a dragonfly that landed on it was cut in two. His fighting prowess with it was so great that it became known as one of the "Three Great Spears of Japan". In 1609, he retired, and his other son Tadamasa took over Kuwana. Tadakatsu's daughter, Komatsuhime was Sanada Nobuyuki's lawful wife and mother of Sanada Nobumasa, daimyō of Matsushiro Domain. His grandson, Tadatoki, married the granddaughter of Tokugawa Ieyasu, Senhime. Despite his years of loyal service, Tadakatsu became increasingly estranged from the Tokugawa shogunate (bakufu) as it evolved from a military to a civilian political institution. This was a fate shared by many other warriors of the time, who were not able to make the conversion from the chaotic lifetime of warfare of the Sengoku period to the more stable peace of the Tokugawa shogunate.[/color] [hr] [u][b]Stats:[/b][/u] [i]Strength:[/i] B [i]Endurance:[/i] C [i]Agility:[/i] B [i]Magical Energy:[/i] C [i]Luck:[/i] A [i]Noble Phantasm:[/i] B+ [b]Class Skills:[/b] [b]Magic Resistance (Rank B)[/b] - Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for them to be affected. [b]Riding (Rank B)[/b] - Most vehicles and animals can be handled with above average skill, even vehicles that did not exist in the time period one was alive in, for they are no exception. However, cannot ride the likes of Phantasmal Species such as Monstrous Beasts. [b]Personal Skills:[/b] [b][color=92278f]Military Tactics (Rank B)[/color][/b] - It is tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm. Of this rank, his Noble Phantasm gets a modifier. [b][color=92278f]Bravery (Rank A)[/color][/b] - It is the ability to negate mental interference such as pressure, confusion and fascination. It also has the bonus effect of increasing melee damage. [b][color=92278f]Protection from Mortal Wounds (Rank A)[/color][/b] - A mesh of other Personal Skills (Protection from Arrows, Knowledge of Melees, etc.) bound together to form one unique skill perfectly fit for Honda Tadakatsu. From all of his known battles he has not received a single wound, and so his legend is forged in the form of a near immeasurable skill, a skill where, it could be physicallu possible, to block and/or evade almost any life-threatening attack coming his way. The skill coordinates with luck. Servants with B rank might catch up to his technique but anything below C rank is useless. Heroes with A rank luck and above can negate this skill. The negation also applies to magic-based and Fate-defying attacks. [b]Combat Capabilities:[/b] [color=92278f]From the class alone, Honda Tadakatsu is especially skilled in the use of a spear. He has used the Tonbokiri in most of his famous battles so far, as well as conducting strategies on and off the battlefield. He can also do quite well mounted on a horse.[/color] [b]Noble Phantasm(s):[/b] [b]Name: [color=92278f]Tonbokiri, The Dragonfly Cutter[/color][/b] [b]Rank: [color=92278f]B[/color][/b] [b]Type: [color=92278f]Anti-Unit/Anti-Army[/color][/b] [b]Description: [/b]A forty centimeter long spear that legend holds is so sharp, that when a dragonfly landed it was split in two. The basis of this Noble Phantasm is that it ignores physical armor or defense and directly rends flesh as if it were cutting the dragonfly in half. Of course it doesn't cut something in half clean as it is not a blade but it will pierce without fail.[/center] [hr] [center][b]Name: [color=92278f]Armor of Antlers: The Heavenly King Cometh[/color][/b] [b]Rank: [color=92278f]C[/color][/b] [b]Type: [color=92278f]Anti-Unit (Self)[/color][/b] [b]Description: [/b] Honda's most notable armor during the Edo periods. Donning his full set of samurai armor gives him a bonus modifier in his Endurance stat. However, his identity would be revealed to all standing before his figure.[/center][/hider]