[quote=@vietmyke] Also I assume we'll be taking some creative storytelling liberties when it comes to combat, because though its realistic, just sitting out of visual or just inside visual range and shelling targets from kilometers away with even the lighter weapons doesn't sound incredibly exciting. I get the feeling people want to mix it up in melee and the mecha equivalent of 'CQC' range. [/quote] This is definitely the case. We might be a little more on the realistic side than some examples of the genre, but this [i]is[/i] ultimately a game about giant humanoid robots. Most of the engagements not performed by a sniper-specced machine will be well within visual range. Melee's a valid strategy, if you get close enough. As for calibers, you've both actually come to about the same as what my old notes said. 20mm for vulcans, 30mm being roughly 'handgun' size (for a Walker, obviously), 60mm being fairly standard for a rifle, 90-100mm (don't have it written down anywhere at hand) was Walker-scale combat shotgun. 150mm was the Gunners' railguns. Sorry I haven't quite gotten to looking over your sheet yet, vietmyke, project wound up taking a lot out of me. Walker looks good, I had time to skim, just haven't gotten to character yet. First thing tomorrow.