[hider= Established Characters] [hider= Parties] [hider= Party #1] DM - (Me Temporarily) Party Member 1 - [url=https://www.roleplayerguild.com/posts/4660267]Yang Teng[/url] [@JELDare] Party Member 2 - [url=https://www.roleplayerguild.com/posts/4658314]Ade Moore[/url] [@Torack] Party Member 3 - [url=https://www.roleplayerguild.com/posts/4658151]Mier Coles[/url] [@Jerkchicken] Party Member 4 - [url=https://www.roleplayerguild.com/posts/4658406]Autumn[/url] [@OtomostheCrazy] Party Member 5 - ??? [b]Party Exp[/b] [u]General[/u] 320 [u]Leader[/u] 0 [u]Gatherer[/u] 0 [u]Laborer[/u] 80 [u]Rogue[/u] 0 [u]Communicator[/u] 0 [u]Beastmaster[/u] 0 [u]Cook[/u] 0 [u]Caster[/u] 80 [u]Herbalist[/u] 0 [u]Combatant[/u] 320 [url=https://drive.google.com/drive/folders/111-dxfmAIvEuQcM3lxrcJdYsoYtJ64sQ?usp=sharing]Party Google Drive Folder[/url] (Role Sheets and other Docs) [/hider] [hider= Party #1 Inventory] [list] [*] Tier 0 Camp Set [*] Pickaxe [*] Axe [*] Skinning Knife [/list] [/hider] [hider= Party #2] Party Member 1 - Straub Capenterson Party Member 2 - Visagoth Shadowclaw Party Member 3 - Tee a nee Party Member 4 - Chimp Party Member 5 - Jack Party Member 6 - Joel Leander Party Member 7 - [i]Inactive Character[/i] [b]Party Exp[/b] [u]General[/u] 1034 [u]Leader[/u] 123 [u]Gatherer[/u] 247 [u]Laborer[/u] 112 [u]Rogue[/u] 112 [u]Communicator[/u] 0 [u]Beastmaster[/u] 142 [u]Cook[/u] 122 [u]Caster[/u] 0 [u]Herbalist[/u] 0 [u]Combatant[/u] 176 [/hider] [hider= Party #2 Inventory] [list] [*] Tier 0 Camp Set [*] Pickaxe [*] Axe [*] Skinning Knife [*] Tier I Meat - 1 [*] Tier I Lumber - 9 [*] Stew - 1 [/list] [/hider] [hider= Party #3] DM - (Me Temporarily) Party Member 1 - [url=https://docs.google.com/document/d/1-JWCUAgyBdi7_zBfKKwYHdgtxCh6_Zj1PCblifTXIB0/edit?usp=sharing]Baterman[/url] Party Member 2 - [url=https://docs.google.com/document/d/1lG0XYT_c2nyMBcZ854hHKtSR3At2JwNOJrf_0_7O2cA/edit?usp=sharing][s]John[/s][/url] (Killed by Wisp) Party Member 3 - [url=https://docs.google.com/document/d/1bRDpa8Q6bDGBSVXuyMYthzrp4W5FAUyUQY734ok9e20/edit?usp=sharing][s]Gigi[/s][/url] (Killed by Wisp) [b]Party Exp[/b] [u]General[/u] 169 [u]Leader[/u] 0 [u]Gatherer[/u] 0 [u]Laborer[/u] 0 [u]Rogue[/u] 32 [u]Beastmaster[/u] 33 [u]Cook[/u] 0 [u]Caster[/u] 32 [u]Combat[/u] 72 [url=https://drive.google.com/drive/folders/1GmB3eCpl8r9Hf5FmpIc2egL5ECRcdGHD?usp=sharing]Party Google Drive Folder[/url] (Role Sheets and other Docs) [/hider] [hider= Party #3 Inventory] [list] [*] Tier 0 Camp Set [*] Pickaxe [*] Axe [*] Skinning Knife [/list] [/hider] [/hider] [hider= Inactive Characters] [url=https://www.roleplayerguild.com/posts/4658142]Fahall the Frozen[/url] [@rush99999] [/hider] [hider= Bandits] [url=https://www.roleplayerguild.com/posts/4659919]Jerimiah the Mountain[/url] [/hider] [/hider] [hider= Creating a New Character] [hider= Character Sheet] Name: Age: Appearance: Race: (Human, Dwarf, Elfein, Draken) Height: Build: Skin: Eyes: Hair: Backstory: (Custom backstory has no skill bonus) Primary Role: Secondary Role: Role Sheet (Link) Starting Weapon: (Start with Tier I Skill of chosen weapon) [/hider] [hider= New Character] You set sail aboard a small ship departing your island origins, where you were a… [i]Select your back story, this affects your primary and secondary Roles. This can be altered later.[/i] [b]Custom[/b] Come up with your own custom backstory and set of starting traits. (A custom backstory will have to be approved by a gm) [list] [*][i]Starting skill[/i] [*][i]Experience type[/i] has a x3 boost [*][i]Experience type[/i] has a x2 boost [/list] [b]Captain[/b] You were the captain of your own fishing vessel and a small crew of men. There you learned more than just how to fish and sail the seas, you learned how to lead men. You start with the Leadership skill Captain Your Leadership experience has a x3 boost Your Gathering experience has a x2 boost [i]More to be added later...[/i] [/hider] [hider= Races] Human - Most common sentient race of Khoyee and the islands surrounding it. [u]Race Passive Abillity[/u] Family Taught: Start with + 1 Primary [i]or[/i] Secondary Role Skillpoint Dwarf - Human-like in build, short in height, and masculine in both men and women. [u]Race Passive Abillity[/u] Hard to Hit: +1 to miss on rolls against you. (1-8 miss chance becomes 1-9 miss chance) Elfein - Forest spirits in the shape of man made of plant with wisp at their core. [u]Race Passive Abillity[/u] Regrowth: +10% Health recovery per turn during combat. Draken - Humanoid Drakes, hailing from the burning isles, these creatures are fierce and have a history of conflict with human kind. [u]Race Passive Abillity[/u] Hot Scales - A Draken's scales are hard and spark like flint, strikes against a Draken's scales can be used to ignite flammable objects. [/hider] [hider= New Character +] If your character dies you can choose to start anew or start as a [b]New Character +[/b]. If you want to continue playing with your current party it is recommended that you play as a [b]New Character +[/b]. New Character +: When a player dies they can pick back up as a New Character + in the next province their party reaches. This new character will start with higher stats than a brand new character but have lower stats than the character that died. General Level will be 25% lower than their previous character and all Role levels will reduced by one. Stat Points and Role Points can be spent as desired. When you die, and it doesn't look like the party will be wiped, you should take the time between battle and traveling to come up with your New Character + and give a reason for them to join up with your last character's party. Party Wipe: If your party is wiped it is up to you and your dm if you all start as new game + characters or start over with brand new characters. Killed by Players: If you are all killed by other players then there are additional rules to prevent both parties from killing each other over and over again until your levels are far lower. Refer to [i]Killing Players and Causing Chaos[/i] for more information. [/hider] [hider= Stats] Stats have a major impact on how your character performs in battle. Two characters could have the same skill set but behave completely differently in battle because of their stat distribution. Aura - Most damage is first dealt to aura, when this is depleted health will begin recieving damage. This replenishes after every battle or encounter. Health - Characters and creatures are alive as long as they have heatlh, when this hits 0 they die. Health replenishes from meals and rest. Strength - Increases damage with strength weapons and increases stun affliction. Dex - Increases damage with dex weapons and piercing damage. Intelligence - Increases effectiveness of casting spells, blessings, hexes, and summonings. Fortitude - Resistance to piercing and stun. Each point adds +25 Stun Resist +1 Pierce Resist. [u]Starting Stats[/u] [b]Stat Points[/b]: 10 [i]Points to spend on stats (+10 on start, +2 per level)[/i] [b]Aura[/b]: 25 (+25 per point invested) [b]Health[/b]: 100 (+25 per point invested) [b]Strength[/b]: 0 [b]Dex[/b]: 0 [b]Intelligence[/b]: 0 [b]Fortitude[/b]: 0 [i]Stun Resist[/i]: 0/0 [i]Pierce Resist[/i]: 0 [/hider] [/hider]